gate definitions refactoring
This commit is contained in:
File diff suppressed because one or more lines are too long
@@ -23,6 +23,8 @@ namespace UntitledLogicGame
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public static bool[][] AllBoolArrayValues(int length)
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public static bool[][] AllBoolArrayValues(int length)
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{
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{
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if (length == 0)
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return new bool[0][];
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var count = (int)Math.Pow(2, length);
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var count = (int)Math.Pow(2, length);
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return new ArrayList[count].Select((v, i) => i.ToBoolArray(length)).ToArray();
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return new ArrayList[count].Select((v, i) => i.ToBoolArray(length)).ToArray();
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}
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}
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@@ -4,118 +4,124 @@ using System.Linq;
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namespace UntitledLogicGame.Workspace.Gates
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namespace UntitledLogicGame.Workspace.Gates
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{
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{
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public abstract class GateDefinition
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public abstract class GateDefinition
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{
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{
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private static Dictionary<GateType, GateDefinition> Definitions;
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// Static properties
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internal static Dictionary<InputState, OutputState> EmptyTruthTable = new Dictionary<InputState, OutputState>();
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private static Dictionary<GateType, GateDefinition> Definitions;
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public abstract string[] Inputs { get; }
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public abstract string[] Outputs { get; }
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internal abstract Dictionary<InputState, OutputState> TruthTable { get; }
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public string Name { get; internal set; }
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public bool HasState => false;
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public GateDefinition New => (GateDefinition)GetType().GetConstructor(new Type[0]).Invoke(new object[0]);
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private static void LoadAll()
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// Public properties
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{
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public string Name { get; internal set; }
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Definitions = new Dictionary<GateType, GateDefinition>();
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public bool HasState => false;
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foreach (var gateType in Enum.GetValues(typeof(GateType)).Cast<GateType>())
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public Dictionary<InputState, OutputState> TruthTable { get; private set; } = new Dictionary<InputState, OutputState>();
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{
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try
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{
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var t = Type.GetType($"{typeof(GateDefinition).Namespace}.{gateType}Gate", true);
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Definitions[gateType] = (GateDefinition)t.GetConstructor(new Type[0]).Invoke(new object[0]);
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Definitions[gateType].Name = gateType.ToString();
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}
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catch
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{
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Definitions[gateType] = (GateDefinition)typeof(NoneGate).GetConstructor(new Type[0]).Invoke(new object[0]);
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Definitions[gateType].Name = gateType.ToString();
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}
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}
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}
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public static GateDefinition Get(GateType gateType, Gate gate)
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// Herited properties
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{
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public abstract string[] Inputs { get; }
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if (Definitions == null)
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public abstract string[] Outputs { get; }
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LoadAll();
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internal abstract Func<InputState, OutputState> Function { get; }
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var definition = Definitions[gateType];
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// Private properties
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private GateDefinition New => (GateDefinition)GetType().GetConstructor(new Type[0]).Invoke(new object[0]);
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foreach (var inputName in definition.Inputs)
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private static void LoadAll()
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{
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{
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if(!gate.InputAnchors.Any(a => a.Name.Equals(inputName)))
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Definitions = new Dictionary<GateType, GateDefinition>();
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throw new InvalidOperationException($"Gate has no {inputName} input anchor");
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foreach (var gateType in Enum.GetValues(typeof(GateType)).Cast<GateType>())
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}
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{
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try
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{
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var t = Type.GetType($"{typeof(GateDefinition).Namespace}.{gateType}Gate", true);
