gate definitions refactoring
This commit is contained in:
@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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namespace UntitledLogicGame.Workspace.Gates
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{
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@@ -8,7 +9,8 @@ namespace UntitledLogicGame.Workspace.Gates
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{
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public override string[] Inputs { get; } = new string[] { };
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public override string[] Outputs { get; } = new string[] { };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(0);
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}
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#endregion
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@@ -23,50 +25,32 @@ namespace UntitledLogicGame.Workspace.Gates
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{
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public override string[] Inputs { get; } = new string[] { "A" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false ), new OutputState( false ) },
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{ new InputState( true ), new OutputState( true ) },
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};
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(input[0]);
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}
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internal class ANDGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( false ) },
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{ new InputState( false, true ), new OutputState( false ) },
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{ new InputState( true, false ), new OutputState( false ) },
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{ new InputState( true, true ), new OutputState( true ) },
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};
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(input[0] && input[1]);
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}
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internal class ORGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( false ) },
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{ new InputState( false, true ), new OutputState( true ) },
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{ new InputState( true, false ), new OutputState( true ) },
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{ new InputState( true, true ), new OutputState( true ) },
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};
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(input[0] || input[1]);
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}
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internal class XORGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( false ) },
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{ new InputState( false, true ), new OutputState( true ) },
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{ new InputState( true, false ), new OutputState( true ) },
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{ new InputState( true, true ), new OutputState( false ) },
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};
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(input[0] ^ input[1]);
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}
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#endregion
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@@ -77,67 +61,47 @@ namespace UntitledLogicGame.Workspace.Gates
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{
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public override string[] Inputs { get; } = new string[] { "A" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false ), new OutputState( true ) },
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{ new InputState( true ), new OutputState( false ) },
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};
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(!input[0]);
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}
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internal class NANDGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( true ) },
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{ new InputState( false, true ), new OutputState( true ) },
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{ new InputState( true, false ), new OutputState( true ) },
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{ new InputState( true, true ), new OutputState( false ) },
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};
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(!(input[0] && input[1]));
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}
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internal class NORGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( true ) },
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{ new InputState( false, true ), new OutputState( false ) },
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{ new InputState( true, false ), new OutputState( false ) },
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{ new InputState( true, true ), new OutputState( false ) },
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};
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(!(input[0] || input[1]));
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}
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internal class XNORGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( true ) },
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{ new InputState( false, true ), new OutputState( false ) },
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{ new InputState( true, false ), new OutputState( false ) },
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{ new InputState( true, true ), new OutputState( true ) },
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};
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(!(input[0] ^ input[1]));
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}
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#endregion
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#region 400 - Latches
