28 Commits
Author SHA1 Message Date
klemek 433cf61a91 forge (steel) v1.1.1
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2026-05-16 00:33:24 +02:00
klemek fe3316f730 feat: better src 4 2026-05-16 00:32:41 +02:00
klemek 96f97d81df fix: update default project with internal buffer swap 2026-05-15 16:36:57 +02:00
klemek 365fee352e tools: better clean 2026-05-15 00:24:16 +02:00
klemek 1b3d6464de forge (steel) v1.1.0
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2026-05-15 00:20:29 +02:00
klemek bdaf53e259 docs: add cloc 2026-05-15 00:18:06 +02:00
klemek 37a492d00d refactor: specify number of video input buffers
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2026-05-15 00:09:51 +02:00
klemek 06d175c4fd docs: update DEVELOPMENT.md 2026-05-14 22:52:48 +02:00
klemek 7b9f5ca032 feat: midi/keyboard cross working codes
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2026-05-14 22:52:08 +02:00
klemek 6abf050bcc refactor: not overlaping keyboard and midi
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2026-05-14 22:27:39 +02:00
klemek 28b87d316a feat: auto-reconnect midi
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2026-05-14 15:28:38 +02:00
klemek adc520bc8b refactor: no state_config pointer
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2026-05-14 14:24:41 +02:00
klemek d4565fa507 feat: video auto reconnect
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2026-05-14 14:03:41 +02:00
klemek 25b7134a43 fix: add debug capabilities for gl and egl
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2026-05-14 00:11:49 +02:00
klemek 7da4f27e13 docs: github.com -> git.klemek.fr 2026-05-13 16:45:08 +02:00
klemek 26c90ec928 forge (steel) v1.0.2 2026-05-13 16:41:35 +02:00
klemek e982c9214d fix: PKGBUILD 2026-05-13 16:41:35 +02:00
klemek d640017136 ci: proper CI 2026-05-13 16:32:11 +02:00
klemek 3aaefc3174 fix: remove bsd dependency and make no-video build 2026-05-13 16:32:09 +02:00
klemek a7bc58e94e refactor: store init params in main program
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C-lang CI / lint (push) Failing after 36s
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2026-05-11 08:42:36 +02:00
klemek dfefe879c9 feat: video reconnect cli arg 2026-05-11 08:36:32 +02:00
klemek 7d99c617ef refactor: check every gl error 2026-05-11 08:30:21 +02:00
klemek cdc7df3e56 refactor: review format and imports 2026-05-11 07:56:26 +02:00
klemek 8f0da378b0 fix: forks should exit 2026-05-11 07:40:34 +02:00
klemek 7d03c9719e feat: video reconnect (wip egl error 3003) 2026-05-11 07:40:20 +02:00
klemek dd20515e2b style: format glsl files and fix inc_src 2026-05-11 07:34:47 +02:00
klemek 53c5639f92 docs: small linux dev/video help 2026-05-11 07:28:38 +02:00
klemek d85c5b47b6 tools: add more formatting config 2026-05-11 07:28:08 +02:00
75 changed files with 2277 additions and 1536 deletions
+4
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@@ -0,0 +1,4 @@
# yaml-language-server: $schema=https://json.schemastore.org/clang-format-21.x.json
---
BasedOnStyle: LLVM
IndentWidth: 2
+19
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@@ -0,0 +1,19 @@
# EditorConfig is awesome: https://EditorConfig.org
# top-most EditorConfig file
root = true
[*]
indent_style = space
indent_size = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
[{*.c,*.h}]
indent_size = 2
[{Makefile.*,Makefile}]
indent_style = tab
indent_size = 2
+74
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@@ -0,0 +1,74 @@
name: Clang Build CI
concurrency:
group: build-${{ github.ref }}
cancel-in-progress: true
on:
workflow_dispatch:
push:
paths:
- '.github/workflows/build.yml'
- 'src/*.c'
- 'src/*.h'
- 'configure.ac'
- 'Makefile.am'
env:
GCC_ARGS: src/*.c src/*.h -lglfw -lGL -lm -lasound -Wno-format-truncation -Iinclude hashmap.c/hashmap.c log.c/src/log.c -DGLFW_INCLUDE_NONE -DGLFW_NATIVE_INCLUDE_NONE
GCC_ARGS_VIDEO: -DGLFW_EXPOSE_NATIVE_EGL -DVIDEO_IN
PACKAGES: "libglfw3-dev libgl-dev libasound2-dev"
PACKAGES_VIDEO: "libv4l-dev"
TARGET: forge
TEST_ARGS: "--help"
jobs:
build-release:
runs-on: ubuntu-latest
steps:
- name: Install packages
run: apt update && apt install -y $PACKAGES $PACKAGES_VIDEO
- name: Checkout repository
uses: actions/checkout@v5
with:
submodules: 'true'
- name: aclocal
run: aclocal
- name: autoconf
run: autoconf
- name: automake
run: automake --add-missing
- name: configure
run: ./configure
- name: make
run: make
- name: make distcheck
run: make distcheck
run-no-video:
runs-on: ubuntu-latest
steps:
- name: Install packages
run: apt update && apt install -y $PACKAGES
- name: Checkout repository
uses: actions/checkout@v5
with:
submodules: 'true'
- name: gcc
run: mkdir -p build && gcc $GCC_ARGS -o build/$TARGET
- name: run program
run: ./build/$TARGET $TEST_ARGS
run-video:
runs-on: ubuntu-latest
steps:
- name: Install packages
run: apt update && apt install -y $PACKAGES $PACKAGES_VIDEO
- name: Checkout repository
uses: actions/checkout@v5
with:
submodules: 'true'
- name: gcc
run: mkdir -p build && gcc $GCC_ARGS $GCC_ARGS_VIDEO -o build/$TARGET
- name: run program
run: ./build/$TARGET $TEST_ARGS
-52
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@@ -1,52 +0,0 @@
name: C-lang CI
on:
push:
branches: ["master"]
pull_request:
branches: ["master"]
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
submodules: 'true'
- name: install libs
run: sudo apt install -y libglfw3-dev libgl-dev libv4l-dev libasound2-dev libbsd-dev
- name: gcc
run: mkdir -p build && gcc -v -Wall -Wextra -Werror -Wno-format-truncation src/*.c src/*.h -lglfw -lGL -lm -lasound -lbsd -Iinclude hashmap.c/hashmap.c log.c/src/log.c -DGLFW_INCLUDE_NONE -DGLFW_EXPOSE_NATIVE_EGL -DGLFW_NATIVE_INCLUDE_NONE -DVIDEO_IN
build-no-video:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
submodules: 'true'
- name: install libs
run: sudo apt install -y libglfw3-dev libgl-dev libasound2-dev libbsd-dev
- name: gcc
run: mkdir -p build && gcc -v -Werror src/*.c src/*.h -lglfw -lGL -lm -lasound -lbsd -Iinclude hashmap.c/hashmap.c log.c/src/log.c -DGLFW_INCLUDE_NONE -DGLFW_EXPOSE_NATIVE_EGL -DGLFW_NATIVE_INCLUDE_NONE
build-release:
needs: lint
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
submodules: 'true'
- name: install libs
run: sudo apt install -y libglfw3-dev libgl-dev libv4l-dev libasound2-dev libbsd-dev
- name: aclocal
run: aclocal
- name: autoconf
run: autoconf
- name: automake
run: automake --add-missing
- name: configure
run: ./configure
- name: make
run: make
- name: make distcheck
run: make distcheck
+44
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@@ -0,0 +1,44 @@
name: Clang Lint CI
concurrency:
group: lint-${{ github.ref }}
cancel-in-progress: true
on:
workflow_dispatch:
push:
paths:
- '.github/workflows/lint.yml'
- 'src/*.c'
- 'src/*.h'
env:
GCC_ARGS: src/*.c src/*.h -lglfw -lGL -lm -lasound -Iinclude hashmap.c/hashmap.c log.c/src/log.c -DGLFW_INCLUDE_NONE -DGLFW_NATIVE_INCLUDE_NONE
GCC_ARGS_VIDEO: -DGLFW_EXPOSE_NATIVE_EGL -DVIDEO_IN
PACKAGES: "libglfw3-dev libgl-dev libasound2-dev"
PACKAGES_VIDEO: "libv4l-dev"
jobs:
lint-no-video:
runs-on: ubuntu-latest
steps:
- name: Install packages
run: apt update && apt install -y $PACKAGES
- name: Checkout repository
uses: actions/checkout@v5
with:
submodules: 'true'
- name: gcc
run: gcc -Wall -Wextra -Werror -Wno-format-truncation -Wno-unused-parameter $GCC_ARGS
lint-video:
runs-on: ubuntu-latest
steps:
- name: Install packages
run: apt update && apt install -y $PACKAGES $PACKAGES_VIDEO
- name: Checkout repository
uses: actions/checkout@v5
with:
submodules: 'true'
- name: gcc
run: gcc -Wall -Wextra -Werror -Wno-format-truncation $GCC_ARGS $GCC_ARGS_VIDEO
+3 -1
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@@ -26,4 +26,6 @@ confdeps.*
conftest.* conftest.*
*.txt *.txt
error.glsl error.glsl
draft/ draft/
*.gch
*.out
+6 -7
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@@ -8,7 +8,7 @@ build build project into build/forge
run run project with test args run run project with test args
demo run project with demo mode demo run project with demo mode
valgrind valgrind analysis valgrind valgrind analysis
clean-release remove autoconf/automake files full-clean remove build files and untracked files
test-release try to build release test-release try to build release
release-% make full release of version % release-% make full release of version %
release-arch make arch-linux release package release-arch make arch-linux release package
@@ -20,7 +20,7 @@ release-arch make arch-linux release package
# make full build # make full build
make -f Makefile.dev release-1.0.0 make -f Makefile.dev release-1.0.0
# push release # push release
git push origin master --tags git push origin main --tags
# create release from tag on github # create release from tag on github
# attach .tar.gz to the github release # attach .tar.gz to the github release
make -f Makefile.dev release-arch make -f Makefile.dev release-arch
@@ -126,15 +126,14 @@ make -f Makefile.dev release-arch
- [x] Monitor improvements - [x] Monitor improvements
- [ ] Ignore some values in auto random - [ ] Ignore some values in auto random
- [x] build without video in - [x] build without video in
- [ ] Auto discover video devices
- [ ] Update README monitor/keymap - [ ] Update README monitor/keymap
- [ ] Auto reconnect midi input - [x] Auto reconnect midi input
- [ ] Auto reconnect video device - [x] Auto reconnect video device
- [ ] Key codes as inputs - [x] Key codes as inputs
- [ ] Mouse position and scroll as inputs - [ ] Mouse position and scroll as inputs
- [ ] Joystick as input - [ ] Joystick as input
- [ ] Record show as text files - [ ] Record show as text files
- [ ] Play from record text file - [ ] Play from record text file
- [ ] Fixes - [ ] Fixes
- [ ] Try to write NanoKontrol config - [ ] Try to write NanoKontrol config
- [x] Investigate video device fps loss (bad unregister ?) - [x] Investigate video device fps loss (bad unregister ?)
+4 -4
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@@ -1,10 +1,10 @@
AUTOMAKE_OPTIONS = foreign subdir-objects -Wall AUTOMAKE_OPTIONS = foreign subdir-objects -Wall
bin_PROGRAMS = forge bin_PROGRAMS = forge
forge_SOURCES = src/args.c src/arr.c src/config_file.c src/file.c src/forge.c src/main.c src/midi.c src/project.c src/rand.c src/shaders.c src/shared.c src/state.c src/string.c src/tempo.c src/timer.c src/video.c src/window.c $(top_srcdir)/include/glad/gl.h $(top_srcdir)/include/glad/egl.h $(top_srcdir)/hashmap.c/hashmap.c $(top_srcdir)/log.c/src/log.c forge_SOURCES = src/args.c src/arr.c src/config_file.c src/file.c src/forge.c src/main.c src/midi.c src/project.c src/rand.c src/shaders.c src/state.c src/string.c src/tempo.c src/timer.c src/video.c src/window.c $(top_srcdir)/include/glad/gl.h $(top_srcdir)/include/glad/egl.h $(top_srcdir)/hashmap.c/hashmap.c $(top_srcdir)/log.c/src/log.c
forge_CFLAGS = -Ofast -march=native -flto -funroll-loops -fprefetch-loop-arrays -fno-exceptions -fopenmp -I$(top_srcdir)/include -DGLFW_INCLUDE_NONE -DGLFW_EXPOSE_NATIVE_EGL -DGLFW_NATIVE_INCLUDE_NONE -DLOG_USE_COLOR -DVIDEO_IN -DDATADIR=\"$(datadir)/$(PACKAGE)\" forge_CFLAGS = -Ofast -march=native -flto -funroll-loops -fprefetch-loop-arrays -fno-exceptions -fopenmp -I$(top_srcdir)/include -DGLFW_INCLUDE_NONE -DGLFW_EXPOSE_NATIVE_EGL -DGLFW_NATIVE_INCLUDE_NONE -DLOG_USE_COLOR -DVIDEO_IN -DDATADIR=\"$(datadir)/$(PACKAGE)\"
forge_LDADD = -lm -lGL -lglfw -lasound -lbsd forge_LDADD = -lm -lGL -lglfw -lasound
include_HEADERS = src/args.h src/arr.h src/config.h src/config_file.h src/constants.h src/file.h src/forge.h src/main.h src/midi.h src/project.h src/rand.h src/shaders.h src/shared.h src/state.h src/string.h src/tempo.h src/timer.h src/types.h src/video.h src/window.h $(top_srcdir)/include/glad/gl.h $(top_srcdir)/include/glad/egl.h $(top_srcdir)/include/linmath.h $(top_srcdir)/include/hashmap.h $(top_srcdir)/include/log.h include_HEADERS = src/args.h src/arr.h src/config.h src/config_file.h src/constants.h src/file.h src/forge.h src/main.h src/midi.h src/project.h src/rand.h src/shaders.h src/state.h src/string.h src/tempo.h src/timer.h src/types.h src/video.h src/window.h $(top_srcdir)/include/glad/gl.h $(top_srcdir)/include/glad/egl.h $(top_srcdir)/include/linmath.h $(top_srcdir)/include/hashmap.h $(top_srcdir)/include/log.h
EXTRA_DIST = default/forge_project.cfg default/frag1.glsl default/frag10.glsl default/frag2.glsl default/frag3.glsl default/frag4.glsl default/frag5.glsl default/frag6.glsl default/frag7.glsl default/frag8.glsl default/frag9.glsl default/inc_cp437.glsl default/inc_debug.glsl default/inc_functions.glsl default/inc_fx.glsl default/inc_magic.glsl default/inc_rand.glsl default/inc_res.glsl default/inc_sentences.glsl default/inc_src.glsl default/inc_template.glsl default/inc_time.glsl default/inc_yuyv.glsl EXTRA_DIST = default/forge_project.cfg default/frag1.glsl default/frag10.glsl default/frag2.glsl default/frag3.glsl default/frag4.glsl default/frag5.glsl default/frag6.glsl default/frag7.glsl default/frag8.glsl default/frag9.glsl default/inc_cp437.glsl default/inc_debug.glsl default/inc_functions.glsl default/inc_fx.glsl default/inc_magic.glsl default/inc_rand.glsl default/inc_res.glsl default/inc_sentences.glsl default/inc_src.glsl default/inc_template.glsl default/inc_time.glsl default/inc_yuyv.glsl
confdir = $(prefix)/share/$(PACKAGE) confdir = $(prefix)/share/$(PACKAGE)
conf_DATA = default/forge_project.cfg default/frag1.glsl default/frag10.glsl default/frag2.glsl default/frag3.glsl default/frag4.glsl default/frag5.glsl default/frag6.glsl default/frag7.glsl default/frag8.glsl default/frag9.glsl default/inc_cp437.glsl default/inc_debug.glsl default/inc_functions.glsl default/inc_fx.glsl default/inc_magic.glsl default/inc_rand.glsl default/inc_res.glsl default/inc_sentences.glsl default/inc_src.glsl default/inc_template.glsl default/inc_time.glsl default/inc_yuyv.glsl conf_DATA = default/forge_project.cfg default/frag1.glsl default/frag10.glsl default/frag2.glsl default/frag3.glsl default/frag4.glsl default/frag5.glsl default/frag6.glsl default/frag7.glsl default/frag8.glsl default/frag9.glsl default/inc_cp437.glsl default/inc_debug.glsl default/inc_functions.glsl default/inc_fx.glsl default/inc_magic.glsl default/inc_rand.glsl default/inc_res.glsl default/inc_sentences.glsl default/inc_src.glsl default/inc_template.glsl default/inc_time.glsl default/inc_yuyv.glsl
+43 -40
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@@ -1,20 +1,20 @@
TARGET ?= forge TARGET ?= forge
INSTALL_DIR ?= $(HOME)/.local/bin INSTALL_DIR ?= $(HOME)/.local/bin
TEST_ARGS ?= --video-in=/dev/video0 --video-in=/dev/video1 --video-in=/dev/video2 --video-in=/dev/video3 --video-in=/dev/video4 --video-in=/dev/video5 --video-in=/dev/video6 --video-in=/dev/video7 --video-in=/dev/video8 --video-in=/dev/video9 RUN_ARGS ?= --help
SHELL := /bin/bash SHELL := /bin/bash
.PHONY: build .PHONY: build
clean: clean:
@rm -rf build @rm -rf build
build: build/$(TARGET):
@mkdir -p build @mkdir -p build
gcc \ gcc \
src/*.h src/*.c \ src/*.h src/*.c \
-Iinclude \ -Iinclude \
hashmap.c/hashmap.c \ hashmap.c/hashmap.c \
log.c/src/log.c \ log.c/src/log.c \
-lm -lGL -lglfw -lasound -lbsd \ -lm -lGL -lglfw -lasound \
-Wall -Wextra \ -Wall -Wextra \
-Wno-format-truncation \ -Wno-format-truncation \
-DGLFW_INCLUDE_NONE \ -DGLFW_INCLUDE_NONE \
@@ -25,49 +25,53 @@ build:
-o build/$(TARGET) \ -o build/$(TARGET) \
-g -Og -g -Og
.PHONY: run .PHONY: build
run: build build: build/$(TARGET)
./build/$(TARGET) $(TEST_ARGS) --monitor-only --internal-size=480 --video-size=240 --hot-reload
.PHONY: demo .PHONY: build-no-video
demo: build build-no-video:
./build/$(TARGET) $(TEST_ARGS) --demo @mkdir -p build
gcc \
src/*.h src/*.c \
-Iinclude \
hashmap.c/hashmap.c \
log.c/src/log.c \
-lm -lGL -lglfw -lasound \
-Wall -Wextra \
-Wno-format-truncation \
-Wno-unused-parameter \
-DGLFW_INCLUDE_NONE \
-DGLFW_NATIVE_INCLUDE_NONE \
-DLOG_USE_COLOR \
-o build/$(TARGET) \
-g -Og
.PHONY: format
format:
clang-format -i src/*
.PHONY: run
run: build/$(TARGET)
./build/$(TARGET) $(RUN_ARGS)
.PHONY: sample .PHONY: sample
sample: build sample: build/$(TARGET)
./build/$(TARGET) --project=sample ./build/$(TARGET) --project=sample $(RUN_ARGS)
.PHONY: valgrind .PHONY: valgrind
valgrind: build valgrind: build/$(TARGET)
valgrind \ valgrind \
--show-realloc-size-zero=no \ --show-realloc-size-zero=no \
--undef-value-errors=no \ --undef-value-errors=no \
./build/$(TARGET) $(TEST_ARGS) ./build/$(TARGET) $(RUN_ARGS)
.PHONY: clean-release .PHONY: full-clean
clean-release: full-clean:
@rm -rf \ git clean -f -x
autom4te.cache \ rm -rf **/**/.deps
aclocal.m4 \
compile \
config.* \
configure \
configure~ \
depcomp \
**/.deps \
**/**/.deps \
$(TARGET) \
$(TARGET)-*.tar.gz \
$(TARGET)-*.pkg.tar.zst \
install-sh \
Makefile \
Makefile.in \
missing \
src/.* \
src/*.o
.PHONY: test-release .PHONY: test-release
test-release: clean clean-release test-release: clean full-clean
aclocal aclocal
autoconf autoconf
automake --add-missing automake --add-missing
@@ -77,8 +81,8 @@ test-release: clean clean-release
cp $(TARGET)-steel-*.tar.gz build/ cp $(TARGET)-steel-*.tar.gz build/
.PHONY: release-% .PHONY: release-%
release-%: clean clean-release release-%: clean full-clean
git pull origin master git pull origin main
sed -i -E "s/[0-9]+\\.[0-9]+\\.[0-9]+/$*/g" configure.ac sed -i -E "s/[0-9]+\\.[0-9]+\\.[0-9]+/$*/g" configure.ac
aclocal aclocal
autoconf autoconf
@@ -91,8 +95,8 @@ release-%: clean clean-release
sha256sum build/forge-steel-$*.tar.gz | cut -d' ' -f1 | xargs -I{} sed -i -E "s/sha256sums=\\('.*'\\)/sha256sums=\\('{}'\\)/g" PKGBUILD sha256sum build/forge-steel-$*.tar.gz | cut -d' ' -f1 | xargs -I{} sed -i -E "s/sha256sums=\\('.*'\\)/sha256sums=\\('{}'\\)/g" PKGBUILD
git add configure.ac PKGBUILD git add configure.ac PKGBUILD
git commit -am "forge (steel) v$*" git commit -am "forge (steel) v$*"
git tag v$* -m "forge (steel) v$*" git tag v$* -m "FORGE steel-$*"
@echo "Push release: git push origin master --tags" @echo "Push release: git push origin main --tags"
@echo "Rollback release: git reset HEAD~1 --hard && git tag -d v$*" @echo "Rollback release: git reset HEAD~1 --hard && git tag -d v$*"
@@ -101,4 +105,3 @@ release-arch: clean
mkdir -p build mkdir -p build
cp PKGBUILD build cp PKGBUILD build
cd build && makepkg cd build && makepkg
+4 -4
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@@ -1,12 +1,12 @@
pkgname=forge-steel pkgname=forge-steel
pkgver=1.0.1 pkgver=1.1.1
pkgrel=1 pkgrel=1
pkgdesc="Fusion Of Real Time Generative Effects" pkgdesc="Fusion Of Real Time Generative Effects"
arch=('i686' 'pentium4' 'x86_64' 'arm' 'armv7h' 'armv6h' 'aarch64' 'riscv64') arch=('i686' 'pentium4' 'x86_64' 'arm' 'armv7h' 'armv6h' 'aarch64' 'riscv64')
depends=('glfw>=1:3', 'v4l-utils>=1.32', 'alsa-lib>=1.2', 'libglvnd>=1.7') depends=('glfw>=1:3', 'v4l-utils>=1.32', 'alsa-lib>=1.2', 'libglvnd>=1.7')
url="https://github.com/klemek/forge-steel" url="https://git.klemek.fr/klemek/forge-steel"
source=("${pkgname}-steel-${pkgver}.tar.gz::https://github.com/klemek/forge-steel/releases/download/v${pkgver}/${pkgname}-${pkgver}.tar.gz") source=("${pkgname}-steel-${pkgver}.tar.gz::https://git.klemek.fr/klemek/forge-steel/releases/download/v${pkgver}/${pkgname}-${pkgver}.tar.gz")
sha256sums=('b2345c1a87f6b5b13dcce6a237a3f9a9ddb7fa9c3e982f5e164e7d7fef5725f3') sha256sums=('7b518ac91de1ecacb34da3f52a06ae82b26a287512cbf43ba5dd7d39e35b8d8f')
srcdir=build srcdir=build
backup=("usr/share/${pkgname}") backup=("usr/share/${pkgname}")
+46 -24
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@@ -1,4 +1,4 @@
[![GitHub Release](https://img.shields.io/github/v/release/klemek/forge-steel?style=flat-square)](https://github.com/klemek/forge-steel/releases) [![GitHub Release Date](https://img.shields.io/github/release-date/klemek/forge-steel?style=flat-square)](https://github.com/klemek/forge-steel/releases) [![GitHub last commit](https://img.shields.io/github/last-commit/klemek/forge?style=flat-square)](https://github.com/klemek/forge-steel/commits/master/) [![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/klemek/forge-steel/ci.yml?style=flat-square)](https://github.com/klemek/forge-steel/actions/workflows/ci.yml) [![Sonar Quality Gate](https://img.shields.io/sonar/quality_gate/klemek_forge-steel?server=https%3A%2F%2Fsonarcloud.io&style=flat-square)](https://sonarcloud.io/summary/new_code?id=klemek_forge-steel) ![LOC](https://img.shields.io/badge/LOC-3.8k-blue?style=flat-square) [![](https://git.klemek.fr/klemek/forge-steel/actions/workflows/lint.yml/badge.svg?branch=main&style=flat-square)](https://git.klemek.fr/klemek/forge-steel/actions?workflow=lint.yml) [![](https://git.klemek.fr/klemek/forge-steel/actions/workflows/build.yml/badge.svg?branch=main&style=flat-square)](https://git.klemek.fr/klemek/forge-steel/actions?workflow=build.yml) ![LOC](https://img.shields.io/badge/cloc-3.4k-blue?style=flat-square)
<!-- omit from toc --> <!-- omit from toc -->
# F.O.R.G.E. (Steel) # F.O.R.G.E. (Steel)
@@ -116,11 +116,10 @@ Here's a quick rundown of the process:
| libGL | libgl-dev | extra/libglvnd | | libGL | libgl-dev | extra/libglvnd |
| libasound | libasound2-dev | extra/alsa-lib | | libasound | libasound2-dev | extra/alsa-lib |
| libv4l2 | libv4l-dev | extra/v4l-utils | | libv4l2 | libv4l-dev | extra/v4l-utils |
| libbsd | libbsd-dev | extra/libbsd |
### From release ### From release
See [Releases](https://github.com/klemek/forge-steel/releases) See [Releases](https://git.klemek.fr/klemek/forge-steel/releases)
```shell ```shell
tar xvzf forge-steel-x.y.z.tar.gz tar xvzf forge-steel-x.y.z.tar.gz
@@ -133,7 +132,7 @@ make install
### From repository (PKGBUILD) ### From repository (PKGBUILD)
```shell ```shell
git clone --recursive https://github.com/klemek/forge-steel git clone --recursive https://git.klemek.fr/klemek/forge-steel
cd forge cd forge
makepkg -si makepkg -si
``` ```
@@ -142,7 +141,7 @@ makepkg -si
### From repository (dev version) ### From repository (dev version)
```shell ```shell
git clone --recursive https://github.com/klemek/forge-steel git clone --recursive https://git.klemek.fr/klemek/forge-steel
cd forge cd forge
aclocal aclocal
autoconf autoconf
@@ -160,10 +159,10 @@ When running, the following hotkeys are available:
| Hotkey | Function | | Hotkey | Function |
| ------ | -------- | | ------ | -------- |
| <kbd>Esc</kbd> | Exit FORGE | | <kbd>Esc</kbd> | Exit FORGE |
| <kbd>R</kbd> | Randomize internal values | | <kbd>R</kbd> | Randomize internal values |
| <kbd>Shift</kbd> + <kbd>R</kbd> | Reset internal values to 0 | | <kbd>Shift</kbd> + <kbd>R</kbd> | Reset internal values to 0 |
| <kbd>D</kbd> | Demo mode On/Off | | <kbd>D</kbd> | Demo mode On/Off |
| <kbd>A</kbd> | Auto Random mode On/Off | | <kbd>A</kbd> | Auto Random mode On/Off |
| <kbd>&larr;</kbd> / <kbd>&rarr;</kbd> | Auto Random Cycle -/+ 1 | | <kbd>&larr;</kbd> / <kbd>&rarr;</kbd> | Auto Random Cycle -/+ 1 |
| <kbd>&uarr;</kbd> / <kbd>&darr;</kbd> | BPM +/- 1 | | <kbd>&uarr;</kbd> / <kbd>&darr;</kbd> | BPM +/- 1 |
@@ -175,14 +174,16 @@ These are configurable in the [`forge_project.cfg`](#forge_projectcfg).
### CLI arguments ### CLI arguments
```txt ```txt
usage: forge [-h] [-v] [-p=PROJECT_PATH] [-c=CFG_FILE] [-hr] [-s=SCREEN] [-m=SCREEN] [-mo] [-w] [-t=TEMPO] [-d] [-ar / -nar] [-arc=CYCLES] [-vi=FILE] [-vs=SIZE] [-is=SIZE] [-ls / -nls] [-ss / -nss] [-tm] [-tf] forge steel-VERSION
usage: forge [-h] [-v] [-p=PROJECT_PATH] [-c=CFG_FILE] [-hr] [-s=SCREEN] [-m=SCREEN] [-mo] [-w] [-t=TEMPO] [-d] [-ar / -nar] [-arc=CYCLES] [-vi=FILE] [-vs=SIZE] [-vb=COUNT] [-vr / -nvr] [-is=SIZE] [-ls / -nls] [-ss / -nss] [-mr / -nmr] [-tm] [-tf]
Fusion Of Real-time Generative Effects. Fusion Of Real-time Generative Effects.
options: options:
-h, --help show this help message and exit -h, --help show this help message and exit
-v, --version print version -v, --version print version
-p, --project forge project directory (default: /usr/share/forge/default) -p, --project forge project directory (default: ./default)
-c, --config config file name (default: forge_project.cfg) -c, --config config file name (default: forge_project.cfg)
-hr, --hot-reload hot reload of shaders scripts -hr, --hot-reload hot reload of shaders scripts
-s, --screen output screen number (default: primary) -s, --screen output screen number (default: primary)
@@ -195,12 +196,17 @@ options:
-nar, --no-auto-random do not randomize state (default) -nar, --no-auto-random do not randomize state (default)
-arc, --auto-random-cycle auto random cycle length (default: 4) -arc, --auto-random-cycle auto random cycle length (default: 4)
-vi, --video-in path to video capture device (multiple allowed) -vi, --video-in path to video capture device (multiple allowed)
-vb, --video-buffers number of video buffers to use (default: 2)
-vs, --video-size video capture desired height (default: internal texture height) -vs, --video-size video capture desired height (default: internal texture height)
-vr, --video-reconnect auto-reconnect video (default)
-nvr, --no-video-reconnect do not auto-reconnect video
-is, --internal-size internal texture height (default: 720) -is, --internal-size internal texture height (default: 720)
-ls, --load-state load saved state (default) -ls, --load-state load saved state (default)
-nls, --no-load-state do not load saved state -nls, --no-load-state do not load saved state
-ss, --save-state save state (default) -ss, --save-state save state (default)
-nss, --no-save-state do not save state -nss, --no-save-state do not save state
-mr, --midi-reconnect auto-reconnect midi (default)
-nmr, --no-midi-reconnect do not auto-reconnect midi
-tm, --trace-midi print midi code and values -tm, --trace-midi print midi code and values
-tf, --trace-fps print fps status of subsystems -tf, --trace-fps print fps status of subsystems
``` ```
@@ -241,7 +247,7 @@ Working with pages and items, you can use the following predefined sources and e
| **1** | **0** | Feedback + Thru | _Hue_ | _Saturation_ | _Light_ | Thru | _Hue_ | _Saturation_ | _Light_ | | **1** | **0** | Feedback + Thru | _Hue_ | _Saturation_ | _Light_ | Thru | _Hue_ | _Saturation_ | _Light_ |
| | **1** | Lines | _Thick. / Dezoom_ | _Rotation_ | _Distortion_ | Feedback + Shift | _Zoom / Dezoom_ | _X Shift_ | _Y Shift_ | | | **1** | Lines | _Thick. / Dezoom_ | _Rotation_ | _Distortion_ | Feedback + Shift | _Zoom / Dezoom_ | _X Shift_ | _Y Shift_ |
| | **2** | Dots | _Zoom_ | _Rotation_ | _Lens_ | Shift | _Zoom / Dezoom_ | _X Shift_ | _Y Shift_ | | | **2** | Dots | _Zoom_ | _Rotation_ | _Lens_ | Shift | _Zoom / Dezoom_ | _X Shift_ | _Y Shift_ |
| | **3** | Circuit | _Zoom_ | _H. connect_ | _V. connect_ | Colorize | _Black Color_ | _White Color_ | _Shift_ | | | **3** | Bacteria | _Zoom_ | _Details_ | _Delta details_ | Colorize | _Black Color_ | _White Color_ | _Shift_ |
| | **4** | Noise | _Zoom_ | _Voronoi dist._ | _Details_ | Quantize | _Pixel Size_ | _Bit Depth_ | _Blur_ | | | **4** | Noise | _Zoom_ | _Voronoi dist._ | _Details_ | Quantize | _Pixel Size_ | _Bit Depth_ | _Blur_ |
| **2** | **5** | Video In 1 + Thru | _Hue_ | _Saturation_ | _Light_ | Dithering | _Pixel Size_ | _Bit Depth_ | _Blur_ | | **2** | **5** | Video In 1 + Thru | _Hue_ | _Saturation_ | _Light_ | Dithering | _Pixel Size_ | _Bit Depth_ | _Blur_ |
| | **6** | CP437 | _Zoom_ | _Charset_ | _Char. Delta_ | TV | _Lens_ | _Horz. Noise_ | _Dezoom_ | | | **6** | CP437 | _Zoom_ | _Charset_ | _Char. Delta_ | TV | _Lens_ | _Horz. Noise_ | _Dezoom_ |
@@ -277,16 +283,28 @@ We will not dig down all the variables here but feel free to read either:
* [sample/forge_project.cfg](./sample/forge_project.cfg) (beginner oriented) * [sample/forge_project.cfg](./sample/forge_project.cfg) (beginner oriented)
* [default/forge_project.cfg](./default/forge_project.cfg) (more complete) * [default/forge_project.cfg](./default/forge_project.cfg) (more complete)
#### Midi groups #### Input codes
FORGE allows you to send the midi data in the form of groups. Each input code can be either a midi event or a key code.
* 0 - 999 -> midi event
* Keyboard modifiers are encoded like this:
* 1000 -> keyboard event
* 10000 -> shift
* 100000 -> control
* 1000000 -> alt
* (This means 111082 is control+alt+R)
#### Input groups
FORGE allows you to send the midi/keyboard data in the form of groups.
Each group has the following properties: Each group has the following properties:
* A number of layers with `MIDI_X_ACTIVE_COUNT` (default: `1`) * A number of layers with `GROUP_X_ACTIVE_COUNT` (default: `1`)
* Each midi code controlling how to change the active layer with `MIDI_X_ACTIVE_Y` * Each midi/keyboard code controlling how to change the active layer with `GROUP_X_ACTIVE_Y`
* A number of codes with `MIDI_X_COUNT` * A number of codes with `GROUP_X_COUNT`
* Each midi code controlling the active layer with `MIDI_X_Y` (as a `vec3`: `_X` / `_Y` / `_Z`) * Each midi/keyboard code controlling the active layer with `GROUP_X_Y` (as a `vec3`: `_X` / `_Y` / `_Z`)
#### States #### States
@@ -294,9 +312,9 @@ FORGE allows to define a "state" to a fragment shader.
This combines several parameters: This combines several parameters:
* `SELECT_PAGE_COUNT` (default: `1`) + `SELECT_PAGE_X`: define midi codes for pages of item. * `SELECT_PAGE_COUNT` (default: `1`) + `SELECT_PAGE_X`: define midi/keyboard codes for pages of item.
* `SELECT_ITEM_COUNT` + `SELECT_ITEM_X`: define midi codes for items per page. * `SELECT_ITEM_COUNT` + `SELECT_ITEM_X`: define midi/keyboard codes for items per page.
* `SELECT_FRAG_X`: define midi codes to "select" a fragment shader. * `SELECT_FRAG_X`: define midi/keyboard codes to "select" a fragment shader.
The selected fragment shader will have its state updated with either: The selected fragment shader will have its state updated with either:
@@ -337,8 +355,8 @@ uniform float iTime; // the current time
uniform sampler2D iTex0; // texture 1 (0-based) uniform sampler2D iTex0; // texture 1 (0-based)
uniform sampler2D iTex9; // texture 10 uniform sampler2D iTex9; // texture 10
uniform int iSeed1; uniform int iSeed1;
uniform vec3 iMidi2_3[7]; // midi group 2, layer 3, size 7 uniform vec3 iGroup2_3[7]; // midi group 2, layer 3, size 7
uniform vec3 iMidi3_1[2]; uniform vec3 iGroup3_1[2];
``` ```
#### Working with `#include` #### Working with `#include`
@@ -454,11 +472,11 @@ FORGE (steel) describe the linux version.
Verify you have the correct [requirements](#requirements) installed. Verify you have the correct [requirements](#requirements) installed.
Then if you continue to have problems, you can [open an issue](https://github.com/klemek/forge-steel/issues). Then if you continue to have problems, you can [open an issue](https://git.klemek.fr/klemek/forge-steel/issues).
### I didn't understand everything about your tutorial ### I didn't understand everything about your tutorial
Please [open an issue](https://github.com/klemek/forge-steel/issues) describing what your having trouble with, Please [open an issue](https://git.klemek.fr/klemek/forge-steel/issues) describing what your having trouble with,
I'll try to answer and update the README. I'll try to answer and update the README.
### My nanoKontrol2 is acting strange ### My nanoKontrol2 is acting strange
@@ -469,7 +487,7 @@ Use the [KORG KONTROL Editor](https://www.korg.com/us/support/download/software/
### How do I report a bug? ### How do I report a bug?
You're free to open a new issue in the [Issues page](https://github.com/klemek/forge-steel/issues). You're free to open a new issue in the [Issues page](https://git.klemek.fr/klemek/forge-steel/issues).
