Commit Graph

56 Commits

Author SHA1 Message Date
klemek b12fb43654 wip midi 2025-09-28 15:56:19 +02:00
klemek 80ea990cf7 shared data and pass fps to main thread 2025-09-26 17:10:54 +02:00
klemek 30c0eaa84b internal video size for faster fps 2025-09-26 15:10:14 +02:00
klemek bf9f0845b7 pass in input resolution 2025-09-22 23:38:35 +02:00
klemek 1659ae94c7 rename device -> video capture and inputs when used 2025-09-22 22:30:27 +02:00
klemek 12565aab08 rename device -> video capture 2025-09-22 22:26:24 +02:00
klemek 8bfcbfa128 pass internal dimensions to shaders 2025-09-22 22:18:29 +02:00
klemek ed4e3e54d6 trying to work with v4l2 loopback but not implemented 2025-09-21 23:51:37 +02:00
klemek 13bcba1c5b putting it together 2025-09-21 18:30:45 +02:00
klemek 2be15dc7c9 wip video device 2025-09-21 17:46:19 +02:00
klemek 6714decf17 shared opengl context 2025-09-21 03:05:32 +02:00
klemek 4c61838665 downscale textures for monitor 2025-09-21 02:05:32 +02:00
klemek e59547538f working monitor and output 2025-09-21 01:30:19 +02:00
klemek ba2ccd3611 monitor and output at the same time 2025-09-21 01:09:30 +02:00
klemek 0e7c6435f5 pretty debug info and windowed mode 2025-09-20 22:16:57 +02:00
klemek 3d5a6fc6ac debug shader 2025-09-20 20:02:29 +02:00
klemek ce1d0dba60 monitor param 2025-09-20 19:30:47 +02:00
klemek e4c9125c18 internal size 2025-09-20 19:06:30 +02:00
klemek 66404d0df6 random seed 2025-09-20 18:24:20 +02:00
klemek 884f236e7e wip demo mode and base tempo 2025-09-20 16:47:52 +02:00
klemek 9137a95a71 state outside shaders 2025-09-19 15:05:58 +02:00
klemek ca38997fdc small refactoring 2025-09-19 14:51:13 +02:00
klemek 4cc2b08e6e subroutines magic binding 2025-09-19 00:39:10 +02:00
klemek f3ee854de0 bind any number of textures (i'm unstoppable) 2025-09-19 00:22:22 +02:00
klemek b00b0d0f33 out and monitor in defined shaders 2025-09-18 23:57:51 +02:00
klemek f15d737e48 FRAG_COUNT config 2025-09-18 22:01:26 +02:00
klemek 876bebd2c8 frame -> tex 2025-09-18 20:36:21 +02:00
klemek 998c2cb222 wip config 2025-09-18 20:27:00 +02:00
klemek e811d404a1 working config file 2025-09-18 19:32:19 +02:00
klemek ebb8c4db46 config file source 2025-09-18 18:33:45 +02:00
klemek e8357dc636 faster code: unsigned int 2025-09-18 13:42:21 +02:00
klemek abc5ecfa34 clarify code 2025-09-18 13:23:17 +02:00
klemek 16128826a4 mix stage 2025-09-16 23:23:53 +02:00
klemek 1fb48da6f8 subroutines test 2025-09-16 23:11:19 +02:00
klemek 64ce067e4e add fps uniform 2025-09-16 00:27:36 +02:00
klemek e0f81ae2c5 import common code from another project 2025-09-15 23:51:24 +02:00
klemek 858d504528 working 6-stage fragments 2025-09-15 11:39:29 +02:00
klemek bfd1abcac7 decorrelate textures and buffers 2025-09-15 10:44:50 +02:00
klemek 01aafa4dd4 working framebuffers, textures and feedback 2025-09-15 00:29:23 +02:00
klemek ede531de57 working framebuffers, textures and feedback 2025-09-15 00:10:00 +02:00
klemek 85e061398e wip framebuffers 2025-09-14 15:47:01 +02:00
klemek 3320e83efb wip framebuffers 2025-09-14 15:42:41 +02:00
klemek 5b26def204 fps in window title 2025-09-14 13:15:40 +02:00
klemek db2645a1b5 refactor shaders.c and print error logs 2025-09-13 18:04:00 +02:00
klemek f5919f3231 remove glfw+gl from forge.c 2025-09-13 16:51:18 +02:00
klemek 435ae52352 fixed includes 2025-09-13 15:38:52 +02:00
klemek bf2041351e fixed includes 2025-09-13 15:34:34 +02:00
klemek 530d868364 wip extract to files 2025-09-13 14:30:23 +02:00
klemek b7aa658e50 hot reload argument 2025-09-12 22:40:00 +02:00
klemek ff0a4ebdae read fragment shader from file at argument path 2025-09-12 19:39:24 +02:00