Files
forge-steel/shaders/frag5.glsl
T
2025-09-15 11:39:29 +02:00

19 lines
298 B
GLSL

#version 460
uniform float iTime;
uniform vec2 iResolution;
uniform sampler2D frame5;
uniform sampler2D frame6;
in vec2 vUV;
layout(location = 7) out vec3 fragColor;
// A+B
// ---------
// IN: 5 / 6
// OUT: 7
void main() {
fragColor = texture(frame5, vUV).xyz + texture(frame6, vUV).xyz;
}