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internal class SRLatchGate : GateDefinition
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internal class SRLatchGate : StateGateDefinition
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{
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public new string Name => "SR Latch";
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public override string[] Inputs { get; } = new string[] { "S", "R" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "SR Latch";
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public new bool HasState => true;
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private bool _q;
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internal new OutputState Compute(InputState input)
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internal override Func<InputState, OutputState> Function => (input) =>
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{
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var s = input[0];
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var r = input[1];
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@@ -146,20 +110,18 @@ namespace UntitledLogicGame.Workspace.Gates
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else if (s) // set
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_q = true;
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return new OutputState(_q, !_q);
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}
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};
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}
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internal class JKLatchGate : GateDefinition
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internal class JKLatchGate : StateGateDefinition
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{
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public new string Name => "JK Latch";
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public override string[] Inputs { get; } = new string[] { "J", "K" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "JK Latch";
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public new bool HasState => true;
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private bool _q;
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internal new OutputState Compute(InputState input)
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internal override Func<InputState, OutputState> Function => (input) =>
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{
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var j = input[0];
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var k = input[1];
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@@ -170,45 +132,41 @@ namespace UntitledLogicGame.Workspace.Gates
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else if (j) // set
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_q = true;
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return new OutputState(_q, !_q);
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}
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};
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}
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internal class DLatchGate : GateDefinition
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internal class DLatchGate : StateGateDefinition
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{
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public new string Name => "D Latch";
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public override string[] Inputs { get; } = new string[] { "D", "E" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "D Latch";
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public new bool HasState => true;
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private bool _q;
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internal new OutputState Compute(InputState input)
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internal override Func<InputState, OutputState> Function => (input) =>
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{
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var d = input[0];
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var e = input[1];
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if (e) // set
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_q = d;
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return new OutputState(_q, !_q);
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}
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};
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}
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#endregion
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#region 500 - Flip-Flops
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internal class SRFlipFlopGate : GateDefinition
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internal class SRFlipFlopGate : StateGateDefinition
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{
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public new string Name => "SR Flip-Flop";
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public override string[] Inputs { get; } = new string[] { "CLK", "S", "R" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "SR Flip-Flop";
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public new bool HasState => true;
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private bool _q;
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private bool _lastClk;
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internal new OutputState Compute(InputState input)
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internal override Func<InputState, OutputState> Function => (input) =>
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{
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var clk = input[0];
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var s = input[1];
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@@ -220,21 +178,19 @@ namespace UntitledLogicGame.Workspace.Gates
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_q = true;
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_lastClk = clk;
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return new OutputState(_q, !_q);
