clean window.c
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+1
-1
@@ -62,7 +62,7 @@ void forge_run(Parameters params) {
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exit(EXIT_FAILURE);
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}
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init_window(&window, params, error_callback, key_callback);
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window = init_window(params, error_callback, key_callback);
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ShaderProgram program = init_program(fragment_shader);
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+39
-15
@@ -9,11 +9,7 @@
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#define GLAD_GL_IMPLEMENTATION
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#include <glad/gl.h>
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// TODO split into smaller functions
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// TODO custom struct to remove glfw in signature
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void *init_window(Window **window, Parameters params,
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void (*error_callback)(int, const char *),
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void (*key_callback)(Window *, int, int, int, int)) {
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void init_glfw(void (*error_callback)(int, const char *)) {
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// set errors handler
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glfwSetErrorCallback(error_callback);
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@@ -26,45 +22,73 @@ void *init_window(Window **window, Parameters params,
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exit(EXIT_FAILURE);
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}
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// add context to window before creation
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// Context related hints
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_DECORATED, 0);
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}
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GLFWmonitor *get_monitor(unsigned char screen_index) {
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// detect monitors
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int count;
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GLFWmonitor **monitors = glfwGetMonitors(&count);
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// check selected monitor availability
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if (params.screen >= count) {
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fprintf(stderr, "Screen %d is out of range [0-%d]\n", params.screen,
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if (screen_index >= count) {
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fprintf(stderr, "Screen %d is out of range [0-%d]\n", screen_index,
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count - 1);
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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return monitors[screen_index];
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}
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GLFWwindow *create_window(GLFWmonitor *monitor) {
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// Window related hints
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glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);
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// create fullscreen window in selected monitor
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(*window) = glfwCreateWindow(1, 1, PACKAGE " " VERSION,
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monitors[params.screen], NULL);
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GLFWwindow *window =
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glfwCreateWindow(1, 1, PACKAGE " " VERSION, monitor, NULL);
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// handle window creation fail
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if (!(*window)) {
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if (!window) {
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fprintf(stderr, "[GLFW] Window or context creation failed\n");
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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return window;
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}
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void use_window(GLFWwindow *window,
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void (*key_callback)(Window *, int, int, int, int)) {
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// use current window
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glfwMakeContextCurrent((*window));
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glfwMakeContextCurrent(window);
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// link GLAD and GLFW window
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gladLoadGL(glfwGetProcAddress);
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// set keyboard handler
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glfwSetKeyCallback((*window), key_callback);
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glfwSetKeyCallback(window, key_callback);
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// hide cursor
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glfwSetInputMode((*window), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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// vsync
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glfwSwapInterval(1);
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}
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Window *init_window(Parameters params,
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void (*error_callback)(int, const char *),
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void (*key_callback)(Window *, int, int, int, int)) {
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GLFWwindow *window;
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GLFWmonitor *monitor;
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init_glfw(error_callback);
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monitor = get_monitor(params.screen);
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window = create_window(monitor);
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use_window(window, key_callback);
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return window;
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}
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+3
-3
@@ -3,8 +3,8 @@
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#ifndef WINDOW_H
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#define WINDOW_H
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void *init_window(Window **window, Parameters params,
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void (*error_callback)(int, const char *),
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void (*key_callback)(Window *, int, int, int, int));
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Window *init_window(Parameters params,
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void (*error_callback)(int, const char *),
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void (*key_callback)(Window *, int, int, int, int));
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#endif
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