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Definitions[gateType] = (GateDefinition)t.GetConstructor(new Type[0]).Invoke(new object[0]);
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Definitions[gateType].Name = gateType.ToString();
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}
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catch
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{
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Definitions[gateType] = (GateDefinition)typeof(NoneGate).GetConstructor(new Type[0]).Invoke(new object[0]);
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Definitions[gateType].Name = gateType.ToString();
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}
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}
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}
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foreach (var outputName in definition.Outputs)
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public static GateDefinition Get(GateType gateType, Gate gate)
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{
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{
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if (!gate.OutputAnchors.Any(a => a.Name.Equals(outputName)))
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if (Definitions == null)
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throw new InvalidOperationException($"Gate has no {outputName} output anchor");
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LoadAll();
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}
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if (definition.HasState)
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var definition = Definitions[gateType];
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return definition.New;
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else
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return definition;
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}
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internal GateDefinition()
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foreach (var inputName in definition.Inputs)
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{
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{
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if (!HasState)
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if (!gate.InputAnchors.Any(a => a.Name.Equals(inputName)))
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{
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throw new InvalidOperationException($"Gate has no {inputName} input anchor");
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if (TruthTable.Count > 0)
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}
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{
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foreach (var key in TruthTable.Keys)
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{
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if (key.Length != Inputs.Length)
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throw new InvalidOperationException($"{GetType()} invalid inputs ({key})");
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}
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if (Inputs.Length != 0)
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{
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foreach (var key in Utils.AllBoolArrayValues(Inputs.Length).Select(b => new InputState(b)))
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{
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if (!TruthTable.Keys.Contains(key))
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throw new InvalidOperationException($"{GetType()} no outputs for ({key})");
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var values = TruthTable[key];
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if (values.Length != Outputs.Length)
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throw new InvalidOperationException($"{GetType()} invalid outputs for ({key})");
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}
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}
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}
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}
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else
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{
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// Only test basic value
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var sample = new InputState(Inputs.Length);
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var output = Compute(sample);
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if(output.Length != Outputs.Length)
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throw new InvalidOperationException($"{GetType()} invalid outputs for sample ({sample})");
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}
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}
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public bool[] GetState(Gate gate)
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foreach (var outputName in definition.Outputs)
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{
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{
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return Inputs.Select(i => gate.InputAnchors.First(a => a.Name.Equals(i)).Activated).ToArray();
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if (!gate.OutputAnchors.Any(a => a.Name.Equals(outputName)))
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}
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throw new InvalidOperationException($"Gate has no {outputName} output anchor");
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}
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public void Compute(Gate gate)
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if (definition.HasState)
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{
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return definition.New;
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var input = new InputState(GetState(gate));
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else
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var output = Compute(input);
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return definition;
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foreach (var outputAnchor in Outputs.Select((name, i) => new { i, name }))
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}
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gate.OutputAnchors.First(a => a.Name.Equals(outputAnchor.name)).Activated = output[outputAnchor.i];
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}
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internal OutputState Compute(InputState input)
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internal GateDefinition()
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{
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{
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if (TruthTable.Count > 0)
