pass in input resolution
This commit is contained in:
+1
-1
@@ -25,7 +25,7 @@ build:
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.PHONY: run
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run: build
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./build/$(TARGET) $(TEST_ARGS) --monitor-only --internal-size=480 --hot-reload
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./build/$(TARGET) $(TEST_ARGS) --monitor-only --internal-size=240 --hot-reload
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.PHONY: demo
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demo: build
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@@ -134,11 +134,12 @@ make -f Makefile.dev release-arch
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- [ ] Clean code and fix things
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- [ ] Video input
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- [x] Fixed camera video
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- [ ] Pass video info to shaders
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- [x] Pass video info to shaders
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- [x] Sub process video reading
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- [x] Shader based format mapping
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- [x] Video mapping config file
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- [x] Get first video size matching internal size
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- [ ] other internal size for video
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- [ ] Clean code and fix things
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- [x] Monitor screen
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- [x] 2nd window
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+16
-7
@@ -798,15 +798,15 @@ float write_20(vec2 uv, vec2 pos, int str[20])
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return d;
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}
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float write_int(vec2 uv, vec2 pos, int value, int magnitude)
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float write_int(vec2 uv, vec2 pos, uint value, uint magnitude)
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{
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int i;
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int m = 1;
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uint m = 1;
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float d = 0;
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for (i = 0; i < magnitude; i++) {
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if (i == 0 || value >= m) {
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d += char_at(uv, pos + vec2(magnitude - i - 1, 0), int(0x30 + (value % (m * 10)) / m));
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m *= 10;
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d += char_at(uv, pos + vec2(magnitude - i - 1, 0), int(0x30 + (value % (m * 10u)) / m));
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m *= 10u;
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}
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}
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return d;
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@@ -1924,15 +1924,24 @@ subroutine(mix_stage_sub) vec4 mix_16(vec2 vUV, sampler2D ta, sampler2D tb, int
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const mat3x3 yuv_to_rgb = {{1,1,1},{0,-0.39465,2.03211},{1.13983,-0.5806,0}};
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const float YUYV_FOURCC = 1448695129.0;
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vec4 yuyvTex(sampler2D tex, vec2 vUV, int base_width) {
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float w = base_width - 1;
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int x = int(vUV.x * w);
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int xU = x - x % 2;
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int xV = x - x % 2 + 1;
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vec4 tU = texture(tex, vec2(xU / w, 1 - vUV.y));
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vec4 tV = texture(tex, vec2(xV / w, 1 - vUV.y));
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vec3 yuv = vec3(
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texture(tex, vec2(vUV.x, 1 - vUV.y)).x,
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texture(tex, vec2(xU / w, 1 - vUV.y)).y - 0.5,
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texture(tex, vec2(xV / w, 1 - vUV.y)).y - 0.5
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x % 2 == 0 ? tU.x : tV.x,
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tU.y - 0.5,
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tV.y - 0.5
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);
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return vec4(yuv_to_rgb * yuv, 1.0);
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}
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+7
-1
@@ -6,6 +6,12 @@
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in vec2 vUV;
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out vec4 fragColor;
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uniform vec3 iInputResolution1;
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void main() {
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fragColor = yuyvTex(tex1, vUV, 848); // TODO uniform
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if (iInputResolution1.z == YUYV_FOURCC) {
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fragColor = yuyvTex(tex1, vUV, int(iInputResolution1.x));
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} else {
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fragColor = vec4(0, 0, 0, 1);
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}
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}
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+7
-1
@@ -6,6 +6,12 @@
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in vec2 vUV;
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out vec4 fragColor;
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uniform vec3 iInputResolution2;
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void main() {
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fragColor = yuyvTex(tex2, vUV, 320); // TODO uniform
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if (iInputResolution2.z == YUYV_FOURCC) {
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fragColor = yuyvTex(tex2, vUV, int(iInputResolution2.x));
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} else {
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fragColor = vec4(0, 0, 0, 1);
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}
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}
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+21
-6
@@ -61,12 +61,8 @@ static void init_context(Parameters params) {
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context.demo = params.demo;
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context.monitor = params.monitor;
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context.sub_state = malloc(program.frag_count * program.sub_type_count *
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sizeof(unsigned int));
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for (i = 0; i < program.frag_count * program.sub_type_count; i++) {
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context.sub_state[i] = 0;
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}
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context.sub_state = (unsigned int *)calloc(
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program.frag_count * program.sub_type_count, sizeof(unsigned int));
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if (params.demo) {
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randomize_context_state();
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@@ -76,11 +72,30 @@ static void init_context(Parameters params) {
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for (i = 0; i < program.frag_count; i++) {
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context.seeds[i] = rand_uint(1000);
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}
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context.input_widths =
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(unsigned int *)calloc(program.in_count, sizeof(unsigned int));