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}
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};
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}
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internal class JKFlipFlopGate : GateDefinition
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internal class JKFlipFlopGate : StateGateDefinition
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{
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public new string Name => "JK Flip-Flop";
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public override string[] Inputs { get; } = new string[] { "CLK", "J", "K" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "JK Flip-Flop";
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public new bool HasState => true;
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private bool _q;
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private bool _lastClk;
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internal new OutputState Compute(InputState input)
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internal override Func<InputState, OutputState> Function => (input) =>
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{
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var clk = input[0];
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var j = input[1];
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@@ -248,21 +204,19 @@ namespace UntitledLogicGame.Workspace.Gates
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_q = true;
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_lastClk = clk;
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return new OutputState(_q, !_q);
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}
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};
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}
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internal class DFlipFlopGate : GateDefinition
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internal class DFlipFlopGate : StateGateDefinition
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{
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public new string Name => "D Flip-Flop";
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public override string[] Inputs { get; } = new string[] { "CLK", "D" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "D Flip-Flop";
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public new bool HasState => true;
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private bool _q;
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private bool _lastClk;
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internal new OutputState Compute(InputState input)
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internal override Func<InputState, OutputState> Function => (input) =>
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{
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var clk = input[0];
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var d = input[1];
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@@ -270,21 +224,19 @@ namespace UntitledLogicGame.Workspace.Gates
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_q = d;
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_lastClk = clk;
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return new OutputState(_q, !_q);
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}
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};
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}
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internal class TFlipFlopGate : GateDefinition
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internal class TFlipFlopGate : StateGateDefinition
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{
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public new string Name => "T Flip-Flop";
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public override string[] Inputs { get; } = new string[] { "CLK", "T" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "T Flip-Flop";
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public new bool HasState => true;
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private bool _q;
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private bool _lastClk;
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internal new OutputState Compute(InputState input)
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internal override Func<InputState, OutputState> Function => (input) =>
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{
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var clk = input[0];
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var t = input[1];
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@@ -293,99 +245,108 @@ namespace UntitledLogicGame.Workspace.Gates
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_q = !_q;
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_lastClk = clk;
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return new OutputState(_q, !_q);
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}
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};
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}
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#endregion
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#region 600 - Combinational
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#region 600 - Arithmetic
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internal class HalfAddGate : GateDefinition
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{
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public new string Name => "Half Add.";
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "S", "C" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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internal override Func<InputState, OutputState> Function => (input) =>
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{
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{ new InputState( false, false ), new OutputState( false, false ) },
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{ new InputState( false, true ), new OutputState( true, false ) },
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{ new InputState( true, false ), new OutputState( true, false ) },
