Files
forge-steel/default/inc_debug.glsl
T

255 lines
9.4 KiB
GLSL

#include inc_magic.glsl
#include inc_functions.glsl
#include inc_yuyv.glsl
#include inc_cp437.glsl
#ifndef INC_DEBUG
#define INC_DEBUG
uniform vec2 iInputResolution1;
uniform vec2 iInputResolution2;
uniform int iInputFormat1;
uniform int iInputFormat2;
uniform int iDemo;
uniform int iAutoRand;
uniform int iAutoRandCycle;
uniform int iPage;
uniform int iSelected;
uniform int iSeed1;
uniform int iSeed2;
uniform int iSeed3;
uniform int iSeed4;
uniform int iSeed5;
uniform int iSeed6;
uniform int iSeed7;
uniform int iSeed8;
uniform int iState3;
uniform int iState4;
uniform int iState5;
uniform int iState6;
uniform int iState8;
uniform int iActive1;
uniform int iActive2;
uniform vec3 iGroup2_1[7];
uniform vec3 iGroup2_2[7];
uniform vec3 iGroup2_3[7];
uniform vec3 iGroup3_1[2];
vec4 debug(vec2 vUV)
{
// start
vec2 uv0 = vUV.st;
float ratio = iResolution.x / iResolution.y;
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1.);
// inputs
int selected_srca = iState3 - 1;
bool random_srca = iState3 == 15;
if (random_srca) {
selected_srca = int(randTime(iSeed3 + 100.) * 14.);
}
if (selected_srca == 5 && iDemo > 0.) {
selected_srca = 1;
random_srca = true;
}
if (selected_srca == 10 && iDemo > 0.) {
selected_srca = 2;
random_srca = true;
}
int selected_srcb = iState4 - 1;
bool random_srcb = iState4 == 15;
if (random_srcb) {
selected_srcb = int(randTime(iSeed4 + 100.) * 14.);
}
if (selected_srcb == 5 && iDemo > 0) {
selected_srcb = 1;
random_srcb = true;
}
if (selected_srcb == 10 && iDemo > 0) {
selected_srcb = 2;
random_srcb = true;
}
int selected_fxa = iState5 - 1;
bool random_fxa = iState5 == 15;
if (random_fxa) {
selected_fxa = int(randTime(iSeed5 + 100.) * 14.);
}
int selected_fxb = iState6 - 1;
bool random_fxb = iState6 == 15;
if (random_fxb) {
selected_fxb = int(randTime(iSeed6 + 100.) * 14.);
}
int selected_mfx = iState8 - 1;
bool random_mfx = iState8 == 15;
if (random_mfx) {
selected_mfx = int(randTime(iSeed8 + 100.) * 14.);
}
float fxa_value = magic(iGroup2_1[6].xy, vec3(1., 0., 0.), iSeed5);
bool fxa_invert = magic_trigger(vec3(iGroup2_1[6].z, 0., 0.), iSeed5);
float fxb_value = magic(iGroup2_2[6].xy, vec3(1., 0., 0.), iSeed6);
bool fxb_invert = magic_trigger(vec3(iGroup2_2[6].z, 0., 0.), iSeed6);
float mfx_value = magic(iGroup2_3[6].xy, vec3(1., 0., 0.), iSeed8);
bool mfx_invert = magic_trigger(vec3(iGroup2_3[6].z, 0., 0.), iSeed8);
float mix_value = magic(iGroup3_1[1].xy, vec3(1., 0., 0.), iSeed7);
mix_value = mix(mix_value, mix_value * .9 + .05, iDemo);
bool mix_type = magic_trigger(vec3(iGroup3_1[0].x, 0., 0.), iSeed7 + 10.);
// logic
const int textTEMPO[] = int[5](0x54, 0x45, 0x4D, 0x50, 0x4F);
const int textTIME[] = int[5](0x54, 0x49, 0x4D, 0x45, 0x00);
const int textRAND[] = int[5](0x52, 0x41, 0x4E, 0x44, 0x00);
const int textSRC[] = int[5](0x53, 0x52, 0x43, 0x00, 0x00);
