wip
This commit is contained in:
+1
-1
@@ -10,6 +10,6 @@ out vec4 fragColor;
|
|||||||
uniform sampler2D iTex0;
|
uniform sampler2D iTex0;
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
vec3 c = gauss(iTex0, vUV, 2).xyz;
|
vec3 c = gauss(iTex0, vUV, 2, 2 / max(iResolution.x, iResolution.y)).xyz;
|
||||||
fragColor = vec4(c, 1);
|
fragColor = vec4(c, 1);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user