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forge-steel/lab/frag3.example.glsl
2026-11-08 18:14:21 +01:00

18 lines
292 B
GLSL

#version 460
#include inc_write.glsl
in vec2 vUV;
out vec4 fragColor;
uniform sampler2D iTex0;
uniform int iFPS;
void main() {
vec4 color = texture(iTex0, vUV);
color = mix(color, 1. - color, write_int_left(vUV * 20., vec2(1., 1.), min(120, iFPS), 3));
fragColor = color;
}