gate definitions refactoring

This commit is contained in:
klemek
2020-12-17 19:26:11 +01:00
parent 0ea30c4829
commit 9ea26d2563
7 changed files with 338 additions and 597 deletions
File diff suppressed because one or more lines are too long
+2
View File
@@ -23,6 +23,8 @@ namespace UntitledLogicGame
public static bool[][] AllBoolArrayValues(int length)
{
if (length == 0)
return new bool[0][];
var count = (int)Math.Pow(2, length);
return new ArrayList[count].Select((v, i) => i.ToBoolArray(length)).ToArray();
}
+110 -104
View File
@@ -4,118 +4,124 @@ using System.Linq;
namespace UntitledLogicGame.Workspace.Gates
{
public abstract class GateDefinition
{
private static Dictionary<GateType, GateDefinition> Definitions;
internal static Dictionary<InputState, OutputState> EmptyTruthTable = new Dictionary<InputState, OutputState>();
public abstract string[] Inputs { get; }
public abstract string[] Outputs { get; }
internal abstract Dictionary<InputState, OutputState> TruthTable { get; }
public string Name { get; internal set; }
public bool HasState => false;
public GateDefinition New => (GateDefinition)GetType().GetConstructor(new Type[0]).Invoke(new object[0]);
public abstract class GateDefinition
{
// Static properties
private static Dictionary<GateType, GateDefinition> Definitions;
private static void LoadAll()
{
Definitions = new Dictionary<GateType, GateDefinition>();
foreach (var gateType in Enum.GetValues(typeof(GateType)).Cast<GateType>())
{
try
{
var t = Type.GetType($"{typeof(GateDefinition).Namespace}.{gateType}Gate", true);
Definitions[gateType] = (GateDefinition)t.GetConstructor(new Type[0]).Invoke(new object[0]);
Definitions[gateType].Name = gateType.ToString();
}
catch
{
Definitions[gateType] = (GateDefinition)typeof(NoneGate).GetConstructor(new Type[0]).Invoke(new object[0]);
Definitions[gateType].Name = gateType.ToString();
}
}
}
// Public properties
public string Name { get; internal set; }
public bool HasState => false;
public Dictionary<InputState, OutputState> TruthTable { get; private set; } = new Dictionary<InputState, OutputState>();
public static GateDefinition Get(GateType gateType, Gate gate)
{
if (Definitions == null)
LoadAll();
// Herited properties
public abstract string[] Inputs { get; }
public abstract string[] Outputs { get; }
internal abstract Func<InputState, OutputState> Function { get; }
var definition = Definitions[gateType];
// Private properties
private GateDefinition New => (GateDefinition)GetType().GetConstructor(new Type[0]).Invoke(new object[0]);
foreach (var inputName in definition.Inputs)
{
if(!gate.InputAnchors.Any(a => a.Name.Equals(inputName)))
throw new InvalidOperationException($"Gate has no {inputName} input anchor");
}
private static void LoadAll()
{
Definitions = new Dictionary<GateType, GateDefinition>();
foreach (var gateType in Enum.GetValues(typeof(GateType)).Cast<GateType>())
{
try
{
var t = Type.GetType($"{typeof(GateDefinition).Namespace}.{gateType}Gate", true);
Definitions[gateType] = (GateDefinition)t.GetConstructor(new Type[0]).Invoke(new object[0]);
Definitions[gateType].Name = gateType.ToString();
}
catch
{
Definitions[gateType] = (GateDefinition)typeof(NoneGate).GetConstructor(new Type[0]).Invoke(new object[0]);
Definitions[gateType].Name = gateType.ToString();
}
}
}
foreach (var outputName in definition.Outputs)
{
if (!gate.OutputAnchors.Any(a => a.Name.Equals(outputName)))
throw new InvalidOperationException($"Gate has no {outputName} output anchor");
}
public static GateDefinition Get(GateType gateType, Gate gate)
{
if (Definitions == null)
LoadAll();
if (definition.HasState)
return definition.New;
else
return definition;
}
var definition = Definitions[gateType];
internal GateDefinition()
{
if (!HasState)
{
if (TruthTable.Count > 0)
{
foreach (var key in TruthTable.Keys)
{
if (key.Length != Inputs.Length)
