8 Commits
Author SHA1 Message Date
klemek 73dd4b75d3 forge (steel) v1.2.3
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2026-08-22 10:26:23 +02:00
klemek 50f5d6f6cb fix(default): projection mapping ARI 2026-08-22 10:26:01 +02:00
klemek 9b7fbfbeeb forge (steel) v1.2.2
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2026-08-21 23:18:08 +02:00
klemek 192cf571b1 feat(glfw): allow to switch backend 2026-08-21 23:17:21 +02:00
klemek 519a9b88f4 fix(window): bug with swap interval 2026-08-21 23:17:05 +02:00
klemek f124cfacfb forge (steel) v1.2.1
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2026-05-24 23:32:25 +02:00
klemek 4e14404726 docs: add projection mapping docs 2026-05-24 23:31:55 +02:00
klemek db77846f1b feat: default project up to 4 masks 2026-05-24 23:29:41 +02:00
12 changed files with 230 additions and 32 deletions
+2 -2
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@@ -1,12 +1,12 @@
pkgname=forge-steel
pkgver=1.2.0
pkgver=1.2.3
pkgrel=1
pkgdesc="Fusion Of Real Time Generative Effects"
arch=('i686' 'pentium4' 'x86_64' 'arm' 'armv7h' 'armv6h' 'aarch64' 'riscv64')
depends=('glfw>=1:3', 'v4l-utils>=1.32', 'alsa-lib>=1.2', 'libglvnd>=1.7')
url="https://git.klemek.fr/klemek/forge-steel"
source=("${pkgname}-steel-${pkgver}.tar.gz::https://git.klemek.fr/klemek/forge-steel/releases/download/v${pkgver}/${pkgname}-${pkgver}.tar.gz")
sha256sums=('b04e9159eb3eb809029bf02423e4bf844ecdb3b11cbcb49d8eed8f2505d32a1f')
sha256sums=('7c6b29d2f8a66b040f218e7ec6604a1c892726cbc54867f4083596d00f628388')
srcdir=build
backup=("usr/share/${pkgname}")
+22
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@@ -263,6 +263,28 @@ Working with pages and items, you can use the following predefined sources and e
See the [printable version](./docs/forge_default_mapping.pdf).
### Available hotkeys
| Hotkey | Function |
| ------ | -------- |
| <kbd>Shift</kbd> + <kbd>F</kbd> | Switch between shader-decoded or hardware decoded YUYV |
| <kbd>M</kbd> | Projection mapping 1 |
| <kbd>Shift</kbd> + <kbd>M</kbd> | Projection mapping 2 |
| <kbd>Ctrl</kbd> + <kbd>M</kbd> | Projection mapping 3 |
| <kbd>Ctrl</kbd> + <kbd>Shift</kbd> + <kbd>M</kbd> | Projection mapping 4 |
### Projection Mappings
In any of the projection mapping mode, use the nanoKONTROL2 last 4 columns to control 4 on-screen points:
| Midi Control | Function |
| ------ | -------- |
| Fader N | point N - X position |
| Knob N | point N - Y position |
| Last column top button | activate projection mapping |
| Last column middle button | invert projection mapping |
| Last column bottom button | show projection borders |
## Making your own FORGE project
You want to embrace the "user" in "user-defined"? It's time to make your own project.
