parse state config

This commit is contained in:
2025-09-28 22:44:12 +02:00
parent 5d3df4c03e
commit 8762abe508
7 changed files with 117 additions and 96 deletions
+1 -1
View File
@@ -21,7 +21,7 @@ build:
-DGLFW_NATIVE_INCLUDE_NONE \
-DLOG_USE_COLOR \
-o build/$(TARGET) \
-g
-g -Og
.PHONY: run
run: build
+4
View File
@@ -21,4 +21,8 @@
#define UNSET_MIDI_CODE 300
#endif
#ifndef ARRAY_SIZE
#define ARRAY_SIZE 1024
#endif
#endif /* CONFIG_H */
+13 -19
View File
@@ -22,8 +22,8 @@ static SharedContext *context;
static ShaderProgram program;
static Window *window_output;
static Window *window_monitor;
static VideoCapture *inputs;
static File *fragment_shaders;
static VideoCapture inputs[ARRAY_SIZE];
static File fragment_shaders[ARRAY_SIZE];
static File common_shader_code;
static Timer timer;
static ConfigFile config;
@@ -53,7 +53,8 @@ static void compute_fps() {
}
}
static void init_context(Parameters params) {
static void init_context(Parameters params, unsigned int in_count,
unsigned int frag_count) {
unsigned int i;
context->tempo = params.base_tempo;
@@ -63,12 +64,12 @@ static void init_context(Parameters params) {
memset(context->state, 0, sizeof(context->state));
if (params.demo) {
state_randomize(context, state_config, program.frag_count);
state_randomize(context, state_config, frag_count);
}
memset(context->seeds, 0, sizeof(context->seeds));
for (i = 0; i < program.frag_count; i++) {
for (i = 0; i < frag_count; i++) {
context->seeds[i] = rand_uint(1000);
}
@@ -77,7 +78,7 @@ static void init_context(Parameters params) {
memset(context->input_formats, 0, sizeof(context->input_formats));
memset(context->input_fps, 0, sizeof(context->input_fps));
for (i = 0; i < program.in_count; i++) {
for (i = 0; i < in_count; i++) {
if (!inputs[i].error) {
context->input_widths[i] = inputs[i].width;
context->input_heights[i] = inputs[i].height;
@@ -127,8 +128,6 @@ File read_fragment_shader_file(char *frag_path, unsigned int i) {
static void init_files(char *frag_path, unsigned int frag_count) {
unsigned int i;
fragment_shaders = malloc(frag_count * sizeof(File));
for (i = 0; i < frag_count + 1; i++) {
if (i == 0) {
common_shader_code = read_fragment_shader_file(frag_path, i);
@@ -154,8 +153,6 @@ static void init_inputs(char *video_in[MAX_VIDEO], unsigned int input_count,
unsigned int video_size) {
unsigned int i;
inputs = malloc(input_count * sizeof(VideoCapture));
for (i = 0; i < input_count; i++) {
inputs[i] = video_init(video_in[i], video_size);
}
@@ -181,8 +178,6 @@ static void free_video_captures(unsigned int video_count) {
video_free(inputs[i]);
}
free(inputs);
}
static void error_callback(int error, const char *description) {
@@ -242,7 +237,7 @@ static void loop(bool hr) {
}
void forge_run(Parameters params) {
unsigned int frag_count;
unsigned int frag_count, in_count;
context = shared_init_context("/" PACKAGE "_context");
@@ -250,14 +245,17 @@ void forge_run(Parameters params) {
config = config_file_read(params.config_path, false);
state_config = state_parse_config(config);
frag_count = config_file_get_int(config, "FRAG_COUNT", 1);
in_count = config_file_get_int(config, "IN_COUNT", 0);
frag_count = config_file_get_int(config, "FRAG_COUNT", 6);
state_config = state_parse_config(config);
init_files(params.frag_path, frag_count);
init_inputs(params.video_in, params.video_in_count, params.video_size);
init_context(params, in_count, frag_count);
if (!start_video_captures(params.video_in_count)) {
