parse state config
This commit is contained in:
+1
-1
@@ -21,7 +21,7 @@ build:
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-DGLFW_NATIVE_INCLUDE_NONE \
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-DLOG_USE_COLOR \
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-o build/$(TARGET) \
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-g
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-g -Og
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.PHONY: run
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run: build
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@@ -21,4 +21,8 @@
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#define UNSET_MIDI_CODE 300
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#endif
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#ifndef ARRAY_SIZE
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#define ARRAY_SIZE 1024
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#endif
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#endif /* CONFIG_H */
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+13
-19
@@ -22,8 +22,8 @@ static SharedContext *context;
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static ShaderProgram program;
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static Window *window_output;
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static Window *window_monitor;
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static VideoCapture *inputs;
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static File *fragment_shaders;
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static VideoCapture inputs[ARRAY_SIZE];
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static File fragment_shaders[ARRAY_SIZE];
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static File common_shader_code;
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static Timer timer;
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static ConfigFile config;
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@@ -53,7 +53,8 @@ static void compute_fps() {
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}
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}
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static void init_context(Parameters params) {
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static void init_context(Parameters params, unsigned int in_count,
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unsigned int frag_count) {
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unsigned int i;
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context->tempo = params.base_tempo;
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@@ -63,12 +64,12 @@ static void init_context(Parameters params) {
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memset(context->state, 0, sizeof(context->state));
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if (params.demo) {
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state_randomize(context, state_config, program.frag_count);
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state_randomize(context, state_config, frag_count);
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}
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memset(context->seeds, 0, sizeof(context->seeds));
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for (i = 0; i < program.frag_count; i++) {
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for (i = 0; i < frag_count; i++) {
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context->seeds[i] = rand_uint(1000);
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}
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@@ -77,7 +78,7 @@ static void init_context(Parameters params) {
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memset(context->input_formats, 0, sizeof(context->input_formats));
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memset(context->input_fps, 0, sizeof(context->input_fps));
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for (i = 0; i < program.in_count; i++) {
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for (i = 0; i < in_count; i++) {
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if (!inputs[i].error) {
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context->input_widths[i] = inputs[i].width;
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context->input_heights[i] = inputs[i].height;
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@@ -127,8 +128,6 @@ File read_fragment_shader_file(char *frag_path, unsigned int i) {
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static void init_files(char *frag_path, unsigned int frag_count) {
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unsigned int i;
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fragment_shaders = malloc(frag_count * sizeof(File));
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for (i = 0; i < frag_count + 1; i++) {
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if (i == 0) {
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common_shader_code = read_fragment_shader_file(frag_path, i);
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@@ -154,8 +153,6 @@ static void init_inputs(char *video_in[MAX_VIDEO], unsigned int input_count,
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unsigned int video_size) {
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unsigned int i;
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inputs = malloc(input_count * sizeof(VideoCapture));
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for (i = 0; i < input_count; i++) {
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inputs[i] = video_init(video_in[i], video_size);
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}
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@@ -181,8 +178,6 @@ static void free_video_captures(unsigned int video_count) {
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video_free(inputs[i]);
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}
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free(inputs);
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}
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static void error_callback(int error, const char *description) {
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@@ -242,7 +237,7 @@ static void loop(bool hr) {
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}
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void forge_run(Parameters params) {
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unsigned int frag_count;
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unsigned int frag_count, in_count;
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context = shared_init_context("/" PACKAGE "_context");
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@@ -250,14 +245,17 @@ void forge_run(Parameters params) {
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config = config_file_read(params.config_path, false);
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state_config = state_parse_config(config);
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frag_count = config_file_get_int(config, "FRAG_COUNT", 1);
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in_count = config_file_get_int(config, "IN_COUNT", 0);
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frag_count = config_file_get_int(config, "FRAG_COUNT", 6);
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state_config = state_parse_config(config);
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init_files(params.frag_path, frag_count);
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init_inputs(params.video_in, params.video_in_count, params.video_size);
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init_context(params, in_count, frag_count);
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if (!start_video_captures(params.video_in_count)) {
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return;
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}