+1 -1
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@@ -1,4 +1,4 @@
AC_INIT([forge], [steel-1.2.0], [klemek.dev@proton.me])
AC_INIT([forge], [steel-1.2.3], [klemek.dev@proton.me])
AM_INIT_AUTOMAKE
AC_PROG_CC
+54 -6
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@@ -235,11 +235,14 @@ GROUP_1_6_Y=19
GROUP_1_6_Z=
# Same for group 2
GROUP_2_ACTIVE_COUNT=4
GROUP_2_ACTIVE_COUNT=7
GROUP_2_ACTIVE_1=36
GROUP_2_ACTIVE_2=68
GROUP_2_ACTIVE_3=52
GROUP_2_ACTIVE_4=11077
GROUP_2_ACTIVE_4=1077
GROUP_2_ACTIVE_5=11077
GROUP_2_ACTIVE_6=101077
GROUP_2_ACTIVE_7=111077
GROUP_2_COUNT=7
GROUP_2_1_X=37
GROUP_2_1_Y=53
@@ -273,12 +276,12 @@ GROUP_3_2_Y=16
GROUP_3_2_Z=11089
# Auto-Random Ignore (ARI) prefixes
ARI_COUNT=17
ARI_COUNT=62
ARI_1=GROUP_3_1_Y
ARI_2=GROUP_3_2_Z
ARI_3=GROUP_2_1_X_4
ARI_4=GROUP_2_1_Y_4
ARI_5=GROUP_2_1_Z_4
ARI_3=GROUP_2_5_X_4
ARI_4=GROUP_2_5_Y_4
ARI_5=GROUP_2_5_Z_4
ARI_6=GROUP_2_2_X_4
ARI_7=GROUP_2_2_Y_4
ARI_8=GROUP_2_2_Z_4
@@ -291,6 +294,51 @@ ARI_14=GROUP_2_6_Z_4
ARI_15=GROUP_2_7_X_4
ARI_16=GROUP_2_7_Y_4
ARI_17=GROUP_2_7_Z_4
ARI_18=GROUP_2_5_X_5
ARI_19=GROUP_2_5_Y_5
ARI_20=GROUP_2_5_Z_5
ARI_21=GROUP_2_2_X_5
ARI_22=GROUP_2_2_Y_5
ARI_23=GROUP_2_2_Z_5
ARI_24=GROUP_2_4_X_5
ARI_25=GROUP_2_4_Y_5
ARI_26=GROUP_2_4_Z_5
ARI_27=GROUP_2_6_X_5
ARI_28=GROUP_2_6_Y_5
ARI_29=GROUP_2_6_Z_5
ARI_30=GROUP_2_7_X_5
ARI_31=GROUP_2_7_Y_5
ARI_32=GROUP_2_7_Z_5
ARI_33=GROUP_2_5_X_6
ARI_34=GROUP_2_5_Y_6
ARI_35=GROUP_2_5_Z_6
ARI_36=GROUP_2_2_X_6
ARI_37=GROUP_2_2_Y_6
ARI_38=GROUP_2_2_Z_6
ARI_39=GROUP_2_4_X_6
ARI_40=GROUP_2_4_Y_6
ARI_41=GROUP_2_4_Z_6
ARI_42=GROUP_2_6_X_6
ARI_43=GROUP_2_6_Y_6
ARI_44=GROUP_2_6_Z_6
ARI_45=GROUP_2_7_X_6
ARI_46=GROUP_2_7_Y_6
ARI_47=GROUP_2_7_Z_6
ARI_48=GROUP_2_5_X_7
ARI_49=GROUP_2_5_Y_7
ARI_50=GROUP_2_5_Z_7
ARI_51=GROUP_2_2_X_7
ARI_52=GROUP_2_2_Y_7
ARI_53=GROUP_2_2_Z_7
ARI_54=GROUP_2_4_X_7
ARI_55=GROUP_2_4_Y_7
ARI_56=GROUP_2_4_Z_7
ARI_57=GROUP_2_6_X_7
ARI_58=GROUP_2_6_Y_7
ARI_59=GROUP_2_6_Z_7
ARI_60=GROUP_2_7_X_7
ARI_61=GROUP_2_7_Y_7
ARI_62=GROUP_2_7_Z_7
# =====
# OTHER
+87 -17
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@@ -10,34 +10,104 @@ out vec4 fragColor;
uniform sampler2D iTex0;
uniform vec3 iGroup2_4[7];
uniform vec3 iGroup2_5[7];
uniform vec3 iGroup2_6[7];
uniform vec3 iGroup2_7[7];
void main() {
bool visible = iGroup2_4[0].x > 0;
bool invert = iGroup2_4[0].y > 0;
float rect = iGroup2_4[0].z;
bool visible = (iGroup2_4[4].x + iGroup2_5[4].x + iGroup2_6[4].x + iGroup2_7[4].x) > 0;
bool invert = (iGroup2_4[4].y + iGroup2_5[4].y + iGroup2_6[4].y + iGroup2_7[4].y) > 0;
float rect = clamp(iGroup2_4[4].z + iGroup2_5[4].z + iGroup2_6[4].z + iGroup2_7[4].z, 0, 1);
bool modified = false;
vec2 uv2 = vUV;
vec2 uv = mix(vec2(0), vUV, base_mask(vUV));
if (visible) {
vec2 p1 = vec2(iGroup2_4[6].xy);
vec2 p2 = vec2(iGroup2_4[1].xy);
vec2 p3 = vec2(iGroup2_4[3].xy);
vec2 p4 = vec2(iGroup2_4[5].xy);
if (iGroup2_4[4].x > 0) {
vec2 p11 = vec2(iGroup2_4[6].xy);
vec2 p12 = vec2(iGroup2_4[1].xy);
vec2 p13 = vec2(iGroup2_4[3].xy);
vec2 p14 = vec2(iGroup2_4[5].xy);
p2.x = 1 - p2.x;
p3.y = 1 - p3.y;
p4.x = 1 - p4.x;
p4.y = 1 - p4.y;
p12.x = 1 - p12.x;
p13.y = 1 - p13.y;
p14.x = 1 - p14.x;
p14.y = 1 - p14.y;
uv2 = project_4p(vUV, p1, p2, p3, p4);
vec2 uv1 = project_4p(vUV, p11, p12, p13, p14);
uv1 = mix(vec2(0), uv1, base_mask(uv1));
uv = uv1;
modified = true;
}
vec4 color = texture(iTex0, invert ? vUV : uv2);
if (iGroup2_5[4].x > 0) {
