fix: shaders_free glDeleteShader
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@@ -935,6 +935,12 @@ void shaders_free(const ShaderProgram *program) {
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}
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check_glerror_ro("shaders_free/glDeleteProgram");
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glDeleteShader(program->vertex_shader);
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for (unsigned int i = 0; i < program->frag_count; i++) {
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glDeleteShader(program->fragment_shaders[i]);
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}
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check_glerror_ro("shaders_free/glDeleteShader");
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glDeleteFramebuffers(program->frag_count, program->frame_buffers);
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check_glerror_ro("shaders_free/glDeleteFramebuffers");
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