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@@ -304,8 +302,6 @@ void forge_run(Parameters params) {
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window_monitor = NULL;
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}
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init_context(params);
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if (program.error) {
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context->stop = true;
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window_terminate();
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@@ -345,7 +341,5 @@ void forge_run(Parameters params) {
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config_file_free(config);
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state_free_config(state_config);
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window_terminate();
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}
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+4
-37
@@ -35,8 +35,6 @@ static void init_gl(ShaderProgram *program) {
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static void init_textures(ShaderProgram *program, SharedContext *context) {
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unsigned int i;
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program->textures = malloc(program->tex_count * sizeof(GLuint));
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glGenTextures(program->tex_count, program->textures);
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for (i = 0; i < program->tex_count; i++) {
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@@ -116,7 +114,7 @@ static void init_input(ShaderProgram *program, ConfigFile config,
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VideoCapture *inputs, unsigned int input_count) {
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unsigned int i;
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unsigned tex_i;
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char name[32];
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char name[256];
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for (i = 0; i < program->in_count; i++) {
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if (i < input_count && !inputs[i].error) {
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@@ -132,9 +130,7 @@ static void init_input(ShaderProgram *program, ConfigFile config,
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static void init_framebuffers(ShaderProgram *program, ConfigFile config) {
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unsigned int i;
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unsigned tex_i;
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char name[32];
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program->frame_buffers = malloc(program->frag_count * sizeof(GLuint));
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char name[256];
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glGenFramebuffers(program->frag_count, program->frame_buffers);
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@@ -223,8 +219,6 @@ static void init_shaders(ShaderProgram *program, File *fragment_shaders) {
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program->error |= !compile_shader(
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program->vertex_shader, "internal vertex shader", vertex_shader_text);
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program->fragment_shaders = malloc(program->frag_count * sizeof(GLuint));
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// compile fragment shaders
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for (i = 0; i < program->frag_count; i++) {
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program->fragment_shaders[i] = glCreateShader(GL_FRAGMENT_SHADER);
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@@ -241,7 +235,7 @@ static void init_shaders(ShaderProgram *program, File *fragment_shaders) {
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static void init_single_program(ShaderProgram *program, unsigned int i,
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ConfigFile config) {
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unsigned int j, k;
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char name[32];
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char name[256];
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char *prefix;
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program->programs[i] = glCreateProgram();
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@@ -335,30 +329,6 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
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static void init_programs(ShaderProgram *program, ConfigFile config) {
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unsigned int i;
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program->programs = malloc(program->frag_count * sizeof(GLuint));
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program->itime_locations = malloc(program->frag_count * sizeof(GLuint));
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program->itempo_locations = malloc(program->frag_count * sizeof(GLuint));
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program->ifps_locations = malloc(program->frag_count * sizeof(GLuint));
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program->ires_locations = malloc(program->frag_count * sizeof(GLuint));
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program->itexres_locations = malloc(program->frag_count * sizeof(GLuint));
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program->iinres_locations =
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malloc(program->frag_count * program->in_count * sizeof(GLuint));
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program->iinfmt_locations =
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malloc(program->frag_count * program->in_count * sizeof(GLuint));
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program->iinfps_locations =
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malloc(program->frag_count * program->in_count * sizeof(GLuint));
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program->idemo_locations = malloc(program->frag_count * sizeof(GLuint));
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program->iseed_locations =
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malloc(program->frag_count * program->frag_count * sizeof(GLuint));
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program->istate_locations = malloc(program->frag_count * program->frag_count *
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program->sub_type_count * sizeof(GLuint));
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program->vpos_locations = malloc(program->frag_count * sizeof(GLuint));
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program->textures_locations =
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malloc(program->frag_count * program->tex_count * sizeof(GLuint));
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program->sub_locations =
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malloc(program->frag_count * program->sub_type_count *
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program->sub_variant_count * sizeof(GLuint));
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for (i = 0; i < program->frag_count; i++) {
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init_single_program(program, i, config);
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}
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@@ -452,14 +422,13 @@ static void update_viewport(ShaderProgram program, SharedContext *context) {
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static void use_program(ShaderProgram program, int i, bool output,
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SharedContext *context) {
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unsigned int j, k;
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GLuint *subroutines;