vec2 p21 = vec2(iGroup2_5[6].xy);
vec2 p22 = vec2(iGroup2_5[1].xy);
vec2 p23 = vec2(iGroup2_5[3].xy);
vec2 p24 = vec2(iGroup2_5[5].xy);
p22.x = 1 - p22.x;
p23.y = 1 - p23.y;
p24.x = 1 - p24.x;
p24.y = 1 - p24.y;
vec2 uv2 = project_4p(vUV, p21, p22, p23, p24);
uv2 = mix(vec2(0), uv2, base_mask(uv2));
if (modified) {
uv = mix(uv, uv2, step(0.0001, length(uv2)));
} else {
uv = uv2;
}
modified = true;
}
if (iGroup2_6[4].x > 0) {
vec2 p31 = vec2(iGroup2_6[6].xy);
vec2 p32 = vec2(iGroup2_6[1].xy);
vec2 p33 = vec2(iGroup2_6[3].xy);
vec2 p34 = vec2(iGroup2_6[5].xy);
p32.x = 1 - p32.x;
p33.y = 1 - p33.y;
p34.x = 1 - p34.x;
p34.y = 1 - p34.y;
vec2 uv3 = project_4p(vUV, p31, p32, p33, p34);
uv3 = mix(vec2(0), uv3, base_mask(uv3));
if (modified) {
uv = mix(uv, uv3, step(0.0001, length(uv3)));
} else {
uv = uv3;
}
modified = true;
}
if (iGroup2_7[4].x > 0) {
vec2 p41 = vec2(iGroup2_7[6].xy);
vec2 p42 = vec2(iGroup2_7[1].xy);
vec2 p43 = vec2(iGroup2_7[3].xy);
vec2 p44 = vec2(iGroup2_7[5].xy);
p42.x = 1 - p42.x;
p43.y = 1 - p43.y;
p44.x = 1 - p44.x;
p44.y = 1 - p44.y;
vec2 uv4 = project_4p(vUV, p41, p42, p43, p44);
uv4 = mix(vec2(0), uv4, base_mask(uv4));
if (modified) {
uv = mix(uv, uv4, step(0.0001, length(uv4)));
} else {
uv = uv4;
}
modified = true;
}
vec4 color = texture(iTex0, invert ? vUV : uv);
if (visible) {
float mask = step(0, uv2.x) * step(-1, -uv2.x) * step(0, uv2.y) * step(-1, -uv2.y);
float mask = step(0.0001, length(uv));
color *= mix(mask, 1 - mask, invert ? 1 : 0);
color = mix(color, color + mask * vec4(1), rect * (step(uv2.x, 0.01) + step(uv2.y, 0.01) + step(1 - uv2.y, 0.01) + step(1 - uv2.x, 0.01)));
color = mix(color, color + mask * vec4(1), rect * (step(uv.x, 0.01) + step(uv.y, 0.01) + step(1 - uv.y, 0.01) + step(1 - uv.x, 0.01)));
}
fragColor = color;
+4
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@@ -23,4 +23,8 @@ vec2 project_4p(vec2 uv, vec2 p1, vec2 p2, vec2 p3, vec2 p4) {
return tmp.xy / tmp.z;
}
float base_mask(vec2 uv) {
return step(0, uv.x) * step(-1, -uv.x) * step(0, uv.y) * step(-1, -uv.y);
}
#endif
+20 -1
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@@ -7,6 +7,8 @@
#include "types.h"
#include "constants.h"
#include "args.h"
#include "config.h"
#include "string.h"
@@ -42,6 +44,10 @@ static void print_help(int status_code) {
"[-mr / -nmr] "
"[-tm] "
"[-tf] "
"[--x11] "
"[--wayland] "
"[--cocoa] "
"[--win32] "
"\n\n"
"Fusion Of Real-time Generative Effects.\n\n"
"options:\n"
@@ -81,7 +87,11 @@ static void print_help(int status_code) {
" -mr, --midi-reconnect auto-reconnect midi (default)\n"
" -nmr, --no-midi-reconnect do not auto-reconnect midi\n"
" -tm, --trace-midi print midi code and values\n"
" -tf, --trace-fps print fps status of subsystems\n");
" -tf, --trace-fps print fps status of subsystems\n"
" --x11 force X11 GLFW backend\n"
" --wayland force Wayland GLFW backend\n"
" --cocoa force Cocoa GLFW backend\n"
" --win32 force Win32 GLFW backend\n");
exit(status_code);
}
@@ -152,6 +162,7 @@ void args_parse(Parameters *params, int argc, char **argv) {
params->midi_reconnect = true;
params->trace_midi = false;
params->trace_fps = false;
params->glfw_backend = GLFW_BACKEND_ANY;
for (int i = 1; i < argc; i++) {
arg = argv[i];
@@ -220,6 +231,14 @@ void args_parse(Parameters *params, int argc, char **argv) {
params->trace_midi = true;
} else if (is_arg(arg, "-tf") || is_arg(arg, "--trace-fps")) {
params->trace_fps = true;