throw new InvalidOperationException($"{GetType()} invalid inputs ({key})");
}
if (Inputs.Length != 0)
{
foreach (var key in Utils.AllBoolArrayValues(Inputs.Length).Select(b => new InputState(b)))
{
if (!TruthTable.Keys.Contains(key))
throw new InvalidOperationException($"{GetType()} no outputs for ({key})");
var values = TruthTable[key];
if (values.Length != Outputs.Length)
throw new InvalidOperationException($"{GetType()} invalid outputs for ({key})");
}
}
}
}
else
{
// Only test basic value
var sample = new InputState(Inputs.Length);
var output = Compute(sample);
if(output.Length != Outputs.Length)
throw new InvalidOperationException($"{GetType()} invalid outputs for sample ({sample})");
}
}
foreach (var inputName in definition.Inputs)
{
if (!gate.InputAnchors.Any(a => a.Name.Equals(inputName)))
throw new InvalidOperationException($"Gate has no {inputName} input anchor");
}
public bool[] GetState(Gate gate)
{
return Inputs.Select(i => gate.InputAnchors.First(a => a.Name.Equals(i)).Activated).ToArray();
}
foreach (var outputName in definition.Outputs)
{
if (!gate.OutputAnchors.Any(a => a.Name.Equals(outputName)))
throw new InvalidOperationException($"Gate has no {outputName} output anchor");
}
public void Compute(Gate gate)
{
var input = new InputState(GetState(gate));
var output = Compute(input);
foreach (var outputAnchor in Outputs.Select((name, i) => new { i, name }))
gate.OutputAnchors.First(a => a.Name.Equals(outputAnchor.name)).Activated = output[outputAnchor.i];
}
if (definition.HasState)
return definition.New;
else
return definition;
}
internal OutputState Compute(InputState input)
{
if (TruthTable.Count > 0)
{
return TruthTable[input];
}
else
{
return new OutputState(0);
}
}
}
internal GateDefinition()
{
if (!HasState)
{
CreateTruthTable(Function);
if (TruthTable.Count > 0)
{
foreach (var key in TruthTable.Keys)
{
if (key.Length != Inputs.Length)
throw new InvalidOperationException($"{GetType()} invalid inputs ({key})");
}
if (Inputs.Length != 0)
{
foreach (var key in Utils.AllBoolArrayValues(Inputs.Length).Select(b => new InputState(b)))
{
if (!TruthTable.Keys.Contains(key))
throw new InvalidOperationException($"{GetType()} no outputs for ({key})");
var values = TruthTable[key];
if (values.Length != Outputs.Length)
throw new InvalidOperationException($"{GetType()} invalid outputs for ({key})");
}
}
}
}
else
{
// Only test basic value
var sample = new InputState(Inputs.Length);
var output = Function(sample);
if (output.Length != Outputs.Length)
throw new InvalidOperationException($"{GetType()} invalid outputs for sample ({sample})");
}
}
public bool[] GetState(Gate gate)
{
return Inputs.Select(i => gate.InputAnchors.First(a => a.Name.Equals(i)).Activated).ToArray();
}
public void Compute(Gate gate)
{
var input = new InputState(GetState(gate));
var output = HasState ? Function(input) : (TruthTable.Count > 0 ? TruthTable[input] : new OutputState(0));
foreach (var outputAnchor in Outputs.Select((name, i) => new { i, name }))
gate.OutputAnchors.First(a => a.Name.Equals(outputAnchor.name)).Activated = output[outputAnchor.i];
}
private void CreateTruthTable(Func<InputState, OutputState> function)
{
TruthTable = Utils.AllBoolArrayValues(Inputs.Length).ToDictionary(key => new InputState(key), key => function(new InputState(key)));
}
}
internal abstract class StateGateDefinition : GateDefinition
{
public new bool HasState => true;
}
}
@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
namespace UntitledLogicGame.Workspace.Gates
{
@@ -8,7 +9,8 @@ namespace UntitledLogicGame.Workspace.Gates
{
public override string[] Inputs { get; } = new string[] { };
public override string[] Outputs { get; } = new string[] { };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
internal override Func<InputState, OutputState> Function => (input) => new OutputState(0);
}
#endregion