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if (!HasState)
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{
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{
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return TruthTable[input];
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CreateTruthTable(Function);
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}
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if (TruthTable.Count > 0)
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else
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{
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{
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foreach (var key in TruthTable.Keys)
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return new OutputState(0);
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{
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}
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if (key.Length != Inputs.Length)
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}
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throw new InvalidOperationException($"{GetType()} invalid inputs ({key})");
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}
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}
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if (Inputs.Length != 0)
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{
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foreach (var key in Utils.AllBoolArrayValues(Inputs.Length).Select(b => new InputState(b)))
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{
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if (!TruthTable.Keys.Contains(key))
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throw new InvalidOperationException($"{GetType()} no outputs for ({key})");
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var values = TruthTable[key];
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if (values.Length != Outputs.Length)
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throw new InvalidOperationException($"{GetType()} invalid outputs for ({key})");
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}
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}
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}
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}
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else
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{
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// Only test basic value
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var sample = new InputState(Inputs.Length);
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var output = Function(sample);
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if (output.Length != Outputs.Length)
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throw new InvalidOperationException($"{GetType()} invalid outputs for sample ({sample})");
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}
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}
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public bool[] GetState(Gate gate)
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{
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return Inputs.Select(i => gate.InputAnchors.First(a => a.Name.Equals(i)).Activated).ToArray();
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}
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public void Compute(Gate gate)
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{
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var input = new InputState(GetState(gate));
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var output = HasState ? Function(input) : (TruthTable.Count > 0 ? TruthTable[input] : new OutputState(0));
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foreach (var outputAnchor in Outputs.Select((name, i) => new { i, name }))
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gate.OutputAnchors.First(a => a.Name.Equals(outputAnchor.name)).Activated = output[outputAnchor.i];
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}
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private void CreateTruthTable(Func<InputState, OutputState> function)
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{
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TruthTable = Utils.AllBoolArrayValues(Inputs.Length).ToDictionary(key => new InputState(key), key => function(new InputState(key)));
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}
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}
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internal abstract class StateGateDefinition : GateDefinition
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{
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public new bool HasState => true;
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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namespace UntitledLogicGame.Workspace.Gates
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namespace UntitledLogicGame.Workspace.Gates
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{
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{
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@@ -8,7 +9,8 @@ namespace UntitledLogicGame.Workspace.Gates
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{
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{
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public override string[] Inputs { get; } = new string[] { };
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public override string[] Inputs { get; } = new string[] { };
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public override string[] Outputs { get; } = new string[] { };
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public override string[] Outputs { get; } = new string[] { };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(0);
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}
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}
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#endregion
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#endregion
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@@ -23,50 +25,32 @@ namespace UntitledLogicGame.Workspace.Gates
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{
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{
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public override string[] Inputs { get; } = new string[] { "A" };
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public override string[] Inputs { get; } = new string[] { "A" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(input[0]);
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{ new InputState( false ), new OutputState( false ) },
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{ new InputState( true ), new OutputState( true ) },
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};
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}
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}