return;
}
@@ -304,8 +302,6 @@ void forge_run(Parameters params) {
window_monitor = NULL;
}
init_context(params);
if (program.error) {
context->stop = true;
window_terminate();
@@ -345,7 +341,5 @@ void forge_run(Parameters params) {
config_file_free(config);
state_free_config(state_config);
window_terminate();
}
+4 -37
View File
@@ -35,8 +35,6 @@ static void init_gl(ShaderProgram *program) {
static void init_textures(ShaderProgram *program, SharedContext *context) {
unsigned int i;
program->textures = malloc(program->tex_count * sizeof(GLuint));
glGenTextures(program->tex_count, program->textures);
for (i = 0; i < program->tex_count; i++) {
@@ -116,7 +114,7 @@ static void init_input(ShaderProgram *program, ConfigFile config,
VideoCapture *inputs, unsigned int input_count) {
unsigned int i;
unsigned tex_i;
char name[32];
char name[256];
for (i = 0; i < program->in_count; i++) {
if (i < input_count && !inputs[i].error) {
@@ -132,9 +130,7 @@ static void init_input(ShaderProgram *program, ConfigFile config,
static void init_framebuffers(ShaderProgram *program, ConfigFile config) {
unsigned int i;
unsigned tex_i;
char name[32];
program->frame_buffers = malloc(program->frag_count * sizeof(GLuint));
char name[256];
glGenFramebuffers(program->frag_count, program->frame_buffers);
@@ -223,8 +219,6 @@ static void init_shaders(ShaderProgram *program, File *fragment_shaders) {
program->error |= !compile_shader(
program->vertex_shader, "internal vertex shader", vertex_shader_text);
program->fragment_shaders = malloc(program->frag_count * sizeof(GLuint));
// compile fragment shaders
for (i = 0; i < program->frag_count; i++) {
program->fragment_shaders[i] = glCreateShader(GL_FRAGMENT_SHADER);
@@ -241,7 +235,7 @@ static void init_shaders(ShaderProgram *program, File *fragment_shaders) {
static void init_single_program(ShaderProgram *program, unsigned int i,
ConfigFile config) {
unsigned int j, k;
char name[32];
char name[256];
char *prefix;
program->programs[i] = glCreateProgram();
@@ -335,30 +329,6 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
static void init_programs(ShaderProgram *program, ConfigFile config) {
unsigned int i;
program->programs = malloc(program->frag_count * sizeof(GLuint));
program->itime_locations = malloc(program->frag_count * sizeof(GLuint));
program->itempo_locations = malloc(program->frag_count * sizeof(GLuint));
program->ifps_locations = malloc(program->frag_count * sizeof(GLuint));
program->ires_locations = malloc(program->frag_count * sizeof(GLuint));
program->itexres_locations = malloc(program->frag_count * sizeof(GLuint));
program->iinres_locations =
malloc(program->frag_count * program->in_count * sizeof(GLuint));
program->iinfmt_locations =
malloc(program->frag_count * program->in_count * sizeof(GLuint));
program->iinfps_locations =
malloc(program->frag_count * program->in_count * sizeof(GLuint));
program->idemo_locations = malloc(program->frag_count * sizeof(GLuint));
program->iseed_locations =
malloc(program->frag_count * program->frag_count * sizeof(GLuint));
program->istate_locations = malloc(program->frag_count * program->frag_count *
program->sub_type_count * sizeof(GLuint));
program->vpos_locations = malloc(program->frag_count * sizeof(GLuint));
program->textures_locations =
malloc(program->frag_count * program->tex_count * sizeof(GLuint));
program->sub_locations =
malloc(program->frag_count * program->sub_type_count *
