feat: double buffered video input

This commit is contained in:
2025-11-24 18:50:50 +01:00
parent aa42e9d2aa
commit c66a5c166e
16 changed files with 162 additions and 82 deletions
+9 -5
View File
@@ -2,8 +2,8 @@
// VIDEO 1
// -----------
// IN: 1 (RAW IN A)
// OUT: 3 (IN A)
// IN: 1+3 (RAW IN A)
// OUT: 5 (IN A)
in vec2 vUV;
out vec4 fragColor;
@@ -12,14 +12,18 @@ out vec4 fragColor;
uniform sampler2D iTex0;
uniform sampler2D iTex1;
uniform sampler2D iTex3;
uniform int iInputFormat1;
uniform int iInputSwap1;
uniform vec2 iInputResolution1;
void main() {
if (iInputFormat1 == YUYV_FOURCC) {
fragColor = yuyvTex(iTex1, vUV, int(iInputResolution1.x));
} else if (iInputResolution1.x > 0) {
fragColor = texture(iTex1, vUV);
if (iInputSwap1 > 0) {
fragColor = yuyvTex(iTex3, vUV, int(iInputResolution1.x));
} else {
fragColor = yuyvTex(iTex1, vUV, int(iInputResolution1.x));
}
} else {
fragColor = texture(iTex0, vUV);
}