@@ -23,50 +25,32 @@ namespace UntitledLogicGame.Workspace.Gates
{
public override string[] Inputs { get; } = new string[] { "A" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false ), new OutputState( false ) },
{ new InputState( true ), new OutputState( true ) },
};
internal override Func<InputState, OutputState> Function => (input) => new OutputState(input[0]);
}
internal class ANDGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A", "B" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false ), new OutputState( false ) },
{ new InputState( false, true ), new OutputState( false ) },
{ new InputState( true, false ), new OutputState( false ) },
{ new InputState( true, true ), new OutputState( true ) },
};
internal override Func<InputState, OutputState> Function => (input) => new OutputState(input[0] && input[1]);
}
internal class ORGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A", "B" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false ), new OutputState( false ) },
{ new InputState( false, true ), new OutputState( true ) },
{ new InputState( true, false ), new OutputState( true ) },
{ new InputState( true, true ), new OutputState( true ) },
};
internal override Func<InputState, OutputState> Function => (input) => new OutputState(input[0] || input[1]);
}
internal class XORGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A", "B" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false ), new OutputState( false ) },
{ new InputState( false, true ), new OutputState( true ) },
{ new InputState( true, false ), new OutputState( true ) },
{ new InputState( true, true ), new OutputState( false ) },
};
internal override Func<InputState, OutputState> Function => (input) => new OutputState(input[0] ^ input[1]);
}
#endregion
@@ -77,67 +61,47 @@ namespace UntitledLogicGame.Workspace.Gates
{
public override string[] Inputs { get; } = new string[] { "A" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false ), new OutputState( true ) },
{ new InputState( true ), new OutputState( false ) },
};
internal override Func<InputState, OutputState> Function => (input) => new OutputState(!input[0]);
}
internal class NANDGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A", "B" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false ), new OutputState( true ) },
{ new InputState( false, true ), new OutputState( true ) },
{ new InputState( true, false ), new OutputState( true ) },
{ new InputState( true, true ), new OutputState( false ) },
};
internal override Func<InputState, OutputState> Function => (input) => new OutputState(!(input[0] && input[1]));
}
internal class NORGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A", "B" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false ), new OutputState( true ) },
{ new InputState( false, true ), new OutputState( false ) },
{ new InputState( true, false ), new OutputState( false ) },
{ new InputState( true, true ), new OutputState( false ) },
};
internal override Func<InputState, OutputState> Function => (input) => new OutputState(!(input[0] || input[1]));
}
internal class XNORGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A", "B" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false ), new OutputState( true ) },
{ new InputState( false, true ), new OutputState( false ) },
{ new InputState( true, false ), new OutputState( false ) },
{ new InputState( true, true ), new OutputState( true ) },
};
internal override Func<InputState, OutputState> Function => (input) => new OutputState(!(input[0] ^ input[1]));
}
#endregion
#region 400 - Latches
internal class SRLatchGate : GateDefinition
internal class SRLatchGate : StateGateDefinition
{
public new string Name => "SR Latch";
public override string[] Inputs { get; } = new string[] { "S", "R" };
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
public new string Name => "SR Latch";
