Files
forge-steel/shaders/frag3.glsl
T
2025-09-15 11:39:29 +02:00

19 lines
272 B
GLSL

#version 460
uniform float iTime;
uniform vec2 iResolution;
uniform sampler2D frame3;
uniform sampler2D frame5;
in vec2 vUV;
layout(location = 5) out vec3 fragColor;
// FX A
// ---------
// IN: 3 / 5
// OUT: 5
void main() {
fragColor = texture(frame3, vUV).xyz;
}