refactor: not overlaping keyboard and midi
Clang Lint CI / lint-no-video (push) Successful in 1m0s
Clang Build CI / run-no-video (push) Successful in 1m0s
Clang Build CI / run-video (push) Successful in 1m1s
Clang Build CI / build-release (push) Successful in 1m56s
Clang Lint CI / lint-video (push) Successful in 1m59s
Clang Lint CI / lint-no-video (push) Successful in 1m0s
Clang Build CI / run-no-video (push) Successful in 1m0s
Clang Build CI / run-video (push) Successful in 1m1s
Clang Build CI / build-release (push) Successful in 1m56s
Clang Lint CI / lint-video (push) Successful in 1m59s
This commit is contained in:
+77
-69
@@ -44,8 +44,8 @@ UNIFORM_RESOLUTION=iResolution
|
||||
# --- uniform vec3 ---
|
||||
|
||||
# Midi group X layer Y (beware of group size)
|
||||
# Injected as "iMidiX_Y[Z]"
|
||||
UNIFORM_MIDI_PREFIX=iMidi
|
||||
# Injected as "iGroupX_Y[Z]"
|
||||
UNIFORM_GROUP_PREFIX=iGroup
|
||||
|
||||
# --- uniform sampler2D ---
|
||||
|
||||
@@ -79,9 +79,17 @@ FRAG_OUTPUT=2
|
||||
FRAG_MONITOR=2
|
||||
|
||||
|
||||
# ========
|
||||
# MIDI I/O
|
||||
# ========
|
||||
# ==========
|
||||
# I/O Inputs
|
||||
# ==========
|
||||
# Each code either maps to a midi event or a key code
|
||||
# 1 - 999 -> midi event
|
||||
# 1001 - 1999 -> key code
|
||||
# Keyboard modifiers are encoded like this:
|
||||
# 10000 -> shift
|
||||
# 100000 -> control
|
||||
# 1000000 -> alt
|
||||
# This means 111082 is control+alt+R
|
||||
|
||||
|
||||
# The recognized ALSA name of the midi device
|
||||
@@ -114,8 +122,8 @@ FADER_16=23
|
||||
# Midi code for tap tempo
|
||||
TAP_TEMPO=46
|
||||
|
||||
# === MIDI INPUT STATES
|
||||
# Midi inputs will control FORGE's state as follows
|
||||
# === GROUP INPUT STATES
|
||||
# Inputs will control FORGE's state as follows
|
||||
# X groups of Y layers sized Z
|
||||
# You can manipulate only 1 layer at a time
|
||||
# Every layer of every groups will be send as uniforms
|
||||
@@ -123,68 +131,68 @@ TAP_TEMPO=46
|
||||
# with the same codes for nice display
|
||||
|
||||
# Total number of groups
|
||||
MIDI_COUNT=1
|
||||
GROUP_COUNT=1
|
||||
|
||||
# Size of group 1
|
||||
MIDI_1_COUNT=20
|
||||
GROUP_1_COUNT=20
|
||||
# Every code of active layer manipulation of group 1
|
||||
MIDI_1_1_X=32
|
||||
MIDI_1_1_Y=48
|
||||
MIDI_1_1_Z=64
|
||||
MIDI_1_2_X=0
|
||||
MIDI_1_2_Y=16
|
||||
MIDI_1_2_Z=
|
||||
MIDI_1_3_X=33
|
||||
MIDI_1_3_Y=49
|
||||
MIDI_1_3_Z=65
|
||||
MIDI_1_4_X=1
|
||||
MIDI_1_4_Y=17
|
||||
MIDI_1_4_Z=
|
||||
MIDI_1_5_X=34
|
||||