Don't forget to add all information available to your bug (version, operating system, etc.). Don't forget to add all information available to your bug (version, operating system, etc.).
@@ -490,3 +508,7 @@ The code is available in the default project [default/inc_yuyv.glsl](./default/i
The sentences are defined in [default/inc_sentences.glsl](./default/inc_sentences.glsl). The sentences are defined in [default/inc_sentences.glsl](./default/inc_sentences.glsl).
The script [scripts/sentences.py](./scripts/sentences.py) can help you update them. The script [scripts/sentences.py](./scripts/sentences.py) can help you update them.
### My video device keeps changing ID each time it's unplugged
You should [bind your device to a fixed interface](https://linuxvox.com/blog/linux-bind-camera-to-fixed-devvideo/).
+3 -1
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@@ -2,4 +2,6 @@
-DGLFW_INCLUDE_NONE -DGLFW_INCLUDE_NONE
-DGLFW_EXPOSE_NATIVE_EGL -DGLFW_EXPOSE_NATIVE_EGL
-DGLFW_NATIVE_INCLUDE_NONE -DGLFW_NATIVE_INCLUDE_NONE
-DVIDEO_IN -DVIDEO_IN
-DEGL_DEBUG
-DGL_DEBUG
+3 -4
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@@ -1,4 +1,4 @@
AC_INIT([forge], [steel-1.0.1], [klemek.dev@proton.me]) AC_INIT([forge], [steel-1.1.1], [klemek.dev@proton.me])
AM_INIT_AUTOMAKE AM_INIT_AUTOMAKE
AC_PROG_CC AC_PROG_CC
@@ -22,8 +22,7 @@ AC_CHECK_HEADERS([math.h])
AC_CHECK_HEADERS([string.h]) AC_CHECK_HEADERS([string.h])
AC_CHECK_HEADERS([time.h]) AC_CHECK_HEADERS([time.h])
AC_CHECK_HEADERS([unistd.h]) AC_CHECK_HEADERS([unistd.h])
AC_CHECK_HEADERS([pthread.h])
AC_CHECK_HEADERS([bsd/string.h])
AC_CHECK_HEADERS([linux/videodev2.h]) AC_CHECK_HEADERS([linux/videodev2.h])
@@ -33,4 +32,4 @@ AC_CHECK_HEADERS([GLFW/glfw3.h])
AC_CHECK_HEADERS([GLFW/glfw3native.h]) AC_CHECK_HEADERS([GLFW/glfw3native.h])
AC_CONFIG_FILES([Makefile]) AC_CONFIG_FILES([Makefile])
AC_OUTPUT AC_OUTPUT
+111 -113
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@@ -6,7 +6,7 @@
# (shaders, video devices, textures, midi inputs, etc.) # (shaders, video devices, textures, midi inputs, etc.)
# Every number based constant will be "one-based" (1,2,3,etc.) # Every number based constant will be "one-based" (1,2,3,etc.)
# To read more, go to # To read more, go to
# https://github.com/klemek/forge-steel # https://git.klemek.fr/klemek/forge-steel
# ================ # ================
@@ -24,7 +24,7 @@
UNIFORM_TIME=iTime UNIFORM_TIME=iTime
# Current tempo # Current tempo
UNIFORM_TEMPO=iTempo UNIFORM_TEMPO=iTempo
# Current total beats # Current total beats
UNIFORM_BEATS=iBeats UNIFORM_BEATS=iBeats
# --- uniform int --- # --- uniform int ---
@@ -51,8 +51,6 @@ UNIFORM_STATE_PREFIX=iState
UNIFORM_ACTIVE_PREFIX=iActive UNIFORM_ACTIVE_PREFIX=iActive
# Input X format raw integer value # Input X format raw integer value
UNIFORM_IN_FORMAT_PREFIX=iInputFormat UNIFORM_IN_FORMAT_PREFIX=iInputFormat
# Input X should use swap texture or not (0/1)
UNIFORM_IN_SWAP_PREFIX=iInputSwap
# --- uniform vec2 --- # --- uniform vec2 ---
@@ -66,8 +64,8 @@ UNIFORM_IN_RESOLUTION_PREFIX=iInputResolution
# --- uniform vec3 --- # --- uniform vec3 ---
# Midi group X layer Y (beware of group size) # Midi group X layer Y (beware of group size)
# Injected as "iMidiX_Y[Z]" # Injected as "iGroupX_Y[Z]"
UNIFORM_MIDI_PREFIX=iMidi UNIFORM_GROUP_PREFIX=iGroup
# --- uniform sampler2D --- # --- uniform sampler2D ---
@@ -106,9 +104,6 @@ IN_COUNT=2
# To which texture will be bound video device X # To which texture will be bound video device X
IN_1_OUT=1 IN_1_OUT=1
IN_2_OUT=2 IN_2_OUT=2
# To which texture will be bound swap buffers (for double-buffering)
IN_1_SWAP_OUT=3
IN_2_SWAP_OUT=4
# === FRAGMENT SHADERS # === FRAGMENT SHADERS
# Fragment shaders will be read from the CLI directory as "fragX.glsl" # Fragment shaders will be read from the CLI directory as "fragX.glsl"
@@ -120,13 +115,13 @@ FRAG_FILE_PREFIX=frag
FRAG_COUNT=10 FRAG_COUNT=10
# To which texture will the shader fragX.glsl will render to # To which texture will the shader fragX.glsl will render to
FRAG_1_OUT=5 FRAG_1_OUT=3
FRAG_2_OUT=6 FRAG_2_OUT=4
FRAG_3_OUT=7 FRAG_3_OUT=5
FRAG_4_OUT=8 FRAG_4_OUT=6
FRAG_5_OUT=9 FRAG_5_OUT=7
FRAG_6_OUT=10 FRAG_6_OUT=8
FRAG_7_OUT=11 FRAG_7_OUT=9
FRAG_8_OUT=0 FRAG_8_OUT=0
# Which fragment shader renders to output window # Which fragment shader renders to output window
FRAG_OUTPUT=9 FRAG_OUTPUT=9
@@ -134,10 +129,17 @@ FRAG_OUTPUT=9
FRAG_MONITOR=10 FRAG_MONITOR=10
# ======== # ==========
# MIDI I/O # I/O Inputs
# ======== # ==========
# Each code either maps to a midi event or a key code
# 0 - 999 -> midi event
# Keyboard modifiers are encoded like this:
# 1000 -> keyboard event
# 10000 -> shift
# 100000 -> control
# 1000000 -> alt
# This means 111082 is control+alt+R
# The recognized ALSA name of the midi device # The recognized ALSA name of the midi device
MIDI_HW=hw:CARD=nanoKONTROL2 MIDI_HW=hw:CARD=nanoKONTROL2
@@ -193,8 +195,8 @@ SELECT_ITEM_3=42
SELECT_ITEM_4=41 SELECT_ITEM_4=41
SELECT_ITEM_5=45 SELECT_ITEM_5=45
# === MIDI INPUT STATES # === GROUP INPUT STATES
# Midi inputs will control FORGE's state as follows # Inputs will control FORGE's state as follows
# X groups of Y layers sized Z # X groups of Y layers sized Z
# You can manipulate only 1 layer at a time # You can manipulate only 1 layer at a time
# Every layer of every groups will be send as uniforms # Every layer of every groups will be send as uniforms
@@ -202,72 +204,72 @@ SELECT_ITEM_5=45
# with the same codes for nice display # with the same codes for nice display
# Total number of groups # Total number of groups
MIDI_COUNT=3 GROUP_COUNT=3
# Total number of layers of group 1 # Total number of layers of group 1
MIDI_1_ACTIVE_COUNT=2 GROUP_1_ACTIVE_COUNT=2
# Midi codes to change layer of group 1 # Midi codes to change layer of group 1
MIDI_1_ACTIVE_1=32 GROUP_1_ACTIVE_1=32
MIDI_1_ACTIVE_2=64 GROUP_1_ACTIVE_2=64
# Size of group 1 # Size of group 1
MIDI_1_COUNT=6 GROUP_1_COUNT=6
# Every code of active layer manipulation of group 1 # Every code of active layer manipulation of group 1
MIDI_1_1_X=33 GROUP_1_1_X=33
MIDI_1_1_Y=49 GROUP_1_1_Y=49
MIDI_1_1_Z=65 GROUP_1_1_Z=65
MIDI_1_2_X=1 GROUP_1_2_X=1
MIDI_1_2_Y=17 GROUP_1_2_Y=17
MIDI_1_2_Z= GROUP_1_2_Z=
MIDI_1_3_X=34 GROUP_1_3_X=34
MIDI_1_3_Y=50 GROUP_1_3_Y=50
MIDI_1_3_Z=66 GROUP_1_3_Z=66
MIDI_1_4_X=2 GROUP_1_4_X=2
MIDI_1_4_Y=18 GROUP_1_4_Y=18
MIDI_1_4_Z= GROUP_1_4_Z=
MIDI_1_5_X=35 GROUP_1_5_X=35
MIDI_1_5_Y=51 GROUP_1_5_Y=51
MIDI_1_5_Z=67 GROUP_1_5_Z=67
MIDI_1_6_X=3 GROUP_1_6_X=3
MIDI_1_6_Y=19 GROUP_1_6_Y=19
MIDI_1_6_Z= GROUP_1_6_Z=
# Same for group 2 # Same for group 2
MIDI_2_ACTIVE_COUNT=3 GROUP_2_ACTIVE_COUNT=3
MIDI_2_ACTIVE_1=36 GROUP_2_ACTIVE_1=36
MIDI_2_ACTIVE_2=68 GROUP_2_ACTIVE_2=68
MIDI_2_ACTIVE_3=52 GROUP_2_ACTIVE_3=52
MIDI_2_COUNT=7 GROUP_2_COUNT=7
MIDI_2_1_X=37 GROUP_2_1_X=37
MIDI_2_1_Y=53 GROUP_2_1_Y=53
MIDI_2_1_Z=69 GROUP_2_1_Z=69
MIDI_2_2_X=5 GROUP_2_2_X=5
MIDI_2_2_Y=21 GROUP_2_2_Y=21
MIDI_2_2_Z= GROUP_2_2_Z=
MIDI_2_3_X=38 GROUP_2_3_X=38
MIDI_2_3_Y=54 GROUP_2_3_Y=54
MIDI_2_3_Z=70 GROUP_2_3_Z=70
MIDI_2_4_X=6 GROUP_2_4_X=6
MIDI_2_4_Y=22 GROUP_2_4_Y=22
MIDI_2_4_Z= GROUP_2_4_Z=
MIDI_2_5_X=39 GROUP_2_5_X=39
MIDI_2_5_Y=55 GROUP_2_5_Y=55
MIDI_2_5_Z=71 GROUP_2_5_Z=71
MIDI_2_6_X=7 GROUP_2_6_X=7
MIDI_2_6_Y=23 GROUP_2_6_Y=23
MIDI_2_6_Z= GROUP_2_6_Z=
MIDI_2_7_X=4 GROUP_2_7_X=4
MIDI_2_7_Y=20 GROUP_2_7_Y=20
MIDI_2_7_Z=59 GROUP_2_7_Z=59
# Same for group 3 # Same for group 3
MIDI_3_COUNT=2 GROUP_3_COUNT=2
MIDI_3_1_X=48 GROUP_3_1_X=48
MIDI_3_1_Y=58 GROUP_3_1_Y=58
MIDI_3_1_Z= GROUP_3_1_Z=
MIDI_3_2_X=0 GROUP_3_2_X=0
MIDI_3_2_Y=16 GROUP_3_2_Y=16
MIDI_3_2_Z= GROUP_3_2_Z=
# ===== # =====
# OTHER # OTHER
@@ -279,55 +281,51 @@ SAVE_FILE_PREFIX=forge_default_save
# === HOTKEYS # === HOTKEYS
# You can change the default keycodes used on runtime # You can change the default keycodes used on runtime
# Modifiers are encoded like this:
# 1000 -> shift
# 10000 -> control
# 100000 -> alt
# This means 110082 is control+alt+R
# R on (qwerty) # R on (qwerty)
HOTKEY_RANDOMIZE=82 KEY_RANDOMIZE=1082
# SHIFT+R (qwerty) # SHIFT+R (qwerty)
HOTKEY_RESET=1082 KEY_RESET=11082
# D (qwerty) # D (qwerty)
HOTKEY_DEMO=68 KEY_DEMO=1068
# A (qwerty) # A (qwerty)
HOTKEY_AUTORAND=65 KEY_AUTORAND=1065
# Left arrow # Left arrow
HOTKEY_AUTORAND_DOWN=263 KEY_AUTORAND_DOWN=1263
# Right arrow # Right arrow
HOTKEY_AUTORAND_UP=262 KEY_AUTORAND_UP=1262
# Down arrow # Down arrow
HOTKEY_TEMPO_DOWN=264 KEY_TEMPO_DOWN=1264
# Up arrow # Up arrow
HOTKEY_TEMPO_UP=265 KEY_TEMPO_UP=1265
# Number of load states keys # Number of load states keys
HOTKEY_LOAD_COUNT=10 KEY_LOAD_COUNT=10
# 1 to 9 then 0 keys # 1 to 9 then 0 keys
HOTKEY_LOAD_1=49 KEY_LOAD_1=1049
HOTKEY_LOAD_2=50 KEY_LOAD_2=1050
HOTKEY_LOAD_3=51 KEY_LOAD_3=1051
HOTKEY_LOAD_4=52 KEY_LOAD_4=1052
HOTKEY_LOAD_5=53 KEY_LOAD_5=1053
HOTKEY_LOAD_6=54 KEY_LOAD_6=1054
HOTKEY_LOAD_7=55 KEY_LOAD_7=1055
HOTKEY_LOAD_8=56 KEY_LOAD_8=1056
HOTKEY_LOAD_9=57 KEY_LOAD_9=1057
HOTKEY_LOAD_10=48 KEY_LOAD_10=1048
# Number of save states keys # Number of save states keys
HOTKEY_SAVE_COUNT=10 KEY_SAVE_COUNT=10
# 1 to 9 then 0 keys with shift # 1 to 9 then 0 keys with shift
HOTKEY_SAVE_1=1049 KEY_SAVE_1=11049
HOTKEY_SAVE_2=1050 KEY_SAVE_2=11050
HOTKEY_SAVE_3=1051 KEY_SAVE_3=11051
HOTKEY_SAVE_4=1052 KEY_SAVE_4=11052
HOTKEY_SAVE_5=1053 KEY_SAVE_5=11053
HOTKEY_SAVE_6=1054 KEY_SAVE_6=11054
HOTKEY_SAVE_7=1055 KEY_SAVE_7=11055
HOTKEY_SAVE_8=1056 KEY_SAVE_8=11056
HOTKEY_SAVE_9=1057 KEY_SAVE_9=11057
HOTKEY_SAVE_10=1048 KEY_SAVE_10=11048
+4 -9
View File
@@ -2,8 +2,8 @@
// VIDEO 1 // VIDEO 1
// ----------- // -----------
// IN: 1+3 (RAW IN A) // IN: 1 (RAW IN A)
// OUT: 5 (IN A) // OUT: 3 (IN A)
in vec2 vUV; in vec2 vUV;
out vec4 fragColor; out vec4 fragColor;
@@ -14,17 +14,12 @@ uniform sampler2D iTex0;
uniform sampler2D iTex1; uniform sampler2D iTex1;
uniform sampler2D iTex3; uniform sampler2D iTex3;
uniform int iInputFormat1; uniform int iInputFormat1;
uniform int iInputSwap1;
uniform vec2 iInputResolution1; uniform vec2 iInputResolution1;
void main() { void main() {
if (iInputFormat1 == YUYV_FOURCC) { if (iInputFormat1 == YUYV_FOURCC) {
if (iInputSwap1 > 0) { fragColor = yuyvTex(iTex1, vUV, int(iInputResolution1.x));
fragColor = yuyvTex(iTex3, vUV, int(iInputResolution1.x));
} else {
fragColor = yuyvTex(iTex1, vUV, int(iInputResolution1.x));
}
} else { } else {
fragColor = texture(iTex0, vUV); fragColor = texture(iTex0, vUV);
} }
} }
+122 -50
View File
@@ -9,36 +9,108 @@ out vec4 fragColor;
#include inc_debug.glsl #include inc_debug.glsl
uniform sampler2D iTex0; uniform sampler2D iTex0;
uniform sampler2D iTex3;
uniform sampler2D iTex4;
uniform sampler2D iTex5; uniform sampler2D iTex5;
uniform sampler2D iTex6; uniform sampler2D iTex6;
uniform sampler2D iTex7; uniform sampler2D iTex7;
uniform sampler2D iTex8; uniform sampler2D iTex8;
uniform sampler2D iTex9; uniform sampler2D iTex9;
uniform sampler2D iTex10;
uniform sampler2D iTex11;
uniform int iFPS; uniform int iFPS;
uniform int iInputFPS1; uniform int iInputFPS1;
uniform int iInputFPS2; uniform int iInputFPS2;
float s(vec2 uv, float x0, float y0) { float s(vec2 uv, float x0, float y0) {
return step(x0, uv.x) * step(-x0 - 1, -uv.x) * step(y0, uv.y) * return step(x0, uv.x) * step(-x0 - 1, -uv.x) * step(y0, uv.y) *
step(-y0 - 1, -uv.y); step(-y0 - 1, -uv.y);
} }
const int texts[12][5] = { const int texts[12][5] = {
{0x49, 0x4E, 0x20, 0x41, 0x00}, // IN A {
{0x49, 0x4E, 0x20, 0x42, 0x00}, // IN B 0x49,
{0x53, 0x52, 0x43, 0x20, 0x41}, // SRC A 0x4E,
{0x53, 0x52, 0x43, 0x20, 0x42}, // SRC B 0x20,
{0x46, 0x58, 0x20, 0x41, 0x00}, // FX A 0x41,
{0x46, 0x58, 0x20, 0x42, 0x00}, // FX B 0x00
{0x41, 0x2B, 0x42, 0x00, 0x00}, // A+B }, // IN A
{0x4D, 0x46, 0x58, 0x00, 0x00}, // MFX {
{0x46, 0x50, 0x53, 0x00, 0x00}, // FPS 0x49,
{0x4F, 0x46, 0x46, 0x00, 0x00}, // OFF 0x4E,
{0x44, 0x45, 0x4D, 0x4F, 0x00}, // DEMO 0x20,
{0x4C, 0x49, 0x56, 0x45, 0x00}, // LIVE 0x42,
}; 0x00
}, // IN B
{
0x53,
0x52,
0x43,
0x20,
0x41
}, // SRC A
{
0x53,
0x52,
0x43,
0x20,
0x42
}, // SRC B
{
0x46,
0x58,
0x20,
0x41,
0x00
}, // FX A
{
0x46,
0x58,
0x20,
0x42,
0x00
}, // FX B
{
0x41,
0x2B,
0x42,
0x00,
0x00
}, // A+B
{
0x4D,
0x46,
0x58,
0x00,
0x00
}, // MFX
{
0x46,
0x50,
0x53,
0x00,
0x00
}, // FPS
{
0x4F,
0x46,
0x46,
0x00,
0x00
}, // OFF
{
0x44,
0x45,
0x4D,
0x4F,
0x00
}, // DEMO
{
0x4C,
0x49,
0x56,
0x45,
0x00
}, // LIVE
};
void main() { void main() {
vec2 uv0 = vUV.st; vec2 uv0 = vUV.st;
@@ -49,16 +121,16 @@ void main() {
vec2 uv3 = uv1 * 60; vec2 uv3 = uv1 * 60;
vec4 c = vec4(0); vec4 c = vec4(0);
c += s(uv2,1,2) * texture(iTex7, uv2);
c += s(uv2,2,2) * texture(iTex9, uv2);
c += s(uv2,1,0) * texture(iTex8, uv2); c += s(uv2, 1, 2) * texture(iTex5, uv2);
c += s(uv2,2,0) * texture(iTex10, uv2); c += s(uv2, 2, 2) * texture(iTex7, uv2);
c += s(uv2,0,1) * debug(mod(uv2, 1)); c += s(uv2, 1, 0) * texture(iTex6, uv2);
c += s(uv2,1,1) * texture(iTex11, uv2); c += s(uv2, 2, 0) * texture(iTex8, uv2);
c += s(uv2,2,1) * texture(iTex0, uv2);
c += s(uv2, 0, 1) * debug(mod(uv2, 1));
c += s(uv2, 1, 1) * texture(iTex9, uv2);
c += s(uv2, 2, 1) * texture(iTex0, uv2);
float sel = 0; float sel = 0;
@@ -74,65 +146,65 @@ void main() {
float t = 0; float t = 0;
f += rect(uv3, vec2(-35, 28.5), vec2(2.1, 0.7)); f += rect(uv3, vec2(-35, 28.5), vec2(2.1, 0.7));
t += write_5(uv3, vec2(-37,28), texts[0]); t += write_5(uv3, vec2(-37, 28), texts[0]);
if (iInputResolution1.x > 0) { if (iInputFormat1 == YUYV_FOURCC) {
c += s(uv2,0,2) * texture(iTex5, uv2); c += s(uv2, 0, 2) * texture(iTex3, uv2);
f += rect(uv3, vec2(-35, 26.75), vec2(2.8, 0.7)); f += rect(uv3, vec2(-35, 26.75), vec2(2.8, 0.7));
t += write_int(uv3, vec2(-37.6,26.1), iInputFPS1, 2); t += write_int(uv3, vec2(-37.6, 26.1), iInputFPS1, 2);
t += write_5(uv3, vec2(-35.1,26.1), texts[8]); t += write_5(uv3, vec2(-35.1, 26.1), texts[8]);
} else { } else {
f += rect(uv3, vec2(-35, 26.75), vec2(1.6, 0.7)); f += rect(uv3, vec2(-35, 26.75), vec2(1.6, 0.7));
t += write_5(uv3, vec2(-36.5,26.1), texts[9]); t += write_5(uv3, vec2(-36.5, 26.1), texts[9]);
} }
f += rect(uv3, vec2(-35, -11.5), vec2(2.1, 0.7));
t += write_5(uv3, vec2(-37,-12), texts[1]);
if (iInputResolution2.x > 0) { f += rect(uv3, vec2(-35, -11.5), vec2(2.1, 0.7));
c += s(uv2,0,0) * texture(iTex6, uv2); t += write_5(uv3, vec2(-37, -12), texts[1]);
if (iInputFormat2 == YUYV_FOURCC) {
c += s(uv2, 0, 0) * texture(iTex4, uv2);
f += rect(uv3, vec2(-35, -13.25), vec2(2.8, 0.7)); f += rect(uv3, vec2(-35, -13.25), vec2(2.8, 0.7));
t += write_int(uv3, vec2(-37.6,-13.9), iInputFPS2, 2); t += write_int(uv3, vec2(-37.6, -13.9), iInputFPS2, 2);
t += write_5(uv3, vec2(-35.1,-13.9), texts[8]); t += write_5(uv3, vec2(-35.1, -13.9), texts[8]);
} else { } else {
f += rect(uv3, vec2(-35, -13.25), vec2(1.6, 0.7)); f += rect(uv3, vec2(-35, -13.25), vec2(1.6, 0.7));
t += write_5(uv3, vec2(-36.5,-13.9), texts[9]); t += write_5(uv3, vec2(-36.5, -13.9), texts[9]);
} }
f += rect(uv3, vec2(-35, 8.5), vec2(2.1, 0.7)); f += rect(uv3, vec2(-35, 8.5), vec2(2.1, 0.7));
if (iDemo > 0) { if (iDemo > 0) {
t += write_5(uv3, vec2(-37,8), texts[10]); t += write_5(uv3, vec2(-37, 8), texts[10]);
} else { } else {
t += write_5(uv3, vec2(-37,8), texts[11]); t += write_5(uv3, vec2(-37, 8), texts[11]);
} }
f += rect(uv3, vec2(0, 28.5), vec2(2.6, 0.7)); f += rect(uv3, vec2(0, 28.5), vec2(2.6, 0.7));
f += iActive1 == 1 ? h_rect(uv3, vec2(0, 28.5), vec2(3, 1), 0.2) : 0; f += iActive1 == 1 ? h_rect(uv3, vec2(0, 28.5), vec2(3, 1), 0.2) : 0;
t += write_5(uv3, vec2(-2.5,28), texts[2]); t += write_5(uv3, vec2(-2.5, 28), texts[2]);
f += rect(uv3, vec2(0, -11.5), vec2(2.6, 0.7)); f += rect(uv3, vec2(0, -11.5), vec2(2.6, 0.7));
f += iActive1 == 2 ? h_rect(uv3, vec2(0, -11.5), vec2(3, 1), 0.2) : 0; f += iActive1 == 2 ? h_rect(uv3, vec2(0, -11.5), vec2(3, 1), 0.2) : 0;
t += write_5(uv3, vec2(-2.5,-12), texts[3]); t += write_5(uv3, vec2(-2.5, -12), texts[3]);
f += rect(uv3, vec2(35, 28.5), vec2(2.1, 0.7)); f += rect(uv3, vec2(35, 28.5), vec2(2.1, 0.7));
f += iActive2 == 1 ? h_rect(uv3, vec2(35, 28.5), vec2(2.5, 1), 0.2) : 0; f += iActive2 == 1 ? h_rect(uv3, vec2(35, 28.5), vec2(2.5, 1), 0.2) : 0;
t += write_5(uv3, vec2(33,28), texts[4]); t += write_5(uv3, vec2(33, 28), texts[4]);
f += rect(uv3, vec2(35, -11.5), vec2(2.1, 0.7)); f += rect(uv3, vec2(35, -11.5), vec2(2.1, 0.7));
f += iActive2 == 2 ? h_rect(uv3, vec2(35, -11.5), vec2(2.5, 1), 0.2) : 0; f += iActive2 == 2 ? h_rect(uv3, vec2(35, -11.5), vec2(2.5, 1), 0.2) : 0;
t += write_5(uv3, vec2(33,-12), texts[5]); t += write_5(uv3, vec2(33, -12), texts[5]);
f += rect(uv3, vec2(0, 8.5), vec2(1.6, 0.7)); f += rect(uv3, vec2(0, 8.5), vec2(1.6, 0.7));
t += write_5(uv3, vec2(-1.5,8), texts[6]); t += write_5(uv3, vec2(-1.5, 8), texts[6]);
f += rect(uv3, vec2(35, 8.5), vec2(1.6, 0.7)); f += rect(uv3, vec2(35, 8.5), vec2(1.6, 0.7));
f += iActive2 == 3 ? h_rect(uv3, vec2(35, 8.5), vec2(2, 1), 0.2) : 0; f += iActive2 == 3 ? h_rect(uv3, vec2(35, 8.5), vec2(2, 1), 0.2) : 0;
t += write_5(uv3, vec2(33.5,8), texts[7]); t += write_5(uv3, vec2(33.5, 8), texts[7]);
f += rect(uv3, vec2(35, 6.75), vec2(2.8, 0.7)); f += rect(uv3, vec2(35, 6.75), vec2(2.8, 0.7));
t += write_int(uv3, vec2(32.4,6.1), iFPS, 2); t += write_int(uv3, vec2(32.4, 6.1), iFPS, 2);
t += write_5(uv3, vec2(34.9,6.1), texts[8]); t += write_5(uv3, vec2(34.9, 6.1), texts[8]);
fragColor = mix(c, vec4(min(1, f) - t), min(1, f)); fragColor = mix(c, vec4(min(1, f) - t), min(1, f));
} }
+4 -9
View File
@@ -2,8 +2,8 @@
// VIDEO 2 // VIDEO 2
// ----------- // -----------
// IN: 2+4 (RAW IN B) // IN: 2 (RAW IN B)
// OUT: 6 (IN B) // OUT: 4 (IN B)
in vec2 vUV; in vec2 vUV;
out vec4 fragColor; out vec4 fragColor;
@@ -14,17 +14,12 @@ uniform sampler2D iTex0;
uniform sampler2D iTex2; uniform sampler2D iTex2;
uniform sampler2D iTex4; uniform sampler2D iTex4;
uniform int iInputFormat2; uniform int iInputFormat2;
uniform int iInputSwap2;
uniform vec2 iInputResolution2; uniform vec2 iInputResolution2;
void main() { void main() {
if (iInputFormat2 == YUYV_FOURCC) { if (iInputFormat2 == YUYV_FOURCC) {
if (iInputSwap2 > 0) { fragColor = yuyvTex(iTex2, vUV, int(iInputResolution2.x));
fragColor = yuyvTex(iTex4, vUV, int(iInputResolution2.x));
} else {
fragColor = yuyvTex(iTex2, vUV, int(iInputResolution2.x));
}
} else { } else {
fragColor = texture(iTex0, vUV); fragColor = texture(iTex0, vUV);
} }
} }
+4 -4
View File
@@ -3,7 +3,7 @@
// SRC A // SRC A
// ----------- // -----------
// OUT: 7 (FX A) // OUT: 5 (FX A)
in vec2 vUV; in vec2 vUV;
out vec4 fragColor; out vec4 fragColor;
@@ -13,8 +13,8 @@ out vec4 fragColor;
subroutine uniform src_stage_sub src_stage; subroutine uniform src_stage_sub src_stage;
uniform int iSeed3; uniform int iSeed3;
uniform vec3 iMidi1_1[6]; uniform vec3 iGroup1_1[6];
void main() { void main() {
fragColor = src_stage(vUV, iSeed3, iMidi1_1[0], iMidi1_1[1].xy, iMidi1_1[2], iMidi1_1[3].xy, iMidi1_1[4], iMidi1_1[5].xy); fragColor = src_stage(vUV, iSeed3, iGroup1_1[0], iGroup1_1[1].xy, iGroup1_1[2], iGroup1_1[3].xy, iGroup1_1[4], iGroup1_1[5].xy);
} }
+4 -4
View File
@@ -2,7 +2,7 @@
// SRC B // SRC B
// ----------- // -----------
// OUT: 8 (FX B) // OUT: 6 (FX B)
in vec2 vUV; in vec2 vUV;
out vec4 fragColor; out vec4 fragColor;
@@ -12,8 +12,8 @@ out vec4 fragColor;
subroutine uniform src_stage_sub src_stage; subroutine uniform src_stage_sub src_stage;
uniform int iSeed4; uniform int iSeed4;
uniform vec3 iMidi1_2[6]; uniform vec3 iGroup1_2[6];
void main() { void main() {
fragColor = src_stage(vUV, iSeed4, iMidi1_2[0], iMidi1_2[1].xy, iMidi1_2[2], iMidi1_2[3].xy, iMidi1_2[4], iMidi1_2[5].xy); fragColor = src_stage(vUV, iSeed4, iGroup1_2[0], iGroup1_2[1].xy, iGroup1_2[2], iGroup1_2[3].xy, iGroup1_2[4], iGroup1_2[5].xy);
} }
+7 -7
View File
@@ -2,20 +2,20 @@
// FX A // FX A
// ------------- // -------------
// IN: 7 (SRC A) // IN: 5 (SRC A)
// IN: 9 (FX A) // IN: 7 (FX A)
// OUT: 9 (A+B) // OUT: 7 (A+B)
in vec2 vUV; in vec2 vUV;
out vec4 fragColor; out vec4 fragColor;
#include inc_fx.glsl #include inc_fx.glsl
uniform sampler2D iTex5;
uniform sampler2D iTex7; uniform sampler2D iTex7;
uniform sampler2D iTex9;
uniform int iSeed5; uniform int iSeed5;
uniform vec3 iMidi2_1[7]; uniform vec3 iGroup2_1[7];
void main() { void main() {
fragColor = fx_stage(vUV, iTex7, iTex9, iSeed5, iMidi2_1[0], iMidi2_1[1].xy, iMidi2_1[2], iMidi2_1[3].xy, iMidi2_1[4], iMidi2_1[5].xy, iMidi2_1[6]); fragColor = fx_stage(vUV, iTex5, iTex7, iSeed5, iGroup2_1[0], iGroup2_1[1].xy, iGroup2_1[2], iGroup2_1[3].xy, iGroup2_1[4], iGroup2_1[5].xy, iGroup2_1[6]);
} }
+7 -7
View File
@@ -2,20 +2,20 @@
// FX B // FX B
// ------------- // -------------
// IN: 8 (SRC B) // IN: 6 (SRC B)
// IN: 10 (FX B) // IN: 8 (FX B)
// OUT: 10 (A+B) // OUT: 8 (A+B)
in vec2 vUV; in vec2 vUV;
out vec4 fragColor; out vec4 fragColor;
#include inc_fx.glsl #include inc_fx.glsl
uniform sampler2D iTex6;
uniform sampler2D iTex8; uniform sampler2D iTex8;
uniform sampler2D iTex10;
uniform int iSeed6; uniform int iSeed6;
uniform vec3 iMidi2_2[7]; uniform vec3 iGroup2_2[7];
void main() { void main() {
fragColor = fx_stage(vUV, iTex8, iTex10, iSeed6, iMidi2_2[0], iMidi2_2[1].xy, iMidi2_2[2], iMidi2_2[3].xy, iMidi2_2[4], iMidi2_2[5].xy, iMidi2_2[6]); fragColor = fx_stage(vUV, iTex6, iTex8, iSeed6, iGroup2_2[0], iGroup2_2[1].xy, iGroup2_2[2], iGroup2_2[3].xy, iGroup2_2[4], iGroup2_2[5].xy, iGroup2_2[6]);
} }
+12 -12
View File
@@ -2,9 +2,9 @@
// A+B // A+B
// ------------ // ------------
// IN: 9 (FX A) // IN: 7 (FX A)
// IN: 10 (FX B) // IN: 8 (FX B)
// OUT: 11 (MFX) // OUT: 9 (MFX)
in vec2 vUV; in vec2 vUV;
out vec4 fragColor; out vec4 fragColor;
@@ -13,25 +13,25 @@ out vec4 fragColor;
#include inc_functions.glsl #include inc_functions.glsl
uniform int iDemo; uniform int iDemo;
uniform sampler2D iTex9; uniform sampler2D iTex7;
uniform sampler2D iTex10; uniform sampler2D iTex8;
uniform int iSeed7; uniform int iSeed7;
uniform vec3 iMidi3_1[2]; uniform vec3 iGroup3_1[2];
void main() { void main() {
float mix_value = magic(iMidi3_1[1].xy, vec3(1, 0, 0), iSeed7); float mix_value = magic(iGroup3_1[1].xy, vec3(1, 0, 0), iSeed7);
bool mix_type = magic_trigger(vec3(iMidi3_1[0].x, 0, 0), iSeed7 + 10); bool mix_type = magic_trigger(vec3(iGroup3_1[0].x, 0, 0), iSeed7 + 10);
vec4 color_a = texture(iTex9, vUV); vec4 color_a = texture(iTex7, vUV);
vec4 color_b = texture(iTex10, vUV); vec4 color_b = texture(iTex8, vUV);
float k = mean(color_a); float k = mean(color_a);
mix_value = mix(mix_value, mix_value * 0.9 + 0.05, iDemo); mix_value = mix(mix_value, mix_value * 0.9 + 0.05, iDemo);
if (mix_type) { if (mix_type) {
fragColor = mix(color_a, color_b, step(mix_value, k)); fragColor = mix(color_a, color_b, step(mix_value, k));
} else { } else {
fragColor = mix(color_b, color_a, mix_value); fragColor = mix(color_b, color_a, mix_value);
} }
} }
+6 -6
View File
@@ -2,7 +2,7 @@
// MFX // MFX
// ------------ // ------------
// IN: 11 (A+B) // IN: 9 (A+B)
// IN: 0 (OUT) // IN: 0 (OUT)
// OUT: 0 (OUT) // OUT: 0 (OUT)
@@ -11,19 +11,19 @@ out vec4 fragColor;
#include inc_fx.glsl #include inc_fx.glsl
uniform sampler2D iTex11; uniform sampler2D iTex9;
uniform sampler2D iTex0; uniform sampler2D iTex0;
uniform int iSeed8; uniform int iSeed8;
uniform vec3 iMidi2_3[7]; uniform vec3 iGroup2_3[7];
uniform vec3 iMidi3_1[2]; uniform vec3 iGroup3_1[2];
uniform int iDemo; uniform int iDemo;
uniform int iAutoRand; uniform int iAutoRand;
void main() { void main() {
vec4 color = fx_stage(vUV, iTex11, iTex0, iSeed8, iMidi2_3[0], iMidi2_3[1].xy, iMidi2_3[2], iMidi2_3[3].xy, iMidi2_3[4], iMidi2_3[5].xy, iMidi2_3[6]); vec4 color = fx_stage(vUV, iTex9, iTex0, iSeed8, iGroup2_3[0], iGroup2_3[1].xy, iGroup2_3[2], iGroup2_3[3].xy, iGroup2_3[4], iGroup2_3[5].xy, iGroup2_3[6]);
if (iDemo < 1 && iAutoRand < 1) { if (iDemo < 1 && iAutoRand < 1) {
color = mix(color, vec4(0), iMidi3_1[0].y); color = mix(color, vec4(0), iGroup3_1[0].y);
} }
fragColor = color; fragColor = color;
+1 -1
View File
@@ -10,4 +10,4 @@ uniform sampler2D iTex0;
void main() { void main() {
fragColor = texture(iTex0, vUV); fragColor = texture(iTex0, vUV);
} }
+5 -5
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@@ -94,7 +94,7 @@ const int cp437[] = {
0xE333, 0x1333, 0x0ECC, 0x0100, // 0x59, Y 0xE333, 0x1333, 0x0ECC, 0x0100, // 0x59, Y
0x813F, 0x1367, 0x0F6C, 0x0764, // 0x5A, Z 0x813F, 0x1367, 0x0F6C, 0x0764, // 0x5A, Z
0x666E, 0x0001, 0x0E66, 0x0100, // 0x5B, [ 0x666E, 0x0001, 0x0E66, 0x0100, // 0x5B, [
0x8C63, 0x1000, 0x0000, 0x0463, // 0x5C, 0x8C63, 0x1000, 0x0000, 0x0463, // 0x5C,
0x888E, 0x1111, 0x0E88, 0x0111, // 0x5D, ] 0x888E, 0x1111, 0x0E88, 0x0111, // 0x5D, ]
0x36C8, 0x6310, 0x0000, 0x0000, // 0x5E, ^ 0x36C8, 0x6310, 0x0000, 0x0000, // 0x5E, ^
0x0000, 0x0000, 0xF000, 0xF000, // 0x5F, _ 0x0000, 0x0000, 0xF000, 0xF000, // 0x5F, _
@@ -392,7 +392,7 @@ int read(sampler2D tex, vec2 uv, float k, int d, float t)
vec2 tex_uv = floor(uv * k) * inv_k; vec2 tex_uv = floor(uv * k) * inv_k;
tex_uv += vec2(d % 2, floor(d * 0.5)) * 0.5 * inv_k; tex_uv += vec2(d % 2, floor(d * 0.5)) * 0.5 * inv_k;
return return
((mean(reframe(tex, tex_uv + vec2(0, 3) * inv_k * 0.125)) > t) ? 1 : 0) + ((mean(reframe(tex, tex_uv + vec2(0, 3) * inv_k * 0.125)) > t) ? 1 : 0) +
((mean(reframe(tex, tex_uv + vec2(0, 2) * inv_k * 0.125)) > t) ? 2 : 0) + ((mean(reframe(tex, tex_uv + vec2(0, 2) * inv_k * 0.125)) > t) ? 2 : 0) +
((mean(reframe(tex, tex_uv + vec2(0, 1) * inv_k * 0.125)) > t) ? 4 : 0) + ((mean(reframe(tex, tex_uv + vec2(0, 1) * inv_k * 0.125)) > t) ? 4 : 0) +
((mean(reframe(tex, tex_uv + vec2(0, 0) * inv_k * 0.125)) > t) ? 8 : 0) + ((mean(reframe(tex, tex_uv + vec2(0, 0) * inv_k * 0.125)) > t) ? 8 : 0) +
@@ -411,7 +411,7 @@ int read(sampler2D tex, vec2 uv, float k, int d, float t)
} }
// https://web.archive.org/web/20151229003112/http://blogs.msdn.com/b/jeuge/archive/2005/06/08/hakmem-bit-count.aspx // https://web.archive.org/web/20151229003112/http://blogs.msdn.com/b/jeuge/archive/2005/06/08/hakmem-bit-count.aspx
int bit_count(int u) int bit_count(int u)
{ {
int c; int c;
c = u - ((u >> 1) & 033333333333) - ((u >> 2) & 011111111111); c = u - ((u >> 1) & 033333333333) - ((u >> 2) & 011111111111);
@@ -424,7 +424,7 @@ int guess_char(sampler2D tex, vec2 uv, float k, float t)
int b1 = read(tex, uv, k, 1, t); int b1 = read(tex, uv, k, 1, t);
int b2 = read(tex, uv, k, 2, t); int b2 = read(tex, uv, k, 2, t);
int b3 = read(tex, uv, k, 3, t); int b3 = read(tex, uv, k, 3, t);
int mc = 0; int mc = 0;
int mb = 100; int mb = 100;
int i; int i;
@@ -444,4 +444,4 @@ int guess_char(sampler2D tex, vec2 uv, float k, float t)
return mc; return mc;
} }
#endif #endif
+111 -53
View File
@@ -35,17 +35,16 @@ uniform int iState8;
uniform int iActive1; uniform int iActive1;
uniform int iActive2; uniform int iActive2;
uniform vec3 iMidi2_1[7]; uniform vec3 iGroup2_1[7];
uniform vec3 iMidi2_2[7]; uniform vec3 iGroup2_2[7];
uniform vec3 iMidi2_3[7]; uniform vec3 iGroup2_3[7];
uniform vec3 iMidi3_1[2]; uniform vec3 iGroup3_1[2];
vec4 debug(vec2 vUV) vec4 debug(vec2 vUV)
{ {
// start // start
vec2 uv0 = vUV.st; vec2 uv0 = vUV.st;
float ratio = iResolution.x / iResolution.y; float ratio = iResolution.x / iResolution.y;
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1); vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
@@ -92,30 +91,90 @@ vec4 debug(vec2 vUV)
if (random_mfx) { if (random_mfx) {
selected_mfx = int(randTime(iSeed8 + 100) * 14); selected_mfx = int(randTime(iSeed8 + 100) * 14);
} }
float fxa_value = magic(iMidi2_1[6].xy, vec3(1, 0, 0), iSeed5); float fxa_value = magic(iGroup2_1[6].xy, vec3(1, 0, 0), iSeed5);
bool fxa_invert = magic_trigger(vec3(iMidi2_1[6].z, 0, 0), iSeed5); bool fxa_invert = magic_trigger(vec3(iGroup2_1[6].z, 0, 0), iSeed5);
float fxb_value = magic(iMidi2_2[6].xy, vec3(1, 0, 0), iSeed6); float fxb_value = magic(iGroup2_2[6].xy, vec3(1, 0, 0), iSeed6);
bool fxb_invert = magic_trigger(vec3(iMidi2_2[6].z, 0, 0), iSeed6); bool fxb_invert = magic_trigger(vec3(iGroup2_2[6].z, 0, 0), iSeed6);
float mfx_value = magic(iMidi2_3[6].xy, vec3(1, 0, 0), iSeed8); float mfx_value = magic(iGroup2_3[6].xy, vec3(1, 0, 0), iSeed8);
bool mfx_invert = magic_trigger(vec3(iMidi2_3[6].z, 0, 0), iSeed8); bool mfx_invert = magic_trigger(vec3(iGroup2_3[6].z, 0, 0), iSeed8);
float mix_value = magic(iMidi3_1[1].xy, vec3(1, 0, 0), iSeed7); float mix_value = magic(iGroup3_1[1].xy, vec3(1, 0, 0), iSeed7);
mix_value = mix(mix_value, mix_value * 0.9 + 0.05, iDemo); mix_value = mix(mix_value, mix_value * 0.9 + 0.05, iDemo);
bool mix_type = magic_trigger(vec3(iMidi3_1[0].x, 0, 0), iSeed7 + 10); bool mix_type = magic_trigger(vec3(iGroup3_1[0].x, 0, 0), iSeed7 + 10);
// logic // logic
const int texts[10][5] = { const int texts[10][5] = {
{0x46, 0x50, 0x53, 0x00, 0x00}, // FPS {
{0x54, 0x45, 0x4D, 0x50, 0x4F}, // TEMPO 0x46,
{0x54, 0x49, 0x4D, 0x45, 0x00}, // TIME 0x50,
{0x44, 0x45, 0x4D, 0x4F, 0x00}, // DEMO 0x53,
{0x4C, 0x49, 0x56, 0x45, 0x00}, // LIVE 0x00,
{0x52, 0x41, 0x4E, 0x44, 0x00}, // RAND 0x00
{0x53, 0x52, 0x43, 0x00, 0x00}, // SRC }, // FPS
{0x46, 0x58, 0x00, 0x00, 0x00}, // FX {
{0x49, 0x4E, 0x00, 0x00, 0x00}, // IN 0x54,
{0x4D, 0x46, 0x58, 0x00, 0x00}, // MFX 0x45,
}; 0x4D,
0x50,
0x4F
}, // TEMPO
{
0x54,
0x49,
0x4D,
0x45,
0x00
}, // TIME
{
0x44,
0x45,
0x4D,
0x4F,
0x00
}, // DEMO
{
0x4C,
0x49,
0x56,
0x45,
0x00
}, // LIVE
{
0x52,
0x41,
0x4E,
0x44,
0x00
}, // RAND
{
0x53,
0x52,
0x43,
0x00,
0x00
}, // SRC
{
0x46,
0x58,
0x00,
0x00,
0x00
}, // FX
{
0x49,
0x4E,
0x00,
0x00,
0x00
}, // IN
{
0x4D,
0x46,
0x58,
0x00,
0x00
}, // MFX
};
vec2 uv2 = uv1; vec2 uv2 = uv1;
@@ -126,24 +185,23 @@ vec4 debug(vec2 vUV)