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internal class ANDGate : GateDefinition
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internal class ANDGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(input[0] && input[1]);
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{ new InputState( false, false ), new OutputState( false ) },
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{ new InputState( false, true ), new OutputState( false ) },
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{ new InputState( true, false ), new OutputState( false ) },
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{ new InputState( true, true ), new OutputState( true ) },
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};
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}
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}
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internal class ORGate : GateDefinition
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internal class ORGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(input[0] || input[1]);
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{ new InputState( false, false ), new OutputState( false ) },
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{ new InputState( false, true ), new OutputState( true ) },
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{ new InputState( true, false ), new OutputState( true ) },
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{ new InputState( true, true ), new OutputState( true ) },
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};
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}
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}
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internal class XORGate : GateDefinition
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internal class XORGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(input[0] ^ input[1]);
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{ new InputState( false, false ), new OutputState( false ) },
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{ new InputState( false, true ), new OutputState( true ) },
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{ new InputState( true, false ), new OutputState( true ) },
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{ new InputState( true, true ), new OutputState( false ) },
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};
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}
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}
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#endregion
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#endregion
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@@ -77,67 +61,47 @@ namespace UntitledLogicGame.Workspace.Gates
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{
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{
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public override string[] Inputs { get; } = new string[] { "A" };
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public override string[] Inputs { get; } = new string[] { "A" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(!input[0]);
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{ new InputState( false ), new OutputState( true ) },
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{ new InputState( true ), new OutputState( false ) },
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};
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}
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}
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internal class NANDGate : GateDefinition
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internal class NANDGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(!(input[0] && input[1]));
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{ new InputState( false, false ), new OutputState( true ) },
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{ new InputState( false, true ), new OutputState( true ) },
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{ new InputState( true, false ), new OutputState( true ) },
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{ new InputState( true, true ), new OutputState( false ) },
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};
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}
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}
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internal class NORGate : GateDefinition
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internal class NORGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(!(input[0] || input[1]));
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{ new InputState( false, false ), new OutputState( true ) },
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{ new InputState( false, true ), new OutputState( false ) },
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{ new InputState( true, false ), new OutputState( false ) },
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{ new InputState( true, true ), new OutputState( false ) },
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};
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}
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}
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internal class XNORGate : GateDefinition
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internal class XNORGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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internal override Func<InputState, OutputState> Function => (input) => new OutputState(!(input[0] ^ input[1]));
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{ new InputState( false, false ), new OutputState( true ) },
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{ new InputState( false, true ), new OutputState( false ) },
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{ new InputState( true, false ), new OutputState( false ) },
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{ new InputState( true, true ), new OutputState( true ) },
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};
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}
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}
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#endregion
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#endregion
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#region 400 - Latches
|
#region 400 - Latches
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|
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internal class SRLatchGate : GateDefinition
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internal class SRLatchGate : StateGateDefinition
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{
|
{
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public new string Name => "SR Latch";
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public override string[] Inputs { get; } = new string[] { "S", "R" };
|
public override string[] Inputs { get; } = new string[] { "S", "R" };
|
||||||
