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@@ -10,6 +10,6 @@ out vec4 fragColor;
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uniform sampler2D iTex0;
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void main() {
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vec3 c = gauss(iTex0, vUV, 2).xyz;
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vec3 c = gauss(iTex0, vUV, 2, 2 / max(iResolution.x, iResolution.y)).xyz;
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fragColor = vec4(c, 1);
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}
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