fix: GLint uniform location instead of GLuint
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+21
-21
@@ -100,34 +100,34 @@ typedef struct ShaderProgram {
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GLuint frame_buffers[ARRAY_SIZE];
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GLuint fragment_shaders[ARRAY_SIZE];
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GLuint itime_locations[ARRAY_SIZE];
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GLuint itempo_locations[ARRAY_SIZE];
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GLuint ibeats_locations[ARRAY_SIZE];
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GLuint ifps_locations[ARRAY_SIZE];
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GLuint ires_locations[ARRAY_SIZE];
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GLuint itexres_locations[ARRAY_SIZE];
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GLuint iinres_locations[ARRAY_SIZE];
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GLuint iinfmt_locations[ARRAY_SIZE];
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GLuint iinfps_locations[ARRAY_SIZE];
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GLuint idemo_locations[ARRAY_SIZE];
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GLuint iautorand_locations[ARRAY_SIZE];
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GLuint iautorandcycle_locations[ARRAY_SIZE];
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GLuint iseed_locations[ARRAY_SIZE];
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GLuint istate_locations[ARRAY_SIZE];
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GLuint ipage_locations[ARRAY_SIZE];
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GLuint iselected_locations[ARRAY_SIZE];
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GLuint iactive_locations[ARRAY_SIZE];
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GLint itime_locations[ARRAY_SIZE];
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GLint itempo_locations[ARRAY_SIZE];
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GLint ibeats_locations[ARRAY_SIZE];
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GLint ifps_locations[ARRAY_SIZE];
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GLint ires_locations[ARRAY_SIZE];
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GLint itexres_locations[ARRAY_SIZE];
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GLint iinres_locations[ARRAY_SIZE];
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GLint iinfmt_locations[ARRAY_SIZE];
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GLint iinfps_locations[ARRAY_SIZE];
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GLint idemo_locations[ARRAY_SIZE];
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GLint iautorand_locations[ARRAY_SIZE];
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GLint iautorandcycle_locations[ARRAY_SIZE];
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GLint iseed_locations[ARRAY_SIZE];
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GLint istate_locations[ARRAY_SIZE];
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GLint ipage_locations[ARRAY_SIZE];
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GLint iselected_locations[ARRAY_SIZE];
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GLint iactive_locations[ARRAY_SIZE];
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UintArray midi_lengths;
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GLuint igroup_locations[ARRAY_SIZE];
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GLint igroup_locations[ARRAY_SIZE];
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GLuint vpos_locations[ARRAY_SIZE];
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GLint vpos_locations[ARRAY_SIZE];
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GLuint textures_locations[ARRAY_SIZE];
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GLint textures_locations[ARRAY_SIZE];
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unsigned int sub_type_count;
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unsigned int sub_variant_count;
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GLuint sub_locations[ARRAY_SIZE];
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GLint sub_locations[ARRAY_SIZE];
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unsigned int active_count;
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