MIDI_1_5_Y=50
|
||||
MIDI_1_5_Z=66
|
||||
MIDI_1_6_X=2
|
||||
MIDI_1_6_Y=18
|
||||
MIDI_1_6_Z=
|
||||
MIDI_1_7_X=35
|
||||
MIDI_1_7_Y=51
|
||||
MIDI_1_7_Z=67
|
||||
MIDI_1_8_X=3
|
||||
MIDI_1_8_Y=19
|
||||
MIDI_1_8_Z=
|
||||
MIDI_1_9_X=36
|
||||
MIDI_1_9_Y=52
|
||||
MIDI_1_9_Z=68
|
||||
MIDI_1_10_X=4
|
||||
MIDI_1_10_Y=20
|
||||
MIDI_1_10_Z=
|
||||
MIDI_1_11_X=37
|
||||
MIDI_1_11_Y=53
|
||||
MIDI_1_11_Z=69
|
||||
MIDI_1_12_X=5
|
||||
MIDI_1_12_Y=21
|
||||
MIDI_1_12_Z=
|
||||
MIDI_1_13_X=38
|
||||
MIDI_1_13_Y=54
|
||||
MIDI_1_13_Z=70
|
||||
MIDI_1_14_X=6
|
||||
MIDI_1_14_Y=22
|
||||
MIDI_1_14_Z=
|
||||
MIDI_1_15_X=39
|
||||
MIDI_1_15_Y=55
|
||||
MIDI_1_15_Z=71
|
||||
MIDI_1_16_X=7
|
||||
MIDI_1_16_Y=23
|
||||
MIDI_1_16_Z=
|
||||
MIDI_1_17_X=58
|
||||
MIDI_1_17_Y=59
|
||||
MIDI_1_17_Z=
|
||||
MIDI_1_18_X=60
|
||||
MIDI_1_18_Y=61
|
||||
MIDI_1_18_Z=62
|
||||
MIDI_1_19_X=43
|
||||
MIDI_1_19_Y=44
|
||||
MIDI_1_19_Z=42
|
||||
MIDI_1_20_X=41
|
||||
MIDI_1_20_Y=45
|
||||
MIDI_1_20_Z=
|
||||
GROUP_1_1_X=32
|
||||
GROUP_1_1_Y=48
|
||||
GROUP_1_1_Z=64
|
||||
GROUP_1_2_X=0
|
||||
GROUP_1_2_Y=16
|
||||
GROUP_1_2_Z=
|
||||
GROUP_1_3_X=33
|
||||
GROUP_1_3_Y=49
|
||||
GROUP_1_3_Z=65
|
||||
GROUP_1_4_X=1
|
||||
GROUP_1_4_Y=17
|
||||
GROUP_1_4_Z=
|
||||
GROUP_1_5_X=34
|
||||
GROUP_1_5_Y=50
|
||||
GROUP_1_5_Z=66
|
||||
GROUP_1_6_X=2
|
||||
GROUP_1_6_Y=18
|
||||
GROUP_1_6_Z=
|
||||
GROUP_1_7_X=35
|
||||
GROUP_1_7_Y=51
|
||||
GROUP_1_7_Z=67
|
||||
GROUP_1_8_X=3
|
||||
GROUP_1_8_Y=19
|
||||
GROUP_1_8_Z=
|
||||
GROUP_1_9_X=36
|
||||
GROUP_1_9_Y=52
|
||||
GROUP_1_9_Z=68
|
||||
GROUP_1_10_X=4
|
||||
GROUP_1_10_Y=20
|
||||
GROUP_1_10_Z=
|
||||
GROUP_1_11_X=37
|
||||
GROUP_1_11_Y=53
|
||||
GROUP_1_11_Z=69
|
||||
GROUP_1_12_X=5
|
||||
GROUP_1_12_Y=21
|
||||
GROUP_1_12_Z=
|
||||
GROUP_1_13_X=38
|
||||
GROUP_1_13_Y=54
|
||||
GROUP_1_13_Z=70
|
||||
GROUP_1_14_X=6
|
||||
GROUP_1_14_Y=22
|
||||
GROUP_1_14_Z=
|
||||
GROUP_1_15_X=39
|
||||
GROUP_1_15_Y=55
|
||||
GROUP_1_15_Z=71
|
||||
GROUP_1_16_X=7
|
||||
GROUP_1_16_Y=23
|
||||
GROUP_1_16_Z=
|
||||
GROUP_1_17_X=58
|
||||
GROUP_1_17_Y=59
|
||||
GROUP_1_17_Z=
|
||||
GROUP_1_18_X=60
|
||||
GROUP_1_18_Y=61
|
||||
GROUP_1_18_Z=62
|
||||
GROUP_1_19_X=43
|
||||
GROUP_1_19_Y=44
|
||||
GROUP_1_19_Z=42
|
||||
GROUP_1_20_X=41
|
||||
GROUP_1_20_Y=45
|
||||
GROUP_1_20_Z=
|
||||
|
||||
+29
-29
@@ -12,31 +12,31 @@ uniform int iFPS; // output window frames per seconds
|
||||
uniform int iDemo; // 0/1 if demo mode
|
||||
uniform int iSeed1; // a random seed assigned at start