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
|
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
|
||||||
public new string Name => "SR Latch";
|
|
||||||
public new bool HasState => true;
|
|
||||||
|
|
||||||
private bool _q;
|
private bool _q;
|
||||||
|
|
||||||
internal new OutputState Compute(InputState input)
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
var s = input[0];
|
var s = input[0];
|
||||||
var r = input[1];
|
var r = input[1];
|
||||||
@@ -146,20 +110,18 @@ namespace UntitledLogicGame.Workspace.Gates
|
|||||||
else if (s) // set
|
else if (s) // set
|
||||||
_q = true;
|
_q = true;
|
||||||
return new OutputState(_q, !_q);
|
return new OutputState(_q, !_q);
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class JKLatchGate : GateDefinition
|
internal class JKLatchGate : StateGateDefinition
|
||||||
{
|
{
|
||||||
|
public new string Name => "JK Latch";
|
||||||
public override string[] Inputs { get; } = new string[] { "J", "K" };
|
public override string[] Inputs { get; } = new string[] { "J", "K" };
|
||||||
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
|
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
|
||||||
public new string Name => "JK Latch";
|
|
||||||
public new bool HasState => true;
|
|
||||||
|
|
||||||
private bool _q;
|
private bool _q;
|
||||||
|
|
||||||
internal new OutputState Compute(InputState input)
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
var j = input[0];
|
var j = input[0];
|
||||||
var k = input[1];
|
var k = input[1];
|
||||||
@@ -170,45 +132,41 @@ namespace UntitledLogicGame.Workspace.Gates
|
|||||||
else if (j) // set
|
else if (j) // set
|
||||||
_q = true;
|
_q = true;
|
||||||
return new OutputState(_q, !_q);
|
return new OutputState(_q, !_q);
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class DLatchGate : GateDefinition
|
internal class DLatchGate : StateGateDefinition
|
||||||
{
|
{
|
||||||
|
public new string Name => "D Latch";
|
||||||
public override string[] Inputs { get; } = new string[] { "D", "E" };
|
public override string[] Inputs { get; } = new string[] { "D", "E" };
|
||||||
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
|
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
|
||||||
public new string Name => "D Latch";
|
|
||||||
public new bool HasState => true;
|
|
||||||
|
|
||||||
private bool _q;
|
private bool _q;
|
||||||
|
|
||||||
internal new OutputState Compute(InputState input)
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
var d = input[0];
|
var d = input[0];
|
||||||
var e = input[1];
|
var e = input[1];
|
||||||
if (e) // set
|
if (e) // set
|
||||||
_q = d;
|
_q = d;
|
||||||
return new OutputState(_q, !_q);
|
return new OutputState(_q, !_q);
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region 500 - Flip-Flops
|
#region 500 - Flip-Flops
|
||||||
|
|
||||||
internal class SRFlipFlopGate : GateDefinition
|
internal class SRFlipFlopGate : StateGateDefinition
|
||||||
{
|
{
|
||||||
|
public new string Name => "SR Flip-Flop";
|
||||||
public override string[] Inputs { get; } = new string[] { "CLK", "S", "R" };
|
public override string[] Inputs { get; } = new string[] { "CLK", "S", "R" };
|
||||||
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
|
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
|
||||||
public new string Name => "SR Flip-Flop";
|
|
||||||
public new bool HasState => true;
|
|
||||||
|
|
||||||
private bool _q;
|
private bool _q;
|
||||||
private bool _lastClk;
|
private bool _lastClk;
|
||||||
|
|
||||||
internal new OutputState Compute(InputState input)
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
var clk = input[0];
|
var clk = input[0];
|
||||||
var s = input[1];
|
var s = input[1];
|
||||||
@@ -220,21 +178,19 @@ namespace UntitledLogicGame.Workspace.Gates
|
|||||||
_q = true;
|
_q = true;
|
||||||
_lastClk = clk;
|
_lastClk = clk;
|
||||||
return new OutputState(_q, !_q);
|
return new OutputState(_q, !_q);
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class JKFlipFlopGate : GateDefinition
|
internal class JKFlipFlopGate : StateGateDefinition
|
||||||
{
|
{
|
||||||
|
public new string Name => "JK Flip-Flop";
|
||||||
public override string[] Inputs { get; } = new string[] { "CLK", "J", "K" };
|
public override string[] Inputs { get; } = new string[] { "CLK", "J", "K" };
|
||||||
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
|
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
|
||||||
public new string Name => "JK Flip-Flop";
|
|
||||||
public new bool HasState => true;
|
|
||||||
|
|
||||||
private bool _q;
|
private bool _q;
|
||||||
private bool _lastClk;
|
private bool _lastClk;
|
||||||
|
|
||||||
internal new OutputState Compute(InputState input)
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
var clk = input[0];
|
var clk = input[0];
|
||||||
var j = input[1];
|
var j = input[1];
|
||||||
@@ -248,21 +204,19 @@ namespace UntitledLogicGame.Workspace.Gates
|
|||||||
_q = true;
|
_q = true;
|
||||||
_lastClk = clk;
|
_lastClk = clk;
|
||||||
return new OutputState(_q, !_q);
|
return new OutputState(_q, !_q);
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class DFlipFlopGate : GateDefinition
|
internal class DFlipFlopGate : StateGateDefinition
|
||||||
{
|
{
|
||||||
|
public new string Name => "D Flip-Flop";
|
||||||
public override string[] Inputs { get; } = new string[] { "CLK", "D" };
|
public override string[] Inputs { get; } = new string[] { "CLK", "D" };
|
||||||
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
|
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
|
||||||
public new string Name => "D Flip-Flop";
|
|
||||||
public new bool HasState => true;
|
|
||||||
|
|
||||||
private bool _q;
|
private bool _q;
|
||||||
private bool _lastClk;
|
private bool _lastClk;
|
||||||
|
|
||||||
internal new OutputState Compute(InputState input)
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
var clk = input[0];
|
var clk = input[0];
|
||||||
var d = input[1];
|
var d = input[1];
|
||||||
@@ -270,21 +224,19 @@ namespace UntitledLogicGame.Workspace.Gates
|
|||||||
_q = d;
|
_q = d;
|
||||||
_lastClk = clk;
|
_lastClk = clk;
|
||||||
return new OutputState(_q, !_q);
|
return new OutputState(_q, !_q);
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class TFlipFlopGate : GateDefinition
|
internal class TFlipFlopGate : StateGateDefinition
|
||||||
{
|
{
|
||||||
|
public new string Name => "T Flip-Flop";
|
||||||
public override string[] Inputs { get; } = new string[] { "CLK", "T" };
|
public override string[] Inputs { get; } = new string[] { "CLK", "T" };
|
||||||
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
|
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
|
||||||
public new string Name => "T Flip-Flop";
|
|
||||||
public new bool HasState => true;
|
|
||||||
|
|
||||||
private bool _q;
|
private bool _q;
|
||||||
private bool _lastClk;
|
private bool _lastClk;
|
||||||
|
|
||||||
internal new OutputState Compute(InputState input)
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
var clk = input[0];
|
var clk = input[0];
|
||||||
var t = input[1];
|
var t = input[1];
|
||||||