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context.input_heights =
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(unsigned int *)calloc(program.in_count, sizeof(unsigned int));
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context.input_formats =
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(unsigned int *)calloc(program.in_count, sizeof(unsigned int));
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for (i = 0; i < program.in_count; i++) {
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if (!inputs[i].error) {
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context.input_widths[i] = inputs[i].width;
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context.input_heights[i] = inputs[i].height;
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context.input_formats[i] = inputs[i].pixelformat;
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log_debug("%d %x", inputs[i].pixelformat, inputs[i].pixelformat);
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}
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}
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}
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static void free_context() {
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free(context.sub_state);
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free(context.seeds);
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free(context.input_widths);
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free(context.input_heights);
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free(context.input_formats);
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}
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static void hot_reload() {
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+9
-1
@@ -435,6 +435,7 @@ static void use_program(ShaderProgram program, int i, bool output,
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unsigned int j, k;
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GLuint *subroutines;
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vec2 resolution, tex_resolution;
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vec3 in_resolution;
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resolution[0] = (float)context.width;
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resolution[1] = (float)context.height;
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@@ -469,7 +470,14 @@ static void use_program(ShaderProgram program, int i, bool output,
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glUniform2fv(program.itexres_locations[i], 1,
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(const GLfloat *)&tex_resolution);
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// TODO video resolution
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for (j = 0; j < program.in_count; j++) {
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in_resolution[0] = context.input_widths[j];
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in_resolution[1] = context.input_heights[j];
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in_resolution[2] = context.input_formats[j];
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glUniform3fv(program.iinres_locations[i * program.in_count + j], 1,
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(const GLfloat *)&in_resolution);
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}
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// set seeds uniforms
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for (j = 0; j < program.frag_count; j++) {
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@@ -115,6 +115,7 @@ typedef struct Context {
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bool monitor;
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unsigned int *input_widths;
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unsigned int *input_heights;
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unsigned int *input_formats;
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} Context;
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typedef struct Timer {
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+12
-3
@@ -107,6 +107,7 @@ static bool get_available_sizes(VideoCapture *video_capture,
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unsigned int preferred_height) {
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struct v4l2_frmsizeenum fmt_enum;
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unsigned int index;
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bool found = false;
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memset(&fmt_enum, 0, sizeof(fmt_enum));
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@@ -114,6 +115,7 @@ static bool get_available_sizes(VideoCapture *video_capture,
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fmt_enum.index = index;
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fmt_enum.pixel_format = V4L2_PIX_FMT_YUYV;
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found = false;
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video_capture->width = 0;
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video_capture->height = 0;
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@@ -124,12 +126,18 @@ static bool get_available_sizes(VideoCapture *video_capture,
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if (fmt_enum.discrete.height == preferred_height) {
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video_capture->height = preferred_height;
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found = true;
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if (video_capture->width == 0 ||
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video_capture->width < fmt_enum.discrete.width) {
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video_capture->width = fmt_enum.discrete.width;
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}
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} else if (fmt_enum.discrete.height < preferred_height &&
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fmt_enum.discrete.height > video_capture->height) {
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} else if (fmt_enum.discrete.height < preferred_height) {
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if (!found || fmt_enum.discrete.height > video_capture->height) {
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video_capture->height = fmt_enum.discrete.height;
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video_capture->width = fmt_enum.discrete.width;
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found = true;
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}
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} else if (video_capture->height == 0) {
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video_capture->height = fmt_enum.discrete.height;
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video_capture->width = fmt_enum.discrete.width;
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}
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@@ -141,6 +149,7 @@ static bool get_available_sizes(VideoCapture *video_capture,
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}
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if (video_capture->height == 0) {
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log_warn("(%s) No format found");
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video_capture->error = true;
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return false;
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}
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@@ -159,7 +168,7 @@ static bool set_format(VideoCapture *video_capture) {
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fmt.fmt.pix.width = video_capture->width;
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fmt.fmt.pix.height = video_capture->height;
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fmt.fmt.pix.pixelformat = V4L2_PIX_FMT_YUYV;
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fmt.fmt.pix.field = V4L2_FIELD_INTERLACED;
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fmt.fmt.pix.field = V4L2_FIELD_ANY;
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if (ioctl(video_capture->fd, VIDIOC_S_FMT, &fmt) == -1) {
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fmt.type = V4L2_BUF_TYPE_VIDEO_OUTPUT;
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