Files
forge-steel/default/frag3.glsl
T

19 lines
311 B
GLSL

#version 460
// SRC A
// -----------
// OUT: 5 (FX A)
in vec2 vUV;
out vec4 fragColor;
#include inc_src.glsl
uniform int iSeed3;
uniform vec3 iGroup1_1[6];
void main() {
fragColor = src_stage(vUV, iSeed3, iGroup1_1[0], iGroup1_1[1].xy, iGroup1_1[2], iGroup1_1[3].xy, iGroup1_1[4], iGroup1_1[5].xy);
}