@@ -293,99 +245,108 @@ namespace UntitledLogicGame.Workspace.Gates
|
|||||||
_q = !_q;
|
_q = !_q;
|
||||||
_lastClk = clk;
|
_lastClk = clk;
|
||||||
return new OutputState(_q, !_q);
|
return new OutputState(_q, !_q);
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region 600 - Combinational
|
#region 600 - Arithmetic
|
||||||
|
|
||||||
internal class HalfAddGate : GateDefinition
|
internal class HalfAddGate : GateDefinition
|
||||||
{
|
{
|
||||||
|
public new string Name => "Half Add.";
|
||||||
public override string[] Inputs { get; } = new string[] { "A", "B" };
|
public override string[] Inputs { get; } = new string[] { "A", "B" };
|
||||||
public override string[] Outputs { get; } = new string[] { "S", "C" };
|
public override string[] Outputs { get; } = new string[] { "S", "C" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
|
||||||
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
{ new InputState( false, false ), new OutputState( false, false ) },
|
var a = input[0];
|
||||||
{ new InputState( false, true ), new OutputState( true, false ) },
|
var b = input[1];
|
||||||
{ new InputState( true, false ), new OutputState( true, false ) },
|
|
||||||
{ new InputState( true, true ), new OutputState( false, true ) },
|
var s = a || b;
|
||||||
|
var c = a && b;
|
||||||
|
|
||||||
|
return new OutputState(s, c);
|
||||||
};
|
};
|
||||||
public new string Name => "Half Add.";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class FullAddGate : GateDefinition
|
internal class FullAddGate : GateDefinition
|
||||||
{
|
{
|
||||||
|
public new string Name => "Full Add.";
|
||||||
public override string[] Inputs { get; } = new string[] { "A", "B", "Cɪ" };
|
public override string[] Inputs { get; } = new string[] { "A", "B", "Cɪ" };
|
||||||
public override string[] Outputs { get; } = new string[] { "S", "Cᴏ" };
|
public override string[] Outputs { get; } = new string[] { "S", "Cᴏ" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
|
||||||
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
{ new InputState( false, false, false ), new OutputState( false, false ) },
|
var a = input[0];
|
||||||
{ new InputState( false, false, true ), new OutputState( true, false ) },
|
var b = input[1];
|
||||||
{ new InputState( false, true, false ), new OutputState( true, false ) },
|
var ci = input[2];
|
||||||
{ new InputState( false, true, true ), new OutputState( false, true ) },
|
|
||||||
{ new InputState( true, false, false ), new OutputState( true, false ) },
|
var s = a || b || ci;
|
||||||
{ new InputState( true, false, true ), new OutputState( false, true ) },
|
var co = a && b || a && ci || b && ci;
|
||||||
{ new InputState( true, true, false ), new OutputState( false, true ) },
|
|
||||||
{ new InputState( true, true, true ), new OutputState( true, true ) },
|
return new OutputState(s, co);
|
||||||
};
|
};
|
||||||
public new string Name => "Full Add.";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class HalfSubGate : GateDefinition
|
internal class HalfSubGate : GateDefinition
|
||||||
{
|
{
|
||||||
|
public new string Name => "Half Sub.";
|
||||||
public override string[] Inputs { get; } = new string[] { "A", "B" };
|
public override string[] Inputs { get; } = new string[] { "A", "B" };
|
||||||
public override string[] Outputs { get; } = new string[] { "S", "C" };
|
public override string[] Outputs { get; } = new string[] { "S", "C" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
|
||||||
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
{ new InputState( false, false ), new OutputState( false, false ) },
|
var a = input[0];
|
||||||
{ new InputState( false, true ), new OutputState( true, true ) },
|
var b = input[1];
|
||||||
{ new InputState( true, false ), new OutputState( true, false ) },
|
|
||||||
{ new InputState( true, true ), new OutputState( false, false ) },
|
var s = a || b;
|
||||||
|
var c = !a && b;
|
||||||
|
|
||||||
|
return new OutputState(s, c);
|
||||||
};
|
};
|
||||||
public new string Name => "Half Sub.";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class FullSubGate : GateDefinition
|
internal class FullSubGate : GateDefinition
|
||||||
{
|
{
|
||||||
|
public new string Name => "Full Add.";
|
||||||
public override string[] Inputs { get; } = new string[] { "A", "B", "Cɪ" };
|
public override string[] Inputs { get; } = new string[] { "A", "B", "Cɪ" };
|
||||||
public override string[] Outputs { get; } = new string[] { "S", "Cᴏ" };
|
public override string[] Outputs { get; } = new string[] { "S", "Cᴏ" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
|
||||||
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
{ new InputState( false, false, false ), new OutputState( false, false ) },
|
var a = input[0];
|
||||||
{ new InputState( false, false, true ), new OutputState( true, true ) },
|
var b = input[1];
|
||||||
{ new InputState( false, true, false ), new OutputState( true, true ) },
|
var ci = input[2];
|
||||||
{ new InputState( false, true, true ), new OutputState( false, true ) },
|
|
||||||
{ new InputState( true, false, false ), new OutputState( true, false ) },
|
var s = a || b || ci;
|
||||||
{ new InputState( true, false, true ), new OutputState( false, false ) },
|
var co = a && !b || a && !ci || b && ci;
|
||||||
{ new InputState( true, true, false ), new OutputState( false, false ) },
|
|
||||||
{ new InputState( true, true, true ), new OutputState( true, true ) },
|
return new OutputState(s, co);
|
||||||
};
|
};
|
||||||
public new string Name => "Full Add.";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region 700 - Data
|
||||||
|
|
||||||
internal class MuxGate : GateDefinition
|
internal class MuxGate : GateDefinition
|
||||||
{
|
{
|
||||||
public override string[] Inputs { get; } = new string[] { "E", "S", "D₀", "D₁" };
|
public override string[] Inputs { get; } = new string[] { "E", "S", "D₀", "D₁" };
|
||||||
public override string[] Outputs { get; } = new string[] { "Y" };
|
public override string[] Outputs { get; } = new string[] { "Y" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
|
||||||
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
{ new InputState( false, false, false, false ), new OutputState( false ) }, // => E=0
|
var e = input[0];
|
||||||
{ new InputState( false, false, false, true ), new OutputState( false ) }, // => E=0
|
var s = input[1];
|
||||||
{ new InputState( false, false, true, false ), new OutputState( false ) }, // => E=0
|
var d0 = input[2];
|
||||||
{ new InputState( false, false, true, true ), new OutputState( false ) }, // => E=0
|
var d1 = input[3];
|
||||||
{ new InputState( false, true, false, false ), new OutputState( false ) }, // => E=0
|
|
||||||
{ new InputState( false, true, false, true ), new OutputState( false ) }, // => E=0
|
var y = e && (!s && d0 || s && d1);
|
||||||
{ new InputState( false, true, true, false ), new OutputState( false ) }, // => E=0
|
|
||||||
{ new InputState( false, true, true, true ), new OutputState( false ) }, // => E=0
|
return new OutputState(y);
|
||||||
{ new InputState( true, false, false, false ), new OutputState( false ) }, // => S=0 => Y=D₀=0
|
|
||||||