const int textFX[] = int[5](0x46, 0x58, 0x00, 0x00, 0x00);
const int textIN[] = int[5](0x49, 0x4E, 0x00, 0x00, 0x00);
const int textMFX[] = int[5](0x4D, 0x46, 0x58, 0x00, 0x00);
vec2 uv2 = uv1;
uv2 *= 10.;
uv2.x -= .5;
uv2.y += .5;
vec2 uv3 = uv1 * 30.;
// base frame
float f =
h_rect(uv2, vec2(-5., -2.), vec2(1.), .1) +
h_rect(uv2, vec2(-2., -2.), vec2(1.), .1) +
rect(uv2, vec2(-3.5, -2.), vec2(.5, .1)) +
h_rect(uv2, vec2(-5, 2.), vec2(1.), .1) +
h_rect(uv2, vec2(-2, 2.), vec2(1.), .1) +
rect(uv2, vec2(-3.5, 2.), vec2(.5, .1)) +
h_rect(uv2, vec2(2., 0.), vec2(1.), .1) +
h_rect(uv2, vec2(5., 0.), vec2(1.), .1) +
rect(uv2, vec2(3.5, 0.), vec2(.5, .1)) +
rect(uv2, vec2(.55, -2.), vec2(1.5, .1)) +
rect(uv2, vec2(2., -1.55), vec2(.1, .55)) +
rect(uv2, vec2(.55, 2.), vec2(1.5, .1)) +
rect(uv2, vec2(2., 1.55), vec2(.1, .55)) +
rect(uv2, vec2(6.8, 0.), vec2(.75, .1)) +
h_circle(uv2, vec2(7.8, 0.), .3, .1);
if (iDemo < 1 && iInputFormat1 == YUYV_FOURCC) {
f += circle(uv2, vec2(-9., 2.), .3);
}
if (iDemo < 1 && iInputFormat2 == YUYV_FOURCC) {
f += circle(uv2, vec2(-9., -2.), .3);
}
// show selected src/fx
f += char_at(uv2, vec2(-5.4, 1.45), hex_chars[selected_srca]);
f += random_srca ? circle(uv2, vec2(-4.25, 2.7), .1) : 0.;
f += char_at(uv2, vec2(-5.4, -2.55), hex_chars[selected_srcb]);
f += random_srcb ? circle(uv2, vec2(-4.25, -1.3), .1) : 0.;
f += char_at(uv2, vec2(-2.4, 1.45), hex_chars[selected_fxa]);
f += fxa_invert ? rect(uv2, vec2(-2., 2.7), vec2(.5, .05)) : 0.;
f += random_fxa ? circle(uv2, vec2(-1.25, 2.7), .1) : 0.;
f += char_at(uv2, vec2(-2.4, -2.55), hex_chars[selected_fxb]);
f += fxb_invert ? rect(uv2, vec2(-2., -1.3), vec2(.5, .05)) : 0.;
f += random_fxb ? circle(uv2, vec2(-1.25, -1.3), .1) : 0.;
f += char_at(uv2, vec2(4.6, -.55), hex_chars[selected_mfx]);
f += mfx_invert ? rect(uv2, vec2(5., .7), vec2(.5, .05)) : 0.;
f += random_mfx ? circle(uv2, vec2(5.75, .7), .1) : 0.;
// show current selected
f += iSelected == 3 ? h_rect(uv2, vec2(-5., 2.), vec2(1.2), .1) : 0.;
f += iSelected == 4 ? h_rect(uv2, vec2(-5., -2.), vec2(1.2), .1) : 0.;
f += iSelected == 5 ? h_rect(uv2, vec2(-2., 2.), vec2(1.2), .1) : 0.;
f += iSelected == 6 ? h_rect(uv2, vec2(-2., -2.), vec2(1.2), .1) : 0.;
f += iSelected == 8 ? h_rect(uv2, vec2(5., 0.), vec2(1.2), .1) : 0.;
// show selected src/fx
f += iActive1 == 1 ? h_rect(uv2, vec2(-5., .8), vec2(1., 0.), .1) : 0.;
f += iActive1 == 2 ? h_rect(uv2, vec2(-5., -3.2), vec2(1., 0.), .1) : 0.;
f += iActive2 == 1 ? h_rect(uv2, vec2(-2., .8), vec2(1.2, 0.), .1) : 0.;
f += iActive2 == 2 ? h_rect(uv2, vec2(-2., -3.2), vec2(1., 0.), .1) : 0.;
f += iActive2 == 3 ? h_rect(uv2, vec2(5., -1.2), vec2(1., 0.), .1) : 0.;
// show src/fx
f += write_5(uv3 * .75, vec2(-11.6, -1.8), textSRC);
f += write_5(uv3 * .75, vec2(-4.2, -1.8), textFX);
f += char_at(uv3 * .5, vec2(-11.5, 3.5), 0x41);
f += char_at(uv3 * .5, vec2(-11.5, -6.), 0x42);
