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forge-steel/default/frag6.glsl
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klemek 6abf050bcc
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refactor: not overlaping keyboard and midi
2026-05-14 22:27:39 +02:00

22 lines
423 B
GLSL

#version 460
// FX B
// -------------
// IN: 8 (SRC B)
// IN: 10 (FX B)
// OUT: 10 (A+B)
in vec2 vUV;
out vec4 fragColor;
#include inc_fx.glsl
uniform sampler2D iTex8;
uniform sampler2D iTex10;
uniform int iSeed6;
uniform vec3 iGroup2_2[7];
void main() {
fragColor = fx_stage(vUV, iTex8, iTex10, iSeed6, iGroup2_2[0], iGroup2_2[1].xy, iGroup2_2[2], iGroup2_2[3].xy, iGroup2_2[4], iGroup2_2[5].xy, iGroup2_2[6]);
}