Files
forge-steel/src/forge.c
T

295 lines
7.0 KiB
C

#include <log.h>
#include <math.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/wait.h>
#include "types.h"
#include "config.h"
#include "config_file.h"
#include "file.h"
#include "forge.h"
#include "midi.h"
#include "project.h"
#include "shaders.h"
#include "shared.h"
#include "state.h"
#include "tempo.h"
#include "timer.h"
#include "video.h"
#include "window.h"
static SharedContext *context;
static ShaderProgram program;
static Window *window_output;
static Window *window_monitor;
static VideoCaptureArray inputs;
static Timer timer;
static MidiDevice midi;
static bool trace_midi;
static Project project;
static void compute_fps(bool trace_fps) {
double fps;
char title[STR_LEN];
if (timer_inc(&timer)) {
fps = timer_reset(&timer);
if (trace_fps) {
log_trace("(main) %.2ffps", fps);
}
if (window_output != NULL) {
snprintf(title, STR_LEN, PACKAGE " " VERSION " - %.0ffps", fps);
window_update_title(window_output, title);
}
if (window_monitor != NULL) {
snprintf(title, STR_LEN, PACKAGE " " VERSION " (monitor) - %.0ffps", fps);
window_update_title(window_monitor, title);
}
context->fps = (unsigned int)round(fps);
}
}
static void init_context(const Parameters *params) {
context = shared_init_context("/" PACKAGE "_context");
context->stop = false;
state_init(context, &project.state_config, params->demo, params->auto_random,
params->auto_random_cycle, params->base_tempo, params->load_state);
memset(context->input_resolutions, 0, sizeof(context->input_resolutions));
memset(context->input_formats, 0, sizeof(context->input_formats));
memset(context->input_fps, 0, sizeof(context->input_fps));
memset(context->input_swap, 0, sizeof(context->input_swap));
}
static void free_context() { shared_close_context(context); }
static void reload_shader(unsigned int i) {
shaders_update(&program, &project.fragment_shaders[i][0], i, &project);
}
#ifdef VIDEO_IN
static void init_inputs(const StringArray *video_in, unsigned int video_size) {
inputs.length = video_in->length;
for (unsigned int i = 0; i < video_in->length; i++) {
video_init(&inputs.values[i], video_in->values[i], video_size);
if (!inputs.values[i].error) {
context->input_resolutions[i][0] = inputs.values[i].width;
context->input_resolutions[i][1] = inputs.values[i].height;
context->input_formats[i] = inputs.values[i].pixelformat;
}
}
}
static bool start_video_captures(unsigned int video_count, bool trace_fps) {
for (unsigned int i = 0; i < video_count; i++) {
if (!inputs.values[i].error &&
!video_background_read(&inputs.values[i], context, i, trace_fps)) {
return false;
}
}
return true;
}
static void free_video_captures(unsigned int video_count) {
for (unsigned int i = 0; i < video_count; i++) {
shaders_free_input(&program, &inputs.values[i]);
video_free(&inputs.values[i]);
}
}
#endif /* VIDEO_IN */
static void error_callback(int error, const char *description) {
log_error("[GLFW] %d: %s", error, description);
window_terminate();
context->stop = true;
exit(EXIT_FAILURE);
}
static void key_callback(Window *window, int key,
__attribute__((unused)) int scancode, int action,
int mods) {
unsigned int event;
event = window_read_key(key, action, mods);
if (window_escape_key(key, action)) {
// close window on escape key
log_info("[ESC] Closing...");
window_close(window);
} else if (event > 0) {
state_key_event(context, &project.state_config, event, &midi);
}
}
static void midi_callback(unsigned char code, unsigned char value) {
state_midi_event(context, &project.state_config, &midi, code, value,
trace_midi);
}
static bool init(const Parameters *params) {
project_init(&project, params->project_path, params->config_file);
if (project.error) {
return false;
}
init_context(params);
#ifdef VIDEO_IN
init_inputs(&params->video_in, params->video_size);
if (!start_video_captures(params->video_in.length, params->trace_fps)) {
return false;
}
#endif /* VIDEO_IN */
midi_open(&midi, config_file_get_str(&project.config, "MIDI_HW", "hw"));
if (midi.error) {
context->demo = true;
} else {
trace_midi = params->trace_midi;
if (!midi_background_listen(&midi, context, midi_callback)) {
return false;
}
}
if (!state_background_write(context, &project.state_config, &midi)) {
return false;
}
window_startup(error_callback);
context->tex_resolution[1] = params->internal_size;
if (params->output) {
window_output = window_init(PACKAGE " " VERSION, params->output_screen,
params->windowed, NULL, key_callback);
window_use(window_output, context);
shaders_init(&program, &project, context, false);
} else {
window_output = NULL;
}
if (params->monitor) {
window_monitor =
window_init(PACKAGE " " VERSION " (monitor)", params->monitor_screen,
params->windowed, window_output, key_callback);
window_use(window_monitor, context);
shaders_init(&program, &project, context, window_output != NULL);
} else {
window_monitor = NULL;
}
#ifdef VIDEO_IN
shaders_link_inputs(&program, &project, &inputs);
#endif /* VIDEO_IN */
if (program.error) {
context->stop = true;
window_terminate();
exit(EXIT_FAILURE);
}
timer_init(&timer, 30);
log_info("Initialized");
return true;
}
static bool should_close() {
return (window_output != NULL && window_should_close(window_output)) ||
(window_monitor != NULL && window_should_close(window_monitor));
}
static void loop(bool hr, bool trace_fps) {
if (hr) {
project_reload(&project, reload_shader);
}
compute_fps(trace_fps);
context->time = window_get_time();
context->tempo_total = (float)tempo_total(&context->tempo);
if (window_output != NULL) {
window_use(window_output, context);
shaders_compute(&program, context, false, false);
window_refresh(window_output);
}
if (window_monitor != NULL) {
window_use(window_monitor, context);
shaders_compute(&program, context, true, window_output != NULL);
window_refresh(window_monitor);
}
window_events();
}
static void shutdown(const Parameters *params) {
context->stop = true;
if (params->save_state) {
state_save(context, &project.state_config);
}
shaders_free(&program);
if (window_output != NULL) {
window_use(window_output, context);
shaders_free_window(&program, false);
}
if (window_monitor != NULL) {
window_use(window_monitor, context);
shaders_free_window(&program, params->output);
}
#ifdef VIDEO_IN
free_video_captures(params->video_in.length);
#endif /* VIDEO_IN */
free_context();
project_free(&project);
window_terminate();
}
void forge_run(const Parameters *params) {
if (!init(params)) {
return;
}
while (!should_close()) {
loop(params->hot_reload, params->trace_fps);
}
shutdown(params);
}