if (iDemo < 1 && (iInputFormat1 == YUYV_FOURCC || iInputFormat2 == YUYV_FOURCC)) {
f += write_5(uv3 * .75, vec2(-19.7, -1.8), textIN);
}
f += write_5(uv3 * .75, vec2(10.9, 2.), textMFX);
// show inputs / feedback
float line_a_a = rect(uv2, vec2(-7.5, 2.), vec2(1.5, .1));
float line_a_b = rect(uv2, vec2(-6.5, 2.), vec2(.5, .1)) + rect(uv2, vec2(-8.5, -2), vec2(.5, .1)) + line(uv2, vec2(-7., 2.1), vec2(-8., -2.1), .2);
float line_a_f = rect(uv2, vec2(-6.5, 2.), vec2(.5, .1)) + rect(uv2, vec2(0., 3.6), vec2(7., .1)) + rect(uv2, vec2(-7., 2.8), vec2(.1, .9)) + rect(uv2, vec2(7., 1.8), vec2(.1, 1.9));
if (selected_srca == 5 && iInputFormat1 == YUYV_FOURCC) {
f += line_a_a;
} else if (selected_srca == 10 && iInputFormat2 == YUYV_FOURCC) {
f += line_a_b;
} else if (selected_srca % 5 == 0) {
f += line_a_f;
}
float line_b_a = rect(uv2, vec2(-6.5, -2.), vec2(.5, .1)) + rect(uv2, vec2(-8.5, 2.), vec2(.5, .1)) + line(uv2, vec2(-7., -2.1), vec2(-8., 2.1), .2);
float line_b_b = rect(uv2, vec2(-7.5, -2.), vec2(1.5, .1));
float line_b_f = rect(uv2, vec2(-6.5, -2.), vec2(.5, .1)) + rect(uv2, vec2(0., -3.6), vec2(7., .1)) + rect(uv2, vec2(-7., -2.8), vec2(.1, .9)) + rect(uv2, vec2(7., -1.8), vec2(.1, 1.9));
if (selected_srcb == 5 && iInputFormat1 == YUYV_FOURCC) {
f += line_b_a;
} else if (selected_srcb == 10 && iInputFormat2 == YUYV_FOURCC) {
f += line_b_b;
} else if (selected_srcb % 5 == 0) {
f += line_b_f;
}
// show page
f += iPage == 0 ? circle(uv2, vec2(-.75, -4.1), .3) : h_circle(uv2, vec2(-.75, -4.1), .25, .1);
f += iPage == 1 ? circle(uv2, vec2(0., -4.1), .3) : h_circle(uv2, vec2(0., -4.1), .20, .1);
f += iPage == 2 ? circle(uv2, vec2(.75, -4.1), .3) : h_circle(uv2, vec2(.75, -4.1), .20, .1);
// show fx values
float fx_rect = 0;
f = mix(f, 1 - f, rect(uv2, vec2(-2., 1.1 + .9 * fxa_value), vec2(.9, .9 * fxa_value)));
f = mix(f, 1 - f, rect(uv2, vec2(-2., -2.9 + .9 * fxb_value), vec2(.9, .9 * fxb_value)));
f = mix(f, 1 - f, rect(uv2, vec2(5., -.9 + .9 * mfx_value), vec2(.9, .9 * mfx_value)));
// show mix
f += char_at(uv2, vec2(1.55, -.6), mix_type ? 0x4B : 0x4D);
f = mix(f, 1 - f, rect(uv2, vec2(2., -.9 + .9 * mix_value), vec2(.9, .9 * mix_value)));
// show debug info
float v = 0.;
float x = 0.;
x = -15.;
f += write_5(uv3, vec2(x - 4.5, 13.), textTEMPO);
f += write_int(uv3, vec2(x + 1.5, 13.), int(iTempo), 3);
v = fract(iBeats);
f += h_rect(uv3, vec2(x, 12.), vec2(4., .5), .2);
f += rect(uv3, vec2(x + 4. * v - 4., 12.), vec2(4. * v, .4));
x = 15.;
if (iAutoRand > 0) {
f += write_5(uv3, vec2(x - 4.5, 13.), textRAND);
f += write_int(uv3, vec2(x - .5, 13.), int(iAutoRandCycle), 5);
v = fract(iBeats / iAutoRandCycle);
} else {
f += write_int(uv3, vec2(x - .5, 13.), int(iTime), 5);
v = fract(iTime);
f += write_5(uv3, vec2(x - 4.5, 13.), textTIME);
}
f += h_rect(uv3, vec2(x, 12.), vec2(4., .5), .2);
f += rect(uv3, vec2(x + 4. * v - 4., 12), vec2(4. * v, .4));
return vec4(f);
}
#endif