working 6-stage fragments

This commit is contained in:
2025-09-15 11:39:29 +02:00
parent bfd1abcac7
commit 858d504528
14 changed files with 204 additions and 76 deletions
+19
View File
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#version 460
uniform float iTime;
uniform vec2 iResolution;
uniform sampler2D frame4;
uniform sampler2D frame6;
in vec2 vUV;
layout(location = 6) out vec3 fragColor;
// FX B
// ---------
// IN: 4 / 6
// OUT: 6
void main() {
fragColor = texture(frame4, vUV).xyz;
}