|
||||
uniform vec2 iResolution; // output window resolution in pixels
|
||||
uniform vec3 iMidi1_1[20]; // all midi inputs defined
|
||||
uniform vec3 iGroup1_1[20]; // all midi inputs defined
|
||||
uniform sampler2D iTex0; // available texture (this code output, so feedback)
|
||||
|
||||
void main() {
|
||||
// all available buttons and faders
|
||||
vec3 b1 = iMidi1_1[0];
|
||||
vec2 f1 = iMidi1_1[1].xy;
|
||||
vec3 b2 = iMidi1_1[2];
|
||||
vec2 f2 = iMidi1_1[3].xy;
|
||||
vec3 b3 = iMidi1_1[4];
|
||||
vec2 f3 = iMidi1_1[5].xy;
|
||||
vec3 b4 = iMidi1_1[6];
|
||||
vec2 f4 = iMidi1_1[7].xy;
|
||||
vec3 b5 = iMidi1_1[8];
|
||||
vec2 f5 = iMidi1_1[9].xy;
|
||||
vec3 b6 = iMidi1_1[10];
|
||||
vec2 f6 = iMidi1_1[11].xy;
|
||||
vec3 b7 = iMidi1_1[12];
|
||||
vec2 f7 = iMidi1_1[13].xy;
|
||||
vec3 b8 = iMidi1_1[14];
|
||||
vec2 f8 = iMidi1_1[15].xy;
|
||||
vec3 b9 = iMidi1_1[16];
|
||||
vec3 b10 = iMidi1_1[17];
|
||||
vec3 b11 = iMidi1_1[18];
|
||||
vec3 b12 = iMidi1_1[19];
|
||||
vec3 b1 = iGroup1_1[0];
|
||||
vec2 f1 = iGroup1_1[1].xy;
|
||||
vec3 b2 = iGroup1_1[2];
|
||||
vec2 f2 = iGroup1_1[3].xy;
|
||||
vec3 b3 = iGroup1_1[4];
|
||||
vec2 f3 = iGroup1_1[5].xy;
|
||||
vec3 b4 = iGroup1_1[6];
|
||||
vec2 f4 = iGroup1_1[7].xy;
|
||||
vec3 b5 = iGroup1_1[8];
|
||||
vec2 f5 = iGroup1_1[9].xy;
|
||||
vec3 b6 = iGroup1_1[10];
|
||||
vec2 f6 = iGroup1_1[11].xy;
|
||||
vec3 b7 = iGroup1_1[12];
|
||||
vec2 f7 = iGroup1_1[13].xy;
|
||||
vec3 b8 = iGroup1_1[14];
|
||||
vec2 f8 = iGroup1_1[15].xy;
|
||||
vec3 b9 = iGroup1_1[16];
|
||||
vec3 b10 = iGroup1_1[17];
|
||||
vec3 b11 = iGroup1_1[18];
|
||||
vec3 b12 = iGroup1_1[19];
|
||||
|
||||
// center UV and scale it to ratio
|
||||
vec2 uv0 = vUV.st;
|
||||
@@ -47,19 +47,19 @@ void main() {
|
||||
float circle_dist = 0.1 + 0.9 * f1.x;
|
||||
float circle_size = 0.1 + 0.9 * f2.x;
|
||||
vec2 circle_pos = circle_dist * vec2(
|
||||
sin(iBeats * 2 * PI),
|
||||
cos(iBeats * 2 * PI)
|
||||
);
|
||||
sin(iBeats * 2 * PI),
|
||||
cos(iBeats * 2 * PI)
|
||||
);
|
||||
float circle = 1 - step(circle_size, length(uv1 - circle_pos));
|
||||
|
||||
// fader 3, 4 and 5 controls the color
|
||||
vec3 color = vec3(
|
||||
f3.x,
|
||||
f4.x,
|
||||
f5.x
|
||||
);
|
||||
f3.x,
|
||||
f4.x,
|
||||
f5.x
|
||||
);
|
||||
vec3 out_color = mix(color, 1 - color, circle);
|
||||
|
||||
// fader 8 controls the feedback value
|
||||
fragColor = mix(vec4(out_color, 1), texture(iTex0, vUV.st), f8.x);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user