public new bool HasState => true;
private bool _q;
internal new OutputState Compute(InputState input)
internal override Func<InputState, OutputState> Function => (input) =>
{
var s = input[0];
var r = input[1];
@@ -146,20 +110,18 @@ namespace UntitledLogicGame.Workspace.Gates
else if (s) // set
_q = true;
return new OutputState(_q, !_q);
}
};
}
internal class JKLatchGate : GateDefinition
internal class JKLatchGate : StateGateDefinition
{
public new string Name => "JK Latch";
public override string[] Inputs { get; } = new string[] { "J", "K" };
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
public new string Name => "JK Latch";
public new bool HasState => true;
private bool _q;
internal new OutputState Compute(InputState input)
internal override Func<InputState, OutputState> Function => (input) =>
{
var j = input[0];
var k = input[1];
@@ -170,45 +132,41 @@ namespace UntitledLogicGame.Workspace.Gates
else if (j) // set
_q = true;
return new OutputState(_q, !_q);
}
};
}
internal class DLatchGate : GateDefinition
internal class DLatchGate : StateGateDefinition
{
public new string Name => "D Latch";
public override string[] Inputs { get; } = new string[] { "D", "E" };
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
public new string Name => "D Latch";
public new bool HasState => true;
private bool _q;
internal new OutputState Compute(InputState input)
internal override Func<InputState, OutputState> Function => (input) =>
{
var d = input[0];
var e = input[1];
if (e) // set
_q = d;
return new OutputState(_q, !_q);
}
};
}
#endregion
#region 500 - Flip-Flops
internal class SRFlipFlopGate : GateDefinition
internal class SRFlipFlopGate : StateGateDefinition
{
public new string Name => "SR Flip-Flop";
public override string[] Inputs { get; } = new string[] { "CLK", "S", "R" };
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
public new string Name => "SR Flip-Flop";
public new bool HasState => true;
private bool _q;
private bool _lastClk;
internal new OutputState Compute(InputState input)
internal override Func<InputState, OutputState> Function => (input) =>
{
var clk = input[0];
var s = input[1];
@@ -220,21 +178,19 @@ namespace UntitledLogicGame.Workspace.Gates
_q = true;
_lastClk = clk;
return new OutputState(_q, !_q);
}
};
}
internal class JKFlipFlopGate : GateDefinition
internal class JKFlipFlopGate : StateGateDefinition
{
public new string Name => "JK Flip-Flop";
public override string[] Inputs { get; } = new string[] { "CLK", "J", "K" };
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
public new string Name => "JK Flip-Flop";
public new bool HasState => true;
private bool _q;
private bool _lastClk;
internal new OutputState Compute(InputState input)
internal override Func<InputState, OutputState> Function => (input) =>
{
var clk = input[0];
var j = input[1];
@@ -248,21 +204,19 @@ namespace UntitledLogicGame.Workspace.Gates
_q = true;
_lastClk = clk;
return new OutputState(_q, !_q);
}
};
}
internal class DFlipFlopGate : GateDefinition
internal class DFlipFlopGate : StateGateDefinition
{
public new string Name => "D Flip-Flop";
public override string[] Inputs { get; } = new string[] { "CLK", "D" };
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
public new string Name => "D Flip-Flop";
public new bool HasState => true;
private bool _q;
private bool _lastClk;
internal new OutputState Compute(InputState input)
internal override Func<InputState, OutputState> Function => (input) =>
{
var clk = input[0];
var d = input[1];
@@ -270,21 +224,19 @@ namespace UntitledLogicGame.Workspace.Gates
_q = d;
_lastClk = clk;
return new OutputState(_q, !_q);
}
};
}
internal class TFlipFlopGate : GateDefinition
internal class TFlipFlopGate : StateGateDefinition
{
public new string Name => "T Flip-Flop";
public override string[] Inputs { get; } = new string[] { "CLK", "T" };