vec2 uv3 = uv1 * 30; vec2 uv3 = uv1 * 30;
// base frame // base frame
float f = float f =
h_rect(uv2, vec2(-5, -2), vec2(1), 0.1) + h_rect(uv2, vec2(-5, -2), vec2(1), 0.1) +
h_rect(uv2, vec2(-2, -2), vec2(1), 0.1) + h_rect(uv2, vec2(-2, -2), vec2(1), 0.1) +
rect(uv2, vec2(-3.5, -2), vec2(0.5, 0.1)) + rect(uv2, vec2(-3.5, -2), vec2(0.5, 0.1)) +
h_rect(uv2, vec2(-5, 2), vec2(1), 0.1) + h_rect(uv2, vec2(-5, 2), vec2(1), 0.1) +
h_rect(uv2, vec2(-2, 2), vec2(1), 0.1) + h_rect(uv2, vec2(-2, 2), vec2(1), 0.1) +
rect(uv2, vec2(-3.5, 2), vec2(0.5, 0.1)) + rect(uv2, vec2(-3.5, 2), vec2(0.5, 0.1)) +
h_rect(uv2, vec2(2, 0), vec2(1), 0.1) + h_rect(uv2, vec2(2, 0), vec2(1), 0.1) +
h_rect(uv2, vec2(5, 0), vec2(1), 0.1) + h_rect(uv2, vec2(5, 0), vec2(1), 0.1) +
rect(uv2, vec2(3.5, 0), vec2(0.5, 0.1)) + rect(uv2, vec2(3.5, 0), vec2(0.5, 0.1)) +
rect(uv2, vec2(0.55, -2), vec2(1.5, 0.1)) + rect(uv2, vec2(0.55, -2), vec2(1.5, 0.1)) +
rect(uv2, vec2(2, -1.55), vec2(0.1, 0.55)) + rect(uv2, vec2(2, -1.55), vec2(0.1, 0.55)) +
rect(uv2, vec2(0.55, 2), vec2(1.5, 0.1)) + rect(uv2, vec2(0.55, 2), vec2(1.5, 0.1)) +
rect(uv2, vec2(2, 1.55), vec2(0.1, 0.55)) + rect(uv2, vec2(2, 1.55), vec2(0.1, 0.55)) +
rect(uv2, vec2(6.8, 0), vec2(0.75, 0.1)) + rect(uv2, vec2(6.8, 0), vec2(0.75, 0.1)) +
h_circle(uv2, vec2(7.8, 0), 0.3, 0.1) h_circle(uv2, vec2(7.8, 0), 0.3, 0.1);
;
if (iDemo < 1 && iInputFormat1 == YUYV_FOURCC) { if (iDemo < 1 && iInputFormat1 == YUYV_FOURCC) {
f += circle(uv2, vec2(-9, 2), 0.3); f += circle(uv2, vec2(-9, 2), 0.3);
} }
@@ -183,14 +241,14 @@ vec4 debug(vec2 vUV)
// show src/fx // show src/fx
f += write_5(uv3 * 0.75, vec2(-11.6,-1.8), texts[6]); f += write_5(uv3 * 0.75, vec2(-11.6, -1.8), texts[6]);
f += write_5(uv3 * 0.75, vec2(-4.2,-1.8), texts[7]); f += write_5(uv3 * 0.75, vec2(-4.2, -1.8), texts[7]);
f += char_at(uv3 * 0.5, vec2(-11.5, 3.5), 0x41); f += char_at(uv3 * 0.5, vec2(-11.5, 3.5), 0x41);
f += char_at(uv3 * 0.5, vec2(-11.5, -6), 0x42); f += char_at(uv3 * 0.5, vec2(-11.5, -6), 0x42);
if (iDemo < 1 && (iInputFormat1 == YUYV_FOURCC || iInputFormat2 == YUYV_FOURCC)) { if (iDemo < 1 && (iInputFormat1 == YUYV_FOURCC || iInputFormat2 == YUYV_FOURCC)) {
f += write_5(uv3 * 0.75, vec2(-19.7,-1.8), texts[8]); f += write_5(uv3 * 0.75, vec2(-19.7, -1.8), texts[8]);
} }
f += write_5(uv3 * 0.75, vec2(10.9,2), texts[9]); f += write_5(uv3 * 0.75, vec2(10.9, 2), texts[9]);
// show inputs / feedback // show inputs / feedback
float line_a_a = rect(uv2, vec2(-7.5, 2), vec2(1.5, 0.1)); float line_a_a = rect(uv2, vec2(-7.5, 2), vec2(1.5, 0.1));
@@ -236,21 +294,21 @@ vec4 debug(vec2 vUV)
float x = 0; float x = 0;
x = -15; x = -15;
f += write_5(uv3, vec2(x - 4.5,13), texts[1]); f += write_5(uv3, vec2(x - 4.5, 13), texts[1]);
f += write_int(uv3, vec2(x + 1.5,13), int(iTempo), 3); f += write_int(uv3, vec2(x + 1.5, 13), int(iTempo), 3);
v = fract(iBeats); v = fract(iBeats);
f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2); f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2);
f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4)); f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4));
x = 15; x = 15;
if (iAutoRand > 0) { if (iAutoRand > 0) {
f += write_5(uv3, vec2(x - 4.5,13), texts[5]); f += write_5(uv3, vec2(x - 4.5, 13), texts[5]);
f += write_int(uv3, vec2(x - 0.5,13), int(iAutoRandCycle), 5); f += write_int(uv3, vec2(x - 0.5, 13), int(iAutoRandCycle), 5);
v = fract(iBeats / iAutoRandCycle); v = fract(iBeats / iAutoRandCycle);
} else { } else {
f += write_int(uv3, vec2(x - 0.5,13), int(iTime), 5); f += write_int(uv3, vec2(x - 0.5, 13), int(iTime), 5);
v = fract(iTime); v = fract(iTime);
f += write_5(uv3, vec2(x - 4.5,13), texts[2]); f += write_5(uv3, vec2(x - 4.5, 13), texts[2]);
} }
f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2); f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2);
f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4)); f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4));
@@ -258,4 +316,4 @@ vec4 debug(vec2 vUV)
return vec4(f); return vec4(f);
} }
#endif #endif
+60 -54
View File
@@ -24,48 +24,48 @@ float iestep(float x, float y) {
} }
float ease(float x) { float ease(float x) {
return 0.5 - cos(max(min(x, 1.0), 0.0)*PI) * 0.5; return 0.5 - cos(max(min(x, 1.0), 0.0) * PI) * 0.5;
} }
vec2 ease(vec2 x) { vec2 ease(vec2 x) {
return 0.5 - cos(max(min(x, 1.0), 0.0)*PI) * 0.5; return 0.5 - cos(max(min(x, 1.0), 0.0) * PI) * 0.5;
} }
vec3 ease(vec3 x) { vec3 ease(vec3 x) {
return 0.5 - cos(max(min(x, 1.0), 0.0)*PI) * 0.5; return 0.5 - cos(max(min(x, 1.0), 0.0) * PI) * 0.5;
} }
float saw(float x){ float saw(float x) {
return abs(mod(x+1,2)-1); return abs(mod(x + 1, 2) - 1);
} }
vec2 saw(vec2 x){ vec2 saw(vec2 x) {
return abs(mod(x+1,2)-1); return abs(mod(x + 1, 2) - 1);
} }
vec3 saw(vec3 x){ vec3 saw(vec3 x) {
return abs(mod(x+1,2)-1); return abs(mod(x + 1, 2) - 1);
} }
float cmod(float x, float k){ float cmod(float x, float k) {
return mod(x + k * 0.5, k) - k * 0.5; return mod(x + k * 0.5, k) - k * 0.5;
} }
vec2 cmod(vec2 x, float k){ vec2 cmod(vec2 x, float k) {
return mod(x + k * 0.5, k) - k * 0.5; return mod(x + k * 0.5, k) - k * 0.5;
} }
vec3 cmod(vec3 x, float k){ vec3 cmod(vec3 x, float k) {
return mod(x + k * 0.5, k) - k * 0.5; return mod(x + k * 0.5, k) - k * 0.5;
} }
// COLORS // COLORS
vec3 col(float x){ vec3 col(float x) {
return vec3( return vec3(
.5*(sin(x*2.*PI)+1.), .5 * (sin(x * 2. * PI) + 1.),
.5*(sin(x*2.*PI+2.*PI/3.)+1.), .5 * (sin(x * 2. * PI + 2. * PI / 3.) + 1.),
.5*(sin(x*2.*PI-2.*PI/3.)+1.) .5 * (sin(x * 2. * PI - 2. * PI / 3.) + 1.)
); );
} }
@@ -83,8 +83,7 @@ vec3 shift3(vec3 c, float f) {
vec3 mix3(vec3 c1, vec3 c2, vec3 c3, float x) { vec3 mix3(vec3 c1, vec3 c2, vec3 c3, float x) {
return istep(0.5, x) * mix(c1, c2, x * 2) return istep(0.5, x) * mix(c1, c2, x * 2)
+ step(0.5, x) * mix(c2, c3, x * 2 - 1) + step(0.5, x) * mix(c2, c3, x * 2 - 1);
;
} }
vec3 mix4(vec3 c1, vec3 c2, vec3 c3, vec3 c4, float x) { vec3 mix4(vec3 c1, vec3 c2, vec3 c3, vec3 c4, float x) {
@@ -98,8 +97,7 @@ vec3 mix5(vec3 c1, vec3 c2, vec3 c3, vec3 c4, vec3 c5, float x) {
return istep(0.25, x) * mix(c1, c2, x * 4) return istep(0.25, x) * mix(c1, c2, x * 4)
+ step(0.25, x) * istep(0.5, x) * mix(c2, c3, x * 4 - 1) + step(0.25, x) * istep(0.5, x) * mix(c2, c3, x * 4 - 1)
+ step(0.5, x) * istep(0.75, x) * mix(c3, c4, x * 4 - 2) + step(0.5, x) * istep(0.75, x) * mix(c3, c4, x * 4 - 2)
+ step(0.75, x) * mix(c4, c5, x * 4 - 3) + step(0.75, x) * mix(c4, c5, x * 4 - 3);
;
} }
vec3 mix6(vec3 c1, vec3 c2, vec3 c3, vec3 c4, vec3 c5, vec3 c6, float x) { vec3 mix6(vec3 c1, vec3 c2, vec3 c3, vec3 c4, vec3 c5, vec3 c6, float x) {
@@ -107,8 +105,7 @@ vec3 mix6(vec3 c1, vec3 c2, vec3 c3, vec3 c4, vec3 c5, vec3 c6, float x) {
+ step(0.2, x) * istep(0.4, x) * mix(c2, c3, x * 5 - 1) + step(0.2, x) * istep(0.4, x) * mix(c2, c3, x * 5 - 1)
+ step(0.4, x) * istep(0.6, x) * mix(c3, c4, x * 5 - 2) + step(0.4, x) * istep(0.6, x) * mix(c3, c4, x * 5 - 2)
+ step(0.6, x) * istep(0.8, x) * mix(c4, c5, x * 5 - 3) + step(0.6, x) * istep(0.8, x) * mix(c4, c5, x * 5 - 3)
+ step(0.8, x) * mix(c5, c6, x * 5 - 4) + step(0.8, x) * mix(c5, c6, x * 5 - 4);
;
} }
float mean(vec3 v) float mean(vec3 v)
@@ -123,10 +120,10 @@ float mean(vec4 v)
// OTHER // OTHER
mat2 rot(float angle){ mat2 rot(float angle) {
return mat2( return mat2(
cos(angle*2.*PI),-sin(angle*2.*PI), cos(angle * 2. * PI), -sin(angle * 2. * PI),
sin(angle*2.*PI),cos(angle*2.*PI) sin(angle * 2. * PI), cos(angle * 2. * PI)
); );
} }
@@ -141,18 +138,18 @@ vec2 kal(vec2 uv, float n) {
float q = 3.0 / (2.0 * PI); float q = 3.0 / (2.0 * PI);
t = abs(mod(t + PI / (n), 2 * PI / n) - PI / (n)); t = abs(mod(t + PI / (n), 2 * PI / n) - PI / (n));
return length(uv) * vec2( return length(uv) * vec2(
cos(t), cos(t),
sin(t) sin(t)
); );
} }
vec2 kal2(vec2 uv, float n) { vec2 kal2(vec2 uv, float n) {
float t = atan(uv.y, uv.x) + PI * 0.5; float t = atan(uv.y, uv.x) + PI * 0.5;
float t2 = abs(mod(t + PI / n, 2 * PI / n) - PI / n); float t2 = abs(mod(t + PI / n, 2 * PI / n) - PI / n);
return length(uv) * vec2( return length(uv) * vec2(
cos(t2), cos(t2),
sin(t2) sin(t2)
); );
} }
// NOISE // NOISE
@@ -182,23 +179,23 @@ float v_index(vec2 uv) {
return floor(uv.x) + floor(uv.y) * 45; return floor(uv.x) + floor(uv.y) * 45;
} }
vec2 v_pos(float i) { vec2 v_pos(float i, int seed, float time) {
int iTimeId = int(iBeats); int iTimeId = int(time);
float iTimeV = iBeats - iTimeId; float iTimeV = time - iTimeId;
float x0 = rand(i + seed + iTimeId);
float y0 = rand(i + seed + 10 + iTimeId);
float x1 = rand(i + seed + iTimeId + 1);
float y1 = rand(i + seed + 10 + iTimeId + 1);
float x0 = rand(i + 823 + iTimeId);
float y0 = rand(i + 328 + iTimeId);
float x1 = rand(i + 823 + iTimeId + 1);
float y1 = rand(i + 328 + iTimeId + 1);
return vec2( return vec2(
mix(x0, x1, ease(ease(iTimeV))), mix(x0, x1, ease(ease(iTimeV))),
mix(y0, y1, ease(ease(iTimeV))) mix(y0, y1, ease(ease(iTimeV)))
); );
} }
vec4 voronoi(vec2 uv, float dist) { vec4 voronoi(vec2 uv, float dist, int seed, float time) {
vec4 o = vec4(0, 0, 2, 0); vec4 o = vec4(0, 0, 2, 0);
vec4 t = vec4(0, 0, 2, 0); vec4 t = vec4(0, 0, 2, 0);
float d, i; float d, i;
@@ -207,7 +204,7 @@ vec4 voronoi(vec2 uv, float dist) {
for (int dy = -1; dy <= 1; dy++) { for (int dy = -1; dy <= 1; dy++) {
uv2 = vec2(floor(uv.x) + dx, floor(uv.y) + dy); uv2 = vec2(floor(uv.x) + dx, floor(uv.y) + dy);
i = v_index(uv2); i = v_index(uv2);
p = uv2 + v_pos(i) * dist; p = uv2 + v_pos(i, seed, time) * dist;
d = length(p - uv); d = length(p - uv);
if (d < o.z) { if (d < o.z) {
t = o; t = o;
@@ -257,23 +254,23 @@ float line(vec2 uv, vec2 p1, vec2 p2, float thick) {
vec2 p = p2 - p1; vec2 p = p2 - p1;
uv -= p1; uv -= p1;
vec2 k; vec2 k;
if (abs(p.y) > abs(p.x)) { if (abs(p.y) > abs(p.x)) {
k = vec2( k = vec2(
uv.x - p.x * uv.y / p.y, uv.x - p.x * uv.y / p.y,
uv.y / p.y uv.y / p.y
); );
return step(k.x, thick * 0.5) return step(k.x, thick * 0.5)
* step(-k.x, thick * 0.5) * step(-k.x, thick * 0.5)
* step(k.y, 1) * step(k.y, 1)
* (1 - step(k.y, 0)); * (1 - step(k.y, 0));
} else { } else {
k = vec2( k = vec2(
uv.x / p.x, uv.x / p.x,
uv.y - p.y * uv.x / p.x uv.y - p.y * uv.x / p.x
); );
return step(k.y, thick * 0.5) return step(k.y, thick * 0.5)
* step(-k.y, thick * 0.5) * step(-k.y, thick * 0.5)
* step(k.x, 1) * step(k.x, 1)
@@ -281,7 +278,16 @@ float line(vec2 uv, vec2 p1, vec2 p2, float thick) {
} }
} }
const mat2x2 ISOMETRIC_MATRIX = {{0.5, 1}, {0.5, -1}}; const mat2x2 ISOMETRIC_MATRIX = {
{
0.5,
1
},
{
0.5,
-1
}
};
vec2 iso(vec2 p) { vec2 iso(vec2 p) {
return p * ISOMETRIC_MATRIX; return p * ISOMETRIC_MATRIX;
@@ -302,14 +308,14 @@ vec2 iso(vec3 uv) {
vec4 reframe(sampler2D tex, vec2 uv) vec4 reframe(sampler2D tex, vec2 uv)
{ {
uv = uv * vec2(iResolution.y / iResolution.x, 1) + .5; uv = uv * vec2(iResolution.y / iResolution.x, 1) + .5;
uv = saw(uv); uv = saw(uv);
return texture(tex, uv); return texture(tex, uv);
} }
vec4 reframe_b(sampler2D tex, vec2 uv) vec4 reframe_b(sampler2D tex, vec2 uv)
{ {
uv = uv * vec2(iResolution.y / iResolution.x, 1) + .5; uv = uv * vec2(iResolution.y / iResolution.x, 1) + .5;
return texture(tex, uv); return texture(tex, uv);
} }
+14 -14
View File
@@ -60,9 +60,9 @@ vec4 fx_shift(vec2 vUV, sampler2D src0, sampler2D src1, int seed, vec3 b1, vec2
float y_shift = magic(f3, b3, seed + 30); float y_shift = magic(f3, b3, seed + 30);
// logic // logic
vec3 c0 = texture(src0, uv0).xyz; vec3 c0 = texture(src0, uv0).xyz;
vec2 uv2 = uv1; vec2 uv2 = uv1;
uv2 = mix(uv2 * (1 + zoom * 2), uv2 * (zoom), step(0.5, zoom)); uv2 = mix(uv2 * (1 + zoom * 2), uv2 * (zoom), step(0.5, zoom));
uv2 += vec2(x_shift * ratio, y_shift) * 2; uv2 += vec2(x_shift * ratio, y_shift) * 2;
@@ -127,7 +127,7 @@ subroutine(fx_stage_sub) vec4 fx_5(vec2 vUV, sampler2D previous, sampler2D feedb
// logic // logic
vec3 c0 = texture(previous, uv0).xyz; vec3 c0 = texture(previous, uv0).xyz;
vec2 uv2 = uv1; vec2 uv2 = uv1;
float pixel = (1 - pixel_size) * 250 + 25; float pixel = (1 - pixel_size) * 250 + 25;
uv2 = round(uv2 * pixel) / pixel; uv2 = round(uv2 * pixel) / pixel;
@@ -199,9 +199,9 @@ subroutine(fx_stage_sub) vec4 fx_7(vec2 vUV, sampler2D previous, sampler2D feedb
float zoom = magic(f3, b3, seed + 30); float zoom = magic(f3, b3, seed + 30);
// logic // logic
vec3 c0 = texture(previous, uv0).xyz; vec3 c0 = texture(previous, uv0).xyz;
vec2 uv2 = uv1; vec2 uv2 = uv1;
float k1 = lens_v * 0.5; float k1 = lens_v * 0.5;
uv2 *= 1 + zoom * 2; uv2 *= 1 + zoom * 2;
@@ -235,9 +235,9 @@ subroutine(fx_stage_sub) vec4 fx_8(vec2 vUV, sampler2D previous, sampler2D feedb
// logic // logic
vec3 c0 = texture(previous, uv0).xyz; vec3 c0 = texture(previous, uv0).xyz;
vec2 uv2 = uv1; vec2 uv2 = uv1;
uv2 = mix(uv2, kal2(uv2 * rot(0.25), floor(axes * 9 + 1)) * vec2(1, -2) + vec2(0, -0.5), axes_trigger); uv2 = mix(uv2, kal2(uv2 * rot(0.25), floor(axes * 9 + 1)) * vec2(1, -2) + vec2(0, -0.5), axes_trigger);
uv2 *= rot(rotation); uv2 *= rot(rotation);
uv2.x = (saw(uv2.x / ratio + 0.5 + h_scroll * 2) - 0.5) * ratio; uv2.x = (saw(uv2.x / ratio + 0.5 + h_scroll * 2) - 0.5) * ratio;
vec3 c = reframe(previous, uv2).xyz; vec3 c = reframe(previous, uv2).xyz;
@@ -262,12 +262,12 @@ subroutine(fx_stage_sub) vec4 fx_9(vec2 vUV, sampler2D previous, sampler2D feedb
vec2 charset = magic_f(f2, b2, seed + 20); vec2 charset = magic_f(f2, b2, seed + 20);
vec3 charset_ctrl = magic_b(b2, seed + 20); vec3 charset_ctrl = magic_b(b2, seed + 20);
float char_delta = magic(f3, b3, seed + 30); float char_delta = magic(f3, b3, seed + 30);
float t = magic(seed + 40); float t = magic(seed + 40);
// logic // logic
vec3 c0 = texture(previous, uv0).xyz; vec3 c0 = texture(previous, uv0).xyz;
vec2 uv2 = uv1; vec2 uv2 = uv1;
float k1 = 100 * (1 - zoom) + 10; float k1 = 100 * (1 - zoom) + 10;
float inv_k = 1 / k1; float inv_k = 1 / k1;
@@ -306,7 +306,7 @@ subroutine(fx_stage_sub) vec4 fx_10(vec2 vUV, sampler2D previous, sampler2D feed
// logic // logic
vec3 c0 = texture(previous, uv0).xyz; vec3 c0 = texture(previous, uv0).xyz;
vec2 uv2 = uv1; vec2 uv2 = uv1;
uv2 *= 1 + zoom * 2; uv2 *= 1 + zoom * 2;
uv2 = lens(uv2, -lens_v2 * 10, lens_v1 * 10); uv2 = lens(uv2, -lens_v2 * 10, lens_v1 * 10);
@@ -331,7 +331,7 @@ subroutine(fx_stage_sub) vec4 fx_11(vec2 vUV, sampler2D previous, sampler2D feed
float angle = magic(f3, b3, seed + 30); float angle = magic(f3, b3, seed + 30);
// logic // logic
vec3 c0 = texture(previous, uv0).xyz; vec3 c0 = texture(previous, uv0).xyz;
vec2 uv2 = uv1; vec2 uv2 = uv1;
@@ -363,7 +363,7 @@ subroutine(fx_stage_sub) vec4 fx_12(vec2 vUV, sampler2D previous, sampler2D feed
float fb = magic(f3, b3, seed + 30); float fb = magic(f3, b3, seed + 30);
// logic // logic
vec3 c0 = texture(previous, uv0).xyz; vec3 c0 = texture(previous, uv0).xyz;
vec2 uv2 = uv1; vec2 uv2 = uv1;
@@ -452,7 +452,7 @@ subroutine(fx_stage_sub) vec4 fx_12(vec2 vUV, sampler2D previous, sampler2D feed
} else if (rule == 11) { // B4678/S35678 (Anneal) } else if (rule == 11) { // B4678/S35678 (Anneal)
alive = n >= 6 || !alive && n == 4 || alive && (n == 3 || n == 5); alive = n >= 6 || !alive && n == 4 || alive && (n == 3 || n == 5);
} }
vec3 cout = vec3(alive ? 1 : 0); vec3 cout = vec3(alive ? 1 : 0);
return fx_master(c0, cout, seed, m0); return fx_master(c0, cout, seed, m0);
@@ -559,4 +559,4 @@ subroutine(fx_stage_sub) vec4 fx_15(vec2 vUV, sampler2D previous, sampler2D feed
} }
} }
#endif #endif
+1 -1
View File
@@ -74,4 +74,4 @@ float magic_reverse(float i)
return magic_reverse(vec2(0), vec3(0, 0, 1), i); return magic_reverse(vec2(0), vec3(0, 0, 1), i);
} }
#endif #endif
+1 -1
View File
@@ -11,4 +11,4 @@ float rand(vec2 n){
return rand(n.x * 1234 + n.y * 9876); return rand(n.x * 1234 + n.y * 9876);
} }
#endif #endif
+1 -1
View File
@@ -4,4 +4,4 @@
uniform vec2 iResolution; uniform vec2 iResolution;
uniform vec2 iTexResolution; uniform vec2 iTexResolution;
#endif #endif
+1 -1
View File
@@ -26,4 +26,4 @@ const int sentences[SENTENCE_COUNT][20] = {
const int lengths[SENTENCE_COUNT] = { const int lengths[SENTENCE_COUNT] = {
5, 5, 10, 6, 2, 9, 10, 7, 18, 14, 4, 9, 10, 1, 6, 11, 11 5, 5, 10, 6, 2, 9, 10, 7, 18, 14, 4, 9, 10, 1, 6, 11, 11
}; };
#endif #endif
+189 -161
View File
@@ -8,8 +8,8 @@
uniform int iDemo; uniform int iDemo;
uniform sampler2D iTex0; uniform sampler2D iTex0;
uniform sampler2D iTex3; uniform sampler2D iTex5;
uniform sampler2D iTex4; uniform sampler2D iTex6;
subroutine vec4 src_stage_sub(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3); subroutine vec4 src_stage_sub(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3);
@@ -17,7 +17,7 @@ vec4 src_thru(vec2 vUV, sampler2D tex, int seed, vec3 b1, vec2 f1, vec3 b2, vec2
{ {
// start // start
vec2 uv0 = vUV.st; vec2 uv0 = vUV.st;
// controls // controls
@@ -36,21 +36,21 @@ vec4 src_thru(vec2 vUV, sampler2D tex, int seed, vec3 b1, vec2 f1, vec3 b2, vec2
// output // output
return vec4(c, 1.); return vec4(c, 1.);
} }
// SRC 1: feedback + thru // SRC 1: feedback + thru
subroutine(src_stage_sub) vec4 src_1(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3) subroutine ( src_stage_sub ) vec4 src_1(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
{ {
return src_thru(vUV, iTex0, seed, b1, f1, b2, f2, b3, f3); return src_thru(vUV, iTex0, seed, b1, f1, b2, f2, b3, f3);
} }
// SRC 2 : lines // SRC 2 : lines
subroutine(src_stage_sub) vec4 src_2(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3) subroutine ( src_stage_sub ) vec4 src_2(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
{ {
// start // start
vec2 uv0 = vUV.st; vec2 uv0 = vUV.st;
float ratio = iResolution.x / iResolution.y; float ratio = iResolution.x / iResolution.y;
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1); vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
@@ -68,16 +68,16 @@ subroutine(src_stage_sub) vec4 src_2(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3
float k = thickness * 2; float k = thickness * 2;
uv2.y = cmod(uv2.y, k * 2 + 0.1); uv2.y = cmod(uv2.y, k * 2 + 0.1);
float f = istep(k * 0.125 + 0.05, uv2.y) * istep(k * 0.125 + 0.01, -uv2.y); float f = istep(k * 0.125 + 0.05, uv2.y) * istep(k * 0.125 + 0.01, -uv2.y);
return vec4(f); return vec4(f);
} }
// SRC 3 : dots // SRC 3 : dots
subroutine(src_stage_sub) vec4 src_3(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3) subroutine ( src_stage_sub ) vec4 src_3(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
{ {
// start // start
vec2 uv0 = vUV.st; vec2 uv0 = vUV.st;
float ratio = iResolution.x / iResolution.y; float ratio = iResolution.x / iResolution.y;
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1); vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
@@ -97,148 +97,176 @@ subroutine(src_stage_sub) vec4 src_3(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3
float k = zoom * 0.1 + 0.05; float k = zoom * 0.1 + 0.05;
uv2 = cmod(uv2, k * 2); uv2 = cmod(uv2, k * 2);
float f = istep(k / (1 + length(uv1) * 2), length(uv2)); float f = istep(k / (1 + length(uv1) * 2), length(uv2));
return vec4(f); return vec4(f);
} }
// SRC 4 : circuit // // SRC 4 : circuit
subroutine(src_stage_sub) vec4 src_4(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3) // subroutine ( src_stage_sub ) vec4 src_4(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
// {
// // start
// vec2 uv0 = vUV.st;
// float ratio = iResolution.x / iResolution.y;
// vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
// // controls
// float z = 10 + magic(f1, b1, 123) * 20;
// float h = magic(f2, b2, seed + 20) * 0.8 + 0.1;
// float v = magic_reverse(f3, b3, seed + 30) * 0.8 + 0.1;
// // logic
// uv1 *= z;
// uv1 += iBeats;
// float s0 = rand(floor(mod(uv1, 1000))) * 1000;
// float s1 = rand(floor(mod(uv1 + vec2(0, 1), 1000))) * 1000;
// float s2 = rand(floor(mod(uv1 - vec2(1, 0), 1000))) * 1000;
// bool up = rand(s1 + 1) < h;
// bool left = rand(s2 + 2) < v;
// bool down = rand(s0 + 1) < h;
// bool right = rand(s0 + 2) < v;
// bool up_down = up && down;
// bool left_right = left && right;
// uv1 = mod(uv1, 1.0) - 0.5;
// const float t = 0.1;
// float f = 0;
// int c = 0;
// if (up) {
// f += stripe(uv1.x, -t * 0.5, t * 0.5) * step(-t * 0.5, uv1.y);
// c += 1;
// }
// if (down) {
// f += stripe(uv1.x, -t * 0.5, t * 0.5) * istep(t * 0.5, uv1.y);
// c += 1;
// }
// if (left) {
// f += stripe(uv1.y, -t * 0.5, t * 0.5) * istep(t * 0.5, uv1.x);
// c += 1;
// }
// if (right) {
// f += stripe(uv1.y, -t * 0.5, t * 0.5) * step(-t * 0.5, uv1.x);
// c += 1;
// }
// if (c == 1) {
// f += istep(t, length(uv1));
// }
// f = min(f, 1);
// if ((up_down ^^ left_right) && c == 2) {
// if (up_down) {
// uv1.xy = uv1.yx;
// }
// if (rand(s0 + 3) < 0.5) {
// uv1.x = -uv1.x;
// }
// float k = rand(s0 + 4) * 60;
// f -= rect(uv1, vec2(0), vec2(t * 3, t));
// f = max(0, f);
// if (k < 10) { // resistor
// f += line(uv1, vec2(-t * 3.25, -t * 0.5), vec2(-t * 2.5, t * 2), t * 0.75);
// f += line(uv1, vec2(-t * 2.5, t * 2), vec2(-t * 1.5, -t * 2), t * 0.75);
// f += line(uv1, vec2(-t * 1.5, -t * 2), vec2(-t * 0.5, t * 2), t * 0.75);
// f += line(uv1, vec2(-t * 0.5, t * 2), vec2(t * 0.5, -t * 2), t * 0.75);
// f += line(uv1, vec2(t * 0.5, -t * 2), vec2(t * 1.5, t * 2), t * 0.75);
// f += line(uv1, vec2(t * 1.5, t * 2), vec2(t * 2.5, -t * 2), t * 0.75);
// f += line(uv1, vec2(t * 2.5, -t * 2), vec2(t * 3.25, t * 0.5), t * 0.75);
// } else if (k < 20) { // capacitor
// f += rect(uv1, vec2(-t * 2, 0), vec2(t, t * 0.5));
// f += rect(uv1, vec2(t * 2, 0), vec2(t, t * 0.5));
// f += rect(uv1, vec2(t, 0), vec2(t * 0.5, t * 3.5));
// f += rect(uv1, vec2(-t, 0), vec2(t * 0.5, t * 3.5));
// } else if (k < 30) { // diode
// f += line(uv1, vec2(-t * 2, t * 2.5), vec2(t * 2, 0), t);
// f += line(uv1, vec2(-t * 2, -t * 2.5), vec2(t * 2, 0), t);
// f += rect(uv1, vec2(t * 2.5, 0), vec2(t * 0.5, t * 3));
// f += rect(uv1, vec2(-t * 2.5, 0), vec2(t * 0.5, t * 3));
// } else if (k < 40) { // lamp
// f += istep(t * 3.5, length(uv1));
// f -= istep(t * 2.5, length(uv1));
// f += line(uv1, vec2(-t * 2), vec2(t * 2), t);
// f += line(uv1, vec2(-t * 2, t * 2), vec2(t * 2, -t * 2), t);
// } else if (k < 50) { // inductor
// f += istep(t * 2, length(uv1 - vec2(t * 2.5, 0)));
// f += istep(t * 2, length(uv1 - vec2(0, 0)));
// f += istep(t * 2, length(uv1 - vec2(-t * 2.5, 0)));
// f -= 2 * istep(t, length(uv1 - vec2(t * 2.5, 0)));
// f -= 2 * istep(t, length(uv1 - vec2(0, 0)));
// f -= 2 * istep(t, length(uv1 - vec2(-t * 2.5, 0)));
// f *= step(-t * 0.5, uv1.y);
// } else if (k < 60) { // switch
// f += istep(t, length(uv1 - vec2(t * 2.5, 0)));
// f += istep(t, length(uv1 + vec2(t * 2.5, 0)));
// f += line(uv1, vec2(t * 2, 0), vec2(-t * 2.5, t * (k < 55 ? 3 : 1)), t);
// }
// } else if (c == 3) {
// if (left_right) {
// uv1.xy = uv1.yx;
// if (up) {
// uv1.x = -uv1.x;
// }
// } else if (right) {
// uv1.x = -uv1.x;
// }
// float k = rand(s0 + 4) * 20;
// if (k < 10) {
// f -= rect(uv1, vec2(0), vec2(t * 3));
// f = max(0, f);
// f += rect(uv1, vec2(-t * 3, 0), vec2(t * 0.5, t * 3));
// f += line(uv1, vec2(t * 0.25, t * 3.25), vec2(-t * 3, t), t);
// f += line(uv1, vec2(t * 0.25, -t * 3.25), vec2(-t * 3, -t), t);
// }
// }
// return vec4(f);
// }
// SRC 4 : bacteria
subroutine ( src_stage_sub ) vec4 src_4(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
{ {
// start // start
vec2 uv0 = vUV.st; vec2 uv0 = vUV.st;
float ratio = iResolution.x / iResolution.y; float ratio = iResolution.x / iResolution.y;
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1); vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
// controls // controls
float z = 10 + magic(f1, b1, 123) * 20; float zoom = 2 + magic(f1, b1, seed + 10) * 20;
float h = magic(f2, b2, seed + 20) * 0.8 + 0.1; float details = 5 * magic(f2, b2, seed + 20);
float v = magic_reverse(f3, b3, seed + 30) * 0.8 + 0.1; float delta = magic(f3, b3, seed + 30);
// logic // logic
uv1 *= z; uv1 *= zoom;
uv1 += iBeats;
float s0 = rand(floor(mod(uv1, 1000))) * 1000; vec4 data = voronoi(uv1, 1, seed + 40, iBeats * 0.25);
float s1 = rand(floor(mod(uv1 + vec2(0, 1), 1000))) * 1000;
float s2 = rand(floor(mod(uv1 - vec2(1, 0), 1000))) * 1000;
bool up = rand(s1 + 1) < h; float f = ease(data.x) + ease(data.y);
bool left = rand(s2 + 2) < v;
bool down = rand(s0 + 1) < h;
bool right = rand(s0 + 2) < v;
bool up_down = up && down;
bool left_right = left && right;
uv1 = mod(uv1, 1.0) - 0.5; f = saw(f * (1 + data.x * details) - delta * 2.0);
const float t = 0.1;
float f = 0;
int c = 0;
if (up) {
f += stripe(uv1.x, -t * 0.5, t * 0.5) * step(-t * 0.5, uv1.y);
c += 1;
}
if (down) {
f += stripe(uv1.x, -t * 0.5, t * 0.5) * istep(t * 0.5, uv1.y);
c += 1;
}
if (left) {
f += stripe(uv1.y, -t * 0.5, t * 0.5) * istep(t * 0.5, uv1.x);
c += 1;
}
if (right) {
f += stripe(uv1.y, -t * 0.5, t * 0.5) * step(-t * 0.5, uv1.x);
c += 1;
}
if (c == 1) {
f += istep(t, length(uv1));
}
f = min(f, 1);
if ((up_down ^^ left_right) && c == 2) {
if (up_down) {
uv1.xy = uv1.yx;
}
if (rand(s0 + 3) < 0.5) {
uv1.x = -uv1.x;
}
float k = rand(s0 + 4) * 60;
f -= rect(uv1, vec2(0), vec2(t * 3, t));
f = max(0, f);
if (k < 10) { // resistor
f += line(uv1, vec2(-t * 3.25, -t * 0.5), vec2(-t * 2.5, t * 2), t * 0.75);
f += line(uv1, vec2(-t * 2.5, t * 2), vec2(-t * 1.5, -t * 2), t * 0.75);
f += line(uv1, vec2(-t * 1.5, -t * 2), vec2(-t * 0.5, t * 2), t * 0.75);
f += line(uv1, vec2(-t * 0.5, t * 2), vec2(t * 0.5, -t * 2), t * 0.75);
f += line(uv1, vec2(t * 0.5, -t * 2), vec2(t * 1.5, t * 2), t * 0.75);
f += line(uv1, vec2(t * 1.5, t * 2), vec2(t * 2.5, -t * 2), t * 0.75);
f += line(uv1, vec2(t * 2.5, -t * 2), vec2(t * 3.25, t * 0.5), t * 0.75);
} else if (k < 20) { // capacitor
f += rect(uv1, vec2(-t * 2, 0), vec2(t, t * 0.5));
f += rect(uv1, vec2(t * 2, 0), vec2(t, t * 0.5));
f += rect(uv1, vec2(t, 0), vec2(t * 0.5, t * 3.5));
f += rect(uv1, vec2(-t, 0), vec2(t * 0.5, t * 3.5));
} else if (k < 30) { // diode
f += line(uv1, vec2(-t * 2, t * 2.5), vec2(t * 2, 0), t);
f += line(uv1, vec2(-t * 2, -t * 2.5), vec2(t * 2, 0), t);
f += rect(uv1, vec2(t * 2.5, 0), vec2(t * 0.5, t * 3));
f += rect(uv1, vec2(-t * 2.5, 0), vec2(t * 0.5, t * 3));
} else if (k < 40) { // lamp
f += istep(t * 3.5, length(uv1));
f -= istep(t * 2.5, length(uv1));
f += line(uv1, vec2(-t * 2), vec2(t * 2), t);
f += line(uv1, vec2(-t * 2, t * 2), vec2(t * 2, -t * 2), t);
} else if (k < 50) { // inductor
f += istep(t * 2, length(uv1 - vec2(t * 2.5,0)));
f += istep(t * 2, length(uv1 - vec2(0,0)));
f += istep(t * 2, length(uv1 - vec2(-t * 2.5,0)));
f -= 2 * istep(t, length(uv1 - vec2(t * 2.5,0)));
f -= 2 * istep(t, length(uv1 - vec2(0,0)));
f -= 2 * istep(t, length(uv1 - vec2(-t * 2.5,0)));
f *= step(-t * 0.5, uv1.y);
} else if (k < 60) { // switch
f += istep(t, length(uv1 - vec2(t * 2.5, 0)));
f += istep(t, length(uv1 + vec2(t * 2.5, 0)));
f += line(uv1, vec2(t * 2, 0), vec2(-t * 2.5, t * (k < 55 ? 3 : 1)), t);
}
} else if (c == 3) {
if (left_right) {
uv1.xy = uv1.yx;
if (up) {
uv1.x = -uv1.x;
}
} else if (right) {
uv1.x = -uv1.x;
}
float k = rand(s0 + 4) * 20;
if (k < 10) {
f -= rect(uv1, vec2(0), vec2(t * 3));
f = max(0, f);
f += rect(uv1, vec2(-t * 3, 0), vec2(t * 0.5, t * 3));
f += line(uv1, vec2(t * 0.25, t * 3.25), vec2(-t * 3, t), t);
f += line(uv1, vec2(t * 0.25, -t * 3.25), vec2(-t * 3, -t), t);
}
}
return vec4(f); return vec4(f);
} }
// SRC 5 : noise // SRC 5 : noise
subroutine(src_stage_sub) vec4 src_5(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3) subroutine ( src_stage_sub ) vec4 src_5(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
{ {
// start // start
vec2 uv0 = vUV.st; vec2 uv0 = vUV.st;
float ratio = iResolution.x / iResolution.y; float ratio = iResolution.x / iResolution.y;
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1); vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
@@ -254,33 +282,33 @@ subroutine(src_stage_sub) vec4 src_5(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3
vec2 uv2 = uv1; vec2 uv2 = uv1;
uv2 *= zoom * 20 + 3; uv2 *= zoom * 20 + 3;
uv2.x += iBeats; uv2.x += iBeats;
vec4 data = voronoi(uv2, voronoi_distort); vec4 data = voronoi(uv2, voronoi_distort, seed + 50, iBeats);
float f = data.x / (data.x + data.y); float f = data.x / (data.x + data.y);
f = sin(f * PI * (details * 20)) * 0.5 + 1; f = sin(f * PI * (details * 20)) * 0.5 + 1;
int nf = int(noise_factor * 6); int nf = int(noise_factor * 6);
f *= mix(1, noise_f(uv2, nf - 1), step(0.0, float(nf))); f *= mix(1, noise_f(uv2, nf - 1), step(0.0, float(nf)));
return vec4(f); return vec4(f);
} }
// SRC 6 : video in 1 + thru // SRC 6 : video in 1 + thru
subroutine(src_stage_sub) vec4 src_6(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3) subroutine ( src_stage_sub ) vec4 src_6(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
{ {
if (iDemo > 0) { if (iDemo > 0) {
return src_2(vUV, seed, b1, f1, b2, f2, b3, f3); return src_2(vUV, seed, b1, f1, b2, f2, b3, f3);
} }
return src_thru(vUV, iTex3, seed, b1, f1, b2, f2, b3, f3); return src_thru(vUV, iTex5, seed, b1, f1, b2, f2, b3, f3);
} }
#include inc_cp437.glsl #include inc_cp437.glsl
// SRC 7 : cp437 // SRC 7 : cp437
subroutine(src_stage_sub) vec4 src_7(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3) subroutine ( src_stage_sub ) vec4 src_7(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
{ {
// start // start
vec2 uv0 = vUV.st; vec2 uv0 = vUV.st;
float ratio = iResolution.x / iResolution.y; float ratio = iResolution.x / iResolution.y;
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1); vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
