more gates definition
This commit is contained in:
@@ -199,7 +199,7 @@ namespace UntitledLogicGame.Workspace.Gates
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internal class SRFlipFlopGate : GateDefinition
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internal class SRFlipFlopGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "S", "R", "CLK" };
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public override string[] Inputs { get; } = new string[] { "CLK", "S", "R" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "SR Flip-Flop";
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public new string Name => "SR Flip-Flop";
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@@ -210,9 +210,9 @@ namespace UntitledLogicGame.Workspace.Gates
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internal new OutputState Compute(InputState input)
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internal new OutputState Compute(InputState input)
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{
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{
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var s = input[0];
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var clk = input[0];
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var r = input[1];
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var s = input[1];
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var clk = input[2];
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var r = input[2];
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if (clk && !_lastClk) // rising edge
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if (clk && !_lastClk) // rising edge
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if (r) // reset
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if (r) // reset
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_q = false;
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_q = false;
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@@ -225,7 +225,7 @@ namespace UntitledLogicGame.Workspace.Gates
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internal class JKFlipFlopGate : GateDefinition
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internal class JKFlipFlopGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "J", "K", "CLK" };
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public override string[] Inputs { get; } = new string[] { "CLK", "J", "K" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "JK Flip-Flop";
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public new string Name => "JK Flip-Flop";
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@@ -236,9 +236,9 @@ namespace UntitledLogicGame.Workspace.Gates
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internal new OutputState Compute(InputState input)
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internal new OutputState Compute(InputState input)
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{
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{
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var j = input[0];
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var clk = input[0];
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var k = input[1];
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var j = input[1];
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var clk = input[2];
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var k = input[2];
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if (clk && !_lastClk) // rising edge
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if (clk && !_lastClk) // rising edge
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if (k && j) // flip
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if (k && j) // flip
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_q = !_q;
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_q = !_q;
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@@ -253,7 +253,7 @@ namespace UntitledLogicGame.Workspace.Gates
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internal class DFlipFlopGate : GateDefinition
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internal class DFlipFlopGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "D", "CLK" };
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public override string[] Inputs { get; } = new string[] { "CLK", "D" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "D Flip-Flop";
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public new string Name => "D Flip-Flop";
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@@ -264,8 +264,8 @@ namespace UntitledLogicGame.Workspace.Gates
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internal new OutputState Compute(InputState input)
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internal new OutputState Compute(InputState input)
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{
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{
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var d = input[0];
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var clk = input[0];
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var clk = input[1];
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var d = input[1];
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if (clk && !_lastClk) // rising edge
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if (clk && !_lastClk) // rising edge
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_q = d;
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_q = d;
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_lastClk = clk;
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_lastClk = clk;
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@@ -275,7 +275,7 @@ namespace UntitledLogicGame.Workspace.Gates
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internal class TFlipFlopGate : GateDefinition
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internal class TFlipFlopGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "T", "CLK" };
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public override string[] Inputs { get; } = new string[] { "CLK", "T" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "T Flip-Flop";
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public new string Name => "T Flip-Flop";
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@@ -286,8 +286,8 @@ namespace UntitledLogicGame.Workspace.Gates
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internal new OutputState Compute(InputState input)
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internal new OutputState Compute(InputState input)
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{
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{
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var t = input[0];
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var clk = input[0];
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var clk = input[1];
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var t = input[1];
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if (clk && !_lastClk) // rising edge
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if (clk && !_lastClk) // rising edge
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if (t) // flip
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if (t) // flip
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_q = !_q;
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_q = !_q;
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@@ -445,4 +445,101 @@ namespace UntitledLogicGame.Workspace.Gates
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}
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}
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#endregion
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#endregion
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#region 700 - Registers
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internal class SISO4bGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "CLK", "D" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "4 bits SISO";
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public new bool HasState => true;
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private bool _q0;
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private bool _q1;
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private bool _q2;
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private bool _q3;
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private bool _lastClk;
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internal new OutputState Compute(InputState input)
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{
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var clk = input[0];
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var d = input[1];
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if (clk && !_lastClk) // rising edge
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{
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_q3 = _q2;
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_q2 = _q1;
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_q1 = _q0;
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_q0 = d;
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}
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_lastClk = clk;
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return new OutputState(_q3);
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}
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}
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internal class SIPO4bGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "CLK", "D" };
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public override string[] Outputs { get; } = new string[] { "Q₀", "Q₁", "Q₂", "Q₃" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "4 bits SIPO";
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public new bool HasState => true;
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private bool _q0;
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private bool _q1;
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private bool _q2;
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private bool _q3;
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private bool _lastClk;
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internal new OutputState Compute(InputState input)
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{
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var clk = input[0];
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var d = input[1];
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if (clk && !_lastClk) // rising edge
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{
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_q3 = _q2;
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_q2 = _q1;
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_q1 = _q0;
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_q0 = d;
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}
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_lastClk = clk;
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return new OutputState(_q0, _q1, _q2, _q3);
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}
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}
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internal class PIPO4bGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "CLK", "D₀", "D₁", "D₂", "D₃" };
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public override string[] Outputs { get; } = new string[] { "Q₀", "Q₁", "Q₂", "Q₃" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "4 bits PIPO";
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public new bool HasState => true;
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private bool _q0;
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private bool _q1;
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private bool _q2;
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private bool _q3;
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private bool _lastClk;
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internal new OutputState Compute(InputState input)
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{
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var clk = input[0];
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var d0 = input[1];
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var d1 = input[2];
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var d2 = input[3];
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var d3 = input[4];
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if (clk && !_lastClk) // rising edge
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{
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_q3 = d3;
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_q2 = d2;
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_q1 = d1;
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_q0 = d0;
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}
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_lastClk = clk;
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return new OutputState(_q0, _q1, _q2, _q3);
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}
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}
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#endregion
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}
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}
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@@ -31,9 +31,13 @@
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FullAdd = 610,
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FullAdd = 610,
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HalSub = 620,
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HalSub = 620,
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FullSub = 630,
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FullSub = 630,
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Mux = 740,
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Mux = 640,
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Demux = 750,
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Demux = 650,
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Enc = 760,
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Enc = 660,
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Dec = 770
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Dec = 670,
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}
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// 700 - Registers
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SISO4b = 700,
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SIPO4b = 710,
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PIPO4b = 720,
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}
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}
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}
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