12 lines
233 B
GLSL
12 lines
233 B
GLSL
// A+B
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// ------------
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// IN: 3 (FX A)
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// IN: 6 (FX B)
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// OUT: 7 (MFX)
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in vec2 vUV;
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layout(location = 7) out vec3 fragColor;
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void main() {
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fragColor = mix_stage(vUV, frame3, frame6, sin(iTime * 0.25) * 0.3 + 0.3); // TODO tmp
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} |