@@ -304,7 +332,7 @@ subroutine(src_stage_sub) vec4 src_7(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3
int code = ((charset_ctrl.y < 1 || (uv2i.x % 2 ^ uv2i.y % 2) > 0) ? 1 : 0) * (start_char + int((rand(uv2i) + char_delta) * char_span) % char_span); int code = ((charset_ctrl.y < 1 || (uv2i.x % 2 ^ uv2i.y % 2) > 0) ? 1 : 0) * (start_char + int((rand(uv2i) + char_delta) * char_span) % char_span);
uv2 = mod(uv2, 1); uv2 = mod(uv2, 1);
float f = char(uv2, code) ? 1 : 0; float f = char(uv2, code) ? 1 : 0;
return vec4(f); return vec4(f);
} }
@@ -312,11 +340,11 @@ subroutine(src_stage_sub) vec4 src_7(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3
#include inc_sentences.glsl #include inc_sentences.glsl
subroutine(src_stage_sub) vec4 src_8(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3) subroutine ( src_stage_sub ) vec4 src_8(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
{ {
// start // start
vec2 uv0 = vUV.st; vec2 uv0 = vUV.st;
float ratio = iResolution.x / iResolution.y; float ratio = iResolution.x / iResolution.y;
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1); vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
@@ -336,16 +364,16 @@ subroutine(src_stage_sub) vec4 src_8(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3
uv2.x += floor(uv2.y) * (h_delta - 0.5) * 2; uv2.x += floor(uv2.y) * (h_delta - 0.5) * 2;
uv2.y = mix(uv2.y, mod(uv2.y, 1), h_delta_b.x); uv2.y = mix(uv2.y, mod(uv2.y, 1), h_delta_b.x);
float f = write_20(uv2, vec2(-float(lengths[s]) * 0.5, 0), sentences[s]); float f = write_20(uv2, vec2(-float(lengths[s]) * 0.5, 0), sentences[s]);
return vec4(f); return vec4(f);
} }
// SRC 9 : sentences repeat // SRC 9 : sentences repeat
subroutine(src_stage_sub) vec4 src_9(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3) subroutine ( src_stage_sub ) vec4 src_9(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
{ {
// start // start
vec2 uv0 = vUV.st; vec2 uv0 = vUV.st;
float ratio = iResolution.x / iResolution.y; float ratio = iResolution.x / iResolution.y;
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1); vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
@@ -376,11 +404,11 @@ subroutine(src_stage_sub) vec4 src_9(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3
} }
// SRC 10 : isometric grid // SRC 10 : isometric grid
subroutine(src_stage_sub) vec4 src_10(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3) subroutine ( src_stage_sub ) vec4 src_10(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
{ {
// start // start
vec2 uv0 = vUV.st; vec2 uv0 = vUV.st;
float ratio = iResolution.x / iResolution.y; float ratio = iResolution.x / iResolution.y;
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1); vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
@@ -408,7 +436,7 @@ subroutine(src_stage_sub) vec4 src_10(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3
vec2 u2 = mod(floor(uv3 + vec2(0, 1)), umax); vec2 u2 = mod(floor(uv3 + vec2(0, 1)), umax);
vec2 u3 = mod(floor(uv3 + vec2(-1, 0)), umax); vec2 u3 = mod(floor(uv3 + vec2(-1, 0)), umax);
vec2 u4 = mod(floor(uv3 + vec2(0, -1)), umax); vec2 u4 = mod(floor(uv3 + vec2(0, -1)), umax);
float e0 = (rand(floor(u0)) * 2 - 1) * max_elevation; float e0 = (rand(floor(u0)) * 2 - 1) * max_elevation;
float e1 = (rand(floor(u1)) * 2 - 1) * max_elevation; float e1 = (rand(floor(u1)) * 2 - 1) * max_elevation;
float e2 = (rand(floor(u2)) * 2 - 1) * max_elevation; float e2 = (rand(floor(u2)) * 2 - 1) * max_elevation;
@@ -420,29 +448,29 @@ subroutine(src_stage_sub) vec4 src_10(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3
float f = 0; float f = 0;
f = line(uv3, vec2(0, 0) - iso_z(e0), vec2(1, 0) - iso_z(e1), thick) f = line(uv3, vec2(0, 0) - iso_z(e0), vec2(1, 0) - iso_z(e1), thick)
+ line(uv3, vec2(0, 0) - iso_z(e0), vec2(0, 1) - iso_z(e2), thick) + line(uv3, vec2(0, 0) - iso_z(e0), vec2(0, 1) - iso_z(e2), thick)
+ line(uv3, vec2(0, 0) - iso_z(e0), vec2(-1, 0) - iso_z(e3), thick) + line(uv3, vec2(0, 0) - iso_z(e0), vec2(-1, 0) - iso_z(e3), thick)
+ line(uv3, vec2(0, 0) - iso_z(e0), vec2(0, -1) - iso_z(e4), thick); + line(uv3, vec2(0, 0) - iso_z(e0), vec2(0, -1) - iso_z(e4), thick);
return vec4(f); return vec4(f);
} }
// SRC 11 : video in 2 + thru // SRC 11 : video in 2 + thru
subroutine(src_stage_sub) vec4 src_11(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3) subroutine ( src_stage_sub ) vec4 src_11(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
{ {
if (iDemo > 0) { if (iDemo > 0) {
return src_3(vUV, seed, b1, f1, b2, f2, b3, f3); return src_3(vUV, seed, b1, f1, b2, f2, b3, f3);
} }
return src_thru(vUV, iTex4, seed, b1, f1, b2, f2, b3, f3); return src_thru(vUV, iTex6, seed, b1, f1, b2, f2, b3, f3);
} }
// SRC 12 : Scales // SRC 12 : Scales
subroutine(src_stage_sub) vec4 src_12(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3) subroutine ( src_stage_sub ) vec4 src_12(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
{ {
// start // start
vec2 uv0 = vUV.st; vec2 uv0 = vUV.st;
float ratio = iResolution.x / iResolution.y; float ratio = iResolution.x / iResolution.y;
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1); vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
@@ -481,11 +509,11 @@ subroutine(src_stage_sub) vec4 src_12(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3
} }
// SRC 13 : Credenza // SRC 13 : Credenza
subroutine(src_stage_sub) vec4 src_13(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3) subroutine ( src_stage_sub ) vec4 src_13(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
{ {
// start // start
vec2 uv0 = vUV.st; vec2 uv0 = vUV.st;
float ratio = iResolution.x / iResolution.y; float ratio = iResolution.x / iResolution.y;
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1); vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
@@ -500,7 +528,7 @@ subroutine(src_stage_sub) vec4 src_13(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3
vec2 uv2 = uv1; vec2 uv2 = uv1;
uv2 *= zoom; uv2 *= zoom;
uv2 = mod(uv2, 2); uv2 = mod(uv2, 2);
uv2 = abs(uv2 - 1); uv2 = abs(uv2 - 1);
@@ -508,16 +536,16 @@ subroutine(src_stage_sub) vec4 src_13(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3
float f = istep(1, length(uv2)) * istep(1, length(1 - uv2)); float f = istep(1, length(uv2)) * istep(1, length(1 - uv2));
f *= istep(0.5, saw((length(uv2) + shape + 0.5) * repeat)) * istep(0.5, saw((length(1 - uv2) + shape + 0.5) * repeat)); f *= istep(0.5, saw((length(uv2) + shape + 0.5) * repeat)) * istep(0.5, saw((length(1 - uv2) + shape + 0.5) * repeat));
return vec4(f); return vec4(f);
} }
// SRC 14 : Cursor // SRC 14 : Cursor
subroutine(src_stage_sub) vec4 src_14(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3) subroutine ( src_stage_sub ) vec4 src_14(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
{ {
// start // start
vec2 uv0 = vUV.st; vec2 uv0 = vUV.st;
float ratio = iResolution.x / iResolution.y; float ratio = iResolution.x / iResolution.y;
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1); vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
@@ -551,15 +579,15 @@ subroutine(src_stage_sub) vec4 src_14(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3
uv2.y += 0.1; uv2.y += 0.1;
f -= istep(0, (uv2.x + uv2.y * 3) * (uv2.x - uv2.y * 3)) * istep(0, uv2.y); f -= istep(0, (uv2.x + uv2.y * 3) * (uv2.x - uv2.y * 3)) * istep(0, uv2.y);
f += rect(uv2, vec2(0, -0.04), vec2(0.01, 0.04)); f += rect(uv2, vec2(0, -0.04), vec2(0.01, 0.04));
return vec4(f); return vec4(f);
} }
// SRC 15 : Random // SRC 15 : Random
subroutine(src_stage_sub) vec4 src_15(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3) subroutine ( src_stage_sub ) vec4 src_15(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
{ {
int src = int(randTime(seed + 100) * 14); int src = int(randTime(seed + 100) * 14);
@@ -594,4 +622,4 @@ subroutine(src_stage_sub) vec4 src_15(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3
} }
} }
#endif #endif
+1 -1
View File
@@ -1,4 +1,4 @@
#ifndef INC_TEMPLATE #ifndef INC_TEMPLATE
#define INC_TEMPLATE #define INC_TEMPLATE
#endif #endif
+1 -1
View File
@@ -50,4 +50,4 @@ float cosTime(float k)
return cos(modTime(k, 0.5) * 2 * PI); return cos(modTime(k, 0.5) * 2 * PI);
} }
#endif #endif
+2 -2
View File
@@ -7,7 +7,7 @@ const mat3x3 yuyv_to_rgb = {{1,1,1},{0,-0.39465,2.03211},{1.13983,-0.5806,0}};
vec4 yuyvTex(sampler2D tex, vec2 vUV, int base_width) { vec4 yuyvTex(sampler2D tex, vec2 vUV, int base_width) {
float w = base_width - 1; float w = base_width - 1;
int x = int(vUV.x * w); int x = int(vUV.x * w);
int xU = x - x % 2; int xU = x - x % 2;
@@ -25,4 +25,4 @@ vec4 yuyvTex(sampler2D tex, vec2 vUV, int base_width) {
return vec4(yuyv_to_rgb * yuv, 1.0); return vec4(yuyv_to_rgb * yuv, 1.0);
} }
#endif #endif
Binary file not shown.
+40 -6
View File
@@ -1,11 +1,11 @@
/** /**
* Loader generated by glad 2.0.8 on Sun Sep 21 11:51:45 2025 * Loader generated by glad 2.0.8 on Wed May 13 21:51:29 2026
* *
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
* *
* Generator: C/C++ * Generator: C/C++
* Specification: egl * Specification: egl
* Extensions: 10 * Extensions: 11
* *
* APIs: * APIs:
* - egl=1.5 * - egl=1.5
@@ -19,10 +19,10 @@
* - ON_DEMAND = False * - ON_DEMAND = False
* *
* Commandline: * Commandline:
* --api='egl=1.5' --extensions='EGL_EXT_image_dma_buf_import,EGL_EXT_image_dma_buf_import_modifiers,EGL_KHR_gl_texture_2D_image,EGL_KHR_image,EGL_KHR_image_base,EGL_KHR_platform_android,EGL_KHR_platform_gbm,EGL_KHR_platform_wayland,EGL_KHR_platform_x11,EGL_MESA_drm_image' c --header-only --loader * --api='egl=1.5' --extensions='EGL_EXT_image_dma_buf_import,EGL_EXT_image_dma_buf_import_modifiers,EGL_KHR_debug,EGL_KHR_gl_texture_2D_image,EGL_KHR_image,EGL_KHR_image_base,EGL_KHR_platform_android,EGL_KHR_platform_gbm,EGL_KHR_platform_wayland,EGL_KHR_platform_x11,EGL_MESA_drm_image' c --header-only --loader
* *
* Online: * Online:
* http://glad.sh/#api=egl%3D1.5&extensions=EGL_EXT_image_dma_buf_import%2CEGL_EXT_image_dma_buf_import_modifiers%2CEGL_KHR_gl_texture_2D_image%2CEGL_KHR_image%2CEGL_KHR_image_base%2CEGL_KHR_platform_android%2CEGL_KHR_platform_gbm%2CEGL_KHR_platform_wayland%2CEGL_KHR_platform_x11%2CEGL_MESA_drm_image&generator=c&options=HEADER_ONLY%2CLOADER * http://glad.sh/#api=egl%3D1.5&extensions=EGL_EXT_image_dma_buf_import%2CEGL_EXT_image_dma_buf_import_modifiers%2CEGL_KHR_debug%2CEGL_KHR_gl_texture_2D_image%2CEGL_KHR_image%2CEGL_KHR_image_base%2CEGL_KHR_platform_android%2CEGL_KHR_platform_gbm%2CEGL_KHR_platform_wayland%2CEGL_KHR_platform_x11%2CEGL_MESA_drm_image&generator=c&options=HEADER_ONLY%2CLOADER
* *
*/ */
@@ -201,6 +201,11 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
#define EGL_CORE_NATIVE_ENGINE 0x305B #define EGL_CORE_NATIVE_ENGINE 0x305B
#define EGL_DEBUG_CALLBACK_KHR 0x33B8
#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9
#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA
#define EGL_DEBUG_MSG_INFO_KHR 0x33BC
#define EGL_DEBUG_MSG_WARN_KHR 0x33BB
#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) #define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0)
#define EGL_DEPTH_SIZE 0x3025 #define EGL_DEPTH_SIZE 0x3025
#define EGL_DISPLAY_SCALING 10000 #define EGL_DISPLAY_SCALING 10000
@@ -295,6 +300,13 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) #define EGL_NO_SURFACE EGL_CAST(EGLSurface,0)
#define EGL_NO_SYNC EGL_CAST(EGLSync,0) #define EGL_NO_SYNC EGL_CAST(EGLSync,0)
#define EGL_NO_TEXTURE 0x305C #define EGL_NO_TEXTURE 0x305C
#define EGL_OBJECT_CONTEXT_KHR 0x33B2
#define EGL_OBJECT_DISPLAY_KHR 0x33B1
#define EGL_OBJECT_IMAGE_KHR 0x33B4
#define EGL_OBJECT_STREAM_KHR 0x33B6
#define EGL_OBJECT_SURFACE_KHR 0x33B3
#define EGL_OBJECT_SYNC_KHR 0x33B5
#define EGL_OBJECT_THREAD_KHR 0x33B0
#define EGL_OPENGL_API 0x30A2 #define EGL_OPENGL_API 0x30A2
#define EGL_OPENGL_BIT 0x0008 #define EGL_OPENGL_BIT 0x0008
#define EGL_OPENGL_ES2_BIT 0x0004 #define EGL_OPENGL_ES2_BIT 0x0004
@@ -934,6 +946,8 @@ GLAD_API_CALL int GLAD_EGL_VERSION_1_5;
GLAD_API_CALL int GLAD_EGL_EXT_image_dma_buf_import; GLAD_API_CALL int GLAD_EGL_EXT_image_dma_buf_import;
#define EGL_EXT_image_dma_buf_import_modifiers 1 #define EGL_EXT_image_dma_buf_import_modifiers 1
GLAD_API_CALL int GLAD_EGL_EXT_image_dma_buf_import_modifiers; GLAD_API_CALL int GLAD_EGL_EXT_image_dma_buf_import_modifiers;
#define EGL_KHR_debug 1
GLAD_API_CALL int GLAD_EGL_KHR_debug;
#define EGL_KHR_gl_texture_2D_image 1 #define EGL_KHR_gl_texture_2D_image 1
GLAD_API_CALL int GLAD_EGL_KHR_gl_texture_2D_image; GLAD_API_CALL int GLAD_EGL_KHR_gl_texture_2D_image;
#define EGL_KHR_image 1 #define EGL_KHR_image 1
@@ -968,6 +982,7 @@ typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)(EGLDisp
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list); typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list);
typedef EGLSync (GLAD_API_PTR *PFNEGLCREATESYNCPROC)(EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list); typedef EGLSync (GLAD_API_PTR *PFNEGLCREATESYNCPROC)(EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list); typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list);
typedef EGLint (GLAD_API_PTR *PFNEGLDEBUGMESSAGECONTROLKHRPROC)(EGLDEBUGPROCKHR callback, const EGLAttrib * attrib_list);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx); typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYIMAGEPROC)(EGLDisplay dpy, EGLImage image); typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYIMAGEPROC)(EGLDisplay dpy, EGLImage image);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYIMAGEKHRPROC)(EGLDisplay dpy, EGLImageKHR image); typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYIMAGEKHRPROC)(EGLDisplay dpy, EGLImageKHR image);
@@ -985,9 +1000,11 @@ typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETPLATFORMDISPLAYPROC)(EGLenum platform
typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char * procname); typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char * procname);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETSYNCATTRIBPROC)(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value); typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETSYNCATTRIBPROC)(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLINITIALIZEPROC)(EGLDisplay dpy, EGLint * major, EGLint * minor); typedef EGLBoolean (GLAD_API_PTR *PFNEGLINITIALIZEPROC)(EGLDisplay dpy, EGLint * major, EGLint * minor);
typedef EGLint (GLAD_API_PTR *PFNEGLLABELOBJECTKHRPROC)(EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLMAKECURRENTPROC)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); typedef EGLBoolean (GLAD_API_PTR *PFNEGLMAKECURRENTPROC)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
typedef EGLenum (GLAD_API_PTR *PFNEGLQUERYAPIPROC)(void); typedef EGLenum (GLAD_API_PTR *PFNEGLQUERYAPIPROC)(void);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value); typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDEBUGKHRPROC)(EGLint attribute, EGLAttrib * value);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDMABUFFORMATSEXTPROC)(EGLDisplay dpy, EGLint max_formats, EGLint * formats, EGLint * num_formats); typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDMABUFFORMATSEXTPROC)(EGLDisplay dpy, EGLint max_formats, EGLint * formats, EGLint * num_formats);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDMABUFMODIFIERSEXTPROC)(EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR * modifiers, EGLBoolean * external_only, EGLint * num_modifiers); typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDMABUFMODIFIERSEXTPROC)(EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR * modifiers, EGLBoolean * external_only, EGLint * num_modifiers);
typedef const char * (GLAD_API_PTR *PFNEGLQUERYSTRINGPROC)(EGLDisplay dpy, EGLint name); typedef const char * (GLAD_API_PTR *PFNEGLQUERYSTRINGPROC)(EGLDisplay dpy, EGLint name);
@@ -1035,6 +1052,8 @@ GLAD_API_CALL PFNEGLCREATESYNCPROC glad_eglCreateSync;
#define eglCreateSync glad_eglCreateSync #define eglCreateSync glad_eglCreateSync
GLAD_API_CALL PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface; GLAD_API_CALL PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface;
#define eglCreateWindowSurface glad_eglCreateWindowSurface #define eglCreateWindowSurface glad_eglCreateWindowSurface
GLAD_API_CALL PFNEGLDEBUGMESSAGECONTROLKHRPROC glad_eglDebugMessageControlKHR;
#define eglDebugMessageControlKHR glad_eglDebugMessageControlKHR
GLAD_API_CALL PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext; GLAD_API_CALL PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext;
#define eglDestroyContext glad_eglDestroyContext #define eglDestroyContext glad_eglDestroyContext
GLAD_API_CALL PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage; GLAD_API_CALL PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage;
@@ -1069,12 +1088,16 @@ GLAD_API_CALL PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib;
#define eglGetSyncAttrib glad_eglGetSyncAttrib #define eglGetSyncAttrib glad_eglGetSyncAttrib
GLAD_API_CALL PFNEGLINITIALIZEPROC glad_eglInitialize; GLAD_API_CALL PFNEGLINITIALIZEPROC glad_eglInitialize;
#define eglInitialize glad_eglInitialize #define eglInitialize glad_eglInitialize
GLAD_API_CALL PFNEGLLABELOBJECTKHRPROC glad_eglLabelObjectKHR;
#define eglLabelObjectKHR glad_eglLabelObjectKHR
GLAD_API_CALL PFNEGLMAKECURRENTPROC glad_eglMakeCurrent; GLAD_API_CALL PFNEGLMAKECURRENTPROC glad_eglMakeCurrent;
#define eglMakeCurrent glad_eglMakeCurrent #define eglMakeCurrent glad_eglMakeCurrent
GLAD_API_CALL PFNEGLQUERYAPIPROC glad_eglQueryAPI; GLAD_API_CALL PFNEGLQUERYAPIPROC glad_eglQueryAPI;
#define eglQueryAPI glad_eglQueryAPI #define eglQueryAPI glad_eglQueryAPI
GLAD_API_CALL PFNEGLQUERYCONTEXTPROC glad_eglQueryContext; GLAD_API_CALL PFNEGLQUERYCONTEXTPROC glad_eglQueryContext;
#define eglQueryContext glad_eglQueryContext #define eglQueryContext glad_eglQueryContext
GLAD_API_CALL PFNEGLQUERYDEBUGKHRPROC glad_eglQueryDebugKHR;
#define eglQueryDebugKHR glad_eglQueryDebugKHR
GLAD_API_CALL PFNEGLQUERYDMABUFFORMATSEXTPROC glad_eglQueryDmaBufFormatsEXT; GLAD_API_CALL PFNEGLQUERYDMABUFFORMATSEXTPROC glad_eglQueryDmaBufFormatsEXT;
#define eglQueryDmaBufFormatsEXT glad_eglQueryDmaBufFormatsEXT #define eglQueryDmaBufFormatsEXT glad_eglQueryDmaBufFormatsEXT
GLAD_API_CALL PFNEGLQUERYDMABUFMODIFIERSEXTPROC glad_eglQueryDmaBufModifiersEXT; GLAD_API_CALL PFNEGLQUERYDMABUFMODIFIERSEXTPROC glad_eglQueryDmaBufModifiersEXT;
@@ -1157,6 +1180,7 @@ int GLAD_EGL_VERSION_1_4 = 0;
int GLAD_EGL_VERSION_1_5 = 0; int GLAD_EGL_VERSION_1_5 = 0;
int GLAD_EGL_EXT_image_dma_buf_import = 0; int GLAD_EGL_EXT_image_dma_buf_import = 0;
int GLAD_EGL_EXT_image_dma_buf_import_modifiers = 0; int GLAD_EGL_EXT_image_dma_buf_import_modifiers = 0;
int GLAD_EGL_KHR_debug = 0;
int GLAD_EGL_KHR_gl_texture_2D_image = 0; int GLAD_EGL_KHR_gl_texture_2D_image = 0;
int GLAD_EGL_KHR_image = 0; int GLAD_EGL_KHR_image = 0;
int GLAD_EGL_KHR_image_base = 0; int GLAD_EGL_KHR_image_base = 0;
@@ -1184,6 +1208,7 @@ PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC glad_eglCreatePlatformPixmapSurface = NULL
PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface = NULL; PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface = NULL;
PFNEGLCREATESYNCPROC glad_eglCreateSync = NULL; PFNEGLCREATESYNCPROC glad_eglCreateSync = NULL;
PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface = NULL; PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface = NULL;
PFNEGLDEBUGMESSAGECONTROLKHRPROC glad_eglDebugMessageControlKHR = NULL;
PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext = NULL; PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext = NULL;
PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage = NULL; PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage = NULL;
PFNEGLDESTROYIMAGEKHRPROC glad_eglDestroyImageKHR = NULL; PFNEGLDESTROYIMAGEKHRPROC glad_eglDestroyImageKHR = NULL;
@@ -1201,9 +1226,11 @@ PFNEGLGETPLATFORMDISPLAYPROC glad_eglGetPlatformDisplay = NULL;
PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress = NULL; PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress = NULL;
PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib = NULL; PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib = NULL;
PFNEGLINITIALIZEPROC glad_eglInitialize = NULL; PFNEGLINITIALIZEPROC glad_eglInitialize = NULL;
PFNEGLLABELOBJECTKHRPROC glad_eglLabelObjectKHR = NULL;
PFNEGLMAKECURRENTPROC glad_eglMakeCurrent = NULL; PFNEGLMAKECURRENTPROC glad_eglMakeCurrent = NULL;
PFNEGLQUERYAPIPROC glad_eglQueryAPI = NULL; PFNEGLQUERYAPIPROC glad_eglQueryAPI = NULL;
PFNEGLQUERYCONTEXTPROC glad_eglQueryContext = NULL; PFNEGLQUERYCONTEXTPROC glad_eglQueryContext = NULL;
PFNEGLQUERYDEBUGKHRPROC glad_eglQueryDebugKHR = NULL;
PFNEGLQUERYDMABUFFORMATSEXTPROC glad_eglQueryDmaBufFormatsEXT = NULL; PFNEGLQUERYDMABUFFORMATSEXTPROC glad_eglQueryDmaBufFormatsEXT = NULL;
PFNEGLQUERYDMABUFMODIFIERSEXTPROC glad_eglQueryDmaBufModifiersEXT = NULL; PFNEGLQUERYDMABUFMODIFIERSEXTPROC glad_eglQueryDmaBufModifiersEXT = NULL;
PFNEGLQUERYSTRINGPROC glad_eglQueryString = NULL; PFNEGLQUERYSTRINGPROC glad_eglQueryString = NULL;
@@ -1284,6 +1311,12 @@ static void glad_egl_load_EGL_EXT_image_dma_buf_import_modifiers( GLADuserptrloa
glad_eglQueryDmaBufFormatsEXT = (PFNEGLQUERYDMABUFFORMATSEXTPROC) load(userptr, "eglQueryDmaBufFormatsEXT"); glad_eglQueryDmaBufFormatsEXT = (PFNEGLQUERYDMABUFFORMATSEXTPROC) load(userptr, "eglQueryDmaBufFormatsEXT");
glad_eglQueryDmaBufModifiersEXT = (PFNEGLQUERYDMABUFMODIFIERSEXTPROC) load(userptr, "eglQueryDmaBufModifiersEXT"); glad_eglQueryDmaBufModifiersEXT = (PFNEGLQUERYDMABUFMODIFIERSEXTPROC) load(userptr, "eglQueryDmaBufModifiersEXT");
} }
static void glad_egl_load_EGL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_KHR_debug) return;
glad_eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC) load(userptr, "eglDebugMessageControlKHR");
glad_eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC) load(userptr, "eglLabelObjectKHR");
glad_eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC) load(userptr, "eglQueryDebugKHR");
}
static void glad_egl_load_EGL_KHR_image( GLADuserptrloadfunc load, void* userptr) { static void glad_egl_load_EGL_KHR_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_KHR_image) return; if(!GLAD_EGL_KHR_image) return;
glad_eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC) load(userptr, "eglCreateImageKHR"); glad_eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC) load(userptr, "eglCreateImageKHR");
@@ -1338,6 +1371,7 @@ static int glad_egl_find_extensions_egl(EGLDisplay display) {
GLAD_EGL_EXT_image_dma_buf_import = glad_egl_has_extension(extensions, "EGL_EXT_image_dma_buf_import"); GLAD_EGL_EXT_image_dma_buf_import = glad_egl_has_extension(extensions, "EGL_EXT_image_dma_buf_import");
GLAD_EGL_EXT_image_dma_buf_import_modifiers = glad_egl_has_extension(extensions, "EGL_EXT_image_dma_buf_import_modifiers"); GLAD_EGL_EXT_image_dma_buf_import_modifiers = glad_egl_has_extension(extensions, "EGL_EXT_image_dma_buf_import_modifiers");
GLAD_EGL_KHR_debug = glad_egl_has_extension(extensions, "EGL_KHR_debug");
GLAD_EGL_KHR_gl_texture_2D_image = glad_egl_has_extension(extensions, "EGL_KHR_gl_texture_2D_image"); GLAD_EGL_KHR_gl_texture_2D_image = glad_egl_has_extension(extensions, "EGL_KHR_gl_texture_2D_image");
GLAD_EGL_KHR_image = glad_egl_has_extension(extensions, "EGL_KHR_image"); GLAD_EGL_KHR_image = glad_egl_has_extension(extensions, "EGL_KHR_image");
GLAD_EGL_KHR_image_base = glad_egl_has_extension(extensions, "EGL_KHR_image_base"); GLAD_EGL_KHR_image_base = glad_egl_has_extension(extensions, "EGL_KHR_image_base");
@@ -1409,6 +1443,7 @@ int gladLoadEGLUserPtr(EGLDisplay display, GLADuserptrloadfunc load, void* userp
if (!glad_egl_find_extensions_egl(display)) return 0; if (!glad_egl_find_extensions_egl(display)) return 0;
glad_egl_load_EGL_EXT_image_dma_buf_import_modifiers(load, userptr); glad_egl_load_EGL_EXT_image_dma_buf_import_modifiers(load, userptr);
glad_egl_load_EGL_KHR_debug(load, userptr);
glad_egl_load_EGL_KHR_image(load, userptr); glad_egl_load_EGL_KHR_image(load, userptr);
glad_egl_load_EGL_KHR_image_base(load, userptr); glad_egl_load_EGL_KHR_image_base(load, userptr);
glad_egl_load_EGL_MESA_drm_image(load, userptr); glad_egl_load_EGL_MESA_drm_image(load, userptr);
@@ -1421,7 +1456,7 @@ int gladLoadEGL(EGLDisplay display, GLADloadfunc load) {
return gladLoadEGLUserPtr(display, glad_egl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); return gladLoadEGLUserPtr(display, glad_egl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
} }
#ifdef GLAD_EGL #ifdef GLAD_EGL
@@ -1572,4 +1607,3 @@ void gladLoaderUnloadEGL(void) {
#endif #endif
#endif /* GLAD_EGL_IMPLEMENTATION */ #endif /* GLAD_EGL_IMPLEMENTATION */
+30 -7
View File
@@ -1,11 +1,11 @@
/** /**
* Loader generated by glad 2.0.8 on Sun Sep 21 13:34:57 2025 * Loader generated by glad 2.0.8 on Wed May 13 21:57:23 2026
* *
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
* *
* Generator: C/C++ * Generator: C/C++
* Specification: gl * Specification: gl
* Extensions: 3 * Extensions: 4
* *
* APIs: * APIs:
* - gl:compatibility=4.6 * - gl:compatibility=4.6
@@ -19,10 +19,10 @@
* - ON_DEMAND = False * - ON_DEMAND = False
* *
* Commandline: * Commandline:
* --api='gl:compatibility=4.6' --extensions='GL_ARB_direct_state_access,GL_EXT_EGL_image_storage,GL_EXT_direct_state_access' c --header-only --loader * --api='gl:compatibility=4.6' --extensions='GL_ARB_direct_state_access,GL_EXT_EGL_image_storage,GL_EXT_direct_state_access,GL_KHR_debug' c --header-only --loader
* *
* Online: * Online:
* http://glad.sh/#api=gl%3Acompatibility%3D4.6&extensions=GL_ARB_direct_state_access%2CGL_EXT_EGL_image_storage%2CGL_EXT_direct_state_access&generator=c&options=HEADER_ONLY%2CLOADER * http://glad.sh/#api=gl%3Acompatibility%3D4.6&extensions=GL_ARB_direct_state_access%2CGL_EXT_EGL_image_storage%2CGL_EXT_direct_state_access%2CGL_KHR_debug&generator=c&options=HEADER_ONLY%2CLOADER
* *
*/ */
@@ -2409,6 +2409,8 @@ GLAD_API_CALL int GLAD_GL_ARB_direct_state_access;
GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage; GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage;
#define GL_EXT_direct_state_access 1 #define GL_EXT_direct_state_access 1
GLAD_API_CALL int GLAD_GL_EXT_direct_state_access; GLAD_API_CALL int GLAD_GL_EXT_direct_state_access;
#define GL_KHR_debug 1
GLAD_API_CALL int GLAD_GL_KHR_debug;
typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value);
@@ -6396,6 +6398,7 @@ int GLAD_GL_VERSION_4_6 = 0;
int GLAD_GL_ARB_direct_state_access = 0; int GLAD_GL_ARB_direct_state_access = 0;
int GLAD_GL_EXT_EGL_image_storage = 0; int GLAD_GL_EXT_EGL_image_storage = 0;
int GLAD_GL_EXT_direct_state_access = 0; int GLAD_GL_EXT_direct_state_access = 0;
int GLAD_GL_KHR_debug = 0;
@@ -9178,6 +9181,20 @@ static void glad_gl_load_GL_EXT_direct_state_access( GLADuserptrloadfunc load, v
glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) load(userptr, "glVertexArrayVertexBindingDivisorEXT"); glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) load(userptr, "glVertexArrayVertexBindingDivisorEXT");
glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) load(userptr, "glVertexArrayVertexOffsetEXT"); glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) load(userptr, "glVertexArrayVertexOffsetEXT");
} }
static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_KHR_debug) return;
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
}
@@ -9276,6 +9293,7 @@ static int glad_gl_find_extensions_gl(void) {
GLAD_GL_ARB_direct_state_access = glad_gl_has_extension(exts, exts_i, "GL_ARB_direct_state_access"); GLAD_GL_ARB_direct_state_access = glad_gl_has_extension(exts, exts_i, "GL_ARB_direct_state_access");
GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_image_storage"); GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_image_storage");
GLAD_GL_EXT_direct_state_access = glad_gl_has_extension(exts, exts_i, "GL_EXT_direct_state_access"); GLAD_GL_EXT_direct_state_access = glad_gl_has_extension(exts, exts_i, "GL_EXT_direct_state_access");
GLAD_GL_KHR_debug = glad_gl_has_extension(exts, exts_i, "GL_KHR_debug");
glad_gl_free_extensions(exts_i); glad_gl_free_extensions(exts_i);
@@ -9360,6 +9378,7 @@ int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
glad_gl_load_GL_ARB_direct_state_access(load, userptr); glad_gl_load_GL_ARB_direct_state_access(load, userptr);
glad_gl_load_GL_EXT_EGL_image_storage(load, userptr); glad_gl_load_GL_EXT_EGL_image_storage(load, userptr);
glad_gl_load_GL_EXT_direct_state_access(load, userptr); glad_gl_load_GL_EXT_direct_state_access(load, userptr);
glad_gl_load_GL_KHR_debug(load, userptr);
@@ -9373,7 +9392,7 @@ int gladLoadGL( GLADloadfunc load) {
#ifdef GLAD_GL #ifdef GLAD_GL
@@ -9482,7 +9501,9 @@ static void* glad_gl_dlopen_handle(void) {
"libGL-1.so", "libGL-1.so",
#endif #endif
"libGL.so.1", "libGL.so.1",
"libGL.so" "libGL.so",
"libEGL.so.1",
"libEGL.so"
}; };
#endif #endif
@@ -9505,6 +9526,9 @@ static struct _glad_gl_userptr glad_gl_build_userptr(void *handle) {
#else #else
userptr.gl_get_proc_address_ptr = userptr.gl_get_proc_address_ptr =
(GLADglprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB"); (GLADglprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB");
if (!userptr.gl_get_proc_address_ptr)
userptr.gl_get_proc_address_ptr =
(GLADglprocaddrfunc) glad_dlsym_handle(handle, "eglGetProcAddress");
#endif #endif
return userptr; return userptr;