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{ new InputState( true, true ), new OutputState( false, true ) },
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var a = input[0];
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var b = input[1];
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var s = a || b;
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var c = a && b;
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return new OutputState(s, c);
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};
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public new string Name => "Half Add.";
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}
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internal class FullAddGate : GateDefinition
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{
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public new string Name => "Full Add.";
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public override string[] Inputs { get; } = new string[] { "A", "B", "Cɪ" };
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public override string[] Outputs { get; } = new string[] { "S", "Cᴏ" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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internal override Func<InputState, OutputState> Function => (input) =>
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{
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{ new InputState( false, false, false ), new OutputState( false, false ) },
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{ new InputState( false, false, true ), new OutputState( true, false ) },
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{ new InputState( false, true, false ), new OutputState( true, false ) },
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{ new InputState( false, true, true ), new OutputState( false, true ) },
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{ new InputState( true, false, false ), new OutputState( true, false ) },
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{ new InputState( true, false, true ), new OutputState( false, true ) },
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{ new InputState( true, true, false ), new OutputState( false, true ) },
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{ new InputState( true, true, true ), new OutputState( true, true ) },
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var a = input[0];
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var b = input[1];
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var ci = input[2];
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var s = a || b || ci;
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var co = a && b || a && ci || b && ci;
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return new OutputState(s, co);
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};
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public new string Name => "Full Add.";
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}
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internal class HalfSubGate : GateDefinition
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{
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public new string Name => "Half Sub.";
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "S", "C" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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internal override Func<InputState, OutputState> Function => (input) =>
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{
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{ new InputState( false, false ), new OutputState( false, false ) },
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{ new InputState( false, true ), new OutputState( true, true ) },
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{ new InputState( true, false ), new OutputState( true, false ) },
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{ new InputState( true, true ), new OutputState( false, false ) },
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var a = input[0];
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var b = input[1];
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var s = a || b;
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var c = !a && b;
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return new OutputState(s, c);
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};
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public new string Name => "Half Sub.";
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}
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internal class FullSubGate : GateDefinition
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{
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public new string Name => "Full Add.";
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public override string[] Inputs { get; } = new string[] { "A", "B", "Cɪ" };
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public override string[] Outputs { get; } = new string[] { "S", "Cᴏ" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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internal override Func<InputState, OutputState> Function => (input) =>
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{
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{ new InputState( false, false, false ), new OutputState( false, false ) },
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{ new InputState( false, false, true ), new OutputState( true, true ) },
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{ new InputState( false, true, false ), new OutputState( true, true ) },
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{ new InputState( false, true, true ), new OutputState( false, true ) },
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{ new InputState( true, false, false ), new OutputState( true, false ) },
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{ new InputState( true, false, true ), new OutputState( false, false ) },
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{ new InputState( true, true, false ), new OutputState( false, false ) },
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{ new InputState( true, true, true ), new OutputState( true, true ) },