program->sub_variant_count * sizeof(GLuint));
for (i = 0; i < program->frag_count; i++) {
init_single_program(program, i, config);
}
@@ -452,14 +422,13 @@ static void update_viewport(ShaderProgram program, SharedContext *context) {
static void use_program(ShaderProgram program, int i, bool output,
SharedContext *context) {
unsigned int j, k;
GLuint *subroutines;
GLuint subroutines[ARRAY_SIZE];
vec2 resolution, tex_resolution, in_resolution;
resolution[0] = (float)context->width;
resolution[1] = (float)context->height;
tex_resolution[0] = (float)context->internal_width;
tex_resolution[1] = (float)context->internal_height;
subroutines = malloc(program.sub_type_count * sizeof(GLuint));
// use specific shader program
glUseProgram(program.programs[i]);
@@ -529,8 +498,6 @@ static void use_program(ShaderProgram program, int i, bool output,
// draw output
glDrawArrays(GL_TRIANGLES, 0, 6);
free(subroutines);
}
void shaders_compute(ShaderProgram program, SharedContext *context,
+67 -11
View File
@@ -5,25 +5,86 @@
#include "types.h"
StateConfig state_parse_config(ConfigFile config) {
unsigned int i, j, offset, total, frag_count;
StateConfig state_config;
char name[256];
state_config.select_page_count =
config_file_get_int(config, "SELECT_PAGE_COUNT", 0);
// TODO parse
for (i = 0; i < state_config.select_page_count; i++) {
sprintf(name, "SELECT_PAGE_%d", i + 1);
state_config.select_page_codes[i] =
config_file_get_int(config, name, UNSET_MIDI_CODE);
}
state_config.select_item_count =
config_file_get_int(config, "SELECT_ITEM_COUNT", 0);
// TODO parse
for (i = 0; i < state_config.select_item_count; i++) {
sprintf(name, "SELECT_ITEM_%d", i + 1);
state_config.select_item_codes[i] =
config_file_get_int(config, name, UNSET_MIDI_CODE);
}
frag_count = config_file_get_int(config, "FRAG_COUNT", 1);
for (i = 0; i < frag_count; i++) {
sprintf(name, "SELECT_FRAG_%d", i + 1);
state_config.select_frag_codes[i] =
config_file_get_int(config, name, UNSET_MIDI_CODE);
}
state_config.src_count = config_file_get_int(config, "SRC_COUNT", 0);
// TODO parse
total = 0;
for (i = 0; i < state_config.src_count; i++) {
sprintf(name, "SRC_%d_ACTIVE_COUNT", i + 1);
state_config.src_active_counts[i] = config_file_get_int(config, name, 0);
state_config.src_active_offsets[i] = total;
total += state_config.src_active_counts[i];
}
for (i = 0; i < state_config.src_count; i++) {
for (j = 0; j < state_config.src_active_counts[i]; j++) {
sprintf(name, "SRC_%d_ACTIVE_%d", i + 1, j + 1);
state_config.src_active_codes[state_config.src_active_offsets[i] + j] =
config_file_get_int(config, name, UNSET_MIDI_CODE);
}
}
total = 0;
for (i = 0; i < state_config.src_count; i++) {
sprintf(name, "SRC_%d_COUNT", i + 1);
state_config.src_subcounts[i] = config_file_get_int(config, name, 0);
state_config.src_offsets[i] = total;
total += state_config.src_subcounts[i];
}
for (i = 0; i < state_config.src_count; i++) {
offset = state_config.src_offsets[i];
for (j = 0; j < state_config.src_subcounts[i]; j++) {
sprintf(name, "SRC_%d_%d_X", i + 1, j + 1);
state_config.src_active_codes[(offset + j) * 3] =
config_file_get_int(config, name, UNSET_MIDI_CODE);
sprintf(name, "SRC_%d_%d_Y", i + 1, j + 1);
state_config.src_active_codes[(offset + j) * 3 + 1] =
config_file_get_int(config, name, UNSET_MIDI_CODE);
sprintf(name, "SRC_%d_%d_Z", i + 1, j + 1);
state_config.src_active_codes[(offset + j) * 3 + 2] =
config_file_get_int(config, name, UNSET_MIDI_CODE);
}
}