@@ -9547,4 +9571,3 @@ void gladLoaderUnloadGL(void) {
#endif #endif
#endif /* GLAD_GL_IMPLEMENTATION */ #endif /* GLAD_GL_IMPLEMENTATION */
+79 -71
View File
@@ -6,7 +6,7 @@
# (shaders, video devices, textures, midi inputs, etc.) # (shaders, video devices, textures, midi inputs, etc.)
# Every number based constant will be "one-based" (1,2,3,etc.) # Every number based constant will be "one-based" (1,2,3,etc.)
# To read more, go to # To read more, go to
# https://github.com/klemek/forge-steel # https://git.klemek.fr/klemek/forge-steel
# ================ # ================
@@ -24,7 +24,7 @@
UNIFORM_TIME=iTime UNIFORM_TIME=iTime
# Current tempo # Current tempo
UNIFORM_TEMPO=iTempo UNIFORM_TEMPO=iTempo
# Current total beats # Current total beats
UNIFORM_BEATS=iBeats UNIFORM_BEATS=iBeats
# --- uniform int --- # --- uniform int ---
@@ -44,8 +44,8 @@ UNIFORM_RESOLUTION=iResolution
# --- uniform vec3 --- # --- uniform vec3 ---
# Midi group X layer Y (beware of group size) # Midi group X layer Y (beware of group size)
# Injected as "iMidiX_Y[Z]" # Injected as "iGroupX_Y[Z]"
UNIFORM_MIDI_PREFIX=iMidi UNIFORM_GROUP_PREFIX=iGroup
# --- uniform sampler2D --- # --- uniform sampler2D ---
@@ -79,9 +79,17 @@ FRAG_OUTPUT=2
FRAG_MONITOR=2 FRAG_MONITOR=2
# ======== # ==========
# MIDI I/O # I/O Inputs
# ======== # ==========
# Each code either maps to a midi event or a key code
# 0 - 999 -> midi event
# Keyboard modifiers are encoded like this:
# 1000 -> keyboard event
# 10000 -> shift
# 100000 -> control
# 1000000 -> alt
# This means 111082 is control+alt+R
# The recognized ALSA name of the midi device # The recognized ALSA name of the midi device
@@ -114,8 +122,8 @@ FADER_16=23
# Midi code for tap tempo # Midi code for tap tempo
TAP_TEMPO=46 TAP_TEMPO=46
# === MIDI INPUT STATES # === GROUP INPUT STATES
# Midi inputs will control FORGE's state as follows # Inputs will control FORGE's state as follows
# X groups of Y layers sized Z # X groups of Y layers sized Z
# You can manipulate only 1 layer at a time # You can manipulate only 1 layer at a time
# Every layer of every groups will be send as uniforms # Every layer of every groups will be send as uniforms
@@ -123,68 +131,68 @@ TAP_TEMPO=46
# with the same codes for nice display # with the same codes for nice display
# Total number of groups # Total number of groups
MIDI_COUNT=1 GROUP_COUNT=1
# Size of group 1 # Size of group 1
MIDI_1_COUNT=20 GROUP_1_COUNT=20
# Every code of active layer manipulation of group 1 # Every code of active layer manipulation of group 1
MIDI_1_1_X=32 GROUP_1_1_X=32
MIDI_1_1_Y=48 GROUP_1_1_Y=48
MIDI_1_1_Z=64 GROUP_1_1_Z=64
MIDI_1_2_X=0 GROUP_1_2_X=0
MIDI_1_2_Y=16 GROUP_1_2_Y=16
MIDI_1_2_Z= GROUP_1_2_Z=
MIDI_1_3_X=33 GROUP_1_3_X=33
MIDI_1_3_Y=49 GROUP_1_3_Y=49
MIDI_1_3_Z=65 GROUP_1_3_Z=65
MIDI_1_4_X=1 GROUP_1_4_X=1
MIDI_1_4_Y=17 GROUP_1_4_Y=17
MIDI_1_4_Z= GROUP_1_4_Z=
MIDI_1_5_X=34 GROUP_1_5_X=34
MIDI_1_5_Y=50 GROUP_1_5_Y=50
MIDI_1_5_Z=66 GROUP_1_5_Z=66
MIDI_1_6_X=2 GROUP_1_6_X=2
MIDI_1_6_Y=18 GROUP_1_6_Y=18
MIDI_1_6_Z= GROUP_1_6_Z=
MIDI_1_7_X=35 GROUP_1_7_X=35
MIDI_1_7_Y=51 GROUP_1_7_Y=51
MIDI_1_7_Z=67 GROUP_1_7_Z=67
MIDI_1_8_X=3 GROUP_1_8_X=3
MIDI_1_8_Y=19 GROUP_1_8_Y=19
MIDI_1_8_Z= GROUP_1_8_Z=
MIDI_1_9_X=36 GROUP_1_9_X=36
MIDI_1_9_Y=52 GROUP_1_9_Y=52
MIDI_1_9_Z=68 GROUP_1_9_Z=68
MIDI_1_10_X=4 GROUP_1_10_X=4
MIDI_1_10_Y=20 GROUP_1_10_Y=20
MIDI_1_10_Z= GROUP_1_10_Z=
MIDI_1_11_X=37 GROUP_1_11_X=37
MIDI_1_11_Y=53 GROUP_1_11_Y=53
MIDI_1_11_Z=69 GROUP_1_11_Z=69
MIDI_1_12_X=5 GROUP_1_12_X=5
MIDI_1_12_Y=21 GROUP_1_12_Y=21
MIDI_1_12_Z= GROUP_1_12_Z=
MIDI_1_13_X=38 GROUP_1_13_X=38
MIDI_1_13_Y=54 GROUP_1_13_Y=54
MIDI_1_13_Z=70 GROUP_1_13_Z=70
MIDI_1_14_X=6 GROUP_1_14_X=6
MIDI_1_14_Y=22 GROUP_1_14_Y=22
MIDI_1_14_Z= GROUP_1_14_Z=
MIDI_1_15_X=39 GROUP_1_15_X=39
MIDI_1_15_Y=55 GROUP_1_15_Y=55
MIDI_1_15_Z=71 GROUP_1_15_Z=71
MIDI_1_16_X=7 GROUP_1_16_X=7
MIDI_1_16_Y=23 GROUP_1_16_Y=23
MIDI_1_16_Z= GROUP_1_16_Z=
MIDI_1_17_X=58 GROUP_1_17_X=58
MIDI_1_17_Y=59 GROUP_1_17_Y=59
MIDI_1_17_Z= GROUP_1_17_Z=
MIDI_1_18_X=60 GROUP_1_18_X=60
MIDI_1_18_Y=61 GROUP_1_18_Y=61
MIDI_1_18_Z=62 GROUP_1_18_Z=62
MIDI_1_19_X=43 GROUP_1_19_X=43
MIDI_1_19_Y=44 GROUP_1_19_Y=44
MIDI_1_19_Z=42 GROUP_1_19_Z=42
MIDI_1_20_X=41 GROUP_1_20_X=41
MIDI_1_20_Y=45 GROUP_1_20_Y=45
MIDI_1_20_Z= GROUP_1_20_Z=
+29 -29
View File
@@ -12,31 +12,31 @@ uniform int iFPS; // output window frames per seconds
uniform int iDemo; // 0/1 if demo mode uniform int iDemo; // 0/1 if demo mode
uniform int iSeed1; // a random seed assigned at start uniform int iSeed1; // a random seed assigned at start
uniform vec2 iResolution; // output window resolution in pixels uniform vec2 iResolution; // output window resolution in pixels
uniform vec3 iMidi1_1[20]; // all midi inputs defined uniform vec3 iGroup1_1[20]; // all midi inputs defined
uniform sampler2D iTex0; // available texture (this code output, so feedback) uniform sampler2D iTex0; // available texture (this code output, so feedback)
void main() { void main() {
// all available buttons and faders // all available buttons and faders
vec3 b1 = iMidi1_1[0]; vec3 b1 = iGroup1_1[0];
vec2 f1 = iMidi1_1[1].xy; vec2 f1 = iGroup1_1[1].xy;
vec3 b2 = iMidi1_1[2]; vec3 b2 = iGroup1_1[2];
vec2 f2 = iMidi1_1[3].xy; vec2 f2 = iGroup1_1[3].xy;
vec3 b3 = iMidi1_1[4]; vec3 b3 = iGroup1_1[4];
vec2 f3 = iMidi1_1[5].xy; vec2 f3 = iGroup1_1[5].xy;
vec3 b4 = iMidi1_1[6]; vec3 b4 = iGroup1_1[6];
vec2 f4 = iMidi1_1[7].xy; vec2 f4 = iGroup1_1[7].xy;
vec3 b5 = iMidi1_1[8]; vec3 b5 = iGroup1_1[8];
vec2 f5 = iMidi1_1[9].xy; vec2 f5 = iGroup1_1[9].xy;
vec3 b6 = iMidi1_1[10]; vec3 b6 = iGroup1_1[10];
vec2 f6 = iMidi1_1[11].xy; vec2 f6 = iGroup1_1[11].xy;
vec3 b7 = iMidi1_1[12]; vec3 b7 = iGroup1_1[12];
vec2 f7 = iMidi1_1[13].xy; vec2 f7 = iGroup1_1[13].xy;
vec3 b8 = iMidi1_1[14]; vec3 b8 = iGroup1_1[14];
vec2 f8 = iMidi1_1[15].xy; vec2 f8 = iGroup1_1[15].xy;
vec3 b9 = iMidi1_1[16]; vec3 b9 = iGroup1_1[16];
vec3 b10 = iMidi1_1[17]; vec3 b10 = iGroup1_1[17];
vec3 b11 = iMidi1_1[18]; vec3 b11 = iGroup1_1[18];
vec3 b12 = iMidi1_1[19]; vec3 b12 = iGroup1_1[19];
// center UV and scale it to ratio // center UV and scale it to ratio
vec2 uv0 = vUV.st; vec2 uv0 = vUV.st;
@@ -47,19 +47,19 @@ void main() {
float circle_dist = 0.1 + 0.9 * f1.x; float circle_dist = 0.1 + 0.9 * f1.x;
float circle_size = 0.1 + 0.9 * f2.x; float circle_size = 0.1 + 0.9 * f2.x;
vec2 circle_pos = circle_dist * vec2( vec2 circle_pos = circle_dist * vec2(
sin(iBeats * 2 * PI), sin(iBeats * 2 * PI),
cos(iBeats * 2 * PI) cos(iBeats * 2 * PI)
); );
float circle = 1 - step(circle_size, length(uv1 - circle_pos)); float circle = 1 - step(circle_size, length(uv1 - circle_pos));
// fader 3, 4 and 5 controls the color // fader 3, 4 and 5 controls the color
vec3 color = vec3( vec3 color = vec3(
f3.x, f3.x,
f4.x, f4.x,
f5.x f5.x
); );
vec3 out_color = mix(color, 1 - color, circle); vec3 out_color = mix(color, 1 - color, circle);
// fader 8 controls the feedback value // fader 8 controls the feedback value
fragColor = mix(vec4(out_color, 1), texture(iTex0, vUV.st), f8.x); fragColor = mix(vec4(out_color, 1), texture(iTex0, vUV.st), f8.x);
} }
+48 -23
View File
@@ -1,4 +1,3 @@
#include <bsd/string.h>
#include <limits.h> #include <limits.h>
#include <log.h> #include <log.h>
#include <stdbool.h> #include <stdbool.h>
@@ -33,10 +32,13 @@ static void print_help(int status_code) {
#ifdef VIDEO_IN #ifdef VIDEO_IN
"[-vi=FILE] " "[-vi=FILE] "
"[-vs=SIZE] " "[-vs=SIZE] "
"[-vb=COUNT] "
"[-vr / -nvr] "
#endif /* VIDEO_IN */ #endif /* VIDEO_IN */
"[-is=SIZE] " "[-is=SIZE] "
"[-ls / -nls] " "[-ls / -nls] "
"[-ss / -nss] " "[-ss / -nss] "
"[-mr / -nmr] "
"[-tm] " "[-tm] "
"[-tf] " "[-tf] "
"\n\n" "\n\n"
@@ -62,14 +64,20 @@ static void print_help(int status_code) {
#ifdef VIDEO_IN #ifdef VIDEO_IN
" -vi, --video-in path to video capture device (multiple " " -vi, --video-in path to video capture device (multiple "
"allowed)\n" "allowed)\n"
" -vb, --video-buffers number of video buffers to use (default: "
"2)\n"
" -vs, --video-size video capture desired height (default: " " -vs, --video-size video capture desired height (default: "
"internal texture height)\n" "internal texture height)\n"
" -vr, --video-reconnect auto-reconnect video (default)\n"
" -nvr, --no-video-reconnect do not auto-reconnect video\n"
#endif /* VIDEO_IN */ #endif /* VIDEO_IN */
" -is, --internal-size internal texture height (default: 720)\n" " -is, --internal-size internal texture height (default: 720)\n"
" -ls, --load-state load saved state (default)\n" " -ls, --load-state load saved state (default)\n"
" -nls, --no-load-state do not load saved state\n" " -nls, --no-load-state do not load saved state\n"
" -ss, --save-state save state (default)\n" " -ss, --save-state save state (default)\n"
" -nss, --no-save-state do not save state\n" " -nss, --no-save-state do not save state\n"
" -mr, --midi-reconnect auto-reconnect midi (default)\n"
" -nmr, --no-midi-reconnect do not auto-reconnect midi\n"
" -tm, --trace-midi print midi code and values\n" " -tm, --trace-midi print midi code and values\n"
" -tf, --trace-fps print fps status of subsystems\n"); " -tf, --trace-fps print fps status of subsystems\n");
exit(status_code); exit(status_code);
@@ -129,11 +137,16 @@ void args_parse(Parameters *params, int argc, char **argv) {
params->demo = false; params->demo = false;
params->auto_random = false; params->auto_random = false;
params->auto_random_cycle = 4; params->auto_random_cycle = 4;
#ifdef VIDEO_IN
params->video_in.length = 0; params->video_in.length = 0;
params->video_buffers = 2;
params->video_size = 0; params->video_size = 0;
params->video_reconnect = true;
#endif /* VIDEO_IN */
params->internal_size = 720; params->internal_size = 720;
params->load_state = true; params->load_state = true;
params->save_state = true; params->save_state = true;
params->midi_reconnect = true;
params->trace_midi = false; params->trace_midi = false;
params->trace_fps = false; params->trace_fps = false;
@@ -177,26 +190,6 @@ void args_parse(Parameters *params, int argc, char **argv) {
if (params->auto_random_cycle == 0) { if (params->auto_random_cycle == 0) {
invalid_value(arg, value); invalid_value(arg, value);
} }
} else if (is_arg(arg, "-vi") || is_arg(arg, "--video-in")) {
#ifdef VIDEO_IN
if (params->video_in.length == MAX_VIDEO) {
log_error("maximum video input reached");
exit(EXIT_FAILURE);
}
strlcpy(params->video_in.values[params->video_in.length++], value,
STR_LEN);
#else
invalid_arg(arg);
#endif /* VIDEO_IN */
} else if (is_arg(arg, "-vs") || is_arg(arg, "--video-size")) {
#ifdef VIDEO_IN
params->video_size = parse_uint(arg, value);
if (params->video_size == 0) {
invalid_value(arg, value);
}
#else
invalid_arg(arg);
#endif /* VIDEO_IN */
} else if (is_arg(arg, "-is") || is_arg(arg, "--internal-size")) { } else if (is_arg(arg, "-is") || is_arg(arg, "--internal-size")) {
params->internal_size = parse_uint(arg, value); params->internal_size = parse_uint(arg, value);
if (params->internal_size == 0) { if (params->internal_size == 0) {
@@ -210,12 +203,43 @@ void args_parse(Parameters *params, int argc, char **argv) {
params->save_state = true; params->save_state = true;
} else if (is_arg(arg, "-nss") || is_arg(arg, "--no-save-state")) { } else if (is_arg(arg, "-nss") || is_arg(arg, "--no-save-state")) {
params->save_state = false; params->save_state = false;
} else if (is_arg(arg, "-mr") || is_arg(arg, "--midi-reconnect")) {
params->midi_reconnect = true;
} else if (is_arg(arg, "-nmr") || is_arg(arg, "--no-midi-reconnect")) {
params->midi_reconnect = false;
} else if (is_arg(arg, "-tm") || is_arg(arg, "--trace-midi")) { } else if (is_arg(arg, "-tm") || is_arg(arg, "--trace-midi")) {
params->trace_midi = true; params->trace_midi = true;
} else if (is_arg(arg, "-tf") || is_arg(arg, "--trace-fps")) { } else if (is_arg(arg, "-tf") || is_arg(arg, "--trace-fps")) {
params->trace_fps = true; params->trace_fps = true;
} else { } else {
#ifdef VIDEO_IN
if (is_arg(arg, "-vi") || is_arg(arg, "--video-in")) {
if (params->video_in.length == MAX_VIDEO) {
log_error("maximum video input reached");
exit(EXIT_FAILURE);
}
strlcpy(params->video_in.values[params->video_in.length++], value,
STR_LEN);
} else if (is_arg(arg, "-vb") || is_arg(arg, "--video-buffers")) {
params->video_buffers = parse_uint(arg, value);
if (params->video_buffers == 0) {
invalid_value(arg, value);
}
} else if (is_arg(arg, "-vs") || is_arg(arg, "--video-size")) {
params->video_size = parse_uint(arg, value);
if (params->video_size == 0) {
invalid_value(arg, value);
}
} else if (is_arg(arg, "-vr") || is_arg(arg, "--video-reconnect")) {
params->video_reconnect = true;
} else if (is_arg(arg, "-nvr") || is_arg(arg, "--no-video-reconnect")) {
params->video_reconnect = false;
} else {
invalid_arg(arg);
}
#else
invalid_arg(arg); invalid_arg(arg);
#endif /* VIDEO_IN */
} }
} }
@@ -224,8 +248,9 @@ void args_parse(Parameters *params, int argc, char **argv) {
log_error("monitor screen cannot be the same as output screen"); log_error("monitor screen cannot be the same as output screen");
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
#ifdef VIDEO_IN
if (params->video_size == 0) { if (params->video_size == 0) {
params->video_size = params->internal_size; params->video_size = params->internal_size;
} }
} #endif /* VIDEO_IN */
}
+1 -1
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@@ -5,4 +5,4 @@
void args_parse(Parameters *params, int argc, char **argv); void args_parse(Parameters *params, int argc, char **argv);
#endif /* ARGS_H */ #endif /* ARGS_H */
+1 -1
View File
@@ -7,4 +7,4 @@ unsigned int arr_uint_index_of(UintArray array, unsigned int value);
unsigned int arr_uint_remap_index(UintArray offsets, unsigned int *index); unsigned int arr_uint_remap_index(UintArray offsets, unsigned int *index);
#endif /* ARR_H */ #endif /* ARR_H */
+1 -1
View File
@@ -87,4 +87,4 @@
#define MAX_TAP_VALUES 10 #define MAX_TAP_VALUES 10
#endif #endif
#endif /* CONFIG_H */ #endif /* CONFIG_H */
+1 -2
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@@ -1,4 +1,3 @@
#include <bsd/string.h>
#include <hashmap.h> #include <hashmap.h>
#include <log.h> #include <log.h>
#include <stdlib.h> #include <stdlib.h>
@@ -139,4 +138,4 @@ unsigned int config_file_get_int(const ConfigFile *config, const char *key,
return (unsigned int)atoi(item->value); return (unsigned int)atoi(item->value);
} }
void config_file_free(const ConfigFile *config) { hashmap_free(config->map); } void config_file_free(const ConfigFile *config) { hashmap_free(config->map); }
-2
View File
@@ -1,4 +1,3 @@
#include <bsd/string.h>
#include <log.h> #include <log.h>
#include <stdbool.h> #include <stdbool.h>
#include <stdio.h> #include <stdio.h>
@@ -10,7 +9,6 @@
#include "types.h" #include "types.h"
#include "file.h" #include "file.h"
#include "string.h"
static time_t get_file_time(const File *file) { static time_t get_file_time(const File *file) {
struct stat attr; struct stat attr;
+1 -1
View File
@@ -15,4 +15,4 @@ void file_dump(const char *path, const char *content);
void file_free(const File *file); void file_free(const File *file);
#endif /* FILE_H */ #endif /* FILE_H */
+199 -91
View File
@@ -1,45 +1,47 @@
#include <log.h> #include <log.h>
#include <math.h> #include <math.h>
#include <pthread.h>
#include <stdbool.h> #include <stdbool.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include <sys/wait.h> #include <unistd.h>
#include "types.h" #include "types.h"
#include "config.h" #include "config.h"
#include "config_file.h" #include "config_file.h"
#include "file.h"
#include "forge.h" #include "forge.h"
#include "midi.h" #include "midi.h"
#include "project.h" #include "project.h"
#include "shaders.h" #include "shaders.h"
#include "shared.h"
#include "state.h" #include "state.h"
#include "tempo.h" #include "tempo.h"
#include "timer.h" #include "timer.h"
#include "video.h" #include "video.h"
#include "window.h" #include "window.h"
static SharedContext *context; static Parameters init_params;
static Context context;
static ShaderProgram program; static ShaderProgram program;
static Window *window_output; static Window *window_output;
static Window *window_monitor; static Window *window_monitor;
static VideoCaptureArray inputs;
static Timer timer; static Timer timer;
static MidiDevice midi; static MidiDevice midi;
static bool trace_midi;
static Project project; static Project project;
static void compute_fps(bool trace_fps) { #ifdef VIDEO_IN
static VideoCaptureArray video_captures;
#endif /* VIDEO_IN */
static void compute_fps() {
double fps; double fps;
char title[STR_LEN]; char title[STR_LEN];
if (timer_inc(&timer)) { if (timer_inc(&timer)) {
fps = timer_reset(&timer); fps = timer_reset(&timer);
if (trace_fps) { if (init_params.trace_fps) {
log_trace("(main) %.2ffps", fps); log_trace("(main) %.2ffps", fps);
} }
@@ -53,68 +55,117 @@ static void compute_fps(bool trace_fps) {
window_update_title(window_monitor, title); window_update_title(window_monitor, title);
} }
context->fps = (unsigned int)round(fps); context.fps = (unsigned int)round(fps);
} }
} }
static void init_context(const Parameters *params) { static void init_context() {
context = shared_init_context("/" PACKAGE "_context"); context.stop = false;
context->stop = false; state_init(&context, project.state_config, init_params.demo,
init_params.auto_random, init_params.auto_random_cycle,
init_params.base_tempo, init_params.load_state);
state_init(context, &project.state_config, params->demo, params->auto_random, #ifdef VIDEO_IN
params->auto_random_cycle, params->base_tempo, params->load_state); memset(context.input_resolutions, 0, sizeof(context.input_resolutions));
memset(context.input_formats, 0, sizeof(context.input_formats));
memset(context->input_resolutions, 0, sizeof(context->input_resolutions)); memset(context.input_fps, 0, sizeof(context.input_fps));
memset(context->input_formats, 0, sizeof(context->input_formats)); memset(context.input_index, 0, sizeof(context.input_index));
memset(context->input_fps, 0, sizeof(context->input_fps)); #endif /* VIDEO_IN */
memset(context->input_swap, 0, sizeof(context->input_swap));
} }
static void free_context() { shared_close_context(context); }
static void reload_shader(unsigned int i) { static void reload_shader(unsigned int i) {
shaders_update(&program, &project.fragment_shaders[i][0], i, &project); shaders_update(&program, &project.fragment_shaders[i][0], i, &project);
} }
#ifdef VIDEO_IN #ifdef VIDEO_IN
static void init_inputs(const StringArray *video_in, unsigned int video_size) {
inputs.length = video_in->length;
for (unsigned int i = 0; i < video_in->length; i++) { static void init_inputs() {
video_init(&inputs.values[i], video_in->values[i], video_size); video_captures.length = init_params.video_in.length;
if (!inputs.values[i].error) { for (unsigned int i = 0; i < init_params.video_in.length; i++) {
context->input_resolutions[i][0] = inputs.values[i].width; video_init(&video_captures.values[i], init_params.video_in.values[i],
context->input_resolutions[i][1] = inputs.values[i].height; init_params.video_size, init_params.video_buffers);
context->input_formats[i] = inputs.values[i].pixelformat;
if (!video_captures.values[i].error) {
context.input_resolutions[i][0] = video_captures.values[i].width;
context.input_resolutions[i][1] = video_captures.values[i].height;
context.input_formats[i] = video_captures.values[i].pixelformat;
video_captures.values[i].needs_reload = false;
video_captures.values[i].disconnected = false;
} }
} }
} }
static bool start_video_captures(unsigned int video_count, bool trace_fps) { static void start_video_background_read(VideoCapture *video_capture,
for (unsigned int i = 0; i < video_count; i++) { Context *context, int input_index,
if (!inputs.values[i].error && bool trace_fps) {
!video_background_read(&inputs.values[i], context, i, trace_fps)) { pthread_t thread;
return false; struct VideoBackgroundReadArgs *process_args =
(struct VideoBackgroundReadArgs *)malloc(
sizeof(struct VideoBackgroundReadArgs));
process_args->capture = video_capture;
process_args->context = context;
process_args->input_index = input_index;
process_args->trace_fps = trace_fps;
pthread_create(&thread, NULL, video_background_read, (void *)process_args);
pthread_detach(thread);
}
static void *
background_reconnect_video_captures(__attribute__((unused)) void *args) {
log_info("background video capture reconnect started");
while (!context.stop) {
sleep(1);
for (unsigned int i = 0; i < init_params.video_in.length; i++) {
if (video_captures.values[i].disconnected) {
video_free(&video_captures.values[i]);
video_init(&video_captures.values[i], init_params.video_in.values[i],
init_params.video_size, init_params.video_buffers);
if (!video_captures.values[i].error) {
context.input_resolutions[i][0] = video_captures.values[i].width;
context.input_resolutions[i][1] = video_captures.values[i].height;
context.input_formats[i] = video_captures.values[i].pixelformat;
video_captures.values[i].needs_reload = true;
video_captures.values[i].disconnected = false;
start_video_background_read(&video_captures.values[i], &context, i,
init_params.trace_fps);
}
}
} }
} }
return true; pthread_exit(NULL);
} }
static void free_video_captures(unsigned int video_count) { static void start_video_captures() {
for (unsigned int i = 0; i < video_count; i++) { pthread_t thread;
shaders_free_input(&program, &inputs.values[i]); for (unsigned int i = 0; i < video_captures.length; i++) {
if (!video_captures.values[i].error) {
video_free(&inputs.values[i]); start_video_background_read(&video_captures.values[i], &context, i,
init_params.trace_fps);
}
}
if (init_params.video_reconnect) {
pthread_create(&thread, NULL, background_reconnect_video_captures, NULL);
pthread_detach(thread);
} }
} }
static void free_video_captures() {
for (unsigned int i = 0; i < video_captures.length; i++) {
shaders_free_input(&program, i);
video_free(&video_captures.values[i]);
}
}
#endif /* VIDEO_IN */ #endif /* VIDEO_IN */
static void error_callback(int error, const char *description) { static void error_callback(int error, const char *description) {
log_error("[GLFW] %d: %s", error, description); log_error("[GLFW] %d: %s", error, description);
window_terminate(); window_terminate();
context->stop = true; context.stop = true;
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
@@ -130,59 +181,100 @@ static void key_callback(Window *window, int key,
log_info("[ESC] Closing..."); log_info("[ESC] Closing...");
window_close(window); window_close(window);
} else if (event > 0) { } else if (event > 0) {
state_key_event(context, &project.state_config, event, &midi); state_key_event(&context, project.state_config, event, midi);
} }
} }
static void midi_callback(unsigned char code, unsigned char value) { static void midi_callback(unsigned char code, unsigned char value) {
state_midi_event(context, &project.state_config, &midi, code, value, state_midi_event(&context, project.state_config, midi, code, value,
trace_midi); init_params.trace_midi);
}
static void start_state_background_write() {
pthread_t thread;
struct StateBackgroundWriteArgs *process_args =
(struct StateBackgroundWriteArgs *)malloc(
sizeof(struct StateBackgroundWriteArgs));
process_args->context = &context;
process_args->state_config = project.state_config;
process_args->midi = &midi;
pthread_create(&thread, NULL, state_background_write, process_args);
pthread_detach(thread);
}
static void start_midi_background_listen() {
pthread_t thread;
struct MidiBackgroundListenArgs *process_args =
(struct MidiBackgroundListenArgs *)malloc(
sizeof(struct MidiBackgroundListenArgs));
process_args->device = &midi;
process_args->context = &context;
process_args->event_callback = midi_callback;
pthread_create(&thread, NULL, midi_background_listen, process_args);
pthread_detach(thread);
}
static void *background_reconnect_midi(__attribute__((unused)) void *args) {
log_info("background midi reconnect started");
while (!context.stop) {
sleep(1);
if (!midi.connected) {
midi_open(&midi, config_file_get_str(&project.config, "MIDI_HW", "hw"));
if (midi.connected) {
start_midi_background_listen();
}
}
}
pthread_exit(NULL);
}
static void init_midi() {
pthread_t thread;
midi_open(&midi, config_file_get_str(&project.config, "MIDI_HW", "hw"));
if (midi.connected) {
start_midi_background_listen();
}
if (init_params.midi_reconnect) {
pthread_create(&thread, NULL, background_reconnect_midi, NULL);
pthread_detach(thread);
}
} }
static bool init(const Parameters *params) { static bool init(const Parameters *params) {
init_params = *params;
project_init(&project, params->project_path, params->config_file); project_init(&project, params->project_path, params->config_file);
if (project.error) { if (project.error) {
return false; return false;
} }
init_context(params); init_context();
#ifdef VIDEO_IN #ifdef VIDEO_IN
init_inputs(&params->video_in, params->video_size); init_inputs();
if (!start_video_captures(params->video_in.length, params->trace_fps)) { start_video_captures();
return false;
}
#endif /* VIDEO_IN */ #endif /* VIDEO_IN */
midi_open(&midi, config_file_get_str(&project.config, "MIDI_HW", "hw")); init_midi();
if (midi.error) { start_state_background_write();
context->demo = true;
} else {
trace_midi = params->trace_midi;
if (!midi_background_listen(&midi, context, midi_callback)) {
return false;
}
}
if (!state_background_write(context, &project.state_config, &midi)) {
return false;
}
window_startup(error_callback); window_startup(error_callback);
context->tex_resolution[1] = params->internal_size; context.tex_resolution[1] = params->internal_size;
if (params->output) { if (params->output) {
window_output = window_init(PACKAGE " " VERSION, params->output_screen, window_output = window_init(PACKAGE " " VERSION, params->output_screen,
params->windowed, NULL, key_callback); params->windowed, NULL, key_callback);
window_use(window_output, context); window_use(window_output, &context);
shaders_init(&program, &project, context, false); shaders_init(&program, &project, &context, false);
} else { } else {
window_output = NULL; window_output = NULL;
} }
@@ -192,19 +284,20 @@ static bool init(const Parameters *params) {
window_init(PACKAGE " " VERSION " (monitor)", params->monitor_screen, window_init(PACKAGE " " VERSION " (monitor)", params->monitor_screen,
params->windowed, window_output, key_callback); params->windowed, window_output, key_callback);
window_use(window_monitor, context); window_use(window_monitor, &context);
shaders_init(&program, &project, context, window_output != NULL); shaders_init(&program, &project, &context, window_output != NULL);
} else { } else {
window_monitor = NULL; window_monitor = NULL;
} }
#ifdef VIDEO_IN #ifdef VIDEO_IN
shaders_link_inputs(&program, &project, &inputs); shaders_link_inputs(&program, &project, &video_captures,
init_params.video_buffers);
#endif /* VIDEO_IN */ #endif /* VIDEO_IN */
if (program.error) { if (program.error) {
context->stop = true; context.stop = true;
window_terminate(); window_terminate();
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
@@ -221,61 +314,74 @@ static bool should_close() {
(window_monitor != NULL && window_should_close(window_monitor)); (window_monitor != NULL && window_should_close(window_monitor));
} }
static void loop(bool hr, bool trace_fps) { static bool loop() {
if (hr) { if (init_params.hot_reload) {
project_reload(&project, reload_shader); project_reload(&project, reload_shader);
} }
compute_fps(trace_fps); #ifdef VIDEO_IN
if (init_params.video_reconnect) {
for (unsigned int i = 0; i < video_captures.length; i++) {
if (video_captures.values[i].needs_reload) {
shaders_relink_input(&program, &project, &video_captures, i);
video_captures.values[i].needs_reload = false;
}
}
}
#endif /* VIDEO_IN */
context->time = window_get_time(); compute_fps();
context->tempo_total = (float)tempo_total(&context->tempo);
context.time = window_get_time();
context.tempo_total = (float)tempo_total(&context.tempo);
if (window_output != NULL) { if (window_output != NULL) {
window_use(window_output, context); window_use(window_output, &context);
shaders_compute(&program, context, false, false); shaders_compute(&program, &context, false, false);
window_refresh(window_output); window_refresh(window_output);
} }
if (window_monitor != NULL) { if (window_monitor != NULL) {
window_use(window_monitor, context); window_use(window_monitor, &context);
shaders_compute(&program, context, true, window_output != NULL); shaders_compute(&program, &context, true, window_output != NULL);
window_refresh(window_monitor); window_refresh(window_monitor);
} }
window_events(); window_events();
return true;
} }
static void shutdown(const Parameters *params) { static void shutdown() {
context->stop = true; context.stop = true;
if (params->save_state) { if (init_params.save_state) {
state_save(context, &project.state_config); state_save(&context, project.state_config);
} }
shaders_free(&program); shaders_free(&program);
if (window_output != NULL) { if (window_output != NULL) {
window_use(window_output, context); window_use(window_output, &context);
shaders_free_window(&program, false); shaders_free_window(&program, false);
} }
if (window_monitor != NULL) { if (window_monitor != NULL) {
window_use(window_monitor, context); window_use(window_monitor, &context);
shaders_free_window(&program, params->output); shaders_free_window(&program, init_params.output);
} }
#ifdef VIDEO_IN #ifdef VIDEO_IN
free_video_captures(params->video_in.length); free_video_captures();
#endif /* VIDEO_IN */ #endif /* VIDEO_IN */
free_context(); midi_close(&midi);
project_free(&project); project_free(&project);
@@ -288,8 +394,10 @@ void forge_run(const Parameters *params) {
} }
while (!should_close()) { while (!should_close()) {
loop(params->hot_reload, params->trace_fps); if (!loop()) {
return;
}
} }
shutdown(params); shutdown();
} }
+1 -1
View File
@@ -5,4 +5,4 @@
void forge_run(const Parameters *params); void forge_run(const Parameters *params);
#endif /* FORGE_H */ #endif /* FORGE_H */
+1 -1
View File
@@ -17,7 +17,7 @@ int main(int argc, char **argv) {
puts(PACKAGE " " VERSION); puts(PACKAGE " " VERSION);
set_seed((unsigned long)time(NULL)); rand_set_seed((unsigned long)time(NULL));
forge_run(&params); forge_run(&params);
+1 -1
View File
@@ -3,4 +3,4 @@
int main(int argc, char **argv); int main(int argc, char **argv);
#endif /* MAIN_H */ #endif /* MAIN_H */
+40 -28
View File
@@ -1,11 +1,10 @@
#include <GLFW/glfw3.h>
#include <alsa/asoundlib.h> #include <alsa/asoundlib.h>
#include <bsd/string.h> #include <log.h>
#include <pthread.h>
#include "types.h" #include "types.h"
#include "config.h" #include "config.h"
#include "log.h"
void midi_open(MidiDevice *device, const char *name) { void midi_open(MidiDevice *device, const char *name) {
strlcpy(device->name, name, STR_LEN); strlcpy(device->name, name, STR_LEN);
@@ -14,14 +13,17 @@ void midi_open(MidiDevice *device, const char *name) {
snd_rawmidi_open(&device->input, &device->output, name, SND_RAWMIDI_NONBLOCK); snd_rawmidi_open(&device->input, &device->output, name, SND_RAWMIDI_NONBLOCK);
device->error = device->input == NULL || device->output == NULL; device->connected = device->input != NULL && device->output != NULL;
log_info("(%s) MIDI open", name); if (device->connected) {
log_info("(%s) MIDI open", name);
} else {
log_warn("(%s) MIDI open failed", name);
}
} }
void midi_write(const MidiDevice *device, unsigned char code, void midi_write(MidiDevice device, unsigned char code, unsigned char value) {
unsigned char value) { if (!device.connected) {
if (device->error) {
return; return;
} }
@@ -31,35 +33,45 @@ void midi_write(const MidiDevice *device, unsigned char code,
buffer[1] = code; buffer[1] = code;
buffer[2] = value; buffer[2] = value;
snd_rawmidi_write(device->output, buffer, 3); snd_rawmidi_write(device.output, buffer, 3);
