wip config

This commit is contained in:
2025-09-18 20:27:00 +02:00
parent e811d404a1
commit 998c2cb222
14 changed files with 93 additions and 37 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
TARGET ?= forge TARGET ?= forge
INSTALL_DIR ?= $(HOME)/.local/bin INSTALL_DIR ?= $(HOME)/.local/bin
TEST_ARGS ?= --hot-reload --frag=./shaders TEST_ARGS ?= --hot-reload --frag=./shaders --frag-config=./shaders/shaders.cfg
SHELL := /bin/bash SHELL := /bin/bash
.PHONY: build .PHONY: build
+1
View File
@@ -22,6 +22,7 @@ uniform sampler2D frame4;
uniform sampler2D frame5; uniform sampler2D frame5;
uniform sampler2D frame6; uniform sampler2D frame6;
uniform sampler2D frame7; uniform sampler2D frame7;
uniform sampler2D frame8;
// 3. definitions // 3. definitions
// -------------- // --------------
+3 -3
View File
@@ -1,11 +1,11 @@
// SRC A // SRC A
// ----------- // -----------
// IN: 0 (MFX) // IN: 0 (OUT)
// IN: 1 (IN A) // IN: 1 (IN A)
// OUT: 3 (FX A) // OUT: 2 (FX A)
in vec2 vUV; in vec2 vUV;
layout(location = 3) out vec3 fragColor; layout(location = 2) out vec3 fragColor;
void main() { void main() {
fragColor = src_stage(vUV); fragColor = src_stage(vUV);
+4 -4
View File
@@ -1,11 +1,11 @@
// SRC B // SRC B
// ----------- // -----------
// IN: 0 (MFX) // IN: 0 (OUT)
// IN: 2 (IN B) // IN: 4 (IN B)
// OUT: 4 (FX B) // OUT: 5 (FX B)
in vec2 vUV; in vec2 vUV;
layout(location = 4) out vec3 fragColor; layout(location = 5) out vec3 fragColor;
void main() { void main() {
fragColor = src_stage(vUV); fragColor = src_stage(vUV);
+5 -5
View File
@@ -1,12 +1,12 @@
// FX A // FX A
// ------------- // -------------
// IN: 3 (SRC A) // IN: 2 (SRC A)
// IN: 5 (FX A) // IN: 3 (FX A)
// OUT: 5 (A+B) // OUT: 3 (A+B)
in vec2 vUV; in vec2 vUV;
layout(location = 5) out vec3 fragColor; layout(location = 3) out vec3 fragColor;
void main() { void main() {
fragColor = fx_stage(vUV, frame3, frame5); fragColor = fx_stage(vUV, frame2, frame3);
} }
+2 -2
View File
@@ -1,6 +1,6 @@
// FX B // FX B
// ------------- // -------------
// IN: 4 (SRC B) // IN: 5 (SRC B)
// IN: 6 (FX B) // IN: 6 (FX B)
// OUT: 6 (A+B) // OUT: 6 (A+B)
@@ -8,5 +8,5 @@ in vec2 vUV;
layout(location = 6) out vec3 fragColor; layout(location = 6) out vec3 fragColor;
void main() { void main() {
fragColor = fx_stage(vUV, frame4, frame6); fragColor = fx_stage(vUV, frame5, frame6);
} }
+2 -2
View File
@@ -1,6 +1,6 @@
// A+B // A+B
// ------------ // ------------
// IN: 5 (FX A) // IN: 3 (FX A)
// IN: 6 (FX B) // IN: 6 (FX B)
// OUT: 7 (MFX) // OUT: 7 (MFX)
@@ -8,5 +8,5 @@ in vec2 vUV;
layout(location = 7) out vec3 fragColor; layout(location = 7) out vec3 fragColor;
void main() { void main() {
fragColor = mix_stage(vUV, frame5, frame6, sin(iTime * 0.25) * 0.3 + 0.3); // TODO tmp fragColor = mix_stage(vUV, frame3, frame6, sin(iTime * 0.25) * 0.3 + 0.3); // TODO tmp
} }
+1 -1
View File
@@ -1,6 +1,6 @@
// MFX // MFX
// ------------ // ------------
// IN: 7 (A+B) // IN: 8 (A+B)
// IN: 0 (OUT) // IN: 0 (OUT)
// OUT: 0 (OUT) // OUT: 0 (OUT)
+8
View File
@@ -0,0 +1,8 @@
SUB_COUNT=16
FRAG_COUNT=6
FRAG_OUT_1=2
FRAG_OUT_2=5
FRAG_OUT_3=3
FRAG_OUT_4=6
FRAG_OUT_5=7
FRAG_OUT_6=0
+11 -1
View File
@@ -18,6 +18,7 @@ static void print_help(int status_code) {
"[-hr] " "[-hr] "
"[-s=SCREEN] " "[-s=SCREEN] "
"[-f=DIR_PATH] " "[-f=DIR_PATH] "