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
public new string Name => "T Flip-Flop";
public new bool HasState => true;
private bool _q;
private bool _lastClk;
internal new OutputState Compute(InputState input)
internal override Func<InputState, OutputState> Function => (input) =>
{
var clk = input[0];
var t = input[1];
@@ -293,99 +245,108 @@ namespace UntitledLogicGame.Workspace.Gates
_q = !_q;
_lastClk = clk;
return new OutputState(_q, !_q);
}
};
}
#endregion
#region 600 - Combinational
#region 600 - Arithmetic
internal class HalfAddGate : GateDefinition
{
public new string Name => "Half Add.";
public override string[] Inputs { get; } = new string[] { "A", "B" };
public override string[] Outputs { get; } = new string[] { "S", "C" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
internal override Func<InputState, OutputState> Function => (input) =>
{
{ new InputState( false, false ), new OutputState( false, false ) },
{ new InputState( false, true ), new OutputState( true, false ) },
{ new InputState( true, false ), new OutputState( true, false ) },
{ new InputState( true, true ), new OutputState( false, true ) },
var a = input[0];
var b = input[1];
var s = a || b;
var c = a && b;
return new OutputState(s, c);
};
public new string Name => "Half Add.";
}
internal class FullAddGate : GateDefinition
{
public new string Name => "Full Add.";
public override string[] Inputs { get; } = new string[] { "A", "B", "Cɪ" };
public override string[] Outputs { get; } = new string[] { "S", "C" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
internal override Func<InputState, OutputState> Function => (input) =>
{
{ new InputState( false, false, false ), new OutputState( false, false ) },
{ new InputState( false, false, true ), new OutputState( true, false ) },
{ new InputState( false, true, false ), new OutputState( true, false ) },
{ new InputState( false, true, true ), new OutputState( false, true ) },
{ new InputState( true, false, false ), new OutputState( true, false ) },
{ new InputState( true, false, true ), new OutputState( false, true ) },
{ new InputState( true, true, false ), new OutputState( false, true ) },
{ new InputState( true, true, true ), new OutputState( true, true ) },
var a = input[0];
var b = input[1];
var ci = input[2];
var s = a || b || ci;
var co = a && b || a && ci || b && ci;
return new OutputState(s, co);
};
public new string Name => "Full Add.";
}
internal class HalfSubGate : GateDefinition
{
public new string Name => "Half Sub.";
public override string[] Inputs { get; } = new string[] { "A", "B" };
public override string[] Outputs { get; } = new string[] { "S", "C" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
internal override Func<InputState, OutputState> Function => (input) =>
{
{ new InputState( false, false ), new OutputState( false, false ) },
{ new InputState( false, true ), new OutputState( true, true ) },
{ new InputState( true, false ), new OutputState( true, false ) },
{ new InputState( true, true ), new OutputState( false, false ) },
var a = input[0];
var b = input[1];
var s = a || b;
var c = !a && b;
return new OutputState(s, c);
};
public new string Name => "Half Sub.";
}
internal class FullSubGate : GateDefinition
{
public new string Name => "Full Add.";
public override string[] Inputs { get; } = new string[] { "A", "B", "Cɪ" };
public override string[] Outputs { get; } = new string[] { "S", "C" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
internal override Func<InputState, OutputState> Function => (input) =>
{
{ new InputState( false, false, false ), new OutputState( false, false ) },
{ new InputState( false, false, true ), new OutputState( true, true ) },
{ new InputState( false, true, false ), new OutputState( true, true ) },
{ new InputState( false, true, true ), new OutputState( false, true ) },