} }
bool midi_background_listen(const MidiDevice *device, void midi_close(MidiDevice *device) {
const SharedContext *context, if (device->connected) {
void (*event_callback)(unsigned char code, snd_rawmidi_close(device->input);
unsigned char value)) { snd_rawmidi_close(device->output);
pid_t pid; device->connected = false;
}
}
void *midi_background_listen(void *args) {
MidiBackgroundReadArgs *process_args = (MidiBackgroundReadArgs *)args;
MidiDevice *device = process_args->device;
Context *context = process_args->context;
int bytes_read; int bytes_read;
snd_rawmidi_info_t *info;
unsigned char buffer[3]; unsigned char buffer[3];
pid = fork(); log_info("(%s) background acquisition started", device->name);
if (pid < 0) {
log_error("Could not create subprocess");
return false;
}
if (pid == 0) {
return true;
}
log_info("(%s) background acquisition started (pid: %d)", device->name, pid);
while (!context->stop) { snd_rawmidi_info_malloc(&info);
while (!context->stop && snd_rawmidi_info(device->output, info) == 0) {
bytes_read = snd_rawmidi_read(device->input, buffer, 3); bytes_read = snd_rawmidi_read(device->input, buffer, 3);
if (bytes_read == 3) { if (bytes_read == 3) {
event_callback(buffer[1], buffer[2]); process_args->event_callback(buffer[1], buffer[2]);
} }
} }
log_info("(%s) background acquisition stopped by main thread (pid: %d)", snd_rawmidi_info_free(info);
device->name, pid);
return false; if (context->stop) {
log_info("(%s) background acquisition stopped by main thread",
device->name);
} else {
log_info("(%s) background acquisition stopped after error", device->name);
midi_close(device);
}
pthread_exit(NULL);
} }
+4 -7
View File
@@ -4,11 +4,8 @@
#define MIDI_H #define MIDI_H
void midi_open(MidiDevice *device, const char *name); void midi_open(MidiDevice *device, const char *name);
void midi_write(const MidiDevice *device, unsigned char code, void midi_write(MidiDevice device, unsigned char code, unsigned char value);
unsigned char value); void *midi_background_listen(void *args);
bool midi_background_listen(const MidiDevice *device, void midi_close(MidiDevice *device);
const SharedContext *context,
void (*event_callback)(unsigned char code,
unsigned char value));
#endif /* MIDI_H */ #endif /* MIDI_H */
+2 -3
View File
@@ -1,4 +1,4 @@
#include <bsd/string.h> #include <log.h>
#include <string.h> #include <string.h>
#include "types.h" #include "types.h"
@@ -6,7 +6,6 @@
#include "config.h" #include "config.h"
#include "config_file.h" #include "config_file.h"
#include "file.h" #include "file.h"
#include "log.h"
#include "project.h" #include "project.h"
#include "state.h" #include "state.h"
#include "string.h" #include "string.h"
@@ -141,4 +140,4 @@ void project_free(const Project *project) {
} }
config_file_free(&project->config); config_file_free(&project->config);
} }
+1 -1
View File
@@ -10,4 +10,4 @@ void project_reload(Project *project, void (*reload_callback)(unsigned int));
void project_free(const Project *project); void project_free(const Project *project);
#endif /* PROJECT_H */ #endif /* PROJECT_H */
+2 -2
View File
@@ -13,11 +13,11 @@ static unsigned long rand(void) {
return (unsigned long)(x >> (22 + count)); return (unsigned long)(x >> (22 + count));
} }
void set_seed(unsigned long long seed) { void rand_set_seed(unsigned long long seed) {
mcg_state = 2 * seed + 1; mcg_state = 2 * seed + 1;
(void)rand(); (void)rand();
} }
unsigned int rand_uint(const unsigned int max) { unsigned int rand_uint(const unsigned int max) {
return max == 0 ? 0 : (unsigned int)(rand() % max); return max == 0 ? 0 : (unsigned int)(rand() % max);
} }
+2 -2
View File
@@ -1,7 +1,7 @@
#ifndef RAND_H #ifndef RAND_H
#define RAND_H #define RAND_H
void set_seed(unsigned long long seed); void rand_set_seed(unsigned long long seed);
unsigned int rand_uint(unsigned int max); unsigned int rand_uint(unsigned int max);
#endif #endif
+389 -133
View File
@@ -26,69 +26,187 @@
static const GLuint unused_uniform = (GLuint)-1; static const GLuint unused_uniform = (GLuint)-1;
bool check_glerror(ShaderProgram *program) { static bool check_glerror_ro(const char *context) {
unsigned int code; unsigned int code;
code = glGetError(); code = glGetError();
if (code > 0) { if (code > 0) {
log_warn("GL Error: %04x", code); log_warn("GL Error: %04x (%s)", code, context);
program->error = true; return true;
} }
return code > 0; return false;
} }
static void init_gl(ShaderProgram *program) { static bool check_glerror(ShaderProgram *program, const char *context) {
if (check_glerror_ro(context)) {
program->error = true;
return true;
}
return false;
}
#ifdef GL_DEBUG
static void gl_debug_callback(GLenum source, GLenum type, GLuint id,
GLenum severity,
__attribute__((unused)) GLsizei length,
const GLchar *message,
__attribute__((unused)) const void *userParam) {
log_debug("GL Debug: source=%x, type=%x, id=%d, severity=%x, message=%s",
source, type, id, severity, message ? message : "(null)");
}
#endif /* GL_DEBUG */
static bool check_eglerror_ro(const char *context) {
#ifdef VIDEO_IN
unsigned int code;
code = eglGetError();
if (code > 0 && code != EGL_SUCCESS) {
log_warn("EGL Error: %04x (%s)", code, context);
return true;
}
#endif /* VIDEO_IN */
return false;
}
static bool check_eglerror(ShaderProgram *program, const char *context) {
if (check_eglerror_ro(context)) {
program->error = true;
return true;
}
return false;
}
#ifdef VIDEO_IN
#ifdef EGL_DEBUG
static void egl_debug_callback(EGLenum error, const char *command,
EGLint messageType, EGLLabelKHR threadLabel,
EGLLabelKHR objectLabel, const char *message) {
log_debug("EGL Debug: error=%04x, command=%s, type=%d, "
"thread=%p, object=%p, message=%s",
error, command ? command : "(null)", messageType, threadLabel,
objectLabel, message ? message : "(null)");
}
#endif /* EGL_DEBUG */
#endif /* VIDEO_IN */
static bool init_gl(ShaderProgram *program) {
gladLoadGL(glfwGetProcAddress); gladLoadGL(glfwGetProcAddress);
#ifdef GL_DEBUG
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallback(gl_debug_callback, NULL);
#endif /* GL_DEBUG */
#ifdef VIDEO_IN #ifdef VIDEO_IN
program->egl_display = glfwGetEGLDisplay(); program->egl_display = glfwGetEGLDisplay();
if (program->egl_display == EGL_NO_DISPLAY) { if (program->egl_display == EGL_NO_DISPLAY) {
log_error("error: glfwGetEGLDisplay no EGLDisplay returned"); log_error("error: glfwGetEGLDisplay no EGLDisplay returned");
program->error = true; program->error = true;
return; return false;
} }
gladLoadEGL(program->egl_display, glfwGetProcAddress); gladLoadEGL(program->egl_display, glfwGetProcAddress);
#ifdef EGL_DEBUG
{
PFNEGLDEBUGMESSAGECONTROLKHRPROC debug_ctrl =
(PFNEGLDEBUGMESSAGECONTROLKHRPROC)glfwGetProcAddress(
"eglDebugMessageControlKHR");
if (debug_ctrl != NULL) {
const EGLAttrib attrib_list[] = {EGL_NONE};
debug_ctrl(egl_debug_callback, attrib_list);
}
}
#endif /* EGL_DEBUG */
#endif /* VIDEO_IN */ #endif /* VIDEO_IN */
return !check_glerror(program, "init_gl") &&
!check_eglerror(program, "init_gl");
} }
static void init_textures(ShaderProgram *program, static bool init_textures(ShaderProgram *program, const Context *context) {
const SharedContext *context) {
glGenTextures(program->tex_count, program->textures); glGenTextures(program->tex_count, program->textures);
if (check_glerror(program, "init_textures/glGenTextures")) {
return false;
}
for (unsigned int i = 0; i < program->tex_count; i++) { for (unsigned int i = 0; i < program->tex_count; i++) {
// selects which texture unit subsequent texture state calls will affect // selects which texture unit subsequent texture state calls will affect
glActiveTexture(GL_TEXTURE0 + i); glActiveTexture(GL_TEXTURE0 + i);
if (check_glerror(program, "init_textures/glActiveTexture")) {
return false;
}
glBindTexture(GL_TEXTURE_2D, program->textures[i]); glBindTexture(GL_TEXTURE_2D, program->textures[i]);
if (check_glerror(program, "init_textures/glBindTexture")) {
return false;
}
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND); glDisable(GL_BLEND);
if (check_glerror(program, "init_textures/glDisable")) {
return false;
}
// define texture image as empty // define texture image as empty
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, context->tex_resolution[0], glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, context->tex_resolution[0],
context->tex_resolution[1], 0, GL_RGB, GL_UNSIGNED_BYTE, 0); context->tex_resolution[1], 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
if (check_glerror(program, "init_textures/glTexImage2D")) {
return false;
}
// setup mipmap context // setup mipmap context
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
if (check_glerror(program, "init_textures/glTexParameteri")) {
return false;
}
log_info("Texture %d initialized", i); log_info("Texture %d initialized", i);
} }
return true;
} }
static void rebind_textures(const ShaderProgram *program) { static void rebind_textures(const ShaderProgram *program) {
for (unsigned int i = 0; i < program->tex_count; i++) { for (unsigned int i = 0; i < program->tex_count; i++) {
glActiveTexture(GL_TEXTURE0 + i); glActiveTexture(GL_TEXTURE0 + i);
check_glerror_ro("rebind_textures/glActiveTexture");
glBindTexture(GL_TEXTURE_2D, program->textures[i]); glBindTexture(GL_TEXTURE_2D, program->textures[i]);
check_glerror_ro("rebind_textures/glBindTexture");
} }
} }
#ifdef VIDEO_IN #ifdef VIDEO_IN
static void link_input_to_texture(ShaderProgram *program, VideoCapture *input, static bool link_input_to_texture(ShaderProgram *program, VideoCapture *input,
unsigned int texture_index, bool swap) { unsigned int input_index,
unsigned int sub_index, bool reload) {
unsigned int texture_index =
program->tex_count + input_index * program->sub_video_count + sub_index;
if (reload) {
glDeleteTextures(1, program->textures + texture_index);
if (check_glerror(program, "link_input_to_texture/glDeleteTextures")) {
return false;
}
}
glGenTextures(1, program->textures + texture_index);
if (check_glerror(program, "link_input_to_texture/glGenTextures")) {
return false;
}
EGLImageKHR dma_image; EGLImageKHR dma_image;
dma_image = EGL_NO_IMAGE_KHR; dma_image = EGL_NO_IMAGE_KHR;
@@ -101,7 +219,7 @@ static void link_input_to_texture(ShaderProgram *program, VideoCapture *input,
EGL_LINUX_DRM_FOURCC_EXT, EGL_LINUX_DRM_FOURCC_EXT,
input->pixelformat, input->pixelformat,
EGL_DMA_BUF_PLANE0_FD_EXT, EGL_DMA_BUF_PLANE0_FD_EXT,
swap ? input->exp_fd_swap : input->exp_fd, input->exp_fd[sub_index],
EGL_DMA_BUF_PLANE0_OFFSET_EXT, EGL_DMA_BUF_PLANE0_OFFSET_EXT,
0, 0,
EGL_DMA_BUF_PLANE0_PITCH_EXT, EGL_DMA_BUF_PLANE0_PITCH_EXT,
@@ -110,59 +228,80 @@ static void link_input_to_texture(ShaderProgram *program, VideoCapture *input,
dma_image = eglCreateImageKHR(program->egl_display, EGL_NO_CONTEXT, dma_image = eglCreateImageKHR(program->egl_display, EGL_NO_CONTEXT,
EGL_LINUX_DMA_BUF_EXT, NULL, attrib_list); EGL_LINUX_DMA_BUF_EXT, NULL, attrib_list);
if (check_eglerror(program, "link_input_to_texture/eglCreateImageKHR")) {
if (swap) { return false;
input->dma_image_swap = dma_image;
} else {
input->dma_image = dma_image;
} }
if (dma_image == EGL_NO_IMAGE_KHR) { program->dma_images[input_index * program->sub_video_count + sub_index] =
log_error("(%s) eglCreateImageKHR failed %04x", input->name, eglGetError()); dma_image;
return;
}
glActiveTexture(GL_TEXTURE0 + texture_index); glActiveTexture(GL_TEXTURE0 + texture_index);
if (check_glerror(program, "link_input_to_texture/glActiveTexture")) {
return false;
}
glBindTexture(GL_TEXTURE_2D, program->textures[texture_index]); glBindTexture(GL_TEXTURE_2D, program->textures[texture_index]);
if (check_glerror(program, "link_input_to_texture/glBindTexture")) {
return false;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, input->width, input->height, 0, GL_RGB, glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, input->width, input->height, 0, GL_RGB,
GL_UNSIGNED_BYTE, 0); GL_UNSIGNED_BYTE, 0);
if (check_glerror(program, "link_input_to_texture/glTexImage2D")) {
return false;
}
// https://registry.khronos.org/OpenGL/extensions/EXT/EXT_EGL_image_storage.txt // https://registry.khronos.org/OpenGL/extensions/EXT/EXT_EGL_image_storage.txt
glEGLImageTargetTexStorageEXT(GL_TEXTURE_2D, input->dma_image, NULL); glEGLImageTargetTexStorageEXT(GL_TEXTURE_2D, dma_image, NULL);
if (check_eglerror(program,
"link_input_to_texture/glEGLImageTargetTexStorageEXT")) {
return false;
}
log_info("Texture %d linked to %s", texture_index, input->name); log_info("Texture %d linked to %s[%d]", texture_index, input->name,
sub_index);
return true;
} }
static void init_input(ShaderProgram *program, const ConfigFile *config, static bool init_input(ShaderProgram *program, const ConfigFile *config,
VideoCaptureArray *inputs) { VideoCaptureArray *inputs, unsigned int input_index,
bool reload) {
unsigned int tex_i; unsigned int tex_i;
unsigned int sub_index;
char name[STR_LEN]; char name[STR_LEN];
for (unsigned int i = 0; i < program->in_count; i++) { if (input_index < inputs->length && input_index < program->in_count &&
if (i < inputs->length && !inputs->values[i].error) { !inputs->values[input_index].error) {
snprintf(name, STR_LEN, "IN_%d_OUT", i + 1); snprintf(name, STR_LEN, "IN_%d_OUT", input_index + 1);
tex_i = config_file_get_int(config, name, 0); tex_i = config_file_get_int(config, name, 0);
link_input_to_texture(program, &inputs->values[i], tex_i, false); for (sub_index = 0; sub_index < inputs->values[input_index].buf_count;
if (inputs->values[i].with_swap) { sub_index++) {
snprintf(name, STR_LEN, "IN_%d_SWAP_OUT", i + 1); if (!link_input_to_texture(program, &inputs->values[input_index],
tex_i = config_file_get_int(config, name, 0); input_index, sub_index, reload)) {
link_input_to_texture(program, &inputs->values[i], tex_i, true); return false;
} }
} else {
log_warn("Cannot link input %d", i + 1);
} }
program->input_tex_map[input_index] = tex_i;
program->tex_map[tex_i] =
program->tex_count + input_index * program->sub_video_count;
} else {
log_warn("Cannot link input %d", input_index + 1);
} }
return true;
} }
#endif /* VIDEO_IN */ #endif /* VIDEO_IN */
static void init_framebuffers(ShaderProgram *program, static bool init_framebuffers(ShaderProgram *program,
const ConfigFile *config) { const ConfigFile *config) {
unsigned int tex_i; unsigned int tex_i;
char name[STR_LEN]; char name[STR_LEN];
GLenum framebuffer_status;
glGenFramebuffers(program->frag_count, program->frame_buffers); glGenFramebuffers(program->frag_count, program->frame_buffers);
if (check_glerror(program, "init_framebuffers/glGenFramebuffers")) {
return false;
}
for (unsigned int i = 0; i < program->frag_count; i++) { for (unsigned int i = 0; i < program->frag_count; i++) {
if (i == program->frag_output_index || i == program->frag_monitor_index) { if (i == program->frag_output_index || i == program->frag_monitor_index) {
@@ -170,48 +309,87 @@ static void init_framebuffers(ShaderProgram *program,
} }
glBindFramebuffer(GL_FRAMEBUFFER, program->frame_buffers[i]); glBindFramebuffer(GL_FRAMEBUFFER, program->frame_buffers[i]);
if (check_glerror(program, "init_framebuffers/glBindFramebuffer")) {
return false;
}
snprintf(name, STR_LEN, "FRAG_%d_OUT", i + 1); snprintf(name, STR_LEN, "FRAG_%d_OUT", i + 1);
tex_i = config_file_get_int(config, name, 0); tex_i = config_file_get_int(config, name, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
program->textures[tex_i], 0); program->textures[tex_i], 0);
if (check_glerror(program, "init_framebuffers/glFramebufferTexture2D")) {
return false;
}
// check framebuffer status // check framebuffer status
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { framebuffer_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
log_error("Framebuffer %d is KO: %x", i + 1, if (check_glerror(program, "init_framebuffers/glCheckFramebufferStatus")) {
glCheckFramebufferStatus(GL_FRAMEBUFFER)); return false;
}
if (framebuffer_status != GL_FRAMEBUFFER_COMPLETE) {
log_error("Framebuffer %d is KO: %x", i + 1, framebuffer_status);
program->error = true; program->error = true;
return false;
return;
} }
log_info("Framebuffer %d initialized", i); log_info("Framebuffer %d initialized", i);
} }
return; return true;
} }
static void init_vertices(ShaderProgram *program) { static bool init_vertices(ShaderProgram *program) {
glGenBuffers(1, &program->vertex_buffer); glGenBuffers(1, &program->vertex_buffer);
if (check_glerror(program, "init_vertices/glGenBuffers")) {
return false;
}
glBindBuffer(GL_ARRAY_BUFFER, program->vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, program->vertex_buffer);
if (check_glerror(program, "init_vertices/glBindBuffer")) {
return false;
}
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
if (check_glerror(program, "init_vertices/glBufferData")) {
return false;
}
return true;
} }
static void bind_vertices(ShaderProgram *program, unsigned int index) { static bool bind_vertices(ShaderProgram *program, unsigned int index) {
glBindBuffer(GL_ARRAY_BUFFER, program->vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, program->vertex_buffer);
if (check_glerror(program, "bind_vertices/glBindBuffer")) {
return false;
}
glGenVertexArrays(1, &program->vertex_array[index]); glGenVertexArrays(1, &program->vertex_array[index]);
if (check_glerror(program, "bind_vertices/glGenVertexArrays")) {
return false;
}
glBindVertexArray(program->vertex_array[index]); glBindVertexArray(program->vertex_array[index]);
if (check_glerror(program, "bind_vertices/glBindVertexArray")) {
return false;
}
for (unsigned int i = 0; i < program->frag_count; i++) { for (unsigned int i = 0; i < program->frag_count; i++) {
// enable attribute pointer // enable attribute pointer
glEnableVertexAttribArray(program->vpos_locations[i]); glEnableVertexAttribArray(program->vpos_locations[i]);
if (check_glerror(program, "bind_vertices/glEnableVertexAttribArray")) {
return false;
}
// specify the location and data format of the array of generic vertex // specify the location and data format of the array of generic vertex
// attributes to use when rendering // attributes to use when rendering
glVertexAttribPointer(program->vpos_locations[i], 2, GL_FLOAT, GL_FALSE, glVertexAttribPointer(program->vpos_locations[i], 2, GL_FLOAT, GL_FALSE,
sizeof(Vertex), (void *)offsetof(Vertex, pos)); sizeof(Vertex), (void *)offsetof(Vertex, pos));
if (check_glerror(program, "bind_vertices/glVertexAttribPointer")) {
return false;
}
} }
return true;
} }
static bool compile_shader(GLuint shader_id, const char *name, static bool compile_shader(GLuint shader_id, const char *name,
@@ -223,13 +401,18 @@ static bool compile_shader(GLuint shader_id, const char *name,
// update shader source code // update shader source code
glShaderSource(shader_id, 1, &source_code, NULL); glShaderSource(shader_id, 1, &source_code, NULL);
check_glerror_ro("compile_shader/glShaderSource");
// compile shader // compile shader
glCompileShader(shader_id); glCompileShader(shader_id);
check_glerror_ro("compile_shader/glCompileShader");
// get compilation status // get compilation status
glGetShaderiv(shader_id, GL_COMPILE_STATUS, &status_params); glGetShaderiv(shader_id, GL_COMPILE_STATUS, &status_params);
check_glerror_ro("compile_shader/glGetShaderiv");
glGetShaderInfoLog(shader_id, 1024, NULL, (GLchar *)&log); glGetShaderInfoLog(shader_id, 1024, NULL, (GLchar *)&log);
check_glerror_ro("compile_shader/glGetShaderInfoLog");
if (status_params == GL_FALSE) { if (status_params == GL_FALSE) {
log_error("Failed to compile\n%s", log); log_error("Failed to compile\n%s", log);
@@ -241,9 +424,13 @@ static bool compile_shader(GLuint shader_id, const char *name,
return status_params == GL_TRUE; return status_params == GL_TRUE;
} }
static void init_shaders(ShaderProgram *program, const Project *project) { static bool init_shaders(ShaderProgram *program, const Project *project) {
// compile vertex shader // compile vertex shader
program->vertex_shader = glCreateShader(GL_VERTEX_SHADER); program->vertex_shader = glCreateShader(GL_VERTEX_SHADER);
if (check_glerror(program, "init_shaders/glCreateShader")) {
return false;
}
program->error = program->error || !compile_shader(program->vertex_shader, program->error = program->error || !compile_shader(program->vertex_shader,
"internal vertex shader", "internal vertex shader",
vertex_shader_text); vertex_shader_text);
@@ -251,18 +438,24 @@ static void init_shaders(ShaderProgram *program, const Project *project) {
// compile fragment shaders // compile fragment shaders
for (unsigned int i = 0; i < program->frag_count; i++) { for (unsigned int i = 0; i < program->frag_count; i++) {
program->fragment_shaders[i] = glCreateShader(GL_FRAGMENT_SHADER); program->fragment_shaders[i] = glCreateShader(GL_FRAGMENT_SHADER);
if (check_glerror(program, "init_shaders/glCreateShader")) {
return false;
}
program->error = program->error || program->error = program->error ||
!compile_shader(program->fragment_shaders[i], !compile_shader(program->fragment_shaders[i],
project->fragment_shaders[i][0].path, project->fragment_shaders[i][0].path,
project->fragment_shaders[i][0].content); project->fragment_shaders[i][0].content);
if (program->error) { if (program->error) {
return; return false;
} }
} }
return true;
} }
static void init_single_program(ShaderProgram *program, unsigned int i, static bool init_single_program(ShaderProgram *program, unsigned int i,
const ConfigFile *config, const ConfigFile *config,
const StateConfig *state_config) { const StateConfig *state_config) {
unsigned int index1; unsigned int index1;
@@ -271,10 +464,20 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
const char *prefix; const char *prefix;
program->programs[i] = glCreateProgram(); program->programs[i] = glCreateProgram();
if (check_glerror(program, "init_single_program/glCreateProgram")) {
return false;
}
glAttachShader(program->programs[i], program->vertex_shader); glAttachShader(program->programs[i], program->vertex_shader);
glAttachShader(program->programs[i], program->fragment_shaders[i]); glAttachShader(program->programs[i], program->fragment_shaders[i]);
if (check_glerror(program, "init_single_program/glAttachShader")) {
return false;
}
glLinkProgram(program->programs[i]); glLinkProgram(program->programs[i]);
if (check_glerror(program, "init_single_program/glLinkProgram")) {
return false;
}
// create uniforms pointers // create uniforms pointers
program->itime_locations[i] = glGetUniformLocation( program->itime_locations[i] = glGetUniformLocation(
@@ -333,13 +536,6 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
glGetUniformLocation(program->programs[i], name); glGetUniformLocation(program->programs[i], name);
} }
prefix = config_file_get_str(config, "UNIFORM_IN_SWAP_PREFIX", "iInputSwap");
for (unsigned int j = 0; j < program->in_count; j++) {
snprintf(name, STR_LEN, "%s%d", prefix, j + 1);
program->iinswap_locations[i * program->in_count + j] =
glGetUniformLocation(program->programs[i], name);
}
prefix = config_file_get_str(config, "UNIFORM_SEED_PREFIX", "iSeed"); prefix = config_file_get_str(config, "UNIFORM_SEED_PREFIX", "iSeed");
for (unsigned int j = 0; j < program->frag_count; j++) { for (unsigned int j = 0; j < program->frag_count; j++) {
snprintf(name, STR_LEN, "%s%d", prefix, j + 1); snprintf(name, STR_LEN, "%s%d", prefix, j + 1);
@@ -354,18 +550,6 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
glGetUniformLocation(program->programs[i], name); glGetUniformLocation(program->programs[i], name);
} }
for (unsigned int j = 0; j < program->sub_type_count; j++) {
snprintf(name, STR_LEN, "SUB_%d_PREFIX", j + 1);
prefix = config_file_get_str(config, name, 0);
for (unsigned int k = 0; k < program->sub_variant_count; k++) {
snprintf(name, STR_LEN, "%s%d", prefix, k + 1);
program->sub_locations[i * program->sub_variant_count *
program->sub_type_count +
j * program->sub_variant_count + k] =
glGetSubroutineIndex(program->programs[i], GL_FRAGMENT_SHADER, name);
}
}
prefix = config_file_get_str(config, "UNIFORM_ACTIVE_PREFIX", "iActive"); prefix = config_file_get_str(config, "UNIFORM_ACTIVE_PREFIX", "iActive");
for (unsigned int j = 0; j < program->active_count; j++) { for (unsigned int j = 0; j < program->active_count; j++) {
snprintf(name, STR_LEN, "%s%d", prefix, j + 1); snprintf(name, STR_LEN, "%s%d", prefix, j + 1);
@@ -375,23 +559,24 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
if (program->midi_lengths.length == 0) { if (program->midi_lengths.length == 0) {
index1 = 0; index1 = 0;
for (unsigned int j = 0; j < state_config->midi_active_counts.length; j++) { for (unsigned int j = 0; j < state_config->group_active_counts.length;
for (unsigned int k = 0; k < state_config->midi_active_counts.values[j]; j++) {
for (unsigned int k = 0; k < state_config->group_active_counts.values[j];
k++) { k++) {
program->midi_lengths.values[index1++] = program->midi_lengths.values[index1++] =
state_config->midi_counts.values[j]; state_config->group_counts.values[j];
} }
} }
program->midi_lengths.length = index1; program->midi_lengths.length = index1;
} }
prefix = config_file_get_str(config, "UNIFORM_MIDI_PREFIX", "iMidi"); prefix = config_file_get_str(config, "UNIFORM_GROUP_PREFIX", "iGroup");
index2 = 0; index2 = 0;
for (unsigned int j = 0; j < state_config->midi_active_counts.length; j++) { for (unsigned int j = 0; j < state_config->group_active_counts.length; j++) {
for (unsigned int k = 0; k < state_config->midi_active_counts.values[j]; for (unsigned int k = 0; k < state_config->group_active_counts.values[j];
k++) { k++) {
snprintf(name, STR_LEN, "%s%d_%d", prefix, j + 1, k + 1); snprintf(name, STR_LEN, "%s%d_%d", prefix, j + 1, k + 1);
program->imidi_locations[i * program->midi_lengths.length + index2++] = program->igroup_locations[i * program->midi_lengths.length + index2++] =
glGetUniformLocation(program->programs[i], name); glGetUniformLocation(program->programs[i], name);
} }
} }
@@ -404,30 +589,62 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
glGetUniformLocation(program->programs[i], name); glGetUniformLocation(program->programs[i], name);
} }
if (check_glerror(program, "init_single_program/glGetUniformLocation")) {
return false;
}
for (unsigned int j = 0; j < program->sub_type_count; j++) {
snprintf(name, STR_LEN, "SUB_%d_PREFIX", j + 1);
prefix = config_file_get_str(config, name, 0);
for (unsigned int k = 0; k < program->sub_variant_count; k++) {
snprintf(name, STR_LEN, "%s%d", prefix, k + 1);
program->sub_locations[i * program->sub_variant_count *
program->sub_type_count +
j * program->sub_variant_count + k] =
glGetSubroutineIndex(program->programs[i], GL_FRAGMENT_SHADER, name);
}
}
if (check_glerror(program, "init_single_program/glGetSubroutineIndex")) {
return false;
}
// create attribute pointer // create attribute pointer
program->vpos_locations[i] = program->vpos_locations[i] =
glGetAttribLocation(program->programs[i], "vPos"); glGetAttribLocation(program->programs[i], "vPos");
if (check_glerror(program, "init_single_program/glGetAttribLocation")) {
return false;
}
log_info("Program %d initialized", i + 1); log_info("Program %d initialized", i + 1);
return true;
} }
static void init_programs(ShaderProgram *program, const ConfigFile *config, static bool init_programs(ShaderProgram *program, const ConfigFile *config,
const StateConfig *state_config) { const StateConfig *state_config) {
for (unsigned int i = 0; i < program->frag_count; i++) { for (unsigned int i = 0; i < program->frag_count; i++) {
init_single_program(program, i, config, state_config); if (!init_single_program(program, i, config, state_config)) {
return false;
}
} }
return true;
} }
static void update_viewport(ShaderProgram *program, static void update_viewport(ShaderProgram *program, const Context *context) {
const SharedContext *context) {
// viewport changed // viewport changed
if (context->resolution[0] != program->last_resolution[0] || if (context->resolution[0] != program->last_resolution[0] ||
context->resolution[1] != program->last_resolution[1]) { context->resolution[1] != program->last_resolution[1]) {
// clean and resize all textures // clean and resize all textures
for (unsigned int i = 0; i < program->tex_count; i++) { for (unsigned int i = 0; i < program->tex_count; i++) {
glActiveTexture(GL_TEXTURE0 + i); glActiveTexture(GL_TEXTURE0 + i);
check_glerror_ro("update_viewport/glActiveTexture");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, context->tex_resolution[0], glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, context->tex_resolution[0],
context->tex_resolution[1], 0, GL_RGB, GL_UNSIGNED_BYTE, 0); context->tex_resolution[1], 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
check_glerror_ro("update_viewport/glTexImage2D");
} }
program->last_resolution[0] = context->resolution[0]; program->last_resolution[0] = context->resolution[0];
program->last_resolution[1] = context->resolution[1]; program->last_resolution[1] = context->resolution[1];
@@ -460,7 +677,7 @@ static void write_uniform_multi_3f(GLuint location, unsigned int count,
} }
static void use_program(const ShaderProgram *program, int i, bool output, static void use_program(const ShaderProgram *program, int i, bool output,
const SharedContext *context) { const Context *context) {
unsigned int k; unsigned int k;
unsigned int offset; unsigned int offset;
unsigned int subcount; unsigned int subcount;
@@ -503,6 +720,8 @@ static void use_program(const ShaderProgram *program, int i, bool output,
context->active[j] + 1); context->active[j] + 1);
} }
#ifdef VIDEO_IN
for (unsigned int j = 0; j < program->in_count; j++) { for (unsigned int j = 0; j < program->in_count; j++) {
write_uniform_2f(program->iinres_locations[i * program->in_count + j], write_uniform_2f(program->iinres_locations[i * program->in_count + j],
&context->input_resolutions[j]); &context->input_resolutions[j]);
@@ -510,10 +729,10 @@ static void use_program(const ShaderProgram *program, int i, bool output,
context->input_formats[j]); context->input_formats[j]);
write_uniform_1i(program->iinfps_locations[i * program->in_count + j], write_uniform_1i(program->iinfps_locations[i * program->in_count + j],
context->input_fps[j]); context->input_fps[j]);
write_uniform_1i(program->iinswap_locations[i * program->in_count + j],
context->input_swap[j] ? 1 : 0);
} }
#endif /* VIDEO_IN */
// set seeds uniforms // set seeds uniforms
for (unsigned int j = 0; j < program->frag_count; j++) { for (unsigned int j = 0; j < program->frag_count; j++) {
write_uniform_1i(program->iseed_locations[i * program->frag_count + j], write_uniform_1i(program->iseed_locations[i * program->frag_count + j],
@@ -528,7 +747,7 @@ static void use_program(const ShaderProgram *program, int i, bool output,
offset = 0; offset = 0;
for (unsigned int j = 0; j < program->midi_lengths.length; j++) { for (unsigned int j = 0; j < program->midi_lengths.length; j++) {
write_uniform_multi_3f( write_uniform_multi_3f(
program->imidi_locations[i * program->midi_lengths.length + j], program->igroup_locations[i * program->midi_lengths.length + j],
program->midi_lengths.values[j], context->values + offset); program->midi_lengths.values[j], context->values + offset);
offset += program->midi_lengths.values[j]; offset += program->midi_lengths.values[j];
} }
@@ -555,7 +774,7 @@ static void use_program(const ShaderProgram *program, int i, bool output,
// set GL_TEXTURE(X) to uniform sampler2D texX // set GL_TEXTURE(X) to uniform sampler2D texX
for (unsigned int j = 0; j < program->tex_count; j++) { for (unsigned int j = 0; j < program->tex_count; j++) {
write_uniform_1i(program->textures_locations[i * program->tex_count + j], write_uniform_1i(program->textures_locations[i * program->tex_count + j],
j); program->tex_map[j]);
} }
// draw output // draw output
@@ -563,12 +782,17 @@ static void use_program(const ShaderProgram *program, int i, bool output,
} }
