feat: select fourcc and handle hw decoded
Clang Build CI / build-release (push) Failing after 54s
Clang Build CI / run-video (push) Successful in 1m12s
Clang Lint CI / lint-no-video (push) Successful in 1m12s
Clang Build CI / run-no-video (push) Successful in 1m17s
Clang Lint CI / lint-video (push) Successful in 4m33s
Clang Build CI / build-release (push) Failing after 54s
Clang Build CI / run-video (push) Successful in 1m12s
Clang Lint CI / lint-no-video (push) Successful in 1m12s
Clang Build CI / run-no-video (push) Successful in 1m17s
Clang Lint CI / lint-video (push) Successful in 4m33s
This commit is contained in:
+4
-1
@@ -15,9 +15,12 @@ uniform sampler2D iTex1;
|
||||
uniform sampler2D iTex3;
|
||||
uniform int iInputFormat1;
|
||||
uniform vec2 iInputResolution1;
|
||||
uniform vec3 iGroup3_1[2];
|
||||
|
||||
void main() {
|
||||
if (iInputFormat1 == YUYV_FOURCC) {
|
||||
if (iGroup3_1[1].z > 0) {
|
||||
fragColor = texture(iTex1, vUV * vec2(1, -1));
|
||||
} else if (iInputFormat1 == YUYV_FOURCC) {
|
||||
fragColor = yuyvTex(iTex1, vUV, int(iInputResolution1.x));
|
||||
} else {
|
||||
fragColor = texture(iTex0, vUV);
|
||||
|
||||
Reference in New Issue
Block a user