152 lines
4.1 KiB
Markdown
152 lines
4.1 KiB
Markdown
[](https://github.com/klemek/forge/actions/workflows/ci.yml)
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# F.O.R.G.E.
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> **F**usion **O**f **R**eal **T**ime **G**enerative **E**ffects
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TODO
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## Install
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### Prerequisites
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* libglfw
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* libGL
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### From release
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See [Releases](https://github.com/klemek/forge/releases)
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```shell
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tar xvzf forge-x.y.z.tar.gz
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cd forge-x.y.z
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./configure
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make
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make install
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```
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### From repository (PKGBUILD)
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```shell
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git clone --recursive https://github.com/klemek/forge
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cd forge
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makepkg -si
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```
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### From repository (dev version)
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```shell
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git clone --recursive https://github.com/klemek/forge
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cd forge
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aclocal
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autoconf
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automake --add-missing
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./configure
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make
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make install
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```
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## CLI arguments
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```txt
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usage: forge [-h] [-v] [-hr] [-s=SCREEN] [-m=SCREEN] [-mo] [-f=DIR_PATH] [-fc=CFG_PATH] [-is=SIZE] [-mf=FACTOR] [-t=TEMPO] [--demo] [-w]
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Fusion Of Real-time Generative Effects.
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options:
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-h, --help show this help message and exit
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-v, --version print version
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-hr, --hot-reload hot reload of shaders scripts
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-s, --screen output screen number (default: primary)
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-m, --monitor monitor screen number (default: none)
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-mo, --monitor-only no output screen
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-f, --frag fragment shaders directory (default: TODO)
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-fc, --frag-config fragment shaders config file (default: TODO)
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-is, --internal-size internal texture height (default: 720)
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-mf, --monitor-factor monitor internal texture downscale factor (default: 3)
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-t, --tempo base tempo (default: 60)
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--demo demonstration mode
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-w, --windowed not fullscreen
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```
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## Release guide
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```shell
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# get latest version
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git pull origin master
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# update configure.ac with new version
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$EDITOR configure.ac
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# make full build
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make -f Makefile.dev release
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# update PKGBUILD with new version and sha256 sum
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sha256sum build/forge-x.y.z.tar.gzx
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$EDITOR PKGBUILD
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# push to repo
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git commit -am "forge vX.Y.Z"
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git tag vX.Y.Z
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git push origin master --tags
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# create release from tag on github
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# attach .tar.gz to the github release
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make -f Makefile.dev release-arch
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# attach .pkg.tar.zst to the github release
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```
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## Roadmap
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- [x] Basics
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- [x] Create GLSL Window
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- [x] Load static fragment shader into GLSL
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- [x] Add default uniforms
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- [x] Read fragment shader from file
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- [x] Handle compilation errors
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- [x] Minimal working fragment sample
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- [x] Hot-reload fragment shader (with arg)
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- [x] Specify fragment shader path
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- [x] Force fullscreen
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- [x] Select screen as argument / config
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- [x] fps in window title
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- [x] Clean code
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- [x] Multi-stage shaders
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- [x] Test 2 stages with render to texture
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- [x] 2 in 2 fx 1 mix 1 fx layout
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- [x] Include common code
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- [x] 16 input + 16 fx definition and selection (with const param)
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- [x] Feedback texture
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- [x] Shaders config file
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- [x] uniform config
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- [x] fragment config
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- [x] subroutines config
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- [x] demo mode
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- [x] random seed injected into shaders
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- [x] internal texture size for speed
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- [x] pass state as uniform
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- [x] debug shader (and in monitor)
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- [x] random mode / demo mode with R/D key
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- [x] Clean code and fix things
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- [ ] Midi
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- [ ] Read Midi events
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- [ ] Read midi mapping config file
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- [ ] Write Midi events
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- [ ] Save midi state
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- [ ] State machine with A/B switch
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- [ ] Tap-tempo feature
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- [ ] Clean code and fix things
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- [x] Video input
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- [x] Fixed camera video
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- [x] Pass video info to shaders
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- [x] Sub process video reading
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- [x] Shader based format mapping
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- [x] Video mapping config file
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- [x] Get first video size matching internal size
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- [x] Other internal size for video
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- [x] Pass input fps into shaders for debug
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- [x] Clean code and fix things
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- [x] Monitor screen
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- [x] 2nd window
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- [x] Use buffers as panels (INA A FXA / DEBUG A+B FXA+B / INB B FXB)
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- [x] Clean code and fix things
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- [x] Share openGL state between monitor and screen
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- [ ] Other
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- [ ] Clone "shaders" and config in system path at setup
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- [ ] Find and fix opengl errors 0500 ? |