"[-fc=CFG_PATH] "
"\n\n" "\n\n"
"Fusion Of Real-time Generative Effects.\n\n" "Fusion Of Real-time Generative Effects.\n\n"
"options:\n" "options:\n"
@@ -25,7 +26,8 @@ static void print_help(int status_code) {
" -v, --version print version\n" " -v, --version print version\n"
" -hr, --hot-reload hot reload of shaders scripts\n" " -hr, --hot-reload hot reload of shaders scripts\n"
" -s, --screen output screen number (default: primary)\n" " -s, --screen output screen number (default: primary)\n"
" -f, --frag fragment shaders directory (default: TODO)\n"); " -f, --frag fragment shaders directory (default: TODO)\n"
" -fc, --frag-config fragment shaders config file (default: TODO)\n");
exit(status_code); exit(status_code);
} }
@@ -65,6 +67,7 @@ Parameters args_parse(int argc, char **argv) {
params.screen = 0; params.screen = 0;
params.frag_path = 0; params.frag_path = 0;
params.frag_config_path = 0;
params.hot_reload = false; params.hot_reload = false;
for (i = 1; i < argc; i++) { for (i = 1; i < argc; i++) {
@@ -81,6 +84,8 @@ Parameters args_parse(int argc, char **argv) {
params.screen = parse_uchar(arg, value); params.screen = parse_uchar(arg, value);
} else if (is_arg(arg, "-f") || is_arg(arg, "--frag")) { } else if (is_arg(arg, "-f") || is_arg(arg, "--frag")) {
params.frag_path = value; params.frag_path = value;
} else if (is_arg(arg, "-fc") || is_arg(arg, "--frag-config")) {
params.frag_config_path = value;
} else { } else {
invalid_arg(arg); invalid_arg(arg);
} }
@@ -91,5 +96,10 @@ Parameters args_parse(int argc, char **argv) {
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
if (params.frag_path == 0) {
log_error("required argument -fc/--frag-config");
exit(EXIT_FAILURE);
}
return params; return params;
} }
+1 -1
View File
@@ -14,7 +14,7 @@
#endif /* FRAG_COUNT */ #endif /* FRAG_COUNT */
#ifndef TEX_COUNT #ifndef TEX_COUNT
#define TEX_COUNT 8 #define TEX_COUNT 9
#endif /* TEXT_COUNT */ #endif /* TEXT_COUNT */
#ifndef SUB_COUNT #ifndef SUB_COUNT
+33 -3
View File
@@ -15,15 +15,45 @@ static char *vertex_shader_text =
" vUV = vPos;\n" " vUV = vPos;\n"
"}\n"; "}\n";
static char *output_fragment_shader_text = static char *output_shader_text = "#version 460\n"
"#version 460\n"
"in vec2 vUV;\n" "in vec2 vUV;\n"
"out vec4 fragColor;\n" "out vec4 fragColor;\n"
"uniform sampler2D frame0;\n" "uniform sampler2D frame0;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" fragColor = texture(frame0, vUV);\n" " fragColor = texture(frame0, vUV);\n"
"}\n"; "}";
static char *monitor_shader_text =
"#version 460\n"
"uniform sampler2D frame0;\n"
"uniform sampler2D frame1;\n"
"uniform sampler2D frame2;\n"
"uniform sampler2D frame3;\n"
"uniform sampler2D frame4;\n"
"uniform sampler2D frame5;\n"
"uniform sampler2D frame6;\n"
"uniform sampler2D frame7;\n"
"uniform sampler2D frame8;\n"
"in vec2 vUV;\n"
"out vec4 fragColor;\n"
"float s(vec2 uv, float x0, float y0) {\n"
" return step(x0, uv.x) * step(-x0 - 1, -uv.x) * step(y0, uv.y) * "
"step(-y0 - 1, -uv.y);\n"
"}\n"
"void main() {\n"
" vec2 uv = vUV * 3;\n"
" fragColor = vec4(0);\n"
" fragColor += s(uv,0,2) * texture(frame1, uv);\n"
" fragColor += s(uv,1,2) * texture(frame2, uv);\n"
" fragColor += s(uv,2,2) * texture(frame3, uv);\n"
" fragColor += s(uv,0,1) * texture(frame4, uv);\n"
" fragColor += s(uv,1,1) * texture(frame5, uv);\n"