{ new InputState( true, false, false ), new OutputState( true, false ) },
{ new InputState( true, false, true ), new OutputState( false, false ) },
{ new InputState( true, true, false ), new OutputState( false, false ) },
{ new InputState( true, true, true ), new OutputState( true, true ) },
var a = input[0];
var b = input[1];
var ci = input[2];
var s = a || b || ci;
var co = a && !b || a && !ci || b && ci;
return new OutputState(s, co);
};
public new string Name => "Full Add.";
}
#endregion
#region 700 - Data
internal class MuxGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "E", "S", "D₀", "D₁" };
public override string[] Outputs { get; } = new string[] { "Y" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
internal override Func<InputState, OutputState> Function => (input) =>
{
{ new InputState( false, false, false, false ), new OutputState( false ) }, // => E=0
{ new InputState( false, false, false, true ), new OutputState( false ) }, // => E=0
{ new InputState( false, false, true, false ), new OutputState( false ) }, // => E=0
{ new InputState( false, false, true, true ), new OutputState( false ) }, // => E=0
{ new InputState( false, true, false, false ), new OutputState( false ) }, // => E=0
{ new InputState( false, true, false, true ), new OutputState( false ) }, // => E=0
{ new InputState( false, true, true, false ), new OutputState( false ) }, // => E=0
{ new InputState( false, true, true, true ), new OutputState( false ) }, // => E=0
{ new InputState( true, false, false, false ), new OutputState( false ) }, // => S=0 => Y=D₀=0
{ new InputState( true, false, false, true ), new OutputState( false ) }, // => S=0 => Y=D₀=0
{ new InputState( true, false, true, false ), new OutputState( true ) }, // => S=0 => Y=D₀=1
{ new InputState( true, false, true, true ), new OutputState( true ) }, // => S=0 => Y=D₀=1
{ new InputState( true, true, false, false ), new OutputState( false ) }, // => S=1 => Y=D₁=0
{ new InputState( true, true, false, true ), new OutputState( true ) }, // => S=1 => Y=D₁=1
{ new InputState( true, true, true, false ), new OutputState( false ) }, // => S=1 => Y=D₁=0
{ new InputState( true, true, true, true ), new OutputState( true ) }, // => S=1 => Y=D₁=1
var e = input[0];
var s = input[1];
var d0 = input[2];
var d1 = input[3];
var y = e && (!s && d0 || s && d1);
return new OutputState(y);
};
}
@@ -393,68 +354,118 @@ namespace UntitledLogicGame.Workspace.Gates
{
public override string[] Inputs { get; } = new string[] { "E", "S", "D" };
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
internal override Func<InputState, OutputState> Function => (input) =>
{
{ new InputState( false, false, false ), new OutputState( false, false ) }, // => E=0
{ new InputState( false, false, true ), new OutputState( false, false ) }, // => E=0
{ new InputState( false, true, false ), new OutputState( false, false ) }, // => E=0
{ new InputState( false, true, true ), new OutputState( false, false ) }, // => E=0
{ new InputState( true, false, false ), new OutputState( false, false ) }, // => S=0 => Y₀=D=0
{ new InputState( true, false, true ), new OutputState( true, false ) }, // => S=0 => Y₀=D=1
{ new InputState( true, true, false ), new OutputState( false, false ) }, // => S=1 => Y₁=D=0
{ new InputState( true, true, true ), new OutputState( false, true ) }, // => S=1 => Y₁=D=1
var e = input[0];
var s = input[1];
var d = input[2];
var y0 = e && !s && d;
var y1 = e && s && d;
return new OutputState(y0, y1);
};
}
internal class EncGate : GateDefinition
internal class Mux2bGate : GateDefinition
{
public new string Name => "2bits Mux";
public override string[] Inputs { get; } = new string[] { "E", "S₀", "S₁", "D₀", "D₁", "D₂", "D₃" };
public override string[] Outputs { get; } = new string[] { "Y" };
internal override Func<InputState, OutputState> Function => (input) =>
{
var e = input[0];
var s0 = input[1];