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GLuint subroutines[ARRAY_SIZE];
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vec2 resolution, tex_resolution, in_resolution;
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resolution[0] = (float)context->width;
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resolution[1] = (float)context->height;
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tex_resolution[0] = (float)context->internal_width;
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tex_resolution[1] = (float)context->internal_height;
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subroutines = malloc(program.sub_type_count * sizeof(GLuint));
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// use specific shader program
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glUseProgram(program.programs[i]);
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@@ -529,8 +498,6 @@ static void use_program(ShaderProgram program, int i, bool output,
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// draw output
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glDrawArrays(GL_TRIANGLES, 0, 6);
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free(subroutines);
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}
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void shaders_compute(ShaderProgram program, SharedContext *context,
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+67
-11
@@ -5,25 +5,86 @@
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#include "types.h"
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StateConfig state_parse_config(ConfigFile config) {
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unsigned int i, j, offset, total, frag_count;
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StateConfig state_config;
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char name[256];
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state_config.select_page_count =
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config_file_get_int(config, "SELECT_PAGE_COUNT", 0);
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// TODO parse
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for (i = 0; i < state_config.select_page_count; i++) {
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sprintf(name, "SELECT_PAGE_%d", i + 1);
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state_config.select_page_codes[i] =
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config_file_get_int(config, name, UNSET_MIDI_CODE);
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}
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state_config.select_item_count =
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config_file_get_int(config, "SELECT_ITEM_COUNT", 0);
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// TODO parse
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for (i = 0; i < state_config.select_item_count; i++) {
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sprintf(name, "SELECT_ITEM_%d", i + 1);
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state_config.select_item_codes[i] =
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config_file_get_int(config, name, UNSET_MIDI_CODE);
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}
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frag_count = config_file_get_int(config, "FRAG_COUNT", 1);
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for (i = 0; i < frag_count; i++) {
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sprintf(name, "SELECT_FRAG_%d", i + 1);
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state_config.select_frag_codes[i] =
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config_file_get_int(config, name, UNSET_MIDI_CODE);
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}
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state_config.src_count = config_file_get_int(config, "SRC_COUNT", 0);
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// TODO parse
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total = 0;
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for (i = 0; i < state_config.src_count; i++) {
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sprintf(name, "SRC_%d_ACTIVE_COUNT", i + 1);
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state_config.src_active_counts[i] = config_file_get_int(config, name, 0);
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state_config.src_active_offsets[i] = total;
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total += state_config.src_active_counts[i];
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}
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for (i = 0; i < state_config.src_count; i++) {
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for (j = 0; j < state_config.src_active_counts[i]; j++) {
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sprintf(name, "SRC_%d_ACTIVE_%d", i + 1, j + 1);
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state_config.src_active_codes[state_config.src_active_offsets[i] + j] =
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config_file_get_int(config, name, UNSET_MIDI_CODE);
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}
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}
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total = 0;
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for (i = 0; i < state_config.src_count; i++) {
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sprintf(name, "SRC_%d_COUNT", i + 1);
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state_config.src_subcounts[i] = config_file_get_int(config, name, 0);
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state_config.src_offsets[i] = total;
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total += state_config.src_subcounts[i];
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}
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for (i = 0; i < state_config.src_count; i++) {
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offset = state_config.src_offsets[i];
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for (j = 0; j < state_config.src_subcounts[i]; j++) {
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sprintf(name, "SRC_%d_%d_X", i + 1, j + 1);
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state_config.src_active_codes[(offset + j) * 3] =
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config_file_get_int(config, name, UNSET_MIDI_CODE);
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sprintf(name, "SRC_%d_%d_Y", i + 1, j + 1);
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state_config.src_active_codes[(offset + j) * 3 + 1] =
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config_file_get_int(config, name, UNSET_MIDI_CODE);
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sprintf(name, "SRC_%d_%d_Z", i + 1, j + 1);
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state_config.src_active_codes[(offset + j) * 3 + 2] =
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config_file_get_int(config, name, UNSET_MIDI_CODE);
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}
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}
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state_config.fader_count = config_file_get_int(config, "FADER_COUNT", 0);
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// TODO parse
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for (i = 0; i < state_config.fader_count; i++) {
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sprintf(name, "FADER_%d", i + 1);
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state_config.fader_codes[i] =
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config_file_get_int(config, name, UNSET_MIDI_CODE);
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}
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state_config.tap_tempo_code =
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config_file_get_int(config, "TAP_TEMPO", UNSET_MIDI_CODE);