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var a = input[0];
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var b = input[1];
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var ci = input[2];
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var s = a || b || ci;
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var co = a && !b || a && !ci || b && ci;
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return new OutputState(s, co);
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};
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public new string Name => "Full Add.";
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}
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#endregion
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#region 700 - Data
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internal class MuxGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "E", "S", "D₀", "D₁" };
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public override string[] Outputs { get; } = new string[] { "Y" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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internal override Func<InputState, OutputState> Function => (input) =>
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{
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{ new InputState( false, false, false, false ), new OutputState( false ) }, // => E=0
|
||||
{ new InputState( false, false, false, true ), new OutputState( false ) }, // => E=0
|
||||
{ new InputState( false, false, true, false ), new OutputState( false ) }, // => E=0
|
||||
{ new InputState( false, false, true, true ), new OutputState( false ) }, // => E=0
|
||||
{ new InputState( false, true, false, false ), new OutputState( false ) }, // => E=0
|
||||
{ new InputState( false, true, false, true ), new OutputState( false ) }, // => E=0
|
||||
{ new InputState( false, true, true, false ), new OutputState( false ) }, // => E=0
|
||||
{ new InputState( false, true, true, true ), new OutputState( false ) }, // => E=0
|
||||
{ new InputState( true, false, false, false ), new OutputState( false ) }, // => S=0 => Y=D₀=0
|
||||
{ new InputState( true, false, false, true ), new OutputState( false ) }, // => S=0 => Y=D₀=0
|
||||
{ new InputState( true, false, true, false ), new OutputState( true ) }, // => S=0 => Y=D₀=1
|
||||
{ new InputState( true, false, true, true ), new OutputState( true ) }, // => S=0 => Y=D₀=1
|
||||
{ new InputState( true, true, false, false ), new OutputState( false ) }, // => S=1 => Y=D₁=0
|
||||
{ new InputState( true, true, false, true ), new OutputState( true ) }, // => S=1 => Y=D₁=1
|
||||
{ new InputState( true, true, true, false ), new OutputState( false ) }, // => S=1 => Y=D₁=0
|
||||
{ new InputState( true, true, true, true ), new OutputState( true ) }, // => S=1 => Y=D₁=1
|
||||
var e = input[0];
|
||||
var s = input[1];
|
||||
var d0 = input[2];
|
||||
var d1 = input[3];
|
||||
|
||||
var y = e && (!s && d0 || s && d1);
|
||||
|
||||
return new OutputState(y);
|
||||
};
|
||||
}
|
||||
|
||||
@@ -393,68 +354,118 @@ namespace UntitledLogicGame.Workspace.Gates
|
||||
{
|
||||
public override string[] Inputs { get; } = new string[] { "E", "S", "D" };
|
||||
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁" };
|
||||
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
||||
|
||||
internal override Func<InputState, OutputState> Function => (input) =>
|
||||
{
|
||||
{ new InputState( false, false, false ), new OutputState( false, false ) }, // => E=0
|
||||
{ new InputState( false, false, true ), new OutputState( false, false ) }, // => E=0
|
||||
{ new InputState( false, true, false ), new OutputState( false, false ) }, // => E=0
|
||||
{ new InputState( false, true, true ), new OutputState( false, false ) }, // => E=0
|
||||
{ new InputState( true, false, false ), new OutputState( false, false ) }, // => S=0 => Y₀=D=0
|
||||
{ new InputState( true, false, true ), new OutputState( true, false ) }, // => S=0 => Y₀=D=1
|
||||
{ new InputState( true, true, false ), new OutputState( false, false ) }, // => S=1 => Y₁=D=0
|
||||
{ new InputState( true, true, true ), new OutputState( false, true ) }, // => S=1 => Y₁=D=1
|
||||
var e = input[0];
|
||||
var s = input[1];
|
||||
var d = input[2];
|
||||
|
||||
var y0 = e && !s && d;
|
||||
var y1 = e && s && d;
|
||||
|
||||
return new OutputState(y0, y1);
|
||||
};
|
||||
}
|
||||
|
||||
internal class EncGate : GateDefinition
|
||||
internal class Mux2bGate : GateDefinition
|
||||
{
|
||||
public new string Name => "2bits Mux";
|
||||
public override string[] Inputs { get; } = new string[] { "E", "S₀", "S₁", "D₀", "D₁", "D₂", "D₃" };
|
||||
public override string[] Outputs { get; } = new string[] { "Y" };
|
||||
|
||||
internal override Func<InputState, OutputState> Function => (input) =>
|
||||
{
|
||||
var e = input[0];
|
||||
var s0 = input[1];
|
||||
var s1 = input[2];
|
||||
var d0 = input[3];
|
||||
var d1 = input[4];
|
||||
var d2 = input[5];
|
||||
var d3 = input[6];
|
||||
|
||||
var y = e && (
|
||||
!s0 && !s1 && d0 ||
|
||||
s0 && !s1 && d1 ||
|
||||
!s0 && s1 && d2 ||
|
||||
s0 && s1 && d3
|
||||
);
|
||||
|
||||
return new OutputState(y);
|
||||
};
|
||||
}
|
||||
|
||||
internal class Demux2bGate : GateDefinition
|
||||
{
|
||||
public new string Name => "2bits Demux";
|
||||
public override string[] Inputs { get; } = new string[] { "E", "S₀", "S₁", "D" };
|
||||
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁", "Y₂", "Y₃" };
|
||||
|
||||
internal override Func<InputState, OutputState> Function => (input) =>
|
||||
{
|
||||
var e = input[0];
|
||||
var s0 = input[1];
|
||||
var s1 = input[2];
|
||||
var d = input[3];
|
||||
|
||||
var y0 = e && !s0 && !s1 && d;
|
||||
var y1 = e && s0 && !s1 && d;
|
||||
var y2 = e && !s0 && s1 && d;
|
||||
var y3 = e && s0 && s1 && d;
|
||||
|
||||
return new OutputState(y0, y1, y2, y3);
|
||||
};
|
||||
}
|
||||
|
||||
internal class Enc2b4bGate : GateDefinition
|
||||
{
|
||||
public new string Name => "2b/4b Enc.";
|
||||
public override string[] Inputs { get; } = new string[] { "D₀", "D₁" };
|
||||
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁", "Y₂", "Y₃" };
|
||||
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
||||
|
||||
internal override Func<InputState, OutputState> Function => (input) =>