state_config.fader_count = config_file_get_int(config, "FADER_COUNT", 0);
// TODO parse
for (i = 0; i < state_config.fader_count; i++) {
sprintf(name, "FADER_%d", i + 1);
state_config.fader_codes[i] =
config_file_get_int(config, name, UNSET_MIDI_CODE);
}
state_config.tap_tempo_code =
config_file_get_int(config, "TAP_TEMPO", UNSET_MIDI_CODE);
@@ -31,17 +92,12 @@ StateConfig state_parse_config(ConfigFile config) {
return state_config;
}
void state_free_config(StateConfig state_config) {
// TODO
}
void state_randomize(SharedContext *context, StateConfig state_config,
unsigned int state_count) {
unsigned int i;
for (i = 0; i < state_count; i++) {
context->state[i] =
rand_uint(state_config.select_page_count *
state_config.select_item_count); // TODO from config
context->state[i] = rand_uint(state_config.select_page_count *
state_config.select_item_count);
}
}
-2
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@@ -8,6 +8,4 @@ StateConfig state_parse_config(ConfigFile config);
void state_randomize(SharedContext *context, StateConfig state_config,
unsigned int state_count);
void state_free_config(StateConfig state_config);
#endif /* STATE_H */
+28 -26
View File
@@ -64,36 +64,36 @@ typedef struct ShaderProgram {
GLuint vertex_array[2];
unsigned int tex_count;
GLuint *textures;
GLuint textures[ARRAY_SIZE];
unsigned int frag_count;
unsigned int frag_output_index;
unsigned int frag_monitor_index;
GLuint *programs;
GLuint programs[ARRAY_SIZE];
GLuint *frame_buffers;
GLuint *fragment_shaders;
GLuint frame_buffers[ARRAY_SIZE];
GLuint fragment_shaders[ARRAY_SIZE];
GLuint *itime_locations;
GLuint *itempo_locations;
GLuint *ifps_locations;
GLuint *ires_locations;
GLuint *itexres_locations;
GLuint *iinres_locations;
GLuint *iinfmt_locations;
GLuint *iinfps_locations;
GLuint *idemo_locations;
GLuint *iseed_locations;
GLuint *istate_locations;
GLuint itime_locations[ARRAY_SIZE];
GLuint itempo_locations[ARRAY_SIZE];
GLuint ifps_locations[ARRAY_SIZE];
GLuint ires_locations[ARRAY_SIZE];
GLuint itexres_locations[ARRAY_SIZE];
GLuint iinres_locations[ARRAY_SIZE];
GLuint iinfmt_locations[ARRAY_SIZE];
GLuint iinfps_locations[ARRAY_SIZE];
GLuint idemo_locations[ARRAY_SIZE];
GLuint iseed_locations[ARRAY_SIZE];
GLuint istate_locations[ARRAY_SIZE];
GLuint *vpos_locations;
GLuint vpos_locations[ARRAY_SIZE];
GLuint *textures_locations;
GLuint textures_locations[ARRAY_SIZE];
unsigned int sub_type_count;
unsigned int sub_variant_count;
GLuint *sub_locations;
GLuint sub_locations[ARRAY_SIZE];
unsigned int in_count;
EGLDisplay egl_display;
@@ -138,21 +138,23 @@ typedef struct SharedContext {
typedef struct StateConfig {
unsigned int select_page_count;
unsigned int *select_page_codes;
unsigned int select_page_codes[ARRAY_SIZE];
unsigned int select_item_count;
unsigned int *select_item_codes;
unsigned int select_item_codes[ARRAY_SIZE];
unsigned int *select_frag_codes;
unsigned int select_frag_codes[ARRAY_SIZE];
unsigned int src_count;
unsigned int *src_active_counts;
unsigned int *src_active;
unsigned int *src_subcounts;
unsigned int *src_codes;
unsigned int src_active_counts[ARRAY_SIZE];
unsigned int src_active_offsets[ARRAY_SIZE];
unsigned int src_active_codes[ARRAY_SIZE];
unsigned int src_subcounts[ARRAY_SIZE];
unsigned int src_offsets[ARRAY_SIZE];
unsigned int src_codes[ARRAY_SIZE];
unsigned int fader_count;
unsigned int *fader_codes;
unsigned int fader_codes[ARRAY_SIZE];
unsigned int tap_tempo_code;
} StateConfig;