20 lines
380 B
GLSL
20 lines
380 B
GLSL
// A+B
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// ------------
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// IN: 7 (FX A)
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// IN: 8 (FX B)
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// OUT: 9 (MFX)
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in vec2 vUV;
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out vec4 fragColor;
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void main() {
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float mix_src = magic(seed7);
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bool key = magic_trigger(seed7 + 10);
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vec4 color_a = texture(tex7, vUV);
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vec4 color_b = texture(tex8, vUV);
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float k = mean(color_a);
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fragColor = mix(color_b, color_a, key ? step(mix_src, k) : mix_src);
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} |