} else if (is_arg(arg, "--x11")) {
params->glfw_backend = GLFW_BACKEND_X11;
} else if (is_arg(arg, "--wayland")) {
params->glfw_backend = GLFW_BACKEND_WAYLAND;
} else if (is_arg(arg, "--cocoa")) {
params->glfw_backend = GLFW_BACKEND_COCOA;
} else if (is_arg(arg, "--win32")) {
params->glfw_backend = GLFW_BACKEND_WIN32;
} else {
#ifdef VIDEO_IN
if (is_arg(arg, "-vi") || is_arg(arg, "--video-in")) {
+6
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@@ -3,6 +3,12 @@
#ifndef CONSTANTS_H
#define CONSTANTS_H
static const unsigned int GLFW_BACKEND_ANY = 0;
static const unsigned int GLFW_BACKEND_X11 = 1;
static const unsigned int GLFW_BACKEND_WAYLAND = 2;
static const unsigned int GLFW_BACKEND_COCOA = 3;
static const unsigned int GLFW_BACKEND_WIN32 = 4;
static const char *vertex_shader_text =
"#version 460\n"
"const mat4 mvp = "
+1 -1
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@@ -286,7 +286,7 @@ static bool init(const Parameters *params) {
start_state_background_write();
window_startup(error_callback);
window_startup(error_callback, params->glfw_backend);
context.tex_resolution[0] = params->internal_size;
context.tex_resolution[1] = params->internal_size;
+1
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@@ -58,6 +58,7 @@ typedef struct Parameters {
bool midi_reconnect;
bool trace_midi;
bool trace_fps;
unsigned int glfw_backend;
} Parameters;
// file.c
+31 -3
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@@ -5,9 +5,12 @@
#include "types.h"
#include "constants.h"
#include "window.h"
static void init_glfw(void (*error_callback)(int, const char *)) {
static void init_glfw(void (*error_callback)(int, const char *),
const unsigned int backend) {
log_info("[GLFW] Initializing...");
// set errors handler
@@ -16,6 +19,28 @@ static void init_glfw(void (*error_callback)(int, const char *)) {
// print current GLFW version
log_info("[GLFW] %s", glfwGetVersionString());
switch (backend) {
case GLFW_BACKEND_X11:
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11);
log_info("[GLFW] platform: X11");
break;
case GLFW_BACKEND_WAYLAND:
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_WAYLAND);
log_info("[GLFW] platform: Wayland");
break;
case GLFW_BACKEND_COCOA:
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_COCOA);
log_info("[GLFW] platform: Cocoa");
break;
case GLFW_BACKEND_WIN32:
glfwInitHint(GLFW_PLATFORM, GLFW_BACKEND_WIN32);
log_info("[GLFW] platform: Win32");
break;
default:
log_info("[GLFW] platform: Any");
break;
}
// init GLFW
if (!glfwInit()) {
log_error("[GLFW] Initialization failed");
@@ -86,8 +111,9 @@ create_window(GLFWmonitor *monitor, const char *title, Window *shared_context,
static void use_window(GLFWwindow *window) { glfwMakeContextCurrent(window); }
void window_startup(void (*error_callback)(int, const char *)) {
init_glfw(error_callback);
void window_startup(void (*error_callback)(int, const char *),
const unsigned int backend) {
init_glfw(error_callback, backend);
}
void window_terminate() {
@@ -107,6 +133,8 @@ Window *window_init(const char *title, unsigned char monitor_index,
use_window(window);
glfwSwapInterval(0);
return window;
}
+1 -1
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@@ -3,7 +3,7 @@
#ifndef WINDOW_H
#define WINDOW_H
void window_startup(void (*error_callback)(int, const char *));
void window_startup(void (*error_callback)(int, const char *), const unsigned int backend);
void window_terminate();