var s1 = input[2];
var d0 = input[3];
var d1 = input[4];
var d2 = input[5];
var d3 = input[6];
var y = e && (
!s0 && !s1 && d0 ||
s0 && !s1 && d1 ||
!s0 && s1 && d2 ||
s0 && s1 && d3
);
return new OutputState(y);
};
}
internal class Demux2bGate : GateDefinition
{
public new string Name => "2bits Demux";
public override string[] Inputs { get; } = new string[] { "E", "S₀", "S₁", "D" };
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁", "Y₂", "Y₃" };
internal override Func<InputState, OutputState> Function => (input) =>
{
var e = input[0];
var s0 = input[1];
var s1 = input[2];
var d = input[3];
var y0 = e && !s0 && !s1 && d;
var y1 = e && s0 && !s1 && d;
var y2 = e && !s0 && s1 && d;
var y3 = e && s0 && s1 && d;
return new OutputState(y0, y1, y2, y3);
};
}
internal class Enc2b4bGate : GateDefinition
{
public new string Name => "2b/4b Enc.";
public override string[] Inputs { get; } = new string[] { "D₀", "D₁" };
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁", "Y₂", "Y₃" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
internal override Func<InputState, OutputState> Function => (input) =>
{
{ new InputState( false, false ), new OutputState( true, false, false, false ) }, // D̅₀D̅₁
{ new InputState( false, true ), new OutputState( false, true, false, false ) }, // D₀D̅₁
{ new InputState( true, false ), new OutputState( false, false, true, false ) }, // D̅₀D₁
{ new InputState( true, true ), new OutputState( false, false, false, true ) }, // D₀D₁
var d0 = input[0];
var d1 = input[1];
var y0 = !d0 && !d1;
var y1 = d0 && !d1;
var y2 = !d0 && d1;
var y3 = d0 && d1;
return new OutputState(y0, y1, y2, y3);
};
}
internal class DecGate : GateDefinition
internal class Dec4b2bGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "D₃", "D₂", "D₁", "D₀" };
public new string Name => "4b/2b Dec.";
public override string[] Inputs { get; } = new string[] { "D₀", "D₁", "D₂", "D₃"};
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
internal override Func<InputState, OutputState> Function => (input) =>
{
{ new InputState( false, false, false, false ), new OutputState( false, false ) }, // XX
{ new InputState( false, false, false, true ), new OutputState( false, false ) }, // D̅₀D̅₁
{ new InputState( false, false, true, false ), new OutputState( true, true ) }, // D₀D̅₁
{ new InputState( false, false, true, true ), new OutputState( true, false ) }, // D₀D̅₁
{ new InputState( false, true, false, false ), new OutputState( false, true ) }, // D̅₀D₁
{ new InputState( false, true, false, true ), new OutputState( false, true ) }, // D̅₀D₁
{ new InputState( false, true, true, false ), new OutputState( false, true ) }, // D̅₀D₁
{ new InputState( false, true, true, true ), new OutputState( false, true ) }, // D̅₀D₁
{ new InputState( true, false, false, false ), new OutputState( true, true ) }, // D₀D₁
{ new InputState( true, false, false, true ), new OutputState( true, true ) }, // D₀D₁
{ new InputState( true, false, true, false ), new OutputState( true, true ) }, // D₀D₁
{ new InputState( true, false, true, true ), new OutputState( true, true ) }, // D₀D₁
{ new InputState( true, true, false, false ), new OutputState( true, true ) }, // D₀D₁
{ new InputState( true, true, false, true ), new OutputState( true, true ) }, // D₀D₁
{ new InputState( true, true, true, false ), new OutputState( true, true ) }, // D₀D₁
{ new InputState( true, true, true, true ), new OutputState( true, true ) }, // D₀D₁
var d0 = input[0];
var d1 = input[1];
var d2 = input[2];
var d3 = input[3];
var y0 = d1 && !d2 || d3;
var y1 = d2 || d3;
return new OutputState(y0, y1);
};
}
#endregion
#region 700 - Registers
#region 800 - Registers
internal class SISO4bGate : GateDefinition
internal class SISO4bGate : StateGateDefinition
{
public new string Name => "4bits SISO";
public override string[] Inputs { get; } = new string[] { "CLK", "D" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
