style: format glsl files and fix inc_src
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@@ -18,4 +18,4 @@ uniform vec3 iMidi2_1[7];
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void main() {
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fragColor = fx_stage(vUV, iTex7, iTex9, iSeed5, iMidi2_1[0], iMidi2_1[1].xy, iMidi2_1[2], iMidi2_1[3].xy, iMidi2_1[4], iMidi2_1[5].xy, iMidi2_1[6]);
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}
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}
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