|
||||
{
|
||||
{ new InputState( false, false ), new OutputState( true, false, false, false ) }, // D̅₀D̅₁
|
||||
{ new InputState( false, true ), new OutputState( false, true, false, false ) }, // D₀D̅₁
|
||||
{ new InputState( true, false ), new OutputState( false, false, true, false ) }, // D̅₀D₁
|
||||
{ new InputState( true, true ), new OutputState( false, false, false, true ) }, // D₀D₁
|
||||
var d0 = input[0];
|
||||
var d1 = input[1];
|
||||
|
||||
var y0 = !d0 && !d1;
|
||||
var y1 = d0 && !d1;
|
||||
var y2 = !d0 && d1;
|
||||
var y3 = d0 && d1;
|
||||
|
||||
return new OutputState(y0, y1, y2, y3);
|
||||
};
|
||||
}
|
||||
|
||||
internal class DecGate : GateDefinition
|
||||
internal class Dec4b2bGate : GateDefinition
|
||||
{
|
||||
public override string[] Inputs { get; } = new string[] { "D₃", "D₂", "D₁", "D₀" };
|
||||
public new string Name => "4b/2b Dec.";
|
||||
public override string[] Inputs { get; } = new string[] { "D₀", "D₁", "D₂", "D₃"};
|
||||
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁" };
|
||||
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
||||
|
||||
internal override Func<InputState, OutputState> Function => (input) =>
|
||||
{
|
||||
{ new InputState( false, false, false, false ), new OutputState( false, false ) }, // XX
|
||||
{ new InputState( false, false, false, true ), new OutputState( false, false ) }, // D̅₀D̅₁
|
||||
{ new InputState( false, false, true, false ), new OutputState( true, true ) }, // D₀D̅₁
|
||||
{ new InputState( false, false, true, true ), new OutputState( true, false ) }, // D₀D̅₁
|
||||
{ new InputState( false, true, false, false ), new OutputState( false, true ) }, // D̅₀D₁
|
||||
{ new InputState( false, true, false, true ), new OutputState( false, true ) }, // D̅₀D₁
|
||||
{ new InputState( false, true, true, false ), new OutputState( false, true ) }, // D̅₀D₁
|
||||
{ new InputState( false, true, true, true ), new OutputState( false, true ) }, // D̅₀D₁
|
||||
{ new InputState( true, false, false, false ), new OutputState( true, true ) }, // D₀D₁
|
||||
{ new InputState( true, false, false, true ), new OutputState( true, true ) }, // D₀D₁
|
||||
{ new InputState( true, false, true, false ), new OutputState( true, true ) }, // D₀D₁
|
||||
{ new InputState( true, false, true, true ), new OutputState( true, true ) }, // D₀D₁
|
||||
{ new InputState( true, true, false, false ), new OutputState( true, true ) }, // D₀D₁
|
||||
{ new InputState( true, true, false, true ), new OutputState( true, true ) }, // D₀D₁
|
||||
{ new InputState( true, true, true, false ), new OutputState( true, true ) }, // D₀D₁
|
||||
{ new InputState( true, true, true, true ), new OutputState( true, true ) }, // D₀D₁
|
||||
var d0 = input[0];
|
||||
var d1 = input[1];
|
||||
var d2 = input[2];
|
||||
var d3 = input[3];
|
||||
|
||||
var y0 = d1 && !d2 || d3;
|
||||
var y1 = d2 || d3;
|
||||
|
||||
return new OutputState(y0, y1);
|
||||
};
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 700 - Registers
|
||||
#region 800 - Registers
|
||||
|
||||
internal class SISO4bGate : GateDefinition
|
||||
internal class SISO4bGate : StateGateDefinition
|
||||
{
|
||||
public new string Name => "4bits SISO";
|
||||
public override string[] Inputs { get; } = new string[] { "CLK", "D" };
|
||||
public override string[] Outputs { get; } = new string[] { "Q" };
|
||||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
||||
public new string Name => "4 bits SISO";
|
||||
public new bool HasState => true;
|
||||
|
||||
private bool _q0;
|
||||
private bool _q1;
|
||||
@@ -462,7 +473,7 @@ namespace UntitledLogicGame.Workspace.Gates
|
||||
private bool _q3;
|
||||
private bool _lastClk;
|
||||
|
||||
internal new OutputState Compute(InputState input)
|
||||
internal override Func<InputState, OutputState> Function => (input) =>
|
||||
{
|
||||
var clk = input[0];
|
||||
var d = input[1];
|
||||
@@ -475,16 +486,14 @@ namespace UntitledLogicGame.Workspace.Gates
|
||||
}
|
||||
_lastClk = clk;
|
||||
return new OutputState(_q3);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
internal class SIPO4bGate : GateDefinition
|
||||
internal class SIPO4bGate : StateGateDefinition
|
||||
{
|
||||
public new string Name => "4bits SIPO";
|
||||
public override string[] Inputs { get; } = new string[] { "CLK", "D" };
|
||||
public override string[] Outputs { get; } = new string[] { "Q₀", "Q₁", "Q₂", "Q₃" };
|
||||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
||||
public new string Name => "4 bits SIPO";
|
||||
public new bool HasState => true;
|
||||
|
||||
private bool _q0;
|
||||
private bool _q1;
|
||||
@@ -492,7 +501,7 @@ namespace UntitledLogicGame.Workspace.Gates
|
||||
private bool _q3;
|
||||
private bool _lastClk;
|
||||
|
||||
internal new OutputState Compute(InputState input)
|
||||
internal override Func<InputState, OutputState> Function => (input) =>
|
||||
{
|
||||
var clk = input[0];
|
||||
var d = input[1];
|
||||
@@ -505,16 +514,14 @@ namespace UntitledLogicGame.Workspace.Gates
|
||||
}
|
||||
_lastClk = clk;
|
||||
return new OutputState(_q0, _q1, _q2, _q3);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
internal class PIPO4bGate : GateDefinition
|
||||
internal class PIPO4bGate : StateGateDefinition
|
||||
{
|
||||
public override string[] Inputs { get; } = new string[] { "CLK", "D₀", "D₁", "D₂", "D₃" };
|
||||
public new string Name => "4bits PIPO";
|
||||
public override string[] Inputs { get; } = new string[] { "CLK", "D₀", "D₁", "D₂", "D₃" };
|
||||
public override string[] Outputs { get; } = new string[] { "Q₀", "Q₁", "Q₂", "Q₃" };
|
||||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
||||
public new string Name => "4 bits PIPO";
|
||||
public new bool HasState => true;
|
||||
|
||||
private bool _q0;
|
||||
private bool _q1;
|
||||
@@ -522,7 +529,7 @@ namespace UntitledLogicGame.Workspace.Gates
|
||||
private bool _q3;
|
||||
private bool _lastClk;
|
||||
|
||||
internal new OutputState Compute(InputState input)
|
||||
internal override Func<InputState, OutputState> Function => (input) =>
|
||||
{
|
||||
var clk = input[0];
|
||||
var d0 = input[1];
|
||||
@@ -538,7 +545,7 @@ namespace UntitledLogicGame.Workspace.Gates
|
||||
}
|
||||
_lastClk = clk;
|
||||
return new OutputState(_q0, _q1, _q2, _q3);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
Reference in New Issue
Block a user