pass in input resolution

This commit is contained in:
2025-09-22 23:38:35 +02:00
parent 1659ae94c7
commit bf9f0845b7
9 changed files with 76 additions and 21 deletions
+7 -1
View File
@@ -6,6 +6,12 @@
in vec2 vUV;
out vec4 fragColor;
uniform vec3 iInputResolution2;
void main() {
fragColor = yuyvTex(tex2, vUV, 320); // TODO uniform
if (iInputResolution2.z == YUYV_FOURCC) {
fragColor = yuyvTex(tex2, vUV, int(iInputResolution2.x));
} else {
fragColor = vec4(0, 0, 0, 1);
}
}