" fragColor += s(uv,2,1) * texture(frame6, uv);\n"
" fragColor += s(uv,0,0) * texture(frame7, uv);\n"
" fragColor += s(uv,1,0) * texture(frame8, uv);\n"
" fragColor += s(uv,2,0) * texture(frame0, uv);\n"
"}";
static const Vertex vertices[6] = {{{0.0f, 0.0f}}, {{0.0f, 1.0f}}, static const Vertex vertices[6] = {{{0.0f, 0.0f}}, {{0.0f, 1.0f}},
{{1.0f, 1.0f}}, {{0.0f, 0.0f}}, {{1.0f, 1.0f}}, {{0.0f, 0.0f}},
+11 -6
View File
@@ -107,10 +107,16 @@ static void init_shaders(ShaderProgram *program, File *fragment_shaders) {
program->vertex_shader, "internal vertex shader", vertex_shader_text); program->vertex_shader, "internal vertex shader", vertex_shader_text);
// compile output fragment shader // compile output fragment shader
program->output_fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); program->output_shader = glCreateShader(GL_FRAGMENT_SHADER);
program->error |= program->error |=
!compile_shader(program->output_fragment_shader, !compile_shader(program->output_shader,
"internal fragment shader", output_fragment_shader_text); "internal fragment shader (output)", output_shader_text);
// compile output fragment shader
program->monitor_shader = glCreateShader(GL_FRAGMENT_SHADER);
program->error |= !compile_shader(program->monitor_shader,
"internal fragment shader (monitor)",
monitor_shader_text);
// compile fragment shaders // compile fragment shaders
for (i = 0; i < FRAG_COUNT; i++) { for (i = 0; i < FRAG_COUNT; i++) {
@@ -135,7 +141,7 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
glAttachShader(program->programs[i], program->vertex_shader); glAttachShader(program->programs[i], program->vertex_shader);
if (output) { if (output) {
glAttachShader(program->programs[i], program->output_fragment_shader); glAttachShader(program->programs[i], program->monitor_shader); // TODO tmp
} else { } else {
glAttachShader(program->programs[i], program->fragment_shaders[i]); glAttachShader(program->programs[i], program->fragment_shaders[i]);
} }
@@ -213,7 +219,6 @@ ShaderProgram shaders_init(File *fragment_shaders, Context context) {
init_single_program(&program, i, i == FRAG_COUNT); init_single_program(&program, i, i == FRAG_COUNT);
} }
// TODO functions
for (i = 0; i < TEX_COUNT; i++) { for (i = 0; i < TEX_COUNT; i++) {
program.draw_buffers[i] = GL_COLOR_ATTACHMENT0 + i; program.draw_buffers[i] = GL_COLOR_ATTACHMENT0 + i;
} }
@@ -291,7 +296,7 @@ void shaders_apply(ShaderProgram program, Context context) {
glUniform1i(program.frames_locations[i][j], j); glUniform1i(program.frames_locations[i][j], j);
} }
glDrawBuffers(TEX_COUNT, program.draw_buffers); glDrawBuffers(TEX_COUNT - 1, program.draw_buffers);
// draw output // draw output
glDrawArrays(GL_TRIANGLES, 0, 6); glDrawArrays(GL_TRIANGLES, 0, 6);
+3 -1
View File
@@ -14,6 +14,7 @@
typedef struct Parameters { typedef struct Parameters {
unsigned char screen; unsigned char screen;
char *frag_path; char *frag_path;
char *frag_config_path;
bool hot_reload; bool hot_reload;
} Parameters; } Parameters;
@@ -37,7 +38,8 @@ typedef struct ShaderProgram {
GLuint programs[FRAG_COUNT + 1]; GLuint programs[FRAG_COUNT + 1];
GLuint vertex_shader; GLuint vertex_shader;
GLuint output_fragment_shader; GLuint output_shader;
GLuint monitor_shader;
GLuint fragment_shaders[FRAG_COUNT]; GLuint fragment_shaders[FRAG_COUNT];