klemek
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cd0d67441e
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rip 9nth texture
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2025-09-18 22:59:47 +02:00 |
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klemek
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f15d737e48
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FRAG_COUNT config
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2025-09-18 22:01:26 +02:00 |
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klemek
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c05a193b4d
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wip shader config
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2025-09-18 20:43:56 +02:00 |
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klemek
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876bebd2c8
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frame -> tex
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2025-09-18 20:36:21 +02:00 |
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klemek
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998c2cb222
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wip config
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2025-09-18 20:27:00 +02:00 |
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klemek
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e811d404a1
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working config file
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2025-09-18 19:32:19 +02:00 |
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klemek
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ebb8c4db46
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config file source
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2025-09-18 18:33:45 +02:00 |
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klemek
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bf8ed0fcd5
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better gauss
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2025-09-18 18:05:41 +02:00 |
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klemek
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25d0d64af6
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use file headers
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2025-09-18 14:52:25 +02:00 |
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klemek
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e8357dc636
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faster code: unsigned int
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2025-09-18 13:42:21 +02:00 |
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klemek
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104f696de6
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clarify code: local variables in start of function
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2025-09-18 13:34:14 +02:00 |
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klemek
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abc5ecfa34
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clarify code
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2025-09-18 13:23:17 +02:00 |
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klemek
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ee8953fea0
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16 stages
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2025-09-16 23:30:26 +02:00 |
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klemek
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16128826a4
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mix stage
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2025-09-16 23:23:53 +02:00 |
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klemek
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1fb48da6f8
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subroutines test
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2025-09-16 23:11:19 +02:00 |
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klemek
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64ce067e4e
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add fps uniform
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2025-09-16 00:27:36 +02:00 |
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klemek
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e0f81ae2c5
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import common code from another project
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2025-09-15 23:51:24 +02:00 |
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klemek
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e91c113471
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common code for shaders
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2025-09-15 23:39:18 +02:00 |
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klemek
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858d504528
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working 6-stage fragments
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2025-09-15 11:39:29 +02:00 |
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klemek
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bfd1abcac7
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decorrelate textures and buffers
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2025-09-15 10:44:50 +02:00 |
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klemek
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fdf352eb8b
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can write to any location
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2025-09-15 10:14:59 +02:00 |
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klemek
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01aafa4dd4
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working framebuffers, textures and feedback
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2025-09-15 00:29:23 +02:00 |
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klemek
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ede531de57
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working framebuffers, textures and feedback
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2025-09-15 00:10:00 +02:00 |
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klemek
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85e061398e
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wip framebuffers
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2025-09-14 15:47:01 +02:00 |
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klemek
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3320e83efb
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wip framebuffers
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2025-09-14 15:42:41 +02:00 |
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klemek
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5b26def204
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fps in window title
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2025-09-14 13:15:40 +02:00 |
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klemek
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af92ad3531
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add logs
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2025-09-13 18:30:25 +02:00 |
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klemek
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d2c18668eb
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add logs
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2025-09-13 18:29:56 +02:00 |
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klemek
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db2645a1b5
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refactor shaders.c and print error logs
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2025-09-13 18:04:00 +02:00 |
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klemek
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4753e79853
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small refactor
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2025-09-13 16:52:34 +02:00 |
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klemek
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f5919f3231
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remove glfw+gl from forge.c
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2025-09-13 16:51:18 +02:00 |
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klemek
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68ad351d2f
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clean window.c
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2025-09-13 16:30:51 +02:00 |
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klemek
|
e0095e9910
|
clean window.c
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2025-09-13 16:10:05 +02:00 |
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klemek
|
df96d9cdba
|
reorder includes
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2025-09-13 15:51:13 +02:00 |
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klemek
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435ae52352
|
fixed includes
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2025-09-13 15:38:52 +02:00 |
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klemek
|
bf2041351e
|
fixed includes
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2025-09-13 15:34:34 +02:00 |
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klemek
|
530d868364
|
wip extract to files
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2025-09-13 14:30:23 +02:00 |
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klemek
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ba1cf88f03
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remove warnings
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2025-09-12 22:53:55 +02:00 |
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klemek
|
7e93bb1512
|
new files
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2025-09-12 22:49:35 +02:00 |
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klemek
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b7aa658e50
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hot reload argument
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2025-09-12 22:40:00 +02:00 |
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klemek
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ff0a4ebdae
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read fragment shader from file at argument path
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2025-09-12 19:39:24 +02:00 |
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klemek
|
f90e842bd8
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read fragment shader from file
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2025-09-12 19:19:45 +02:00 |
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klemek
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fda0de78c7
|
file utility
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2025-09-12 18:41:18 +02:00 |
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klemek
|
45ea7731f0
|
move linmath
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2025-09-12 11:27:55 +02:00 |
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klemek
|
2fa5164cb6
|
select screen
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2025-09-12 11:26:17 +02:00 |
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klemek
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a3e83ef0b4
|
fullscreen primary
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2025-09-12 10:46:34 +02:00 |
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klemek
|
1575c27795
|
fix ratio
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2025-09-12 10:43:48 +02:00 |
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klemek
|
1c663b6a7c
|
small cleaning
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2025-09-12 10:34:32 +02:00 |
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klemek
|
f1cd2b293c
|
add resolution uniform
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2025-09-11 00:41:28 +02:00 |
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klemek
|
67277caecc
|
add compile flags
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2025-09-11 00:20:33 +02:00 |
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