{ new InputState( true, false, false, true ), new OutputState( false ) }, // => S=0 => Y=D₀=0
|
|
||||||
{ new InputState( true, false, true, false ), new OutputState( true ) }, // => S=0 => Y=D₀=1
|
|
||||||
{ new InputState( true, false, true, true ), new OutputState( true ) }, // => S=0 => Y=D₀=1
|
|
||||||
{ new InputState( true, true, false, false ), new OutputState( false ) }, // => S=1 => Y=D₁=0
|
|
||||||
{ new InputState( true, true, false, true ), new OutputState( true ) }, // => S=1 => Y=D₁=1
|
|
||||||
{ new InputState( true, true, true, false ), new OutputState( false ) }, // => S=1 => Y=D₁=0
|
|
||||||
{ new InputState( true, true, true, true ), new OutputState( true ) }, // => S=1 => Y=D₁=1
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -393,68 +354,118 @@ namespace UntitledLogicGame.Workspace.Gates
|
|||||||
{
|
{
|
||||||
public override string[] Inputs { get; } = new string[] { "E", "S", "D" };
|
public override string[] Inputs { get; } = new string[] { "E", "S", "D" };
|
||||||
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁" };
|
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
|
||||||
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
{ new InputState( false, false, false ), new OutputState( false, false ) }, // => E=0
|
var e = input[0];
|
||||||
{ new InputState( false, false, true ), new OutputState( false, false ) }, // => E=0
|
var s = input[1];
|
||||||
{ new InputState( false, true, false ), new OutputState( false, false ) }, // => E=0
|
var d = input[2];
|
||||||
{ new InputState( false, true, true ), new OutputState( false, false ) }, // => E=0
|
|
||||||
{ new InputState( true, false, false ), new OutputState( false, false ) }, // => S=0 => Y₀=D=0
|
var y0 = e && !s && d;
|
||||||
{ new InputState( true, false, true ), new OutputState( true, false ) }, // => S=0 => Y₀=D=1
|
var y1 = e && s && d;
|
||||||
{ new InputState( true, true, false ), new OutputState( false, false ) }, // => S=1 => Y₁=D=0
|
|
||||||
{ new InputState( true, true, true ), new OutputState( false, true ) }, // => S=1 => Y₁=D=1
|
return new OutputState(y0, y1);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class EncGate : GateDefinition
|
internal class Mux2bGate : GateDefinition
|
||||||
{
|
{
|
||||||
|
public new string Name => "2bits Mux";
|
||||||
|
public override string[] Inputs { get; } = new string[] { "E", "S₀", "S₁", "D₀", "D₁", "D₂", "D₃" };
|
||||||
|
public override string[] Outputs { get; } = new string[] { "Y" };
|
||||||
|
|
||||||
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
|
{
|
||||||
|
var e = input[0];
|
||||||
|
var s0 = input[1];
|
||||||
|
var s1 = input[2];
|
||||||
|
var d0 = input[3];
|
||||||
|
var d1 = input[4];
|
||||||
|
var d2 = input[5];
|
||||||
|
var d3 = input[6];
|
||||||
|
|
||||||
|
var y = e && (
|
||||||
|
!s0 && !s1 && d0 ||
|
||||||
|
s0 && !s1 && d1 ||
|
||||||
|
!s0 && s1 && d2 ||
|
||||||
|
s0 && s1 && d3
|
||||||
|
);
|
||||||
|
|
||||||
|
return new OutputState(y);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class Demux2bGate : GateDefinition
|
||||||
|
{
|
||||||
|
public new string Name => "2bits Demux";
|
||||||
|
public override string[] Inputs { get; } = new string[] { "E", "S₀", "S₁", "D" };
|
||||||
|
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁", "Y₂", "Y₃" };
|
||||||
|
|
||||||
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
|
{
|
||||||
|
var e = input[0];
|
||||||
|
var s0 = input[1];
|
||||||
|
var s1 = input[2];
|
||||||
|
var d = input[3];
|
||||||
|
|
||||||
|
var y0 = e && !s0 && !s1 && d;
|
||||||
|
var y1 = e && s0 && !s1 && d;
|
||||||
|
var y2 = e && !s0 && s1 && d;
|
||||||
|
var y3 = e && s0 && s1 && d;
|
||||||
|
|
||||||
|
return new OutputState(y0, y1, y2, y3);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class Enc2b4bGate : GateDefinition
|
||||||
|
{
|
||||||
|
public new string Name => "2b/4b Enc.";
|
||||||
public override string[] Inputs { get; } = new string[] { "D₀", "D₁" };
|
public override string[] Inputs { get; } = new string[] { "D₀", "D₁" };
|
||||||
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁", "Y₂", "Y₃" };
|
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁", "Y₂", "Y₃" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
|
||||||
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
{ new InputState( false, false ), new OutputState( true, false, false, false ) }, // D̅₀D̅₁
|
var d0 = input[0];
|
||||||
{ new InputState( false, true ), new OutputState( false, true, false, false ) }, // D₀D̅₁
|
var d1 = input[1];
|
||||||
{ new InputState( true, false ), new OutputState( false, false, true, false ) }, // D̅₀D₁
|
|
||||||
{ new InputState( true, true ), new OutputState( false, false, false, true ) }, // D₀D₁
|
var y0 = !d0 && !d1;
|
||||||
|
var y1 = d0 && !d1;
|
||||||
|
var y2 = !d0 && d1;
|
||||||
|
var y3 = d0 && d1;
|
||||||
|
|
||||||
|
return new OutputState(y0, y1, y2, y3);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class DecGate : GateDefinition
|
internal class Dec4b2bGate : GateDefinition
|
||||||
{
|
{
|
||||||
public override string[] Inputs { get; } = new string[] { "D₃", "D₂", "D₁", "D₀" };
|
public new string Name => "4b/2b Dec.";
|
||||||
|
public override string[] Inputs { get; } = new string[] { "D₀", "D₁", "D₂", "D₃"};
|
||||||
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁" };
|
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
|
||||||
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
{ new InputState( false, false, false, false ), new OutputState( false, false ) }, // XX
|
var d0 = input[0];
|
||||||
{ new InputState( false, false, false, true ), new OutputState( false, false ) }, // D̅₀D̅₁
|
var d1 = input[1];
|
||||||
{ new InputState( false, false, true, false ), new OutputState( true, true ) }, // D₀D̅₁
|
var d2 = input[2];
|
||||||
{ new InputState( false, false, true, true ), new OutputState( true, false ) }, // D₀D̅₁
|
var d3 = input[3];
|
||||||
{ new InputState( false, true, false, false ), new OutputState( false, true ) }, // D̅₀D₁
|
|
||||||
{ new InputState( false, true, false, true ), new OutputState( false, true ) }, // D̅₀D₁
|
var y0 = d1 && !d2 || d3;
|
||||||
{ new InputState( false, true, true, false ), new OutputState( false, true ) }, // D̅₀D₁
|
var y1 = d2 || d3;
|
||||||
{ new InputState( false, true, true, true ), new OutputState( false, true ) }, // D̅₀D₁
|
|
||||||
{ new InputState( true, false, false, false ), new OutputState( true, true ) }, // D₀D₁
|
return new OutputState(y0, y1);
|
||||||
{ new InputState( true, false, false, true ), new OutputState( true, true ) }, // D₀D₁
|
|
||||||
{ new InputState( true, false, true, false ), new OutputState( true, true ) }, // D₀D₁
|
|
||||||
{ new InputState( true, false, true, true ), new OutputState( true, true ) }, // D₀D₁
|
|
||||||
{ new InputState( true, true, false, false ), new OutputState( true, true ) }, // D₀D₁
|
|
||||||
{ new InputState( true, true, false, true ), new OutputState( true, true ) }, // D₀D₁
|
|
||||||
{ new InputState( true, true, true, false ), new OutputState( true, true ) }, // D₀D₁
|
|
||||||
{ new InputState( true, true, true, true ), new OutputState( true, true ) }, // D₀D₁