void shaders_init(ShaderProgram *program, const Project *project, void shaders_init(ShaderProgram *program, const Project *project,
const SharedContext *context, bool rebind) { const Context *context, bool rebind) {
unsigned int i;
if (!rebind) { if (!rebind) {
program->error = false; program->error = false;
program->last_resolution[0] = context->resolution[0]; program->last_resolution[0] = context->resolution[0];
program->last_resolution[1] = context->resolution[1]; program->last_resolution[1] = context->resolution[1];
program->tex_count = config_file_get_int(&project->config, "TEX_COUNT", 9); program->tex_count = config_file_get_int(&project->config, "TEX_COUNT", 9);
memset(program->tex_map, 0, sizeof(program->tex_map));
for (i = 0; i < program->tex_count; i++) {
program->tex_map[i] = i;
}
program->frag_count = project->frag_count; program->frag_count = project->frag_count;
program->frag_output_index = program->frag_output_index =
config_file_get_int(&project->config, "FRAG_OUTPUT", 1) - 1; config_file_get_int(&project->config, "FRAG_OUTPUT", 1) - 1;
@@ -578,80 +802,109 @@ void shaders_init(ShaderProgram *program, const Project *project,
config_file_get_int(&project->config, "SUB_TYPE_COUNT", 0); config_file_get_int(&project->config, "SUB_TYPE_COUNT", 0);
program->in_count = config_file_get_int(&project->config, "IN_COUNT", 0); program->in_count = config_file_get_int(&project->config, "IN_COUNT", 0);
program->sub_variant_count = project->state_config.state_max; program->sub_variant_count = project->state_config.state_max;
program->active_count = project->state_config.midi_active_counts.length; program->active_count = project->state_config.group_active_counts.length;
program->midi_lengths.length = 0; program->midi_lengths.length = 0;
init_gl(program); #ifdef VIDEO_IN
memset(program->dma_images, 0, sizeof(program->dma_images));
memset(program->input_tex_map, 0, sizeof(program->input_tex_map));
#endif /* VIDEO_IN */
if (check_glerror(program)) { if (!init_gl(program)) {
return; return;
} }
init_shaders(program, project); if (!init_shaders(program, project)) {
if (program->error || check_glerror(program)) {
return; return;
} }
init_textures(program, context); if (!init_textures(program, context)) {
if (check_glerror(program)) {
return; return;
} }
init_framebuffers(program, &project->config); if (!init_framebuffers(program, &project->config)) {
if (check_glerror(program)) {
return; return;
} }
init_programs(program, &project->config, &project->state_config); if (!init_programs(program, &project->config, &project->state_config)) {
if (check_glerror(program)) {
return; return;
} }
init_vertices(program); if (!init_vertices(program)) {
if (check_glerror(program)) {
return; return;
} }
} }
bind_vertices(program, rebind ? 1 : 0); if (!bind_vertices(program, rebind ? 1 : 0)) {
if (check_glerror(program)) {
return; return;
} }
} }
#ifdef VIDEO_IN
void shaders_relink_input(ShaderProgram *program, const Project *project,
VideoCaptureArray *inputs, unsigned int input_index) {
shaders_free_input(program, input_index);
init_input(program, &project->config, inputs, input_index, true);
}
void shaders_link_inputs(ShaderProgram *program, const Project *project, void shaders_link_inputs(ShaderProgram *program, const Project *project,
VideoCaptureArray *inputs) { VideoCaptureArray *inputs, unsigned int buffer_count) {
#ifdef VIDEO_IN unsigned int i;
init_input(program, &project->config, inputs); program->sub_video_count = buffer_count;
for (i = 0; i < program->in_count; i++) {
if (check_glerror(program)) { init_input(program, &project->config, inputs, i, false);
return;
} }
#endif /* VIDEO_IN */
} }
void shaders_free_input(ShaderProgram *program, unsigned int input_index) {
unsigned int sub_index;
for (sub_index = 0; sub_index < program->sub_video_count; sub_index++) {
if (program->dma_images[input_index * program->sub_video_count +
sub_index] != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(
program->egl_display,
program
->dma_images[input_index * program->sub_video_count + sub_index]);
program->dma_images[input_index * program->sub_video_count + sub_index] =
EGL_NO_IMAGE_KHR;
}
}
check_eglerror_ro("shaders_free_input/eglDestroyImageKHR");
}
static void update_inputs_tex_map(ShaderProgram *program,
const Context *context) {
unsigned int i;
unsigned int tex_i;
for (i = 0; i < program->in_count; i++) {
if (context->input_formats[i] != 0) {
tex_i = program->input_tex_map[i];
program->tex_map[tex_i] = program->tex_count +
i * program->sub_video_count +
context->input_index[i];
}
}
}
#endif /* VIDEO_IN */
void shaders_update(ShaderProgram *program, const File *fragment_shader, void shaders_update(ShaderProgram *program, const File *fragment_shader,
unsigned int i, const Project *project) { unsigned int i, const Project *project) {
bool result; if (compile_shader(program->fragment_shaders[i], fragment_shader->path,
fragment_shader->content) &&
result = compile_shader(program->fragment_shaders[i], fragment_shader->path, init_single_program(program, i, &project->config,
fragment_shader->content); &project->state_config)) {
if (result) {
init_single_program(program, i, &project->config, &project->state_config);
log_info("Program %d updated", i + 1); log_info("Program %d updated", i + 1);
} }
} }
void shaders_compute(ShaderProgram *program, const SharedContext *context, void shaders_compute(ShaderProgram *program, const Context *context,
bool monitor, bool output_only) { bool monitor, bool output_only) {
#ifdef VIDEO_IN
update_inputs_tex_map(program, context);
#endif /* VIDEO_IN */
if (!output_only) { if (!output_only) {
glBindVertexArray(program->vertex_array[0]); glBindVertexArray(program->vertex_array[0]);
@@ -672,30 +925,33 @@ void shaders_compute(ShaderProgram *program, const SharedContext *context,
monitor ? program->frag_monitor_index monitor ? program->frag_monitor_index
: program->frag_output_index, : program->frag_output_index,
true, context); true, context);
check_glerror(program, "shaders_compute");
} }
void shaders_free(const ShaderProgram *program) { void shaders_free(const ShaderProgram *program) {
for (unsigned int i = 0; i < program->frag_count; i++) { for (unsigned int i = 0; i < program->frag_count; i++) {
glDeleteProgram(program->programs[i]); glDeleteProgram(program->programs[i]);
} }
check_glerror_ro("shaders_free/glDeleteProgram");
glDeleteFramebuffers(program->frag_count, program->frame_buffers); glDeleteFramebuffers(program->frag_count, program->frame_buffers);
check_glerror_ro("shaders_free/glDeleteFramebuffers");
glDeleteTextures(program->tex_count, program->textures); glDeleteTextures(program->tex_count, program->textures);
check_glerror_ro("shaders_free/glDeleteTextures");
#ifdef VIDEO_IN
glDeleteTextures(program->in_count * program->sub_video_count,
program->textures + program->tex_count);
check_glerror_ro("shaders_free/glDeleteTextures");
#endif
glDeleteBuffers(1, &program->vertex_buffer); glDeleteBuffers(1, &program->vertex_buffer);
check_glerror_ro("shaders_free/glDeleteBuffers");
} }
void shaders_free_window(const ShaderProgram *program, bool secondary) { void shaders_free_window(const ShaderProgram *program, bool secondary) {
glDeleteVertexArrays(1, &program->vertex_array[secondary ? 1 : 0]); glDeleteVertexArrays(1, &program->vertex_array[secondary ? 1 : 0]);
check_glerror_ro("shaders_free_window/glDeleteVertexArrays");
} }
void shaders_free_input(const ShaderProgram *program,
const VideoCapture *input) {
#ifdef VIDEO_IN
if (!input->error && input->dma_image != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(program->egl_display, input->dma_image);
}
if (!input->error && input->dma_image_swap != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(program->egl_display, input->dma_image_swap);
}
#endif /* VIDEO_IN */
}
+13 -7
View File
@@ -4,22 +4,28 @@
#define SHADERS_H #define SHADERS_H
void shaders_init(ShaderProgram *program, const Project *project, void shaders_init(ShaderProgram *program, const Project *project,
const SharedContext *context, bool rebind); const Context *context, bool rebind);
#ifdef VIDEO_IN
void shaders_relink_input(ShaderProgram *program, const Project *project,
VideoCaptureArray *inputs, unsigned int i);
void shaders_link_inputs(ShaderProgram *program, const Project *project, void shaders_link_inputs(ShaderProgram *program, const Project *project,
VideoCaptureArray *inputs); VideoCaptureArray *inputs, unsigned int buffer_count);
void shaders_free_input(ShaderProgram *program, unsigned int input_index);
#endif /* VIDEO_IN */
void shaders_update(ShaderProgram *program, const File *fragment_shader, void shaders_update(ShaderProgram *program, const File *fragment_shader,
unsigned int i, const Project *project); unsigned int i, const Project *project);
void shaders_compute(ShaderProgram *program, const SharedContext *context, void shaders_compute(ShaderProgram *program, const Context *context,
bool monitor, bool output_only); bool monitor, bool output_only);
void shaders_free(const ShaderProgram *program); void shaders_free(const ShaderProgram *program);
void shaders_free_window(const ShaderProgram *program, bool secondary); void shaders_free_window(const ShaderProgram *program, bool secondary);
void shaders_free_input(const ShaderProgram *program, #endif /* SHADERS_H */
const VideoCapture *input);
#endif /* SHADERS_H */
-35
View File
@@ -1,35 +0,0 @@
#include <fcntl.h>
#include <sys/mman.h>
#include <sys/stat.h>
#include <unistd.h>
#include "types.h"
#include "shared.h"
static void *open_shared(const char *key, size_t size, int *fd) {
*fd = shm_open(key, O_CREAT | O_RDWR, S_IRUSR | S_IWUSR);
ftruncate(*fd, size);
return mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, *fd, 0);
}
static void close_shared(void *shared, size_t size, int fd) {
munmap(shared, size);
close(fd);
}
SharedContext *shared_init_context(const char *key) {
int shared_fd;
SharedContext *shared;
shared = open_shared(key, sizeof(SharedContext), &shared_fd);
shared->fd = shared_fd;
return shared;
}
void shared_close_context(SharedContext *shared) {
close_shared(shared, sizeof(SharedContext), shared->fd);
}
-9
View File
@@ -1,9 +0,0 @@
#include "types.h"
#ifndef SHARED_H
#define SHARED_H
SharedContext *shared_init_context(const char *key);
void shared_close_context(SharedContext *shared);
#endif /* SHARED_H */
+284 -260
View File
@@ -1,4 +1,5 @@
#include <log.h> #include <log.h>
#include <pthread.h>
#include <stdio.h> #include <stdio.h>
#include "types.h" #include "types.h"
@@ -12,97 +13,93 @@
#include "state.h" #include "state.h"
#include "tempo.h" #include "tempo.h"
static void safe_midi_write(const MidiDevice *midi, unsigned int code, static void safe_midi_write(MidiDevice midi, unsigned int code,
unsigned char value) { unsigned char value) {
if (code != UNSET_MIDI_CODE) { if (code != UNSET_MIDI_CODE && code < 1000) {
midi_write(midi, code, value); midi_write(midi, code, value);
} }
} }
static void update_page(const SharedContext *context, static void update_page(const Context *context, StateConfig state_config,
const StateConfig *state_config, MidiDevice midi) {
const MidiDevice *midi) {
unsigned int page_item_min; unsigned int page_item_min;
unsigned int page_item_max; unsigned int page_item_max;
// SHOW PAGE // SHOW PAGE
for (unsigned int i = 0; i < state_config->select_page_codes.length; i++) { for (unsigned int i = 0; i < state_config.select_page_codes.length; i++) {
safe_midi_write(midi, state_config->select_page_codes.values[i], safe_midi_write(midi, state_config.select_page_codes.values[i],
i == context->page ? MIDI_MAX : 0); i == context->page ? MIDI_MAX : 0);
} }
// SHOW PAGE ITEM // SHOW PAGE ITEM
page_item_min = state_config->select_item_codes.length * context->page; page_item_min = state_config.select_item_codes.length * context->page;
page_item_max = page_item_min + state_config->select_item_codes.length; page_item_max = page_item_min + state_config.select_item_codes.length;
if (context->state.values[context->selected] >= page_item_min && if (context->state.values[context->selected] >= page_item_min &&
context->state.values[context->selected] < page_item_max) { context->state.values[context->selected] < page_item_max) {
for (unsigned int i = 0; i < state_config->select_item_codes.length; i++) { for (unsigned int i = 0; i < state_config.select_item_codes.length; i++) {
safe_midi_write(midi, state_config->select_item_codes.values[i], safe_midi_write(midi, state_config.select_item_codes.values[i],
i == context->state.values[context->selected] - i == context->state.values[context->selected] -
page_item_min page_item_min
? MIDI_MAX ? MIDI_MAX
: 0); : 0);
} }
} else { } else {
for (unsigned int i = 0; i < state_config->select_item_codes.length; i++) { for (unsigned int i = 0; i < state_config.select_item_codes.length; i++) {
safe_midi_write(midi, state_config->select_item_codes.values[i], 0); safe_midi_write(midi, state_config.select_item_codes.values[i], 0);
} }
} }
} }
static void update_active(const SharedContext *context, static void update_active(const Context *context, StateConfig state_config,
const StateConfig *state_config, MidiDevice midi, bool beat_active) {
const MidiDevice *midi) {
unsigned int k; unsigned int k;
for (unsigned int i = 0; i < state_config->midi_active_counts.length; i++) { for (unsigned int i = 0; i < state_config.group_active_counts.length; i++) {
for (unsigned int j = 0; j < state_config->midi_active_counts.values[i]; for (unsigned int j = 0; j < state_config.group_active_counts.values[i];
j++) { j++) {
k = state_config->midi_active_offsets.values[i] + j; k = state_config.group_active_offsets.values[i] + j;
safe_midi_write(midi, state_config->midi_active_codes.values[k], safe_midi_write(midi, state_config.group_active_codes.values[k],
context->active[i] == j ? MIDI_MAX : 0); context->active[i] == j && beat_active ? MIDI_MAX : 0);
} }
} }
} }
static void update_values(const SharedContext *context, static void update_values(const Context *context, StateConfig state_config,
const StateConfig *state_config, MidiDevice midi) {
const MidiDevice *midi) {
unsigned int j; unsigned int j;
unsigned int k; unsigned int k;
unsigned int part; unsigned int part;
for (unsigned int i = 0; i < state_config->midi_codes.length; i++) { for (unsigned int i = 0; i < state_config.codes.length; i++) {
j = i / 3; j = i / 3;
part = arr_uint_remap_index(state_config->midi_offsets, &j); part = arr_uint_remap_index(state_config.group_offsets, &j);
k = state_config->values_offsets.values[part] + k = state_config.values_offsets.values[part] +
context->active[part] * state_config->midi_counts.values[part] + j; context->active[part] * state_config.group_counts.values[part] + j;
safe_midi_write(midi, state_config->midi_codes.values[i], safe_midi_write(midi, state_config.codes.values[i],
context->values[k][i % 3] * MIDI_MAX); context->values[k][i % 3] * MIDI_MAX);
} }
} }
static void reset(SharedContext *context) { static void reset(Context *context) {
memset(context->values, 0, sizeof(context->values)); memset(context->values, 0, sizeof(context->values));
memset(context->state.values, 0, sizeof(context->state.values)); memset(context->state.values, 0, sizeof(context->state.values));
} }
static void randomize(SharedContext *context, const StateConfig *state_config) { static void randomize(Context *context, StateConfig state_config) {
unsigned int j; unsigned int j;
unsigned int l; unsigned int l;
unsigned int part; unsigned int part;
for (unsigned int i = 0; i < state_config->midi_codes.length; i++) { for (unsigned int i = 0; i < state_config.codes.length; i++) {
j = i / 3; j = i / 3;
part = arr_uint_remap_index(state_config->midi_offsets, &j); part = arr_uint_remap_index(state_config.group_offsets, &j);
for (unsigned int k = 0; k < state_config->midi_active_counts.values[part]; for (unsigned int k = 0; k < state_config.group_active_counts.values[part];
k++) { k++) {
l = state_config->values_offsets.values[part] + l = state_config.values_offsets.values[part] +
k * state_config->midi_counts.values[part] + j; k * state_config.group_counts.values[part] + j;
if (arr_uint_index_of(state_config->fader_codes, if (arr_uint_index_of(state_config.fader_codes,
state_config->midi_codes.values[i]) != state_config.codes.values[i]) != ARRAY_NOT_FOUND) {
ARRAY_NOT_FOUND) {
context->values[l][i % 3] = (float)rand_uint(MIDI_MAX + 1) / MIDI_MAX; context->values[l][i % 3] = (float)rand_uint(MIDI_MAX + 1) / MIDI_MAX;
} else { } else {
context->values[l][i % 3] = rand_uint(2) == 1 ? 1 : 0; context->values[l][i % 3] = rand_uint(2) == 1 ? 1 : 0;
@@ -111,12 +108,11 @@ static void randomize(SharedContext *context, const StateConfig *state_config) {
} }
for (unsigned int i = 0; i < context->state.length; i++) { for (unsigned int i = 0; i < context->state.length; i++) {
context->state.values[i] = rand_uint(state_config->state_max); context->state.values[i] = rand_uint(state_config.state_max);
} }
} }
static void load_from_file(SharedContext *context, static void load_from_file(Context *context, StateConfig state_config,
const StateConfig *state_config,
const char *state_file) { const char *state_file) {
ConfigFile saved_state; ConfigFile saved_state;
char key[STR_LEN]; char key[STR_LEN];
@@ -140,12 +136,12 @@ static void load_from_file(SharedContext *context,
context->state.values[i] = config_file_get_int(&saved_state, key, 0); context->state.values[i] = config_file_get_int(&saved_state, key, 0);
} }
for (unsigned int i = 0; i < state_config->midi_active_counts.length; i++) { for (unsigned int i = 0; i < state_config.group_active_counts.length; i++) {
snprintf(key, STR_LEN, "active_%d", i); snprintf(key, STR_LEN, "active_%d", i);
context->active[i] = config_file_get_int(&saved_state, key, 0); context->active[i] = config_file_get_int(&saved_state, key, 0);
} }
for (unsigned int i = 0; i < state_config->value_count; i++) { for (unsigned int i = 0; i < state_config.value_count; i++) {
snprintf(key, STR_LEN, "value_%d_x", i); snprintf(key, STR_LEN, "value_%d_x", i);
context->values[i][0] = context->values[i][0] =
(float)config_file_get_int(&saved_state, key, 0) / MIDI_MAX; (float)config_file_get_int(&saved_state, key, 0) / MIDI_MAX;
@@ -160,28 +156,25 @@ static void load_from_file(SharedContext *context,
config_file_free(&saved_state); config_file_free(&saved_state);
} }
static void load_from_default_file(SharedContext *context, static void load_from_default_file(Context *context, StateConfig state_config) {
const StateConfig *state_config) {
char state_file[STR_LEN]; char state_file[STR_LEN];
snprintf(state_file, STR_LEN, "%s.txt", state_config->save_file_prefix); snprintf(state_file, STR_LEN, "%s.txt", state_config.save_file_prefix);
load_from_file(context, state_config, state_file); load_from_file(context, state_config, state_file);
} }
static void load_from_index_file(SharedContext *context, static void load_from_index_file(Context *context, StateConfig state_config,
const StateConfig *state_config,
unsigned int index) { unsigned int index) {
char state_file[STR_LEN]; char state_file[STR_LEN];
snprintf(state_file, STR_LEN, "%s.%d.txt", state_config->save_file_prefix, snprintf(state_file, STR_LEN, "%s.%d.txt", state_config.save_file_prefix,
index); index);
load_from_file(context, state_config, state_file); load_from_file(context, state_config, state_file);
} }
static void save_to_file(const SharedContext *context, static void save_to_file(const Context *context, StateConfig state_config,
const StateConfig *state_config,
const char *state_file) { const char *state_file) {
StringArray lines; StringArray lines;
@@ -202,12 +195,12 @@ static void save_to_file(const SharedContext *context,
context->state.values[i]); context->state.values[i]);
} }
for (unsigned int i = 0; i < state_config->midi_active_counts.length; i++) { for (unsigned int i = 0; i < state_config.group_active_counts.length; i++) {
snprintf(lines.values[lines.length++], STR_LEN, "active_%d=%d", i, snprintf(lines.values[lines.length++], STR_LEN, "active_%d=%d", i,
context->active[i]); context->active[i]);
} }
for (unsigned int i = 0; i < state_config->value_count; i++) { for (unsigned int i = 0; i < state_config.value_count; i++) {
snprintf(lines.values[lines.length++], STR_LEN, "value_%d_x=%d", i, snprintf(lines.values[lines.length++], STR_LEN, "value_%d_x=%d", i,
(unsigned int)(context->values[i][0] * MIDI_MAX)); (unsigned int)(context->values[i][0] * MIDI_MAX));
snprintf(lines.values[lines.length++], STR_LEN, "value_%d_y=%d", i, snprintf(lines.values[lines.length++], STR_LEN, "value_%d_y=%d", i,
@@ -219,21 +212,20 @@ static void save_to_file(const SharedContext *context,
file_write(state_file, &lines); file_write(state_file, &lines);
} }
static void save_to_default_file(const SharedContext *context, static void save_to_default_file(const Context *context,
const StateConfig *state_config) { StateConfig state_config) {
char state_file[STR_LEN]; char state_file[STR_LEN];
snprintf(state_file, STR_LEN, "%s.txt", state_config->save_file_prefix); snprintf(state_file, STR_LEN, "%s.txt", state_config.save_file_prefix);
save_to_file(context, state_config, state_file); save_to_file(context, state_config, state_file);
} }
static void save_to_index_file(const SharedContext *context, static void save_to_index_file(const Context *context, StateConfig state_config,
const StateConfig *state_config,
unsigned int index) { unsigned int index) {
char state_file[STR_LEN]; char state_file[STR_LEN];
snprintf(state_file, STR_LEN, "%s.%d.txt", state_config->save_file_prefix, snprintf(state_file, STR_LEN, "%s.%d.txt", state_config.save_file_prefix,
index); index);
save_to_file(context, state_config, state_file); save_to_file(context, state_config, state_file);
@@ -274,62 +266,62 @@ void state_parse_config(StateConfig *state_config, const ConfigFile *config) {
config_file_get_int(config, name, UNSET_MIDI_CODE); config_file_get_int(config, name, UNSET_MIDI_CODE);
} }
state_config->midi_active_counts.length = state_config->midi_counts.length = state_config->group_active_counts.length = state_config->group_counts.length =
state_config->midi_active_offsets.length = state_config->group_active_offsets.length =
state_config->midi_offsets.length = state_config->group_offsets.length =
state_config->values_offsets.length = state_config->values_offsets.length =
config_file_get_int(config, "MIDI_COUNT", 0); config_file_get_int(config, "GROUP_COUNT", 0);
count = 0; count = 0;
for (unsigned int i = 0; i < state_config->midi_active_counts.length; i++) { for (unsigned int i = 0; i < state_config->group_active_counts.length; i++) {
snprintf(name, STR_LEN, "MIDI_%d_ACTIVE_COUNT", i + 1); snprintf(name, STR_LEN, "GROUP_%d_ACTIVE_COUNT", i + 1);
state_config->midi_active_counts.values[i] = state_config->group_active_counts.values[i] =
config_file_get_int(config, name, 1); config_file_get_int(config, name, 1);
state_config->midi_active_offsets.values[i] = count; state_config->group_active_offsets.values[i] = count;
count += state_config->midi_active_counts.values[i]; count += state_config->group_active_counts.values[i];
} }
state_config->midi_active_codes.length = count; state_config->group_active_codes.length = count;
for (unsigned int i = 0; i < state_config->midi_active_counts.length; i++) { for (unsigned int i = 0; i < state_config->group_active_counts.length; i++) {
for (unsigned int j = 0; j < state_config->midi_active_counts.values[i]; for (unsigned int j = 0; j < state_config->group_active_counts.values[i];
j++) { j++) {
snprintf(name, STR_LEN, "MIDI_%d_ACTIVE_%d", i + 1, j + 1); snprintf(name, STR_LEN, "GROUP_%d_ACTIVE_%d", i + 1, j + 1);
state_config->midi_active_codes state_config->group_active_codes
.values[state_config->midi_active_offsets.values[i] + j] = .values[state_config->group_active_offsets.values[i] + j] =
config_file_get_int(config, name, UNSET_MIDI_CODE); config_file_get_int(config, name, UNSET_MIDI_CODE);
} }
} }
count = 0; count = 0;
offset = 0; offset = 0;
for (unsigned int i = 0; i < state_config->midi_counts.length; i++) { for (unsigned int i = 0; i < state_config->group_counts.length; i++) {
snprintf(name, STR_LEN, "MIDI_%d_COUNT", i + 1); snprintf(name, STR_LEN, "GROUP_%d_COUNT", i + 1);
state_config->midi_counts.values[i] = config_file_get_int(config, name, 0); state_config->group_counts.values[i] = config_file_get_int(config, name, 0);
state_config->midi_offsets.values[i] = count; state_config->group_offsets.values[i] = count;
state_config->values_offsets.values[i] = offset; state_config->values_offsets.values[i] = offset;
offset += state_config->midi_counts.values[i] * offset += state_config->group_counts.values[i] *
state_config->midi_active_counts.values[i]; state_config->group_active_counts.values[i];
count += state_config->midi_counts.values[i]; count += state_config->group_counts.values[i];
} }
state_config->value_count = offset; state_config->value_count = offset;
state_config->midi_codes.length = count * 3; state_config->codes.length = count * 3;
for (unsigned int i = 0; i < state_config->midi_counts.length; i++) { for (unsigned int i = 0; i < state_config->group_counts.length; i++) {
offset = state_config->midi_offsets.values[i]; offset = state_config->group_offsets.values[i];
for (unsigned int j = 0; j < state_config->midi_counts.values[i]; j++) { for (unsigned int j = 0; j < state_config->group_counts.values[i]; j++) {
snprintf(name, STR_LEN, "MIDI_%d_%d_X", i + 1, j + 1); snprintf(name, STR_LEN, "GROUP_%d_%d_X", i + 1, j + 1);
state_config->midi_codes.values[(offset + j) * 3] = state_config->codes.values[(offset + j) * 3] =
config_file_get_int(config, name, UNSET_MIDI_CODE); config_file_get_int(config, name, UNSET_MIDI_CODE);
snprintf(name, STR_LEN, "MIDI_%d_%d_Y", i + 1, j + 1); snprintf(name, STR_LEN, "GROUP_%d_%d_Y", i + 1, j + 1);
state_config->midi_codes.values[(offset + j) * 3 + 1] = state_config->codes.values[(offset + j) * 3 + 1] =
config_file_get_int(config, name, UNSET_MIDI_CODE); config_file_get_int(config, name, UNSET_MIDI_CODE);
snprintf(name, STR_LEN, "MIDI_%d_%d_Z", i + 1, j + 1); snprintf(name, STR_LEN, "GROUP_%d_%d_Z", i + 1, j + 1);
state_config->midi_codes.values[(offset + j) * 3 + 2] = state_config->codes.values[(offset + j) * 3 + 2] =
config_file_get_int(config, name, UNSET_MIDI_CODE); config_file_get_int(config, name, UNSET_MIDI_CODE);
} }
} }
@@ -350,244 +342,276 @@ void state_parse_config(StateConfig *state_config, const ConfigFile *config) {
config_file_get_str(config, "SAVE_FILE_PREFIX", "forge_save"), config_file_get_str(config, "SAVE_FILE_PREFIX", "forge_save"),
STR_LEN); STR_LEN);
state_config->hotkey_randomize = state_config->key_randomize =
config_file_get_int(config, "HOTKEY_RANDOMIZE", 82); config_file_get_int(config, "KEY_RANDOMIZE", 1082);
state_config->hotkey_reset = state_config->key_reset = config_file_get_int(config, "KEY_RESET", 11082);
config_file_get_int(config, "HOTKEY_RESET", 1082); state_config->key_demo = config_file_get_int(config, "KEY_DEMO", 1068);
state_config->hotkey_demo = config_file_get_int(config, "HOTKEY_DEMO", 68); state_config->key_autorand =
state_config->hotkey_autorand = config_file_get_int(config, "KEY_AUTORAND", 1065);
config_file_get_int(config, "HOTKEY_AUTORAND", 65); state_config->key_autorand_down =
state_config->hotkey_autorand_down = config_file_get_int(config, "KEY_AUTORAND_DOWN", 1263);
config_file_get_int(config, "HOTKEY_AUTORAND_DOWN", 263); state_config->key_autorand_up =
state_config->hotkey_autorand_up = config_file_get_int(config, "KEY_AUTORAND_UP", 1262);
config_file_get_int(config, "HOTKEY_AUTORAND_UP", 262); state_config->key_tempo_down =
state_config->hotkey_tempo_down = config_file_get_int(config, "KEY_TEMPO_DOWN", 1264);
config_file_get_int(config, "HOTKEY_TEMPO_DOWN", 264); state_config->key_tempo_up =
state_config->hotkey_tempo_up = config_file_get_int(config, "KEY_TEMPO_UP", 1265);
config_file_get_int(config, "HOTKEY_TEMPO_UP", 265);
if (config_file_has(config, "HOTKEY_LOAD_COUNT")) { if (config_file_has(config, "KEY_LOAD_COUNT")) {
state_config->hotkey_load.length = state_config->key_load.length =
config_file_get_int(config, "HOTKEY_LOAD_COUNT", 0); config_file_get_int(config, "KEY_LOAD_COUNT", 0);
for (unsigned int i = 0; i < state_config->hotkey_load.length; i++) { for (unsigned int i = 0; i < state_config->key_load.length; i++) {
snprintf(name, STR_LEN, "HOTKEY_LOAD_%d", i + 1); snprintf(name, STR_LEN, "KEY_LOAD_%d", i + 1);
state_config->hotkey_load.values[i] = state_config->key_load.values[i] = config_file_get_int(config, name, 0);
config_file_get_int(config, name, 0);
} }
} else { } else {
state_config->hotkey_load.length = 10; state_config->key_load.length = 10;
state_config->hotkey_load.values[0] = 49; state_config->key_load.values[0] = 1049;
state_config->hotkey_load.values[1] = 50; state_config->key_load.values[1] = 1050;
state_config->hotkey_load.values[2] = 51; state_config->key_load.values[2] = 1051;
state_config->hotkey_load.values[3] = 52; state_config->key_load.values[3] = 1052;
state_config->hotkey_load.values[4] = 53; state_config->key_load.values[4] = 1053;
state_config->hotkey_load.values[5] = 54; state_config->key_load.values[5] = 1054;
state_config->hotkey_load.values[6] = 55; state_config->key_load.values[6] = 1055;
state_config->hotkey_load.values[7] = 56; state_config->key_load.values[7] = 1056;
state_config->hotkey_load.values[8] = 57; state_config->key_load.values[8] = 1057;
state_config->hotkey_load.values[9] = 48; state_config->key_load.values[9] = 1048;
} }
if (config_file_has(config, "HOTKEY_SAVE_COUNT")) { if (config_file_has(config, "KEY_SAVE_COUNT")) {
state_config->hotkey_save.length = state_config->key_save.length =
config_file_get_int(config, "HOTKEY_SAVE_COUNT", 0); config_file_get_int(config, "KEY_SAVE_COUNT", 0);
for (unsigned int i = 0; i < state_config->hotkey_save.length; i++) { for (unsigned int i = 0; i < state_config->key_save.length; i++) {
snprintf(name, STR_LEN, "HOTKEY_SAVE_%d", i + 1); snprintf(name, STR_LEN, "KEY_SAVE_%d", i + 1);
state_config->hotkey_save.values[i] = state_config->key_save.values[i] = config_file_get_int(config, name, 0);
config_file_get_int(config, name, 0);
} }
} else { } else {
state_config->hotkey_save.length = 10; state_config->key_save.length = 10;
state_config->hotkey_save.values[0] = 1049; state_config->key_save.values[0] = 11049;
state_config->hotkey_save.values[1] = 1050; state_config->key_save.values[1] = 11050;
state_config->hotkey_save.values[2] = 1051; state_config->key_save.values[2] = 11051;
state_config->hotkey_save.values[3] = 1052; state_config->key_save.values[3] = 11052;
state_config->hotkey_save.values[4] = 1053; state_config->key_save.values[4] = 11053;
state_config->hotkey_save.values[5] = 1054; state_config->key_save.values[5] = 11054;
state_config->hotkey_save.values[6] = 1055; state_config->key_save.values[6] = 11055;
state_config->hotkey_save.values[7] = 1056; state_config->key_save.values[7] = 11056;
state_config->hotkey_save.values[8] = 1057; state_config->key_save.values[8] = 11057;
state_config->hotkey_save.values[9] = 1048; state_config->key_save.values[9] = 11048;
} }
} }
void state_midi_event(SharedContext *context, const StateConfig *state_config, static bool compute_event(Context *context, StateConfig state_config,
const MidiDevice *midi, unsigned char code, MidiDevice midi, unsigned int code,
unsigned char value, bool trace_midi) { unsigned int value) {
unsigned int i; unsigned int i;
unsigned int j; unsigned int j;
unsigned int k; unsigned int k;
unsigned int part; unsigned int part;
bool found;
found = false;
// PAGE CHANGE // PAGE CHANGE
i = arr_uint_index_of(state_config->select_page_codes, code); i = arr_uint_index_of(state_config.select_page_codes, code);
if (i != ARRAY_NOT_FOUND) { if (i != ARRAY_NOT_FOUND) {
found = true;
if (value > 0) { if (value > 0) {
context->page = i; context->page = i;
