frame -> tex
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+2
-2
@@ -5,8 +5,8 @@
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// OUT: 3 (A+B)
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in vec2 vUV;
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layout(location = 3) out vec3 fragColor;
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layout(location = 3) out vec4 fragColor;
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void main() {
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fragColor = fx_stage(vUV, frame2, frame3);
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fragColor = fx_stage(vUV, tex2, tex3);
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}
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