working 6-stage fragments
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@@ -0,0 +1,19 @@
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#version 460
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uniform float iTime;
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uniform vec2 iResolution;
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uniform sampler2D frame7;
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uniform sampler2D frame0;
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in vec2 vUV;
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layout(location = 0) out vec3 fragColor;
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// MFX
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// ---------
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// IN: 7 / 0
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// OUT: 0
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void main() {
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fragColor = texture(frame7, vUV).xyz;
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}
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