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feat: select fourcc and handle hw decoded
2026-05-17 00:40:22 +02:00

29 lines
573 B
GLSL

#version 460
// VIDEO 2
// -----------
// IN: 2 (RAW IN B)
// OUT: 4 (IN B)
in vec2 vUV;
out vec4 fragColor;
#include inc_yuyv.glsl
uniform sampler2D iTex0;
uniform sampler2D iTex2;
uniform sampler2D iTex4;
uniform int iInputFormat2;
uniform vec2 iInputResolution2;
uniform vec3 iGroup3_1[2];
void main() {
if (iGroup3_1[1].z > 0) {
fragColor = texture(iTex2, vUV * vec2(1, -1));
} else if (iInputFormat2 == YUYV_FOURCC) {
fragColor = yuyvTex(iTex2, vUV, int(iInputResolution2.x));
} else {
fragColor = texture(iTex0, vUV);
}
}