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region 700 - Registers
|
#region 800 - Registers
|
||||||
|
|
||||||
internal class SISO4bGate : GateDefinition
|
internal class SISO4bGate : StateGateDefinition
|
||||||
{
|
{
|
||||||
|
public new string Name => "4bits SISO";
|
||||||
public override string[] Inputs { get; } = new string[] { "CLK", "D" };
|
public override string[] Inputs { get; } = new string[] { "CLK", "D" };
|
||||||
public override string[] Outputs { get; } = new string[] { "Q" };
|
public override string[] Outputs { get; } = new string[] { "Q" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
|
||||||
public new string Name => "4 bits SISO";
|
|
||||||
public new bool HasState => true;
|
|
||||||
|
|
||||||
private bool _q0;
|
private bool _q0;
|
||||||
private bool _q1;
|
private bool _q1;
|
||||||
@@ -462,7 +473,7 @@ namespace UntitledLogicGame.Workspace.Gates
|
|||||||
private bool _q3;
|
private bool _q3;
|
||||||
private bool _lastClk;
|
private bool _lastClk;
|
||||||
|
|
||||||
internal new OutputState Compute(InputState input)
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
var clk = input[0];
|
var clk = input[0];
|
||||||
var d = input[1];
|
var d = input[1];
|
||||||
@@ -475,16 +486,14 @@ namespace UntitledLogicGame.Workspace.Gates
|
|||||||
}
|
}
|
||||||
_lastClk = clk;
|
_lastClk = clk;
|
||||||
return new OutputState(_q3);
|
return new OutputState(_q3);
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class SIPO4bGate : GateDefinition
|
internal class SIPO4bGate : StateGateDefinition
|
||||||
{
|
{
|
||||||
|
public new string Name => "4bits SIPO";
|
||||||
public override string[] Inputs { get; } = new string[] { "CLK", "D" };
|
public override string[] Inputs { get; } = new string[] { "CLK", "D" };
|
||||||
public override string[] Outputs { get; } = new string[] { "Q₀", "Q₁", "Q₂", "Q₃" };
|
public override string[] Outputs { get; } = new string[] { "Q₀", "Q₁", "Q₂", "Q₃" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
|
||||||
public new string Name => "4 bits SIPO";
|
|
||||||
public new bool HasState => true;
|
|
||||||
|
|
||||||
private bool _q0;
|
private bool _q0;
|
||||||
private bool _q1;
|
private bool _q1;
|
||||||
@@ -492,7 +501,7 @@ namespace UntitledLogicGame.Workspace.Gates
|
|||||||
private bool _q3;
|
private bool _q3;
|
||||||
private bool _lastClk;
|
private bool _lastClk;
|
||||||
|
|
||||||
internal new OutputState Compute(InputState input)
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
var clk = input[0];
|
var clk = input[0];
|
||||||
var d = input[1];
|
var d = input[1];
|
||||||
@@ -505,16 +514,14 @@ namespace UntitledLogicGame.Workspace.Gates
|
|||||||
}
|
}
|
||||||
_lastClk = clk;
|
_lastClk = clk;
|
||||||
return new OutputState(_q0, _q1, _q2, _q3);
|
return new OutputState(_q0, _q1, _q2, _q3);
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class PIPO4bGate : GateDefinition
|
internal class PIPO4bGate : StateGateDefinition
|
||||||
{
|
{
|
||||||
public override string[] Inputs { get; } = new string[] { "CLK", "D₀", "D₁", "D₂", "D₃" };
|
public new string Name => "4bits PIPO";
|
||||||
|
public override string[] Inputs { get; } = new string[] { "CLK", "D₀", "D₁", "D₂", "D₃" };
|
||||||
public override string[] Outputs { get; } = new string[] { "Q₀", "Q₁", "Q₂", "Q₃" };
|
public override string[] Outputs { get; } = new string[] { "Q₀", "Q₁", "Q₂", "Q₃" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
|
||||||
public new string Name => "4 bits PIPO";
|
|
||||||
public new bool HasState => true;
|
|
||||||
|
|
||||||
private bool _q0;
|
private bool _q0;
|
||||||
private bool _q1;
|
private bool _q1;
|
||||||
@@ -522,7 +529,7 @@ namespace UntitledLogicGame.Workspace.Gates
|
|||||||
private bool _q3;
|
private bool _q3;
|
||||||
private bool _lastClk;
|
private bool _lastClk;
|
||||||
|
|
||||||
internal new OutputState Compute(InputState input)
|
internal override Func<InputState, OutputState> Function => (input) =>
|
||||||
{
|
{
|
||||||
var clk = input[0];
|
var clk = input[0];
|
||||||
var d0 = input[1];
|
var d0 = input[1];
|
||||||
@@ -538,7 +545,7 @@ namespace UntitledLogicGame.Workspace.Gates
|
|||||||
}
|
}
|
||||||
_lastClk = clk;
|
_lastClk = clk;
|
||||||
return new OutputState(_q0, _q1, _q2, _q3);
|
return new OutputState(_q0, _q1, _q2, _q3);
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|||||||
@@ -26,18 +26,21 @@
|
|||||||
JKFlipFlop = 510,
|
JKFlipFlop = 510,
|
||||||
DFlipFlop = 520,
|
DFlipFlop = 520,
|
||||||
TFlipFlop = 530,
|
TFlipFlop = 530,
|
||||||
// 600 - Combinational
|
// 600 - Arithmetic
|
||||||
HalfAdd = 600,
|
HalfAdd = 600,
|
||||||
FullAdd = 610,
|
FullAdd = 610,
|
||||||
HalSub = 620,
|
HalSub = 620,
|
||||||
FullSub = 630,
|
FullSub = 630,
|
||||||
Mux = 640,
|
// 700 - Data
|
||||||
Demux = 650,
|
Mux = 710,
|
||||||
Enc = 660,
|
Demux = 720,
|
||||||
Dec = 670,
|
Mux2b = 730,
|
||||||
// 700 - Registers
|
Demux2b = 740,
|
||||||
SISO4b = 700,
|
Enc2b4b = 750,
|
||||||
SIPO4b = 710,
|
Dec4b2b = 760,
|
||||||
PIPO4b = 720,
|
// 800 - Registers
|
||||||
|
SISO4b = 800,
|
||||||
|
SIPO4b = 810,
|
||||||
|
PIPO4b = 820,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ using System.Linq;
|
|||||||
|
|
||||||
namespace UntitledLogicGame.Workspace.Gates
|
namespace UntitledLogicGame.Workspace.Gates
|
||||||
{
|
{
|
||||||
internal class InputState : State
|
public class InputState : State
|
||||||
{
|
{
|
||||||
public InputState(IEnumerable<bool> args) : base(args) { }
|
public InputState(IEnumerable<bool> args) : base(args) { }
|
||||||
|
|
||||||
@@ -12,7 +12,7 @@ namespace UntitledLogicGame.Workspace.Gates
|
|||||||
public InputState(int len) : base(len) { }
|
public InputState(int len) : base(len) { }
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class OutputState : State
|
public class OutputState : State
|
||||||
{
|
{
|
||||||
public OutputState(IEnumerable<bool> args) : base(args) { }
|
public OutputState(IEnumerable<bool> args) : base(args) { }
|
||||||
|
|
||||||
@@ -21,7 +21,7 @@ namespace UntitledLogicGame.Workspace.Gates
|
|||||||
public OutputState(int len) : base(len) { }
|
public OutputState(int len) : base(len) { }
|
||||||
}
|
}
|
||||||
|
|
||||||
internal abstract class State
|
public abstract class State
|
||||||
{
|
{
|
||||||
internal int Length => values.Length;
|
internal int Length => values.Length;
|
||||||
|
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
TODO
|
TODO
|
||||||
-(0) mux/demux
|
|
||||||
-(2) gate bar sub categories
|
-(2) gate bar sub categories
|
||||||
-(2) named anchors (dezoom hide ?)
|
-(2) named anchors (dezoom hide ?)
|
||||||
-(3) clocks (1Hz, 5Hz, 10Hz, etc.)
|
-(3) clocks (1Hz, 5Hz, 10Hz, etc.)
|
||||||
-(3) generic rect gates
|
-(3) generic rect gates
|
||||||
-(3) state gates
|
-(3) state gates (automatic prefab ?)
|
||||||
-(3) cable overlap (same/diff circuit)
|
-(3) cable overlap (same/diff circuit)
|
||||||
-(5) cable management
|
-(5) cable management
|
||||||
-(5) buses
|
-(5) buses
|
||||||
-(?) find a name
|
-(?) find a name
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user