update_page(context, state_config, midi); update_page(context, state_config, midi);
} }
return true;
} }
// TARGET CHANGE // TARGET CHANGE
i = arr_uint_index_of(state_config->select_frag_codes, code); i = arr_uint_index_of(state_config.select_frag_codes, code);
if (i != ARRAY_NOT_FOUND) { if (i != ARRAY_NOT_FOUND) {
found = true;
if (value > 0) { if (value > 0) {
context->selected = i; context->selected = i;
update_page(context, state_config, midi); update_page(context, state_config, midi);
} }
return true;
} }
// ITEM CHANGE // ITEM CHANGE
i = arr_uint_index_of(state_config->select_item_codes, code); i = arr_uint_index_of(state_config.select_item_codes, code);
if (i != ARRAY_NOT_FOUND) { if (i != ARRAY_NOT_FOUND) {
found = true;
if (value > 0) { if (value > 0) {
context->state.values[context->selected] = context->state.values[context->selected] =
context->page * state_config->select_item_codes.length + i; context->page * state_config.select_item_codes.length + i;
update_page(context, state_config, midi); update_page(context, state_config, midi);
} }
return true;
} }
// ACTIVE CHANGE // ACTIVE CHANGE
i = arr_uint_index_of(state_config->midi_active_codes, code); i = arr_uint_index_of(state_config.group_active_codes, code);
if (i != ARRAY_NOT_FOUND) { if (i != ARRAY_NOT_FOUND) {
found = true;
if (value > 0) { if (value > 0) {
part = arr_uint_remap_index(state_config->midi_active_offsets, &i); part = arr_uint_remap_index(state_config.group_active_offsets, &i);
context->active[part] = i; context->active[part] = i;
update_active(context, state_config, midi); update_active(context, state_config, midi, true);
update_values(context, state_config, midi); update_values(context, state_config, midi);
} }
return true;
} }
// VALUE CHANGE // VALUE CHANGE
i = arr_uint_index_of(state_config->midi_codes, code); i = arr_uint_index_of(state_config.codes, code);
if (i != ARRAY_NOT_FOUND) { if (i != ARRAY_NOT_FOUND) {
found = true;
j = i / 3; j = i / 3;
part = arr_uint_remap_index(state_config->midi_offsets, &j); part = arr_uint_remap_index(state_config.group_offsets, &j);
k = state_config->values_offsets.values[part] + k = state_config.values_offsets.values[part] +
context->active[part] * state_config->midi_counts.values[part] + j; context->active[part] * state_config.group_counts.values[part] + j;
if (arr_uint_index_of(state_config->fader_codes, code) != ARRAY_NOT_FOUND) { if (arr_uint_index_of(state_config.fader_codes, code) != ARRAY_NOT_FOUND) {
context->values[k][i % 3] = (float)value / MIDI_MAX; context->values[k][i % 3] = (float)value / MIDI_MAX;
} else if (value > 0) { } else if (value > 0) {
if (context->values[k][i % 3] > 0.5) { if (context->values[k][i % 3] > 0.5) {
context->values[k][i % 3] = 0; context->values[k][i % 3] = 0;
midi_write(midi, code, 0); safe_midi_write(midi, code, 0);
} else { } else {
context->values[k][i % 3] = 1; context->values[k][i % 3] = 1;
midi_write(midi, code, MIDI_MAX); safe_midi_write(midi, code, MIDI_MAX);
} }
} }
return true;
} }
if (code == state_config->tap_tempo_code) { // TAP TEMPO
found = true; if (code == state_config.tap_tempo_code) {
midi_write(midi, code, value); safe_midi_write(midi, code, value);
if (value > 0) { if (value > 0) {
tempo_tap(&context->tempo); tempo_tap(&context->tempo);
} }
return true;
} }
if (!found) { // OTHER KEYS
if (trace_midi) { if (code == state_config.key_randomize) {
log_trace("unknown midi: %d %d", code, value); if (value > 0) {
log_info("[%d] Randomized", code);
randomize(context, state_config);
update_values(context, state_config, midi);
} }
midi_write(midi, code, value); return true;
}
if (code == state_config.key_reset) {
if (value > 0) {
log_info("[%d] Reset", code);
reset(context);
update_values(context, state_config, midi);
}
return true;
}
if (code == state_config.key_demo) {
if (value > 0) {
log_info((context->demo ? "[%d] Demo OFF" : "[%d] Demo ON"), code);
context->demo = !context->demo;
}
return true;
}
if (code == state_config.key_autorand) {
if (value > 0) {
log_info((context->auto_random ? "[%d] Auto Random OFF"
: "[%d] Auto Random ON"),
code);
context->auto_random = !context->auto_random;
}
return true;
}
if (code == state_config.key_autorand_down) {
if (value > 0) {
if (context->auto_random_cycle > 1) {
context->auto_random_cycle -= 1;
}
log_info("[%d] Auto Random Cycle: %d", code, context->auto_random_cycle);
}
return true;
}
if (code == state_config.key_autorand_up) {
if (value > 0) {
context->auto_random_cycle += 1;
log_info("[%d] Auto Random Cycle: %d", code, context->auto_random_cycle);
}
return true;
}
if (code == state_config.key_tempo_up) {
if (value > 0) {
tempo_set(&context->tempo, context->tempo.tempo + 1);
log_info("[%d] Tempo: %f", code, context->tempo);
}
return true;
}
if (code == state_config.key_tempo_down) {
if (value > 0) {
if (context->tempo.tempo > 0) {
tempo_set(&context->tempo, context->tempo.tempo - 1);
}
log_info("[%d] Tempo: %f", code, context->tempo);
}
return true;
}
// LOAD STATE
i = arr_uint_index_of(state_config.key_load, code);
if (i != ARRAY_NOT_FOUND) {
if (value > 0) {
log_info("[%d] Loading state %d", code, i + 1);
load_from_index_file(context, state_config, i + 1);
}
return true;
}
// SAVE STATE
i = arr_uint_index_of(state_config.key_save, code);
if (i != ARRAY_NOT_FOUND) {
if (value > 0) {
log_info("[%d] Saving state %d", code, i + 1);
save_to_index_file(context, state_config, i + 1);
}
return true;
}
return false;
}
void state_midi_event(Context *context, StateConfig state_config,
MidiDevice midi, unsigned char code, unsigned char value,
bool trace_midi) {
if (!compute_event(context, state_config, midi, code, value)) {
log_warn("unknown midi: %d %d", code, value);
safe_midi_write(midi, code, value);
} else if (trace_midi) { } else if (trace_midi) {
log_trace("midi: %d %d", code, value); log_trace("midi: %d %d", code, value);
} }
} }
void state_key_event(SharedContext *context, const StateConfig *state_config, void state_key_event(Context *context, StateConfig state_config,
unsigned int code, const MidiDevice *midi) { unsigned int code, MidiDevice midi) {
unsigned int index; if (!compute_event(context, state_config, midi, code, MIDI_MAX)) {
log_warn("[%d] No hotkey defined", code);
if (code == state_config->hotkey_randomize) {
log_info("[%d] Randomized", code);
randomize(context, state_config);
update_values(context, state_config, midi);
} else if (code == state_config->hotkey_reset) {
log_info("[%d] Reset", code);
reset(context);
update_values(context, state_config, midi);
} else if (code == state_config->hotkey_demo) {
log_info((context->demo ? "[%d] Demo OFF" : "[%d] Demo ON"), code);
context->demo = !context->demo;
} else if (code == state_config->hotkey_autorand) {
log_info(
(context->auto_random ? "[%d] Auto Random OFF" : "[%d] Auto Random ON"),
code);
context->auto_random = !context->auto_random;
} else if (code == state_config->hotkey_autorand_down) {
if (context->auto_random_cycle > 1) {
context->auto_random_cycle -= 1;
}
log_info("[%d] Auto Random Cycle: %d", code, context->auto_random_cycle);
} else if (code == state_config->hotkey_autorand_up) {
context->auto_random_cycle += 1;
log_info("[%d] Auto Random Cycle: %d", code, context->auto_random_cycle);
} else if (code == state_config->hotkey_tempo_up) {
tempo_set(&context->tempo, context->tempo.tempo + 1);
log_info("[%d] Tempo: %f", code, context->tempo);
} else if (code == state_config->hotkey_tempo_down) {
if (context->tempo.tempo > 0) {
tempo_set(&context->tempo, context->tempo.tempo - 1);
}
log_info("[%d] Tempo: %f", code, context->tempo);
} else {
index = arr_uint_index_of(state_config->hotkey_load, code);
if (index != ARRAY_NOT_FOUND) {
log_info("[%d] Loading state %d", code, index + 1);
load_from_index_file(context, state_config, index + 1);
return;
}
index = arr_uint_index_of(state_config->hotkey_save, code);
if (index != ARRAY_NOT_FOUND) {
log_info("[%d] Saving state %d", code, index + 1);
save_to_index_file(context, state_config, index + 1);
return;
}
log_info("[%d] No hotkey defined", code);
} }
} }
bool state_background_write(SharedContext *context, void *state_background_write(void *args) {
const StateConfig *state_config, StateBackgroundWriteArgs *process_args = (StateBackgroundWriteArgs *)args;
const MidiDevice *midi) { Context *context = process_args->context;
pid_t pid; StateConfig state_config = process_args->state_config;
MidiDevice *midi = process_args->midi;
bool beat_active; bool beat_active;
bool last_active; bool last_active;
bool change; bool change;
bool last_change; bool last_change;
pid = fork(); log_info("(state) background writing started");
if (pid < 0) {
log_error("Could not create subprocess");
return false;
}
if (pid == 0) {
return true;
}
log_info("(state) background writing started (pid: %d)", pid);
if (!midi->error) {
update_page(context, state_config, midi);
update_active(context, state_config, midi);
update_values(context, state_config, midi);
}
last_active = false; last_active = false;
last_change = false; last_change = false;
@@ -595,12 +619,12 @@ bool state_background_write(SharedContext *context,
while (!context->stop) { while (!context->stop) {
beat_active = tempo_progress(&context->tempo, 1.0) < 0.5; beat_active = tempo_progress(&context->tempo, 1.0) < 0.5;
if (!midi->error && beat_active != last_active) { if (midi->connected && beat_active != last_active) {
safe_midi_write(midi, state_config->tap_tempo_code, update_values(context, state_config, *midi);
beat_active ? MIDI_MAX : 0); update_page(context, state_config, *midi);
update_active(context, state_config, *midi, beat_active);
safe_midi_write(midi, safe_midi_write(*midi, state_config.tap_tempo_code,
state_config->select_frag_codes.values[context->selected],
beat_active ? MIDI_MAX : 0); beat_active ? MIDI_MAX : 0);
} }
@@ -612,25 +636,25 @@ bool state_background_write(SharedContext *context,
if (context->auto_random && change && !last_change) { if (context->auto_random && change && !last_change) {
randomize(context, state_config); randomize(context, state_config);
update_values(context, state_config, midi); update_values(context, state_config, *midi);
} }
last_change = change; last_change = change;
} }
log_info("(state) background writing stopped by main thread (pid: %d)", pid); log_info("(state) background writing stopped by main thread");
return false; pthread_exit(NULL);
} }
void state_init(SharedContext *context, const StateConfig *state_config, void state_init(Context *context, StateConfig state_config, bool demo,
bool demo, bool auto_random, unsigned int auto_random_cycles, bool auto_random, unsigned int auto_random_cycles,
unsigned int base_tempo, bool load_state) { unsigned int base_tempo, bool load_state) {
tempo_init(&context->tempo, base_tempo); tempo_init(&context->tempo, base_tempo);
context->demo = demo; context->demo = demo;
context->auto_random = auto_random; context->auto_random = auto_random;
context->auto_random_cycle = auto_random_cycles; context->auto_random_cycle = auto_random_cycles;
context->state.length = state_config->select_frag_codes.length; context->state.length = state_config.select_frag_codes.length;
memset(context->state.values, 0, sizeof(context->state.values)); memset(context->state.values, 0, sizeof(context->state.values));
if (auto_random) { if (auto_random) {
@@ -654,6 +678,6 @@ void state_init(SharedContext *context, const StateConfig *state_config,
} }
} }
void state_save(const SharedContext *context, const StateConfig *state_config) { void state_save(const Context *context, StateConfig state_config) {
save_to_default_file(context, state_config); save_to_default_file(context, state_config);
} }
+9 -11
View File
@@ -5,21 +5,19 @@
void state_parse_config(StateConfig *state_config, const ConfigFile *config); void state_parse_config(StateConfig *state_config, const ConfigFile *config);
void state_midi_event(SharedContext *context, const StateConfig *state_config, void state_midi_event(Context *context, StateConfig state_config,
const MidiDevice *midi, unsigned char code, MidiDevice midi, unsigned char code,
unsigned char value, bool trace_midi); unsigned char value, bool trace_midi);
void state_key_event(SharedContext *context, const StateConfig *state_config, void state_key_event(Context *context, StateConfig state_config,
unsigned int code, const MidiDevice *midi); unsigned int code, MidiDevice midi);
bool state_background_write(SharedContext *context, void *state_background_write(void *args);
const StateConfig *state_config,
const MidiDevice *midi);
void state_init(SharedContext *context, const StateConfig *state_config, void state_init(Context *context, StateConfig state_config, bool demo,
bool demo, bool auto_random, unsigned int auto_random_cycles, bool auto_random, unsigned int auto_random_cycles,
unsigned int base_tempo, bool load_state); unsigned int base_tempo, bool load_state);
void state_save(const SharedContext *context, const StateConfig *state_config); void state_save(const Context *context, StateConfig state_config);
#endif /* STATE_H */ #endif /* STATE_H */
+1 -2
View File
@@ -1,4 +1,3 @@
#include <bsd/string.h>
#include <stdbool.h> #include <stdbool.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
@@ -73,4 +72,4 @@ char *string_replace_at(const char *src, unsigned int from, unsigned int to,
strlcpy(dst + from + rpl_len, src + to, src_len - to + 1); strlcpy(dst + from + rpl_len, src + to, src_len - to + 1);
return dst; return dst;
} }
+1 -1
View File
@@ -10,4 +10,4 @@ bool string_is_number(const char *value);
char *string_replace_at(const char *src, unsigned int from, unsigned int to, char *string_replace_at(const char *src, unsigned int from, unsigned int to,
const char *rpl); const char *rpl);
#endif /* STRINGS_H */ #endif /* STRINGS_H */
+1 -1
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@@ -137,4 +137,4 @@ double tempo_total(const Tempo *tempo) {
double tempo_progress(const Tempo *tempo, double modulo) { double tempo_progress(const Tempo *tempo, double modulo) {
return fmod(tempo_total(tempo), modulo); return fmod(tempo_total(tempo), modulo);
} }
+1 -1
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@@ -13,4 +13,4 @@ double tempo_total(const Tempo *tempo);
double tempo_progress(const Tempo *tempo, double modulo); double tempo_progress(const Tempo *tempo, double modulo);
#endif /* TEMPO_H */ #endif /* TEMPO_H */
+1 -1
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@@ -31,4 +31,4 @@ double timer_reset(Timer *timer) {
timer->counter = 0; timer->counter = 0;
return per_secs; return per_secs;
} }
+1 -1
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@@ -9,4 +9,4 @@ bool timer_inc(Timer *timer);
double timer_reset(Timer *timer); double timer_reset(Timer *timer);
#endif /* TIMER_H */ #endif /* TIMER_H */
+90 -58
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@@ -8,7 +8,6 @@
#include <hashmap.h> #include <hashmap.h>
#include <linmath.h> #include <linmath.h>
#include <stdbool.h> #include <stdbool.h>
#include <sys/time.h>
#include <time.h> #include <time.h>
#include "config.h" #include "config.h"
@@ -46,11 +45,16 @@ typedef struct Parameters {
bool demo; bool demo;
bool auto_random; bool auto_random;
unsigned int auto_random_cycle; unsigned int auto_random_cycle;
#ifdef VIDEO_IN
StringArray video_in; StringArray video_in;
unsigned int video_buffers;
unsigned int video_size; unsigned int video_size;
bool video_reconnect;
#endif /* VIDEO_IN */
unsigned int internal_size; unsigned int internal_size;
bool load_state; bool load_state;
bool save_state; bool save_state;
bool midi_reconnect;
bool trace_midi; bool trace_midi;
bool trace_fps; bool trace_fps;
} Parameters; } Parameters;
@@ -84,6 +88,7 @@ typedef struct ShaderProgram {
GLuint vertex_array[2]; GLuint vertex_array[2];
unsigned int tex_count; unsigned int tex_count;
unsigned int tex_map[ARRAY_SIZE];
GLuint textures[ARRAY_SIZE]; GLuint textures[ARRAY_SIZE];
unsigned int frag_count; unsigned int frag_count;
@@ -104,7 +109,6 @@ typedef struct ShaderProgram {
GLuint iinres_locations[ARRAY_SIZE]; GLuint iinres_locations[ARRAY_SIZE];
GLuint iinfmt_locations[ARRAY_SIZE]; GLuint iinfmt_locations[ARRAY_SIZE];
GLuint iinfps_locations[ARRAY_SIZE]; GLuint iinfps_locations[ARRAY_SIZE];
GLuint iinswap_locations[ARRAY_SIZE];
GLuint idemo_locations[ARRAY_SIZE]; GLuint idemo_locations[ARRAY_SIZE];
GLuint iautorand_locations[ARRAY_SIZE]; GLuint iautorand_locations[ARRAY_SIZE];
GLuint iautorandcycle_locations[ARRAY_SIZE]; GLuint iautorandcycle_locations[ARRAY_SIZE];
@@ -115,7 +119,7 @@ typedef struct ShaderProgram {
GLuint iactive_locations[ARRAY_SIZE]; GLuint iactive_locations[ARRAY_SIZE];
UintArray midi_lengths; UintArray midi_lengths;
GLuint imidi_locations[ARRAY_SIZE]; GLuint igroup_locations[ARRAY_SIZE];
GLuint vpos_locations[ARRAY_SIZE]; GLuint vpos_locations[ARRAY_SIZE];
@@ -129,33 +133,13 @@ typedef struct ShaderProgram {
unsigned int in_count; unsigned int in_count;
#ifdef VIDEO_IN #ifdef VIDEO_IN
unsigned int sub_video_count;
unsigned int input_tex_map[MAX_VIDEO];
EGLDisplay egl_display; EGLDisplay egl_display;
EGLImageKHR dma_images[MAX_VIDEO];
#endif /* VIDEO_IN */ #endif /* VIDEO_IN */
} ShaderProgram; } ShaderProgram;
// video.c
typedef struct VideoCapture {
char name[STR_LEN];
bool error;
bool with_swap;
int fd;
int exp_fd;
int exp_fd_swap;
unsigned int width;
unsigned int height;
unsigned int pixelformat;
unsigned int bytesperline;
#ifdef VIDEO_IN
struct v4l2_buffer buf;
struct v4l2_buffer buf_swap;
EGLImageKHR dma_image;
EGLImageKHR dma_image_swap;
#endif /* VIDEO_IN */
} VideoCapture;
typedef ARRAY(VideoCaptureArray, VideoCapture);
// window.c // window.c
typedef GLFWwindow Window; typedef GLFWwindow Window;
@@ -175,11 +159,16 @@ typedef struct Tempo {
// context.c // context.c
typedef struct SharedContext { typedef struct Context {
int fd; int fd;
vec2 resolution; vec2 resolution;
vec2 tex_resolution; vec2 tex_resolution;
#ifdef VIDEO_IN
vec2 input_resolutions[MAX_VIDEO]; vec2 input_resolutions[MAX_VIDEO];
unsigned int input_formats[MAX_VIDEO];
unsigned int input_fps[MAX_VIDEO];
unsigned int input_index[MAX_VIDEO];
#endif /* VIDEO_IN */
double time; double time;
Tempo tempo; Tempo tempo;
double tempo_total; double tempo_total;
@@ -193,11 +182,57 @@ typedef struct SharedContext {
unsigned int auto_random_cycle; unsigned int auto_random_cycle;
unsigned int seeds[MAX_FRAG]; unsigned int seeds[MAX_FRAG];
unsigned int fps; unsigned int fps;
unsigned int input_formats[MAX_VIDEO]; _Atomic bool stop;
unsigned int input_fps[MAX_VIDEO]; } Context;
bool input_swap[MAX_VIDEO];
bool stop; // video.c
} SharedContext;
#ifdef VIDEO_IN
typedef struct VideoCapture {
char name[STR_LEN];
_Atomic bool error;
_Atomic bool disconnected;
_Atomic bool needs_reload;
unsigned int buf_count;
unsigned int buf_index;
int fd;
int exp_fd[ARRAY_SIZE];
unsigned int width;
unsigned int height;
unsigned int pixelformat;
unsigned int bytesperline;
struct v4l2_buffer buf[ARRAY_SIZE];
} VideoCapture;
typedef struct VideoCaptureArray {
VideoCapture values[MAX_VIDEO];
unsigned int length;
} VideoCaptureArray;
typedef struct VideoBackgroundReadArgs {
VideoCapture *capture;
Context *context;
int input_index;
bool trace_fps;
} VideoBackgroundReadArgs;
#endif /* VIDEO_IN */
// midi.c
typedef struct MidiDevice {
_Atomic bool connected;
char name[STR_LEN];
snd_rawmidi_t *input;
snd_rawmidi_t *output;
} MidiDevice;
typedef struct MidiBackgroundListenArgs {
MidiDevice *device;
Context *context;
void (*event_callback)(unsigned char code, unsigned char value);
} MidiBackgroundReadArgs;
// state.c // state.c
@@ -207,12 +242,12 @@ typedef struct StateConfig {
UintArray select_page_codes; UintArray select_page_codes;
UintArray select_item_codes; UintArray select_item_codes;
UintArray select_frag_codes; UintArray select_frag_codes;
UintArray midi_active_counts; UintArray group_active_counts;
UintArray midi_active_offsets; UintArray group_active_offsets;
UintArray midi_active_codes; UintArray group_active_codes;
UintArray midi_counts; UintArray group_counts;
UintArray midi_offsets; UintArray group_offsets;
UintArray midi_codes; UintArray codes;
UintArray fader_codes; UintArray fader_codes;
UintArray values_offsets; UintArray values_offsets;
@@ -222,19 +257,25 @@ typedef struct StateConfig {
char save_file_prefix[STR_LEN]; char save_file_prefix[STR_LEN];
unsigned int hotkey_randomize; unsigned int key_randomize;
unsigned int hotkey_reset; unsigned int key_reset;
unsigned int hotkey_demo; unsigned int key_demo;
unsigned int hotkey_autorand; unsigned int key_autorand;
unsigned int hotkey_autorand_up; unsigned int key_autorand_up;
unsigned int hotkey_autorand_down; unsigned int key_autorand_down;
unsigned int hotkey_tempo_up; unsigned int key_tempo_up;
unsigned int hotkey_tempo_down; unsigned int key_tempo_down;
UintArray hotkey_load; UintArray key_load;
UintArray hotkey_save; UintArray key_save;
} StateConfig; } StateConfig;
typedef struct StateBackgroundWriteArgs {
Context *context;
StateConfig state_config;
MidiDevice *midi;
} StateBackgroundWriteArgs;
// timer.c // timer.c
typedef struct Timer { typedef struct Timer {
@@ -255,15 +296,6 @@ typedef struct ConfigFileItem {
char value[STR_LEN]; char value[STR_LEN];
} ConfigFileItem; } ConfigFileItem;
// midi.c
typedef struct MidiDevice {
bool error;
char name[STR_LEN];
snd_rawmidi_t *input;
snd_rawmidi_t *output;
} MidiDevice;
// project.c // project.c
typedef struct Project { typedef struct Project {
@@ -277,4 +309,4 @@ typedef struct Project {
File fragment_shaders[MAX_FRAG][MAX_SUB_FILE + 1]; File fragment_shaders[MAX_FRAG][MAX_SUB_FILE + 1];
} Project; } Project;
#endif /* TYPES_H */ #endif /* TYPES_H */
+60 -67
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@@ -1,12 +1,11 @@
#ifdef VIDEO_IN #ifdef VIDEO_IN
#include <bsd/string.h>
#include <errno.h> #include <errno.h>
#include <fcntl.h> #include <fcntl.h>
#include <linux/videodev2.h> #include <linux/videodev2.h>
#include <log.h> #include <log.h>
#include <pthread.h>
#include <stdbool.h> #include <stdbool.h>
#include <stdlib.h>
#include <string.h> #include <string.h>
#include <sys/ioctl.h> #include <sys/ioctl.h>
#include <unistd.h> #include <unistd.h>
@@ -193,14 +192,15 @@ static bool set_format(VideoCapture *video_capture) {
return true; return true;
} }
static bool request_buffers(VideoCapture *video_capture) { static bool request_buffers(VideoCapture *video_capture,
unsigned int buffer_count) {
struct v4l2_requestbuffers reqbuf; struct v4l2_requestbuffers reqbuf;
memset(&reqbuf, 0, sizeof(reqbuf)); memset(&reqbuf, 0, sizeof(reqbuf));
reqbuf.type = buf_type; reqbuf.type = buf_type;
reqbuf.memory = V4L2_MEMORY_MMAP; reqbuf.memory = V4L2_MEMORY_MMAP;
reqbuf.count = 2; reqbuf.count = buffer_count;
if (ioctl(video_capture->fd, VIDIOC_REQBUFS, &reqbuf) == -1) { if (ioctl(video_capture->fd, VIDIOC_REQBUFS, &reqbuf) == -1) {
ioctl_error(video_capture, "VIDIOC_REQBUFS", ioctl_error(video_capture, "VIDIOC_REQBUFS",
@@ -210,7 +210,7 @@ static bool request_buffers(VideoCapture *video_capture) {
log_info("(%s) V4L2 Buffer Count: %d", video_capture->name, reqbuf.count); log_info("(%s) V4L2 Buffer Count: %d", video_capture->name, reqbuf.count);
video_capture->with_swap = reqbuf.count > 1; video_capture->buf_count = reqbuf.count;
return true; return true;
} }
@@ -240,16 +240,15 @@ static bool export_buffer(VideoCapture *video_capture, int *fd,
} }
static bool export_buffers(VideoCapture *video_capture) { static bool export_buffers(VideoCapture *video_capture) {
bool result; unsigned int i;
result = export_buffer(video_capture, &video_capture->exp_fd, 0); for (i = 0; i < video_capture->buf_count; i++) {
if (!export_buffer(video_capture, &video_capture->exp_fd[i], i)) {
if (result && video_capture->with_swap) { return false;
result = }
result && export_buffer(video_capture, &video_capture->exp_fd_swap, 1);
} }
return result; return true;
} }
static bool open_stream(VideoCapture *video_capture) { static bool open_stream(VideoCapture *video_capture) {
@@ -275,10 +274,10 @@ static void create_image_buffer(const VideoCapture *video_capture,
} }
static void create_image_buffers(VideoCapture *video_capture) { static void create_image_buffers(VideoCapture *video_capture) {
create_image_buffer(video_capture, &video_capture->buf, 0); unsigned int i;
if (video_capture->with_swap) { for (i = 0; i < video_capture->buf_count; i++) {
create_image_buffer(video_capture, &video_capture->buf_swap, 1); create_image_buffer(video_capture, &video_capture->buf[i], i);
} }
} }
@@ -286,29 +285,27 @@ static void close_stream(const VideoCapture *video_capture) {
ioctl(video_capture->fd, VIDIOC_STREAMOFF, &buf_type); ioctl(video_capture->fd, VIDIOC_STREAMOFF, &buf_type);
} }
static unsigned int read_video(const VideoCapture *video_capture, bool swap) { static unsigned int read_video(VideoCapture *video_capture) {
int result; struct v4l2_capability cap;
result = 0; if (ioctl(video_capture->fd, VIDIOC_DQBUF,
&video_capture->buf[video_capture->buf_index]) != -1) {
if ((swap || !video_capture->with_swap) && ioctl(video_capture->fd, VIDIOC_QBUF,
ioctl(video_capture->fd, VIDIOC_DQBUF, &video_capture->buf) != -1) { &video_capture->buf[video_capture->buf_index]);
ioctl(video_capture->fd, VIDIOC_QBUF, &video_capture->buf); video_capture->buf_index =
(video_capture->buf_index + 1) % video_capture->buf_count;
result = 1; return true;
} else if (!swap && video_capture->with_swap &&
ioctl(video_capture->fd, VIDIOC_DQBUF, &video_capture->buf_swap) !=
-1) {
ioctl(video_capture->fd, VIDIOC_QBUF, &video_capture->buf_swap);
result = 2;
} }
return result; if (ioctl(video_capture->fd, VIDIOC_QUERYCAP, &cap) == -1) {
video_capture->error = true;
}
return false;
} }
void video_init(VideoCapture *video_capture, const char *name, void video_init(VideoCapture *video_capture, const char *name,
unsigned int preferred_height) { unsigned int preferred_height, unsigned int buffer_count) {
open_device(video_capture, name); open_device(video_capture, name);
if (video_capture->error) { if (video_capture->error) {
@@ -327,7 +324,7 @@ void video_init(VideoCapture *video_capture, const char *name,
return; return;
} }
if (!request_buffers(video_capture)) { if (!request_buffers(video_capture, buffer_count)) {
return; return;
} }
@@ -342,28 +339,23 @@ void video_init(VideoCapture *video_capture, const char *name,
create_image_buffers(video_capture); create_image_buffers(video_capture);
} }
bool video_background_read(VideoCapture *video_capture, SharedContext *context, void *video_background_read(void *args) {
int input_index, bool trace_fps) { VideoBackgroundReadArgs *process_args = (VideoBackgroundReadArgs *)args;
pid_t pid; VideoCapture *video_capture = process_args->capture;
Context *context = process_args->context;
int input_index = process_args->input_index;
bool trace_fps = process_args->trace_fps;
Timer timer; Timer timer;
double fps; double fps;
unsigned int video_result; bool result;
pid = fork(); log_info("(%s) background acquisition started", video_capture->name);
if (pid < 0) {
log_error("Could not create subprocess");
return false;
}
if (pid == 0) {
return true;
}
log_info("(%s) background acquisition started (pid: %d)", video_capture->name,
pid);
timer_init(&timer, 30); timer_init(&timer, 30);
while (!context->stop) { while (!context->stop && !video_capture->error) {
video_result = read_video(video_capture, context->input_swap[input_index]); result = read_video(video_capture);
if (video_result > 0 && timer_inc(&timer)) {
if (result && timer_inc(&timer)) {
fps = timer_reset(&timer); fps = timer_reset(&timer);
context->input_fps[input_index] = (unsigned int)round(fps); context->input_fps[input_index] = (unsigned int)round(fps);
@@ -371,34 +363,35 @@ bool video_background_read(VideoCapture *video_capture, SharedContext *context,
log_trace("(%s) %.2ffps", video_capture->name, fps); log_trace("(%s) %.2ffps", video_capture->name, fps);
} }
} }
if (video_result > 0) {
context->input_swap[input_index] = video_result == 2; if (result) {
context->input_index[input_index] = video_capture->buf_index;
} }
} }
if (context->stop) { if (context->stop) {
log_info("(%s) background acquisition stopped by main thread (pid: %d)", log_info("(%s) background acquisition stopped by main thread",
video_capture->name, pid); video_capture->name);
} else { } else {
log_info("(%s) background acquisition stopped after error (pid: %d)", log_info("(%s) background acquisition stopped after error",
video_capture->name, pid); video_capture->name);
video_capture->disconnected = true;
context->input_formats[input_index] = 0;
} }
exit(context->stop ? EXIT_SUCCESS : EXIT_FAILURE); pthread_exit(NULL);
return false;
} }
void video_free(const VideoCapture *video_capture) { void video_free(const VideoCapture *video_capture) {
if (!video_capture->error) { unsigned int i;
close_stream(video_capture);
} close_stream(video_capture);
if (video_capture->exp_fd != -1) {
close(video_capture->exp_fd); for (i = 0; i < video_capture->buf_count; i++) {
} close(video_capture->exp_fd[i]);
if (video_capture->exp_fd_swap != -1) {
close(video_capture->exp_fd);
} }
if (video_capture->fd != -1) { if (video_capture->fd != -1) {
close(video_capture->fd); close(video_capture->fd);
} }
} }
#endif /* VIDEO_IN */ #endif /* VIDEO_IN */
+8 -5
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@@ -3,12 +3,15 @@
#ifndef VIDEO_H #ifndef VIDEO_H
#define VIDEO_H #define VIDEO_H
void video_init(VideoCapture *video_capture, const char *name, #ifdef VIDEO_IN
unsigned int preferred_height);
bool video_background_read(VideoCapture *video_capture, SharedContext *context, void video_init(VideoCapture *video_capture, const char *name,
int input_index, bool trace_fps); unsigned int preferred_height, unsigned int buffer_count);
void *video_background_read(void *args);
void video_free(const VideoCapture *video_capture); void video_free(const VideoCapture *video_capture);
#endif /* VIDEO_H */ #endif /* VIDEO_IN */
#endif /* VIDEO_H */
+10 -7
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@@ -59,6 +59,9 @@ create_window(GLFWmonitor *monitor, const char *title, Window *shared_context,
// Context related hints // Context related hints
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
#ifdef GL_DEBUG
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
#endif
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// create fullscreen window in selected monitor // create fullscreen window in selected monitor
@@ -120,7 +123,7 @@ void window_events() { glfwPollEvents(); }
double window_get_time() { return glfwGetTime(); } double window_get_time() { return glfwGetTime(); }
void window_use(Window *window, SharedContext *context) { void window_use(Window *window, Context *context) {
int width; int width;
int height; int height;
@@ -154,15 +157,15 @@ unsigned int window_read_key(int key, int action, int mods) {
key == GLFW_KEY_RIGHT_ALT) { key == GLFW_KEY_RIGHT_ALT) {
return 0; return 0;
} }
result = key; result = 1000 + key;
if ((mods & GLFW_MOD_SHIFT) > 0) { if ((mods & GLFW_MOD_SHIFT) > 0) {
result += 1000;
}
if ((mods & GLFW_MOD_CONTROL) > 0) {
result += 10000; result += 10000;
} }
if ((mods & GLFW_MOD_ALT) > 0) { if ((mods & GLFW_MOD_CONTROL) > 0) {
result += 100000; result += 100000;
} }
if ((mods & GLFW_MOD_ALT) > 0) {
result += 1000000;
}
return result; return result;
} }
+2 -2
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@@ -15,7 +15,7 @@ void window_update_title(Window *window, const char *title);
double window_get_time(); double window_get_time();
void window_use(Window *window, SharedContext *context); void window_use(Window *window, Context *context);
void window_refresh(Window *window); void window_refresh(Window *window);
@@ -29,4 +29,4 @@ bool window_escape_key(int key, int action);
unsigned int window_read_key(int key, int action, int mods); unsigned int window_read_key(int key, int action, int mods);
#endif /* WINDOW_H */ #endif /* WINDOW_H */