public new string Name => "4 bits SISO";
public new bool HasState => true;
private bool _q0;
private bool _q1;
@@ -462,7 +473,7 @@ namespace UntitledLogicGame.Workspace.Gates
private bool _q3;
private bool _lastClk;
internal new OutputState Compute(InputState input)
internal override Func<InputState, OutputState> Function => (input) =>
{
var clk = input[0];
var d = input[1];
@@ -475,16 +486,14 @@ namespace UntitledLogicGame.Workspace.Gates
}
_lastClk = clk;
return new OutputState(_q3);
}
};
}
internal class SIPO4bGate : GateDefinition
internal class SIPO4bGate : StateGateDefinition
{
public new string Name => "4bits SIPO";
public override string[] Inputs { get; } = new string[] { "CLK", "D" };
public override string[] Outputs { get; } = new string[] { "Q₀", "Q₁", "Q₂", "Q₃" };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
public new string Name => "4 bits SIPO";
public new bool HasState => true;
private bool _q0;
private bool _q1;
@@ -492,7 +501,7 @@ namespace UntitledLogicGame.Workspace.Gates
private bool _q3;
private bool _lastClk;
internal new OutputState Compute(InputState input)
internal override Func<InputState, OutputState> Function => (input) =>
{
var clk = input[0];
var d = input[1];
@@ -505,16 +514,14 @@ namespace UntitledLogicGame.Workspace.Gates
}
_lastClk = clk;
return new OutputState(_q0, _q1, _q2, _q3);
}
};
}
internal class PIPO4bGate : GateDefinition
internal class PIPO4bGate : StateGateDefinition
{
public override string[] Inputs { get; } = new string[] { "CLK", "D₀", "D₁", "D₂", "D₃" };
public new string Name => "4bits PIPO";
public override string[] Inputs { get; } = new string[] { "CLK", "D₀", "D₁", "D₂", "D₃" };
public override string[] Outputs { get; } = new string[] { "Q₀", "Q₁", "Q₂", "Q₃" };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
public new string Name => "4 bits PIPO";
public new bool HasState => true;
private bool _q0;
private bool _q1;
@@ -522,7 +529,7 @@ namespace UntitledLogicGame.Workspace.Gates
private bool _q3;
private bool _lastClk;
internal new OutputState Compute(InputState input)
internal override Func<InputState, OutputState> Function => (input) =>
{
var clk = input[0];
var d0 = input[1];
@@ -538,7 +545,7 @@ namespace UntitledLogicGame.Workspace.Gates
}
_lastClk = clk;
return new OutputState(_q0, _q1, _q2, _q3);
}
};
}
#endregion
+12 -9
View File
@@ -26,18 +26,21 @@
JKFlipFlop = 510,
DFlipFlop = 520,
TFlipFlop = 530,
// 600 - Combinational
// 600 - Arithmetic
HalfAdd = 600,
FullAdd = 610,
HalSub = 620,
FullSub = 630,
Mux = 640,
Demux = 650,
Enc = 660,
Dec = 670,
// 700 - Registers
SISO4b = 700,
SIPO4b = 710,
PIPO4b = 720,
// 700 - Data
Mux = 710,
Demux = 720,
Mux2b = 730,
Demux2b = 740,
Enc2b4b = 750,
Dec4b2b = 760,
// 800 - Registers
SISO4b = 800,
SIPO4b = 810,
PIPO4b = 820,
}
}
+3 -3
View File
@@ -3,7 +3,7 @@ using System.Linq;
namespace UntitledLogicGame.Workspace.Gates
{
internal class InputState : State
public class InputState : State
{
public InputState(IEnumerable<bool> args) : base(args) { }
@@ -12,7 +12,7 @@ namespace UntitledLogicGame.Workspace.Gates
public InputState(int len) : base(len) { }
}
internal class OutputState : State
public class OutputState : State
{
public OutputState(IEnumerable<bool> args) : base(args) { }
@@ -21,7 +21,7 @@ namespace UntitledLogicGame.Workspace.Gates
public OutputState(int len) : base(len) { }
}
internal abstract class State
public abstract class State
{
internal int Length => values.Length;
+3 -3
View File
@@ -1,11 +1,11 @@
TODO
-(0) mux/demux
-(2) gate bar sub categories
-(2) named anchors (dezoom hide ?)
-(3) clocks (1Hz, 5Hz, 10Hz, etc.)
-(3) generic rect gates
-(3) state gates
-(3) state gates (automatic prefab ?)
-(3) cable overlap (same/diff circuit)
-(5) cable management
-(5) buses
-(?) find a name
-(?) find a name