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forge-steel/default/frag3.glsl
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klemek 6abf050bcc
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refactor: not overlaping keyboard and midi
2026-05-14 22:27:39 +02:00

21 lines
356 B
GLSL

#version 460
// SRC A
// -----------
// OUT: 7 (FX A)
in vec2 vUV;
out vec4 fragColor;
#include inc_src.glsl
subroutine uniform src_stage_sub src_stage;
uniform int iSeed3;
uniform vec3 iGroup1_1[6];
void main() {
fragColor = src_stage(vUV, iSeed3, iGroup1_1[0], iGroup1_1[1].xy, iGroup1_1[2], iGroup1_1[3].xy, iGroup1_1[4], iGroup1_1[5].xy);
}