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@@ -31,17 +92,12 @@ StateConfig state_parse_config(ConfigFile config) {
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return state_config;
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}
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void state_free_config(StateConfig state_config) {
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// TODO
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}
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void state_randomize(SharedContext *context, StateConfig state_config,
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unsigned int state_count) {
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unsigned int i;
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for (i = 0; i < state_count; i++) {
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context->state[i] =
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rand_uint(state_config.select_page_count *
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state_config.select_item_count); // TODO from config
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context->state[i] = rand_uint(state_config.select_page_count *
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state_config.select_item_count);
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}
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}
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@@ -8,6 +8,4 @@ StateConfig state_parse_config(ConfigFile config);
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void state_randomize(SharedContext *context, StateConfig state_config,
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unsigned int state_count);
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void state_free_config(StateConfig state_config);
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#endif /* STATE_H */
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+28
-26
@@ -64,36 +64,36 @@ typedef struct ShaderProgram {
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GLuint vertex_array[2];
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unsigned int tex_count;
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GLuint *textures;
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GLuint textures[ARRAY_SIZE];
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unsigned int frag_count;
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unsigned int frag_output_index;
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unsigned int frag_monitor_index;
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GLuint *programs;
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GLuint programs[ARRAY_SIZE];
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GLuint *frame_buffers;
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GLuint *fragment_shaders;
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GLuint frame_buffers[ARRAY_SIZE];
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GLuint fragment_shaders[ARRAY_SIZE];
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GLuint *itime_locations;
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GLuint *itempo_locations;
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GLuint *ifps_locations;
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GLuint *ires_locations;
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GLuint *itexres_locations;
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GLuint *iinres_locations;
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GLuint *iinfmt_locations;
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GLuint *iinfps_locations;
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GLuint *idemo_locations;
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GLuint *iseed_locations;
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GLuint *istate_locations;
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GLuint itime_locations[ARRAY_SIZE];
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GLuint itempo_locations[ARRAY_SIZE];
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GLuint ifps_locations[ARRAY_SIZE];
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GLuint ires_locations[ARRAY_SIZE];
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GLuint itexres_locations[ARRAY_SIZE];
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GLuint iinres_locations[ARRAY_SIZE];
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GLuint iinfmt_locations[ARRAY_SIZE];
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GLuint iinfps_locations[ARRAY_SIZE];
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GLuint idemo_locations[ARRAY_SIZE];
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GLuint iseed_locations[ARRAY_SIZE];
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GLuint istate_locations[ARRAY_SIZE];
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GLuint *vpos_locations;
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GLuint vpos_locations[ARRAY_SIZE];
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GLuint *textures_locations;
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GLuint textures_locations[ARRAY_SIZE];
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unsigned int sub_type_count;
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unsigned int sub_variant_count;
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GLuint *sub_locations;
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GLuint sub_locations[ARRAY_SIZE];
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unsigned int in_count;
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EGLDisplay egl_display;
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@@ -138,21 +138,23 @@ typedef struct SharedContext {
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typedef struct StateConfig {
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unsigned int select_page_count;
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unsigned int *select_page_codes;
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unsigned int select_page_codes[ARRAY_SIZE];
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unsigned int select_item_count;
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unsigned int *select_item_codes;
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unsigned int select_item_codes[ARRAY_SIZE];
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unsigned int *select_frag_codes;
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unsigned int select_frag_codes[ARRAY_SIZE];
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||||
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unsigned int src_count;
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unsigned int *src_active_counts;
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unsigned int *src_active;
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||||
unsigned int *src_subcounts;
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unsigned int *src_codes;
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||||
unsigned int src_active_counts[ARRAY_SIZE];
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||||
unsigned int src_active_offsets[ARRAY_SIZE];
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unsigned int src_active_codes[ARRAY_SIZE];
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||||
unsigned int src_subcounts[ARRAY_SIZE];
|
||||
unsigned int src_offsets[ARRAY_SIZE];
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unsigned int src_codes[ARRAY_SIZE];
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||||
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unsigned int fader_count;
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||||
unsigned int *fader_codes;
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||||
unsigned int fader_codes[ARRAY_SIZE];
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unsigned int tap_tempo_code;
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||||
} StateConfig;
|
||||
|
||||
Reference in New Issue
Block a user