Files
forge-steel/shaders/frag4.glsl
T
2025-10-02 21:12:08 +02:00

12 lines
230 B
GLSL

// SRC B
// -----------
// OUT: 6 (FX B)
in vec2 vUV;
out vec4 fragColor;
uniform vec3 src1_2[6];
void main() {
fragColor = src_stage(vUV, seed4, src1_2[0], src1_2[1].xy, src1_2[2], src1_2[3].xy, src1_2[4], src1_2[5].xy);
}