fix: GLint uniform location instead of GLuint

This commit is contained in:
2026-05-16 18:40:52 +02:00
parent c45b5ef405
commit 6ff0246f42
2 changed files with 31 additions and 31 deletions
+10 -10
View File
@@ -24,7 +24,7 @@
#include <GLFW/glfw3native.h>
#endif /* VIDEO_IN */
static const GLuint unused_uniform = (GLuint)-1;
static const GLint UNUSED_UNIFORM = -1;
static bool check_glerror_ro(const char *context) {
unsigned int code;
@@ -666,27 +666,27 @@ static void update_viewport(ShaderProgram *program, const Context *context) {
}
}
static void write_uniform_1f(GLuint location, float value) {
if (location != unused_uniform) {
static void write_uniform_1f(GLint location, float value) {
if (location != UNUSED_UNIFORM) {
glUniform1f(location, value);
}
}
static void write_uniform_1i(GLuint location, unsigned int value) {
if (location != unused_uniform) {
static void write_uniform_1i(GLint location, unsigned int value) {
if (location != UNUSED_UNIFORM) {
glUniform1i(location, (const GLint)value);
}
}
static void write_uniform_2f(GLuint location, const vec2 *value) {
if (location != unused_uniform) {
static void write_uniform_2f(GLint location, const vec2 *value) {
if (location != UNUSED_UNIFORM) {
glUniform2fv(location, 1, (const GLfloat *)value);
}
}
static void write_uniform_multi_3f(GLuint location, unsigned int count,
static void write_uniform_multi_3f(GLint location, unsigned int count,
const vec3 *value) {
if (location != unused_uniform) {
if (location != UNUSED_UNIFORM) {
glUniform3fv(location, count, (const GLfloat *)value);
}
}
@@ -774,7 +774,7 @@ static void use_program(const ShaderProgram *program, int i, bool output,
if (program->sub_locations[i * program->sub_variant_count *
program->sub_type_count +
j * program->sub_variant_count + k] !=
unused_uniform) {
UNUSED_UNIFORM) {
subroutines[subcount++] =
program->sub_locations[i * program->sub_variant_count *
program->sub_type_count +
+21 -21
View File
@@ -100,34 +100,34 @@ typedef struct ShaderProgram {
GLuint frame_buffers[ARRAY_SIZE];
GLuint fragment_shaders[ARRAY_SIZE];
GLuint itime_locations[ARRAY_SIZE];
GLuint itempo_locations[ARRAY_SIZE];
GLuint ibeats_locations[ARRAY_SIZE];
GLuint ifps_locations[ARRAY_SIZE];
GLuint ires_locations[ARRAY_SIZE];
GLuint itexres_locations[ARRAY_SIZE];
GLuint iinres_locations[ARRAY_SIZE];
GLuint iinfmt_locations[ARRAY_SIZE];
GLuint iinfps_locations[ARRAY_SIZE];
GLuint idemo_locations[ARRAY_SIZE];
GLuint iautorand_locations[ARRAY_SIZE];
GLuint iautorandcycle_locations[ARRAY_SIZE];
GLuint iseed_locations[ARRAY_SIZE];
GLuint istate_locations[ARRAY_SIZE];
GLuint ipage_locations[ARRAY_SIZE];
GLuint iselected_locations[ARRAY_SIZE];
GLuint iactive_locations[ARRAY_SIZE];
GLint itime_locations[ARRAY_SIZE];
GLint itempo_locations[ARRAY_SIZE];
GLint ibeats_locations[ARRAY_SIZE];
GLint ifps_locations[ARRAY_SIZE];
GLint ires_locations[ARRAY_SIZE];
GLint itexres_locations[ARRAY_SIZE];
GLint iinres_locations[ARRAY_SIZE];
GLint iinfmt_locations[ARRAY_SIZE];
GLint iinfps_locations[ARRAY_SIZE];
GLint idemo_locations[ARRAY_SIZE];
GLint iautorand_locations[ARRAY_SIZE];
GLint iautorandcycle_locations[ARRAY_SIZE];
GLint iseed_locations[ARRAY_SIZE];
GLint istate_locations[ARRAY_SIZE];
GLint ipage_locations[ARRAY_SIZE];
GLint iselected_locations[ARRAY_SIZE];
GLint iactive_locations[ARRAY_SIZE];
UintArray midi_lengths;
GLuint igroup_locations[ARRAY_SIZE];
GLint igroup_locations[ARRAY_SIZE];
GLuint vpos_locations[ARRAY_SIZE];
GLint vpos_locations[ARRAY_SIZE];
GLuint textures_locations[ARRAY_SIZE];
GLint textures_locations[ARRAY_SIZE];
unsigned int sub_type_count;
unsigned int sub_variant_count;
GLuint sub_locations[ARRAY_SIZE];
GLint sub_locations[ARRAY_SIZE];
unsigned int active_count;